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Thread: Mining charge satchel
Post: Mining charge satchel
Title says it all, a satchel that can be printed out at a mining fab that stores up to 5 mining charges and can only store mining charges. Right now satchels are kind of an inventory mess with how muc... |
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Ikea |
Ideas & Suggestions
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2 |
222 |
02-20-2025, 09:23 PM |
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Thread: Random event that spans SWORD in the asteroid belt or debris field
Post: RE: Random event that spans SWORD in the asteroid ...
RSOD Wrote: (02-19-2025, 03:48 PM)
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i like the idea of making it spawnable (i have never fought this, nor seen it) but i feel like players should have to go out of their way to summon it rather tha... |
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Ikea |
Ideas & Suggestions
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8 |
563 |
02-20-2025, 03:48 AM |
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Thread: Random event that spans SWORD in the asteroid belt or debris field
Post: Random event that spans SWORD in the asteroid belt...
For those who don't know, SWORD was a random event boss that was spawned on the station z level, and began attacking the station (pr here) https://github.com/goonstation/goonstation/pull/3666. This ra... |
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Ikea |
Ideas & Suggestions
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8 |
563 |
02-17-2025, 09:29 PM |
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Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button
I'm not a huge fan of this, if you have to open up the pda to use the alert experienced players will just leave the pda open all the time. This mostly nerfs newer players but does nothing for experien... |
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Ikea |
Ideas & Suggestions
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40 |
3,524 |
12-30-2024, 02:09 PM |
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Thread: i think goon should be an 18+ server, like everyone else.
Post: RE: i think goon should be an 18+ server, like eve...
As a player, if the server was made 18+, I dont think the enjoyment of the game would be any better or worse. I could make sex jokes, which would be neat I guess, but I don't consider making those a h... |
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Ikea |
Ideas & Suggestions
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44 |
5,619 |
10-05-2024, 02:10 PM |
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Thread: A modest proposal for security post harm baton difficulty.
Post: RE: A modest proposal for security post harm baton...
A melee specific option I dont think would really fit, this is the equivalent of a SWAT room, medieval/Victorian weaponry wouldn't really fit. That being said, an item that has secondary utility as a ... |
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Ikea |
Ideas & Suggestions
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19 |
1,856 |
09-30-2024, 09:06 AM |
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Thread: i think ghosts should be able to observe the adventure / centcom z level (z2)
Post: RE: i think ghosts should be able to observe the a...
My personal take here is ghosts should be able to move around in z2 but ghosts cant see or move past cordons on these z levels. This means you can actually follow the person you're spectating without ... |
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Ikea |
Ideas & Suggestions
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26 |
2,456 |
09-06-2024, 10:26 AM |
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Thread: thoughts on bringing the 10 minute respawn timer to classic
Post: RE: thoughts on bringing the 10 minute respawn tim...
Glamurio Wrote: (08-31-2024, 08:14 AM)
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You do realize that cloning already exists, yes? If this was going to be an issue, it already would be an issue, cloning gets you back in a minute vs. 10 min... |
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Ikea |
Ideas & Suggestions
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37 |
3,601 |
08-31-2024, 08:31 AM |
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Thread: thoughts on bringing the 10 minute respawn timer to classic
Post: RE: thoughts on bringing the 10 minute respawn tim...
Zamujasa Wrote: (08-30-2024, 12:45 PM)
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Ikea Wrote: (08-30-2024, 12:35 PM)
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I think a respawn timer is worth testmerging that being said I think a ten minute respawn timer would hurt antags seve... |
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Ikea |
Ideas & Suggestions
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37 |
3,601 |
08-31-2024, 07:47 AM |
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Thread: thoughts on bringing the 10 minute respawn timer to classic
Post: RE: thoughts on bringing the 10 minute respawn tim...
I think a respawn timer is worth testmerging that being said I think a ten minute respawn timer would hurt antags severely. A key part of classic (at least for me) is how some rounds can snowball out ... |
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Ikea |
Ideas & Suggestions
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37 |
3,601 |
08-30-2024, 12:35 PM |
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Thread: What should be done about random engines
Post: RE: What should be done about random engines
Honestly I haven't really played with random engines so take this opinion lightly nor do I have strong opinions on them, but personally I never felt like random engines were a good idea. I feel like t... |
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Ikea |
Ideas & Suggestions
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21 |
2,158 |
06-13-2024, 08:38 AM |
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Thread: What should be done about random engines
Post: What should be done about random engines
I don't really have many thoughts on the matter but it seems like other people do. So this is the thread to chat all about them, should they be removed, kept, changed, etc. |
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Ikea |
Ideas & Suggestions
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21 |
2,158 |
06-11-2024, 06:03 PM |
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Thread: [CLOSED PR] Allows 3 Security Officers to revoke Armory access
Post: RE: [PR] Allows 3 Security Officers to revoke Armo...
