Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Mralexs's great big pods rework idea thread thing
Post: RE: Mralexs's great big pods rework idea thread th...
Frank_Stein Wrote: (03-28-2023, 01:23 AM)
--
mralexs Wrote: (03-26-2023, 08:18 AM)
--Afterburners: A limited speed boost that would run off another energy reservoir like weapons. Recharge rate would... |
|
mralexs |
Ideas & Suggestions
|
7 |
209 |
03-28-2023, 11:54 AM |
|
|
Thread: Mralexs's great big pods rework idea thread thing
Post: RE: Mralexs's great big pods rework idea thread th...
RelentlessGarbage Wrote: (03-26-2023, 11:25 AM)
--
mralexs Wrote: (03-26-2023, 08:18 AM)
--
So pods are kind of lackluster in their current iteration. I am not saying they aren't powerful, but the o... |
|
mralexs |
Ideas & Suggestions
|
7 |
209 |
03-26-2023, 10:06 PM |
|
|
Thread: Mralexs's great big pods rework idea thread thing
Post: Mralexs's great big pods rework idea thread thing
So pods are kind of lackluster in their current iteration. I am not saying they aren't powerful, but the options we have to improve and tinker with them are fairly limited. I propose a pod rework. Her... |
|
mralexs |
Ideas & Suggestions
|
7 |
209 |
03-26-2023, 08:18 AM |
|
|
Thread: Taser Shotgun
Post: RE: Taser Shotgun
Maybe instead of full taser bolts it shoots a spread of taser SMG bolts when in spread mode. This would ensure it would work best within 1-3 tiles |
|
mralexs |
Ideas & Suggestions
|
16 |
472 |
03-26-2023, 07:50 AM |
|
|
Thread: Be able to make beer floats and milkshakes
Post: RE: Be able to make beer floats and milkshakes
Frank_Stein Wrote: (03-23-2023, 04:27 AM)
--
Milkshake machine should be very unreliable and break every couple operations and need repairing
--
This would make me unbelievably mad, mostly because ... |
|
mralexs |
Ideas & Suggestions
|
4 |
145 |
03-26-2023, 07:48 AM |
|
|
Thread: whoops
Post: RE: whoops
NanoDano Wrote: (03-02-2023, 10:05 PM)
--
STOP NO THIS WASNT MEANT TO HAPPEN
--
https://www.youtube.com/watch?v=6P40_kd-mS8 |
|
mralexs |
General Discussion
|
22 |
1,120 |
03-06-2023, 01:48 PM |
|
|
Thread: Gas Mask Debuff Discussion
Post: RE: Gas Mask Debuff Discussion
I wear gasmasks because they look cool, not everything needs to be perfectly balanced. But if skinpen is broken on gasmasks then that needs to be fixed |
|
mralexs |
Ideas & Suggestions
|
38 |
1,560 |
03-05-2023, 05:23 PM |
|
|
Thread: Vampire specializations
Post: RE: Vampire specializations
Bumping this as vampire still is bad and needs to be buffed |
|
mralexs |
Ideas & Suggestions
|
14 |
862 |
03-01-2023, 09:53 AM |
|
|
Thread: [PR] Health implants no longer send the coords of the implantee.
Post: RE: [PR] Health implants no longer send the coords...
NGL, I've never had anyone use the coords to find me or my corpse as HoS as figuring out coords tends to be cumbersome |
|
mralexs |
Ideas & Suggestions
|
40 |
1,692 |
02-25-2023, 12:12 AM |
|
|
Thread: Validhunting, Supercops, and You
Post: RE: Validhunting, Supercops, and You
weezerfan2001 Wrote: (01-22-2023, 12:12 PM)
--
Kotlol Wrote: (01-22-2023, 05:23 AM)
--
weezerfan2001 Wrote: (01-21-2023, 06:14 PM)
--
What is validhunting? I don't know too many ooc terms :(
--
L... |
|
mralexs |
General Discussion
|
31 |
2,044 |
01-22-2023, 06:24 PM |
|
|
Thread: Validhunting, Supercops, and You
Post: RE: Validhunting, Supercops, and You
babayetu83 Wrote: (01-21-2023, 06:30 PM)
--
weezerfan2001 Wrote: (01-21-2023, 06:14 PM)
--
What is validhunting? I don't know too many ooc terms :(
--
validhunting is an old term for solely seekin... |
|
mralexs |
General Discussion
|
31 |
2,044 |
01-21-2023, 07:44 PM |
|
|
Thread: Vampire specializations
Post: RE: Vampire specializations
What if one of the vamp types could turn into a Man Bat? |
|
mralexs |
Ideas & Suggestions
|
14 |
862 |
01-18-2023, 08:10 AM |
|
|
Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map
Kotlol Wrote: (01-11-2023, 08:59 AM)
--
Ironicly there is sorta a day and night cycle on Oshan. Sometimes it's darker outside in the ocean and sometimes lighter to indiciate time of day each shift.
