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Thread: Feedback on the EMAGed Borg Rework
Post: RE: Feedback on the EMAGed Borg Rework
i have mixed feelings on this change. i do think it has the potential to be more interesting gameplay with the ion laws, and less of a gamble on getting a robot who is just going to fuck shit up for y... |
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Retrino |
Ideas & Suggestions
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42 |
2,831 |
03-14-2025, 06:34 AM |
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Thread: The State of Vampires on RP
Post: The State of Vampires on RP
I think it kind of goes without saying that vampires are one of the weakest antagonists to roll. They've always had a large number of weaknesses, but with more changes pushing them away from alternate... |
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Retrino |
RP Discussion
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24 |
2,261 |
01-27-2025, 03:27 AM |
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Thread: Gangs on RP? What's your thoughts on it?
Post: RE: Gangs on RP? What's your thoughts on it?
gangs on rp can be fun.... sometimes. theyre fun when you're in a gang that communicates and works together, but that (in my experience) is a small portion of gang rounds. also echoing some of the sen... |
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Retrino |
RP Discussion
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21 |
2,121 |
11-20-2024, 09:32 AM |
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Thread: Thrall Cost Thread
Post: RE: Thrall Cost Thread
it is kind of ironic that within hours after the change i immediately heard "yeah there was an early shuttle on classic, vamp made an 8 thrall army" personally i think it was a good restriction. it ke... |
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Retrino |
General Discussion
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3 |
609 |
10-12-2024, 01:40 AM |
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Thread: thoughts on bringing the 10 minute respawn timer to classic
Post: RE: thoughts on bringing the 10 minute respawn tim...
really like this idea. not only is being stuck dead an entire round miserable, but its also a big deterrent to someone sticking around unless they already like the game enough to want to wait on anoth... |
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Retrino |
Ideas & Suggestions
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37 |
3,945 |
08-29-2024, 03:20 PM |
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Thread: [PR] Increase chances for clone defects & add new defects
Post: RE: [PR] Increase chances for clone defects & add ...
a couple people have mentioned it but some of the defects are so obnoxious or debilitating that at a point youd rather just cryo. personally id rather see prescanning removed, with some way to still s... |
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Retrino |
Ideas & Suggestions
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34 |
3,275 |
08-21-2024, 03:06 PM |
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Thread: [MERGED PR] Remove the hygiene motive from RP
Post: RE: [PR] Remove the hygiene motive from RP
not much to say that hasnt been said. good pr, hygiene would not be missed. its also worth pointing out that hygiene Has been reworked and adjusted several times. even with the attempts to make it mor... |
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Retrino |
Good ideas!
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62 |
7,013 |
08-07-2024, 06:39 PM |
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Thread: [CLOSED PR] Make NTSC a roundstart job
Post: RE: [PR] Make NTSC a roundstart job
Silent Majority Wrote: (08-04-2024, 10:23 AM)
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I'd rather see ntsc removed IMO. I dont personally think sec needs the extra slots on top of the officers, captain, hos, secadd, det, borgs, and somet... |
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Retrino |
Ideas & Suggestions
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12 |
1,168 |
08-04-2024, 02:56 PM |
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Thread: Unify Classic and RP Sec accesses
Post: RE: Unify Classic and RP Sec accesses
how many times do we have to teach you this lesson old man... as a few have already said, i really dont see how this will benefit the rp servers at all. access is a very powerful tool that many antags... |
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Retrino |
Ideas & Suggestions
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101 |
11,642 |
08-03-2024, 10:44 PM |
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Thread: [CLOSED PR] Make NTSC a roundstart job
Post: RE: [PR] Make NTSC a roundstart job
oh, yeah. i could see that working for instances of two hos both rolling for it and one getting ntsc. seems fair with the presence of hos still being a requirement |
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Retrino |
Ideas & Suggestions
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12 |
1,168 |
07-31-2024, 06:49 PM |
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Thread: [CLOSED PR] Make NTSC a roundstart job
Post: RE: [PR] Make NTSC a roundstart job
back when ntso was a roundstart available job, the overall vibe was kind of... off. instead of joining as an hos, whitelisted players would roll ntso and act as this sort of mercenary without providin... |
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Retrino |
Ideas & Suggestions
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12 |
1,168 |
07-31-2024, 02:15 PM |
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Thread: Putting things into your inventory via keybind.
Post: RE: Putting things into your inventory via keybind...
this has bugged me for AGES, its such a pain in the ass. i swore a pr was made to prevent (weapons at least) to store instead of swap, but the issue persists a lot. begging on hands and knees for some... |
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Retrino |
Ideas & Suggestions
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1 |
323 |
07-13-2024, 05:24 PM |
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Thread: Increase the send and recieve time for the "long range teleporter."
