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    Thread: I think it's time to retire revolution
Post: RE: I think it's time to retire revolution

(Yesterday, 01:29 PM)coolvape Wrote: It would be great if revs/headrevs had a channel they could communicate on, maybe with a mechanic where de-revved revs get a message upon conversion like "you do...
GORE Ideas & Suggestions 20 385 Yesterday, 04:01 PM
    Thread: Make the RCD crates require a head of staff ID to open
Post: RE: Make the RCD crates require a head of staff ID...

No. No. No. How hard should it get for people to work on fun building projects? Is this seriously the only way to go? > Building nerf. > Construction worker removal. > Have to order the too...
GORE Ideas & Suggestions 11 175 Yesterday, 08:08 AM
    Thread: [PR] Plague touch big buff
Post: RE: [PR] Plague touch big buff

Since when are vampires a very weak antag? They are the only antag with the inate ability to shrug off taser and stun baton stuns. Which is like the go-to tool for eliminating ANY threat. If you are...
GORE Ideas & Suggestions 2 79 Yesterday, 08:06 AM
    Thread: Cold War / False Flag
Post: RE: Cold War / False Flag

(05-07-2021, 08:48 PM)Rilor Wrote: This is a facinating idea, only question (that i can think of) is whatd happen in a round with no AI at roundstart? Force AI on roundstart.
GORE Ideas & Suggestions 3 105 Yesterday, 07:47 AM
    Thread: I think it's time to retire revolution
Post: RE: I think it's time to retire revolution

(05-07-2021, 11:27 PM)Eagletanker Wrote: (05-07-2021, 08:06 PM)Mrprogamer96 Wrote: (05-07-2021, 07:14 PM)Eagletanker Wrote: If a head or head rev leaves a station area they are now out I don't ...
GORE Ideas & Suggestions 20 385 Yesterday, 07:46 AM
    Thread: [PR] Spy rewards adjusted by delivery area difficulty
Post: RE: [PR] Spy rewards adjusted by delivery area dif...

Fun changes! I just wonder - why the increase for the photo rewards? I mean...aren't those usually one of the most easiest to complete?
GORE Ideas & Suggestions 3 108 Yesterday, 07:45 AM
    Thread: My Reasons to appeal/rework the Gas mask nerf
Post: RE: My Reasons to appeal/rework the Gas mask nerf

Remember the days when a vented station truly affected walkspeed? Like - in comparison to that the complaint about an ordinary gasmask sitting merely on THE FRONT of your face and strapped around the...
GORE Ideas & Suggestions 7 190 Yesterday, 07:43 AM
    Thread: [PR] Remove RCD from ghostdrones
Post: RE: [PR] Remove RCD from ghostdrones

(Yesterday, 07:38 AM)Lord Birb Wrote: Add multiple consoles in public areas that let anyone instantly killswitch ghostdrones. BAD. I don't mind security having one for ghostdrones, but the clown, ...
GORE Ideas & Suggestions 37 622 Yesterday, 07:40 AM
    Thread: Brixx's Medieval Mat Sci
Post: RE: Brixx's Medieval Mat Sci

Hot damn! These tickle the inner clown in me! Exciting!
GORE Sprites 3 69 Yesterday, 07:39 AM
    Thread: [PR] Remove RCD from ghostdrones
Post: RE: [PR] Remove RCD from ghostdrones

This is the same debate as the construction worker. Shitheads ruining two perfectly fun roles for those not shitting about. Building stuff got nerfed so hard throughout this year - I do not even bot...
GORE Ideas & Suggestions 37 622 Yesterday, 06:41 AM
    Thread: Add the same minimum round requirement security has to nukeops
Post: RE: Add the same minimum round requirement securit...

During my early rounds I enjoyed rolling antag and experimenting with the systems more freely with less restrictions to the lethal impact of others. Learning by making mistakes is the most profitrable...
GORE Ideas & Suggestions 22 553 05-05-2021, 03:02 PM
    Thread: remove beeswax from the cloning pod materials requirements
Post: RE: remove beeswax from the cloning pod materials ...

