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    Thread: Mralexs's great big pods rework idea thread thing
Post: RE: Mralexs's great big pods rework idea thread th...

Frank_Stein Wrote: (03-28-2023, 01:23 AM) -- mralexs Wrote: (03-26-2023, 08:18 AM) --Afterburners: A limited speed boost that would run off another energy reservoir like weapons. Recharge rate would...
mralexs Ideas & Suggestions 7 209 03-28-2023, 11:54 AM
    Thread: Mralexs's great big pods rework idea thread thing
Post: RE: Mralexs's great big pods rework idea thread th...

RelentlessGarbage Wrote: (03-26-2023, 11:25 AM) -- mralexs Wrote: (03-26-2023, 08:18 AM) -- So pods are kind of lackluster in their current iteration. I am not saying they aren't powerful, but the o...
mralexs Ideas & Suggestions 7 209 03-26-2023, 10:06 PM
    Thread: Mralexs's great big pods rework idea thread thing
Post: Mralexs's great big pods rework idea thread thing

So pods are kind of lackluster in their current iteration. I am not saying they aren't powerful, but the options we have to improve and tinker with them are fairly limited. I propose a pod rework. Her...
mralexs Ideas & Suggestions 7 209 03-26-2023, 08:18 AM
    Thread: Taser Shotgun
Post: RE: Taser Shotgun

Maybe instead of full taser bolts it shoots a spread of taser SMG bolts when in spread mode. This would ensure it would work best within 1-3 tiles
mralexs Ideas & Suggestions 16 472 03-26-2023, 07:50 AM
    Thread: Be able to make beer floats and milkshakes
Post: RE: Be able to make beer floats and milkshakes

Frank_Stein Wrote: (03-23-2023, 04:27 AM) -- Milkshake machine should be very unreliable and break every couple operations and need repairing -- This would make me unbelievably mad, mostly because ...
mralexs Ideas & Suggestions 4 145 03-26-2023, 07:48 AM
    Thread: whoops
Post: RE: whoops

NanoDano Wrote: (03-02-2023, 10:05 PM) -- STOP NO THIS WASNT MEANT TO HAPPEN -- https://www.youtube.com/watch?v=6P40_kd-mS8
mralexs General Discussion 22 1,120 03-06-2023, 01:48 PM
    Thread: Gas Mask Debuff Discussion
Post: RE: Gas Mask Debuff Discussion

I wear gasmasks because they look cool, not everything needs to be perfectly balanced. But if skinpen is broken on gasmasks then that needs to be fixed
mralexs Ideas & Suggestions 38 1,560 03-05-2023, 05:23 PM
    Thread: Vampire specializations
Post: RE: Vampire specializations

Bumping this as vampire still is bad and needs to be buffed
mralexs Ideas & Suggestions 14 862 03-01-2023, 09:53 AM
    Thread: [PR] Health implants no longer send the coords of the implantee.
Post: RE: [PR] Health implants no longer send the coords...

NGL, I've never had anyone use the coords to find me or my corpse as HoS as figuring out coords tends to be cumbersome
mralexs Ideas & Suggestions 40 1,692 02-25-2023, 12:12 AM
    Thread: Validhunting, Supercops, and You
Post: RE: Validhunting, Supercops, and You

weezerfan2001 Wrote: (01-22-2023, 12:12 PM) -- Kotlol Wrote: (01-22-2023, 05:23 AM) -- weezerfan2001 Wrote: (01-21-2023, 06:14 PM) -- What is validhunting? I don't know too many ooc terms :( -- L...
mralexs General Discussion 31 2,044 01-22-2023, 06:24 PM
    Thread: Validhunting, Supercops, and You
Post: RE: Validhunting, Supercops, and You

babayetu83 Wrote: (01-21-2023, 06:30 PM) -- weezerfan2001 Wrote: (01-21-2023, 06:14 PM) -- What is validhunting? I don't know too many ooc terms :( -- validhunting is an old term for solely seekin...
mralexs General Discussion 31 2,044 01-21-2023, 07:44 PM
    Thread: Vampire specializations
Post: RE: Vampire specializations