Post: RE: Increase the send and recieve time for the "lo...
Azrun Wrote: (06-27-2024, 09:52 AM)
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I see the QoL benefit for being able to manage that yourself but why not just ask someone to send you? This way at least someone is aware that you are off-stat... |
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Retrino |
Ideas & Suggestions
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4 |
670 |
06-27-2024, 04:38 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
dont really understand the problem with elf ear'd people or "doctor-" names in a game where you can quite literally explode into a pile of butts as a feature. people can jump into fryers and be made i... |
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Retrino |
Ideas & Suggestions
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69 |
8,858 |
06-13-2024, 12:40 AM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
Zamujasa Wrote: (06-08-2024, 12:30 PM)
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edit: here's a better example with (random) hairstyles
https://i.imgur.com/UyrsZoy.png
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the hairs seem to be more of the issue than anything in the imag... |
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Retrino |
Ideas & Suggestions
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69 |
8,858 |
06-11-2024, 01:43 AM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
big fan of this pr. ive had the contrib medal for years, and while there was novelty to making funny purple or red people initially, its mainly been useful to me in giving my characters specific skint... |
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Retrino |
Ideas & Suggestions
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69 |
8,858 |
06-03-2024, 07:03 PM |
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Thread: Since blindfold is didn’t need to aim now why not electropack too?
Post: RE: Since blindfold is didn’t need to aim now why ...
unlike blindfolds, electropacks are unremovable by the person wearing them. this includes players, not just monkeys. they have multiple uses outside of just controlling monkeys, and probably shouldn't... |
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Retrino |
Ideas & Suggestions
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3 |
455 |
06-02-2024, 06:40 AM |
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Thread: [MERGED PR] Makes action bars private when applying small/tiny items on items in o...
Post: RE: [PR] Makes action bars private when applying s...
those are all very specific antag interactions, and while it is fair to say that they already cause paranoia, i think the constant possibility of having literally any and everyone able to invisibly me... |
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Retrino |
Good ideas!
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7 |
1,193 |
05-08-2024, 08:25 PM |
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Thread: [MERGED PR] Makes action bars private when applying small/tiny items on items in o...
Post: RE: [PR] Makes action bars private when applying s...
dunno about this one, it seems like itd just be reinforcing paranoia some people have about letting other people stand in their tile range. or introduce it, even, which kinda sucks. the feature probab... |
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Retrino |
Good ideas!
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7 |
1,193 |
05-08-2024, 01:52 PM |
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Thread: Wigs in Afterlife Bar
Post: RE: Wigs in Afterlife Bar
if the barber stuff is still in there, you can make a wig from the human form then come back in as your mutantrace |
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Retrino |
Good ideas!
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8 |
1,221 |
05-01-2024, 04:38 PM |
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Thread: [CLOSED PR] Stops unconscious people spinning
Post: RE: [PR] Stops unconscious people spinning
isnt the fact that corpses can also spin sort of contradictory to the last issue being addressed? i know the pr removes their ability to as well, but the current behavior doesnt exactly line up with w... |
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Retrino |
Ideas & Suggestions
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26 |
2,698 |
05-01-2024, 04:04 PM |
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Thread: New Backgrounds for Trait selection
Post: RE: New Backgrounds for Trait selection
big fan of that last one, anything that gives medical something to do before the wave of organ failure patients and explosions roll in. it'd be interesting to see a trait similar to addict, but in a d... |
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Retrino |
Ideas & Suggestions
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4 |
765 |
04-19-2024, 02:05 AM |
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
Sord213 Wrote: (04-03-2024, 02:27 PM)
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Cleaverwolf Wrote: (04-02-2024, 11:34 PM)
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I think Mindhacks would be a lot more interesting mechanically if they kind of worked like rev implants. Instead... |
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Retrino |
Good ideas!
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36 |
5,083 |
04-03-2024, 04:52 PM |
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
said this on the pr itself already, but not really a fan of blanket fixing the issue of mindhacks being super powerful instant click items by giving more mindshield implants to roles capable of causin... |
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Retrino |
Good ideas!
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36 |
5,083 |
04-02-2024, 06:42 PM |
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Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time
Chasu Wrote: (03-29-2024, 10:11 AM)
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Retrino Wrote: (03-28-2024, 05:25 PM)
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Chasu Wrote: (03-28-2024, 12:21 PM)
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I think mindhack implanters should remain instant, they'd lose a lot of their ... |
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Retrino |
Ideas & Suggestions
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11 |
1,176 |
03-30-2024, 12:26 PM |