Honestly, I kind of like that opening the armory leads to a risk for the rest of the round as it serves as a discouragement to open it |
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Ikea |
Ideas & Suggestions
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10 |
1,134 |
04-10-2024, 05:57 PM |
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Thread: [CLOSED PR] Replaces civilian headsets from staffies and some gimmick roles and re...
Post: RE: [PR] Replaces civilian headsets from staffies ...
For some context, staff assistant having civ radio access is a relatively new change that happened roughly two years ago (see #7545). There were a few nations rounds, and as part of this they gave sta... |
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Ikea |
Ideas & Suggestions
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6 |
586 |
04-10-2024, 04:37 PM |
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Thread: Make spes better at destroying doors and windows
Post: RE: Make spes better at destroying doors and windo...
Dhaidburt Wrote: (02-12-2024, 12:36 AM)
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I'm envisioning accidentally broken windows and spaced environments when you don't have the time to put on internals, so I think it should just barely not d... |
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Ikea |
Ideas & Suggestions
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7 |
1,092 |
02-13-2024, 03:19 PM |
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Thread: Make spes better at destroying doors and windows
Post: RE: Make spes better at destroying doors and windo...
Snoid Wrote: (02-11-2024, 07:32 PM)
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if you have a non-explosive gun you should probably be using it to shoot at people, not walls. and letting it break obstacles easier is in fact a huge buff, its... |
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Ikea |
Ideas & Suggestions
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7 |
1,092 |
02-11-2024, 07:50 PM |
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Thread: Make spes better at destroying doors and windows
Post: Make spes better at destroying doors and windows
Currently spes takes 6 shots to destroy a door, and 3 shots to destroy a window. With how limited ammo it is, the current state means that doing this isnt really viable just because you're expending a... |
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Ikea |
Ideas & Suggestions
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7 |
1,092 |
02-11-2024, 06:16 PM |
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Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Copying from github:
Closing because upon further thought, while I love these things thematically, its gonna take a lot of work to make them have a unique niche that is useful and I'm not really wi... |
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Ikea |
Ideas & Suggestions
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25 |
3,227 |
02-01-2024, 02:46 PM |
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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
DasBrain Wrote: (01-29-2024, 03:46 AM)
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444explorer Wrote: (01-29-2024, 02:48 AM)
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My usual build is Screenhead + Light Parts. Yeah I know, no treads on RP? Impossible! Jokes aside I haven't not... |
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Ikea |
Good ideas!
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27 |
4,773 |
01-29-2024, 08:23 AM |
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Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance
DasBrain Wrote: (01-28-2024, 12:03 AM)
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I subjectively see less borg players now that those changes are test merged - which is a good indicator for me that other borg players do not like those chan... |
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Ikea |
Good ideas!
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27 |
4,773 |
01-28-2024, 09:27 AM |
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Thread: Synthorgan buff
Post: RE: Synthorgan buff
Personally I'd prefer it if instead of synthorgans being alt cyberorgans, they behaved closer to synthlimbs. You can eat them and it'll automatically replace your organ with them. |
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Ikea |
Ideas & Suggestions
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8 |
986 |
01-25-2024, 11:59 AM |
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Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
mintyphresh Wrote: (01-25-2024, 08:02 AM)
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My biggest (and frankly, only) gripe with this PR is from a lore perspective... Viscerite is martian meat, martian building material, etc... It's easy for... |
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Ikea |
Ideas & Suggestions
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25 |
3,227 |
01-25-2024, 08:22 AM |
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Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Having doctors raid roboticist fabs every round just sound boring, I still prefer this approach with the tweaks of viscorgan stam reduction |
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Ikea |
Ideas & Suggestions
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25 |
3,227 |
01-25-2024, 05:07 AM |
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Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
Mordent Wrote: (01-25-2024, 03:12 AM)
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Imo: cyberorgans in the roboticist's manufacturer, doctors rely on a range of synthorgans from botany.
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"Doing the above every round sounds tedious" - so... |
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Ikea |
Ideas & Suggestions
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25 |
3,227 |
01-25-2024, 04:46 AM |
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Thread: [PR] Adds a microbomb cloning module as a 6 tc traitor roboticist item
Post: RE: [PR] Adds a microbomb cloning module as a 6 tc...
"In addition cloner microbombs report health values to the cloning console like a regular implant but after 10 minutes or so the reported health values start to become extremely weird and might tip of... |
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Ikea |
Ideas & Suggestions
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10 |
1,434 |
01-22-2024, 02:41 PM |