What if one of the vamp types could turn into a Man Bat?
mralexs Ideas & Suggestions 14 862 01-18-2023, 08:10 AM
    Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map

Kotlol Wrote: (01-11-2023, 08:59 AM) -- Ironicly there is sorta a day and night cycle on Oshan. Sometimes it's darker outside in the ocean and sometimes lighter to indiciate time of day each shift. ...
mralexs Mapping 8 865 01-11-2023, 07:26 PM
    Thread: Vampire specializations
Post: Vampire specializations

So Vampire is in a weak place right now. It hasn't been updated in a while and can be shut down WAY more easily than other antags, especially early game. I propose that Vampires should be given specia...
mralexs Ideas & Suggestions 14 862 01-11-2023, 12:25 PM
    Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map

I suggested something similar a while back, an outpost on a jungle planet with dinosaurs, with the jungle acting like the trench
mralexs Mapping 8 865 01-11-2023, 08:10 AM
    Thread: Minor Arcfiend Suggestion: Power Cells
Post: RE: Minor Arcfiend Suggestion: Power Cells

Just make it so it doesn't work on artcells then
mralexs Ideas & Suggestions 9 424 12-27-2022, 07:26 PM
    Thread: Let security summon the nanomed
Post: RE: Let security summon the nanomed

LeahTheTech Wrote: (12-22-2022, 08:46 PM) -- Security should not get atropine because they will use it offensively (nasty misstep), and they already have access to epinephrine through donuts. -- tb...
mralexs Ideas & Suggestions 16 795 12-23-2022, 01:57 PM
    Thread: Make Syndicate Weapons Acid Proof
Post: RE: Make Syndicate Weapons Acid Proof

Kotlol Wrote: (12-23-2022, 06:15 AM) -- I guess most of us agree with giving an "acid damage" tick to all gear. An "Acid HP bar" sorta speak. This means even acid resistant gear will still tear...
mralexs Ideas & Suggestions 12 568 12-23-2022, 11:34 AM
    Thread: Make Syndicate Weapons Acid Proof
Post: RE: Make Syndicate Weapons Acid Proof

Maybe the solution should be figuring out what acids would actually melt when exposed. A wooden staff should be acid resistant because wood has to be soaked in a strong acid for quite a while before i...
mralexs Ideas & Suggestions 12 568 12-22-2022, 11:10 AM
    Thread: Let security summon the nanomed
Post: RE: Let security summon the nanomed

Perhaps there could be a sec version that only has supplies to stabilize someone or keep them alive long enough for doctors to arrive?
mralexs Ideas & Suggestions 16 795 12-22-2022, 08:33 AM
    Thread: QM Export Labels
Post: RE: QM Export Labels

You don't need that label though, anything without a label gets sold to the market
mralexs Ideas & Suggestions 4 253 12-17-2022, 11:38 PM
    Thread: Fully implement Crystalline arms
Post: RE: Fully implement Crystalline arms

Azrun Wrote: (12-16-2022, 04:34 PM) -- Hmmm, it shouldn't spawn active like that.  When they have been introduced to a round I'll typically activate them all for ease of use. Odd. -- I think the...
mralexs Ideas & Suggestions 5 429 12-16-2022, 06:23 PM
    Thread: about new cloning changes
Post: RE: about new cloning changes

I think the necroscan should make it so defects are less likely. I wouldn't mind making it rarer to compensate
mralexs General Discussion 46 3,050 12-14-2022, 12:09 AM
    Thread: Artifact pods and/or pod parts
Post: Artifact pods and/or pod parts

Like the title says, artifact pods parts or whole pods would be cool. They could have the quirks like artifact large power cells as well
mralexs Ideas & Suggestions 3 234 12-12-2022, 04:45 PM
    Thread: Wizard balancing
Post: RE: Wizard balancing

RGBDeadSilent Wrote: (11-28-2022, 05:04 PM) -- mralexs Wrote: (11-28-2022, 02:51 PM) -- So after a recent round where 4 wizards worked together a forced a shuttle call rather early, Wizards need som...
mralexs Ideas & Suggestions 6 336 11-29-2022, 08:11 AM