Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Code a forklift 2k14. With bonus new sprites.
Post: Code a forklift 2k14. With bonus new sprites.
http://i.imgur.com/fJgQHmA.png http://i.imgur.com/Gsp4LWp.png
http://i.imgur.com/3U30Wnh.pnghttp://i.imgur.com/7uGZ3pd.pnghttp://i.imgur.com/AkVAQIZ.pnghttp://i.imgur.com/BWzIe9W.png Working light.
ht... |
|
Clarks |
Ideas & Suggestions
|
12 |
5,680 |
12-15-2014, 09:52 AM |
|
|
Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder
How about turning tool storage and the other storage spaces into proper underlit mainenance closets. Slightly out of the way, with some window to peek in to. For max paranoia when you need that multit... |
|
Clarks |
Ideas & Suggestions
|
595 |
246,505 |
09-02-2014, 03:02 AM |
|
|
Thread: Make the station Zlevel accessible from the derelict one.
Post: Re: Make the station Zlevel accessible from the de...
Hitler Wrote:
--
Nein! Nein! Nein!
--
So, objection number one (and only) is that you want to use the other zlevel as your lazy body dump.
If you space a dead guy, they'll gib on the first wall they ... |
|
Clarks |
Ideas & Suggestions
|
14 |
6,587 |
08-13-2014, 09:55 PM |
|
|
Thread: Make the station Zlevel accessible from the derelict one.
Post: Make the station Zlevel accessible from the dereli...
There's only two zlevel, let's make it so moving off the edge of one level takes you to the same coordinates at the opposite edge of the other level.
It would at least make pursuits more interesting ... |
|
Clarks |
Ideas & Suggestions
|
14 |
6,587 |
08-13-2014, 06:23 AM |
|
|
Thread: Virtual Reality Toxins
Post: Re: Virtual Reality Toxins
The problem is that a lot of people are afraid to get banned over an explosion accident.
Space already has two chem labs and one lab for electrician. Repurposing some derelict as a bomb mixing area w... |
|
Clarks |
Ideas & Suggestions
|
45 |
20,058 |
08-10-2014, 08:33 AM |
|
|
Thread: Teeth + Dentures
Post: Re: Teeth + Dentures
thehman03 Wrote:
--
...but no teeth removal, that's just asking to be used in a torture scenario and that is fucked, tia.
--
We draw the line between torture and fun on the removal of butts! You can ... |
|
Clarks |
Ideas & Suggestions
|
18 |
9,859 |
08-10-2014, 07:21 AM |
|
|
Thread: Teeth + Dentures
Post: Teeth + Dentures
It's about time spacemen get dental. Fights start over nothing, and a toolbox to the face can knock your teeth out.
Give robotics something else to do than stealing butts, let them put in shiny metal ... |
|
Clarks |
Ideas & Suggestions
|
18 |
9,859 |
08-10-2014, 07:14 AM |
|
|
Thread: bomb vr update
Post: Re: bomb vr update
How hard is it to go test on the derelict zlevel. urgh.
If you are really really scared of accidents, I guess a derelict with a bomb lab would be way better than some telesci area. We already have tw... |
|
Clarks |
Ideas & Suggestions
|
22 |
9,728 |
08-08-2014, 02:32 PM |
|
|
Thread: One last application before I give up
Post: Re: One last application before I give up
Yeah, decent dude in general.
Earlier on some dorky captain forgot the disk in his office while I was a nuke op. This guy was the hop and he went to grab the disk before we could get to it. He manag... |
|
Clarks |
Approved Applications
|
15 |
8,391 |
08-08-2014, 01:59 PM |
|
|
Thread: HOS Application: Noah Buttes/Powmonkey
Post: Re: HOS Application: Noah Buttes/Powmonkey
Good enough, give this dork the beret. |
|
Clarks |
Approved Applications
|
19 |
10,377 |
08-07-2014, 11:19 AM |
|
|
Thread: Radio telescope to call in asteroids with specific ores.
Post: Radio telescope to call in asteroids with specific...
Randomly generated asteroids are a pain when you're looking for a specific ore that doesn't want to spawn.
Since there was some idea of placing a radio telescope in the observatory, how about startin... |
|
Clarks |
Ideas & Suggestions
|
13 |
6,248 |
08-06-2014, 12:01 PM |
|
|
Thread: HOS Application: LeadRobot/Eli Vox
Post: Re: HOS Application: LeadRobot/Eli Vox
P. decent guy, yeah.
LeadRobot Wrote:
--
Addendum 2: I hate the term "Confirmed Traitor" even more than "ROGUE AI!"