... |
|
mralexs |
Mapping
|
8 |
865 |
01-11-2023, 07:26 PM |
|
|
Thread: Vampire specializations
Post: Vampire specializations
So Vampire is in a weak place right now. It hasn't been updated in a while and can be shut down WAY more easily than other antags, especially early game. I propose that Vampires should be given specia... |
|
mralexs |
Ideas & Suggestions
|
14 |
862 |
01-11-2023, 12:25 PM |
|
|
Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map
I suggested something similar a while back, an outpost on a jungle planet with dinosaurs, with the jungle acting like the trench |
|
mralexs |
Mapping
|
8 |
865 |
01-11-2023, 08:10 AM |
|
|
Thread: Minor Arcfiend Suggestion: Power Cells
Post: RE: Minor Arcfiend Suggestion: Power Cells
Just make it so it doesn't work on artcells then |
|
mralexs |
Ideas & Suggestions
|
9 |
424 |
12-27-2022, 07:26 PM |
|
|
Thread: Let security summon the nanomed
Post: RE: Let security summon the nanomed
LeahTheTech Wrote: (12-22-2022, 08:46 PM)
--
Security should not get atropine because they will use it offensively (nasty misstep), and they already have access to epinephrine through donuts.
--
tb... |
|
mralexs |
Ideas & Suggestions
|
16 |
795 |
12-23-2022, 01:57 PM |
|
|
Thread: Make Syndicate Weapons Acid Proof
Post: RE: Make Syndicate Weapons Acid Proof
Kotlol Wrote: (12-23-2022, 06:15 AM)
--
I guess most of us agree with giving an "acid damage" tick to all gear.
An "Acid HP bar" sorta speak.
This means even acid resistant gear will still tear... |
|
mralexs |
Ideas & Suggestions
|
12 |
568 |
12-23-2022, 11:34 AM |
|
|
Thread: Make Syndicate Weapons Acid Proof
Post: RE: Make Syndicate Weapons Acid Proof
Maybe the solution should be figuring out what acids would actually melt when exposed. A wooden staff should be acid resistant because wood has to be soaked in a strong acid for quite a while before i... |
|
mralexs |
Ideas & Suggestions
|
12 |
568 |
12-22-2022, 11:10 AM |
|
|
Thread: Let security summon the nanomed
Post: RE: Let security summon the nanomed
Perhaps there could be a sec version that only has supplies to stabilize someone or keep them alive long enough for doctors to arrive? |
|
mralexs |
Ideas & Suggestions
|
16 |
795 |
12-22-2022, 08:33 AM |
|
|
Thread: QM Export Labels
Post: RE: QM Export Labels
You don't need that label though, anything without a label gets sold to the market |
|
mralexs |
Ideas & Suggestions
|
4 |
253 |
12-17-2022, 11:38 PM |
|
|
Thread: Fully implement Crystalline arms
Post: RE: Fully implement Crystalline arms
Azrun Wrote: (12-16-2022, 04:34 PM)
--
Hmmm, it shouldn't spawn active like that. When they have been introduced to a round I'll typically activate them all for ease of use.
Odd.
--
I think the... |
|
mralexs |
Ideas & Suggestions
|
5 |
429 |
12-16-2022, 06:23 PM |
|
|
Thread: about new cloning changes
Post: RE: about new cloning changes
I think the necroscan should make it so defects are less likely. I wouldn't mind making it rarer to compensate |
|
mralexs |
General Discussion
|
46 |
3,050 |
12-14-2022, 12:09 AM |
|
|
Thread: Artifact pods and/or pod parts
Post: Artifact pods and/or pod parts
Like the title says, artifact pods parts or whole pods would be cool. They could have the quirks like artifact large power cells as well |
|
mralexs |
Ideas & Suggestions
|
3 |
234 |
12-12-2022, 04:45 PM |
|
|
Thread: Wizard balancing
Post: RE: Wizard balancing
RGBDeadSilent Wrote: (11-28-2022, 05:04 PM)
--
mralexs Wrote: (11-28-2022, 02:51 PM)
--
So after a recent round where 4 wizards worked together a forced a shuttle call rather early, Wizards need som... |
|
mralexs |
Ideas & Suggestions
|
6 |
336 |
11-29-2022, 08:11 AM |