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    Thread: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
Post: RE: [PR] Experiment: Bodies no longer fit in Enzym...

mralexs Wrote: (02-15-2026, 11:06 AM) -- I think a root problem with all these nerf cloning PRs is that they just make it more tedious instead of making other options more enticing in a meaningful wa...
Lord_earthfire Ideas & Suggestions 68 2,782 02-15-2026, 02:04 PM
    Thread: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
Post: RE: [PR] Experiment: Bodies no longer fit in Enzym...

Solenoid Wrote: (02-14-2026, 09:37 AM) -- Just 2 years ago, you could stick a person in the cloner, scan them, clone them, then recycle their body and have them out of medbay in 3 minutes. Now you'd ...
Lord_earthfire Ideas & Suggestions 68 2,782 02-14-2026, 12:51 PM
    Thread: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
Post: RE: [PR] Experiment: Bodies no longer fit in Enzym...

GARGATHUGANOKSREVENG Wrote: (02-12-2026, 11:47 PM) -- scientists don't get access to IV bags and this always pisses me off every single day also "lowpop" rp is like 20 players and lowpop classic is ...
Lord_earthfire Ideas & Suggestions 68 2,782 02-13-2026, 12:21 AM
    Thread: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
Post: RE: [PR] Experiment: Bodies no longer fit in Enzym...

Raqio Wrote: (02-12-2026, 10:34 PM) -- In fact, we are so lowpop a lot of the time that the scarcity of biomatter has served to do more accidental round removing than sec would intentionally because ...
Lord_earthfire Ideas & Suggestions 68 2,782 02-12-2026, 11:25 PM
    Thread: Mousetrap Revolvers
Post: RE: Mousetrap Revolvers

You know, i really like the idea of gun mousetraps... The thing is they will be better in assemblies in almost every way than mechcomp gun components, and i don't like the taste of that on my tongue. ...
Lord_earthfire Ideas & Suggestions 7 396 02-11-2026, 12:16 PM
    Thread: [MERGED PR] Resecure Listening Post
Post: RE: [PR] Resecure Listening Post

Too often someone goes to the listening outpost the moment you get a syndicate announcement. So i like this PR. Or a rule that clarifies ingame knowledge. Crewmember should never enter this without a...
Lord_earthfire Ideas & Suggestions 17 630 02-11-2026, 10:44 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

glowbold Wrote: (02-10-2026, 08:48 PM) -- do synthflesh pustules fit in pockets? -- The small ones do
Lord_earthfire Ideas & Suggestions 4,897 3,420,127 02-11-2026, 12:52 AM
    Thread: Mimes should be able to speak in the Afterlife bar
Post: RE: Mimes should be able to speak in the Afterlife...

The vow of silence trancendents death.
Lord_earthfire Ideas & Suggestions 4 306 02-11-2026, 12:50 AM
    Thread: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
Post: RE: [PR] Experiment: Bodies no longer fit in Enzym...

Make chemical condensers pipes being able to be attached to the reclaimer? That way, chemistry could pipe blood via chempipes into the reclaimer... Oh heck, i nerdsnipped myself. I got a PR i need ...
Lord_earthfire Ideas & Suggestions 68 2,782 02-10-2026, 11:51 PM
    Thread: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
Post: RE: [PR] Experiment: Bodies no longer fit in Enzym...

I really like this change. And towards the concern with the mindhsck cloner: we can always buff that thing later. I feel like a tc cost reducrion is overdue anyway.
Lord_earthfire Ideas & Suggestions 68 2,782 02-07-2026, 10:52 PM
    Thread: Goonstation Winter Contest
Post: RE: Goonstation Winter Contest

Submission: "The AI is the mob boss. Extort money from crewmember and mildly inconvenience them if they don't comply. Hoard any contraband you can find and cash you extort in [random room selection]....
Lord_earthfire General Discussion 72 3,137 02-07-2026, 11:30 AM
    Thread: [Idea+Discuss] SPACEBUX in round
Post: RE: [Idea+Discuss] SPACEBUX in round

I mean, you can just grab spacebux on any atm. That said, i strongly dislike giving non-cosmetic/self-disabling ingame rewards based on something you gain for just playing long enough.
Lord_earthfire Ideas & Suggestions 4 310 02-06-2026, 10:33 AM
    Thread: [MERGED PR] Allows harm to gunbots with welder
Post: RE: [PR] Allows harm to gunbots with welder

Honestly, the behaviour should be consistent between combat and normal borgs. If thats the case, why not?
Lord_earthfire Ideas & Suggestions 3 174 02-05-2026, 10:39 PM
    Thread: A buff proposal for Sleeper Units to make them actually relevant
Post: RE: A buff proposal for Sleeper Units to make them...