--
Bonus points. |
|
Clarks |
Approved Applications
|
16 |
8,989 |
08-01-2014, 03:43 AM |
|
|
Thread: Erebite infused items don't seem to react (explode)
Post: Re: Erebite infused items don't seem to react (exp...
Can't erebite just cause a shockwave and some sparks instead? |
|
Clarks |
Resolved
|
18 |
8,366 |
07-17-2014, 12:45 AM |
|
|
Thread: A little more self service in the borg chargers
Post: Re: A little more self service in the borg charger...
Quit being dorks about it. It takes and id and two different tools to even be able to add a limb to a borg (id > crowbar > screwdriver). It confuses people who don't have experience with the job - eve... |
|
Clarks |
Ideas & Suggestions
|
19 |
8,659 |
07-16-2014, 10:04 AM |
|
|
Thread: A little more self service in the borg chargers
Post: Re: A little more self service in the borg charger...
HukHukHuk Wrote:
--
[...] being kinda helpless in [...] replacement is totally fine imo.
--
The current steps to replace robot limbs are godawful, probably in the top three mentorhelp questions.
Ma... |
|
Clarks |
Ideas & Suggestions
|
19 |
8,659 |
07-14-2014, 11:19 PM |
|
|
Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder
Here, have some gimp :efffort:
In case you miss the radio room, it's back in that space near the hop's office.
http://i.imgur.com/0piIwuY.png |
|
Clarks |
Ideas & Suggestions
|
595 |
246,505 |
07-14-2014, 06:12 AM |
|
|
Thread: Dual wielding guns.
Post: Re: Dual wielding guns.
Alert, alert! Someone missed the 4th of july deadline for this. |
|
Clarks |
Ideas & Suggestions
|
24 |
10,705 |
07-12-2014, 06:43 AM |
|
|
Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers
bubs Wrote:
--
[...]I don't see how it having more people than what I said proves what I said wrong??? Or even is a basis for you to disagree? Perhaps you have a tumor.
--
bubs Wrote:
--
[...] Eithe... |
|
Clarks |
Ideas & Suggestions
|
50 |
22,299 |
07-03-2014, 10:08 PM |
|
|
Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers
Hey bubs, take the sass and shove it up your ass.
Use your brains for a second and think hard when did people start crowding one server only. Because it started happening way before server 3 and 4 po... |
|
Clarks |
Ideas & Suggestions
|
50 |
22,299 |
07-03-2014, 11:41 AM |
|
|
Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers
Ok, let's try again.
Shutting down the two servers that have been running without a hitch for like 6 years is dumb.
Shutting down the new servers that maybe lag less is only slightly less dumb.
Peopl... |
|
Clarks |
Ideas & Suggestions
|
50 |
22,299 |
07-03-2014, 03:22 AM |
|
|
Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers
People piled up on a single server even before server 3 was added, two or four makes no difference. If anything it's a bummer that both of the long running servers are empty. |
|
Clarks |
Ideas & Suggestions
|
50 |
22,299 |
07-03-2014, 12:47 AM |
|
|
Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers
How about fixing autorestart when nobody is alive and nobody is connected. Because you know, it works in 4407. |
|
Clarks |
Ideas & Suggestions
|
50 |
22,299 |
07-02-2014, 05:24 AM |
|
|
Thread: Cybernetics
Post: Cybernetics
Let roboticists implant a robuddy control board and a battery into dead critters and humans, to control them through prman. Assemble an army of cybernetic zombies. |
|
Clarks |
Ideas & Suggestions
|
4 |
2,444 |
07-01-2014, 03:14 AM |
|
|
Thread: HoS Application Isaac Kirkhope/Weavel
Post: Re: HoS Application Isaac Kirkhope/Weavel
About time you applied scrub. Yes.
bubs Wrote:
--
Further to this, when you put it all out on front street like that and its all comes off as so planned and deliberate (because it is), it totally ru... |
|
Clarks |
Approved Applications
|
29 |
14,957 |
06-30-2014, 09:30 PM |
|
|
Thread: 2 Minor Changes for Cluwne
Post: Re: 2 Minor Changes for Cluwne
KikiMofo Wrote:
--
Also make it so people can't just get killed and cloned to fix cluwning.
--
Also fix the chemistry way to lift the cluwne curse, it's been broken for months, tia. |
|
Clarks |
Ideas & Suggestions
|
5 |
2,920 |
06-29-2014, 06:27 AM |