(05-04-2021, 11:07 PM)coolvape Wrote: i'm not sure when it was added, but yes, cloning pods require you to put beeswax in the fabricator to produce  them one additional note - you can attach multip...
GORE Ideas & Suggestions 18 430 05-05-2021, 07:21 AM
    Thread: change who is considered human by the AI to include mutantraces
Post: RE: change who is considered human by the AI to in...

This debate has been coming back time and time again. Never have I seen many borgs or AIs really struggle to figure out how to NOT GRIEF people. Common sense and decency should take a hold here. The ...
GORE Ideas & Suggestions 33 883 05-04-2021, 09:10 AM
    Thread: Porta sci program removal thread
Post: RE: Porta sci program removal thread

Good change.
GORE Ideas & Suggestions 63 1,922 05-03-2021, 04:51 AM
    Thread: Add the same minimum round requirement security has to nukeops
Post: RE: Add the same minimum round requirement securit...

Fail to learn. Learn to fail. Hard no. I am against this idea. When I first started I learned those roles by making mistakes. Setting a limit for this would just postpone someone doing those mistakes...
GORE Ideas & Suggestions 22 553 05-02-2021, 11:28 AM
    Thread: [MERGED PR] Removes Dwarfism
Post: RE: [PR] Removes Dwarfism

(04-29-2021, 04:36 AM)Varali Wrote: While we could make dwarves work, my favorite suggestion being fitting the dwarf sprite down to match monkey clothes, I don't think dwarves are a big feature wort...
GORE Good ideas! 15 550 04-29-2021, 06:30 AM
    Thread: [MERGED PR] Removes Dwarfism
Post: RE: [PR] Removes Dwarfism

I do not mind sprites for clothes looking broken from time to time. Please do not remove this mutation.
GORE Good ideas! 15 550 04-29-2021, 12:06 AM
    Thread: [PR] A trait which makes clowns invisible to you
Post: RE: [PR] A trait which makes clowns invisible to y...

One with the trait should still be able to see clowns when wearing - RESEARCH GOGGLES - like that would give some funny buff to those.
GORE Ideas & Suggestions 33 1,026 04-28-2021, 05:38 AM
    Thread: [MERGED PR] Flamethrower rework
Post: RE: [PR] Flamethrower rework

So - chems that do not work through TOUCH are now not working anymore, right? Ô_o
GORE Good ideas! 6 674 01-26-2021, 04:00 PM
    Thread: Wizard Clown's Revenge clothing molt away
Post: RE: Wizard Clown's Revenge clothing molt away

The spell is already quite more of a fun thing rather than a debilitating ability. See - most people wander to medbay and get cloned ASAP. So I am rather keen on keeping the current implementation in-...
GORE General Discussion 4 1,203 01-21-2021, 03:29 AM
    Thread: [MERGED PR] Security Vendor Changes
Post: RE: [PR] Security Vendor Changes

Like the idea - really dope PR. I just feel like the Forensics scanner should be moved to the normal vendor and not the loadout thing...or rather just do a mapping change and ensure there are enough ...
GORE Good ideas! 30 2,140 01-20-2021, 08:13 PM
    Thread: More stuff for emagged cyborgs
Post: RE: More stuff for emagged cyborgs

I think emagging cyborgs should stay how it is - However...that traitor roboticists should be able to buy a pack of Syndicate job modules. Those could pack an array of different tools. I just don't t...
GORE Ideas & Suggestions 3 365 01-19-2021, 09:44 PM
    Thread: Count cryo as a kill
Post: RE: Count cryo as a kill

Ah. Yeah - but overall I think when fulfilling trackable targets some more feedback should be given to the player.
GORE Ideas & Suggestions 7 513 01-19-2021, 09:41 PM
    Thread: Count cryo as a kill
Post: RE: Count cryo as a kill

Cryo is used to heal people. What are you on about - mate?
GORE Ideas & Suggestions 7 513 01-19-2021, 03:38 PM
    Thread: Pathology Feedback
Post: RE: Pathology Feedback

I so far liked all the changes; but in this following post of mine I am just going to adress one singular thing. - - - Perhaps some use could be drawn from making the decal based clouds and puddles ...
GORE General Discussion 48 7,762 01-19-2021, 12:49 PM