Honestly, i personally would just remove them. - Being able to infintely pump out chems is bad for many reasons - Being able to lock people almsot indefinetly in isn't a fun mechanic. They serve no...
Lord_earthfire Ideas & Suggestions 5 444 01-31-2026, 11:28 AM
    Thread: [CLOSED PR] Adds the manifest PDA program to all PDAs
Post: RE: [PR] Adds the manifest PDA program to all PDAs

This us a social deduction game to some degree. This means it lives off limited information. This means that having the manifest available at all times diminishes one of the games cire concepts. An...
Lord_earthfire Ideas & Suggestions 11 490 01-28-2026, 03:01 AM
    Thread: Nerf / Retune Shotgun Pod.
Post: RE: Nerf / Retune Shotgun Pod.

glowbold Wrote: (01-27-2026, 07:04 PM) -- kinetics phasing through walls/windows is a bug. they do need re-balancing with gravity making their effective range infinite Edit: i can confirm there's a ...
Lord_earthfire Ideas & Suggestions 11 534 01-27-2026, 11:31 PM
    Thread: Nerf / Retune Shotgun Pod.
Post: RE: Nerf / Retune Shotgun Pod.

Don't Pod seeker already do that? I feel in the example here security seriously skill-issued the use of the pod seekers. That said, i wouldn't mind making the pod seekers, like currently macrophasers,...
Lord_earthfire Ideas & Suggestions 11 534 01-26-2026, 11:10 PM
    Thread: Nerf / Retune Shotgun Pod.
Post: RE: Nerf / Retune Shotgun Pod.

It shouldn't go through walls and not that far. That sounds bugged for sure and i feel the others are right with pointing at the geavity rework.
Lord_earthfire Ideas & Suggestions 11 534 01-26-2026, 10:44 PM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

I read on the discord a nice idea. Teleblocking interdictors. If people don't want to go to the debris field, this would give engineering a way to make them on station. Could also replace the armory...
Lord_earthfire Ideas & Suggestions 39 1,859 01-26-2026, 12:11 AM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

Firstly, there are delays abd cooldowns in place. It is -not- instant teleportation. Secondly it's not an unintended mechanic. It is all intended usage if it. It's hard to set up, drains power and is...
Lord_earthfire Ideas & Suggestions 39 1,859 01-25-2026, 10:04 PM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

Ikea Wrote: (01-25-2026, 02:20 PM) -- Effective lethals that actually do something meaningful in a few seconds or knowing how to make skinpen mixes are also pretty obscure. It's also hard to attritio...
Lord_earthfire Ideas & Suggestions 39 1,859 01-25-2026, 02:24 PM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

Ikea Wrote: (01-25-2026, 01:35 PM) -- More points of failure is negligible when how to counter it is obscure. -- I mean, "using lethals" is not obscure. That's how you deal with most slippery antags...
Lord_earthfire Ideas & Suggestions 39 1,859 01-25-2026, 02:04 PM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

I mean, that would be a bit much, wouldn't it? I would like it to be detectable, not security able to teleport right into your crime den even before you did any crime with it.
Lord_earthfire Ideas & Suggestions 39 1,859 01-25-2026, 11:07 AM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

aft2001 Wrote: (01-25-2026, 10:17 AM) -- Honestly if teleman was reworked to not work on telepads operating outside the station Z, that'd be a... okay enough fix. But also, the hand tele would still ...
Lord_earthfire Ideas & Suggestions 39 1,859 01-25-2026, 10:37 AM
    Thread: Teleman needs a thirty second delay
Post: RE: Teleman needs a thirty second delay

Agent reburG Wrote: (01-25-2026, 09:43 AM) -- Nerfing doesn't stop nerds, it just makes them more eager for workarounds.  -- More work arounds are more points of failure. That's the point. More poin...
Lord_earthfire Ideas & Suggestions 39 1,859 01-25-2026, 10:08 AM