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Post Author Forum Replies Views Posted [asc]
    Thread: Dwarf trait
Post: RE: Dwarf trait

pali6 Wrote: (Yesterday, 10:45 AM) -- I personally don't have strong feelings one way or another. Just clarifying stuff. But when this was brought up before there were concerns about people playing c...
Glamurio Ideas & Suggestions 13 222 Yesterday, 01:51 PM
    Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...

Waffleloffle Wrote: (09-21-2023, 11:23 PM) -- I'm a fan of giving the crew more public-access places to Hang (god I want every map to have a public garden so bad) -- Technically every map has the owl...
Glamurio Ideas & Suggestions 15 212 09-22-2023, 12:47 AM
    Thread: New Chaplain Mechanics (Brewing / Herbalism)
Post: RE: New Chaplain Mechanics (Brewing / Herbalism)

Waffleloffle Wrote: (09-21-2023, 02:12 PM) -- I like censers a lot (especially if you can use them as a makeshift flail) but it feels weird to have herbalism as a whole tied to the chaplain, who is n...
Glamurio Ideas & Suggestions 9 190 09-22-2023, 12:42 AM
    Thread: Remove Security's access to the crematorium on RP
Post: RE: Remove Security's access to the crematorium on...

TDHooligan Wrote: (09-21-2023, 03:41 AM) -- i don't like this; as a regular piano stealer i've personally witnessed that having a chaplain is a gamble unless it's highpop, where it is instead one of ...
Glamurio Ideas & Suggestions 25 836 09-21-2023, 02:01 PM
    Thread: Angler as a static latejoin job?
Post: RE: Angler as a static latejoin job?

I've advocated for this before, in fact, I'd like to consider at one point having a Fisher as a permanent role. They already have vendors in botany on ranching on all maps, they fill a niche, and the ...
Glamurio Ideas & Suggestions 3 120 09-21-2023, 01:09 PM
    Thread: New Chaplain Mechanics (Brewing / Herbalism)
Post: New Chaplain Mechanics (Brewing / Herbalism)

Chaplains are great flavor-wise, but it goes without saying that they could definitely use some more attention when it comes to gameplay. They currently hover in an odd design area, because all of the...
Glamurio Ideas & Suggestions 9 190 09-21-2023, 10:30 AM
    Thread: Cyber Brain DNA harvesting
Post: RE: Cyber Brain DNA harvesting

This seems sensible. I generally want to see DNA stuff expanded upon, so this is a cool idea.
Glamurio Ideas & Suggestions 6 174 09-21-2023, 01:43 AM
    Thread: Reduce Default Shift Extension Length
Post: RE: Reduce Default Shift Extension Length

Agree with waffle, since you have to manually go out of your way to increase shift time, it means you already have the knowledge to call the shuttle as well. I'm not against the PR, I just don't think...
Glamurio Ideas & Suggestions 5 118 09-20-2023, 08:30 AM
    Thread: Give NTSC/NTSO a NT ID
Post: RE: Give NTSC/NTSO a NT ID

Think it's a cool idea, made a PR: https://github.com/goonstation/goonstation/pull/15910
Glamurio Ideas & Suggestions 7 173 09-20-2023, 07:54 AM
    Thread: Kudzumen Rework / Plant-based Antag
Post: RE: Kudzumen Rework / Plant-based Antag

Waffleloffle Wrote: (09-17-2023, 09:14 PM) -- Glamurio Wrote: (09-17-2023, 04:58 AM) -- You'll find this surprising, but Kudzu also actually does NOT turn people into plant monsters. I'm sure we'll ...
Glamurio Ideas & Suggestions 10 202 09-18-2023, 05:05 AM
    Thread: Kudzumen Rework / Plant-based Antag
Post: RE: Kudzumen Rework / Plant-based Antag

Waffleloffle Wrote: (09-16-2023, 07:24 PM) -- apologies for the most pedantic feedback ever but you're gonna want a species of plant that can actually grow trees for this, kudzu is a dedicated vine -...
Glamurio Ideas & Suggestions 10 202 09-17-2023, 04:58 AM
    Thread: Kudzumen Rework / Plant-based Antag
Post: Kudzumen Rework / Plant-based Antag

Kudzumen. A non-antagonist that has a lot of flavor, but brings a lot of frustration with it. They encouraged people to suicide or die on kudzu to turn into kudzumen, They aren't particularly fun to p...
Glamurio Ideas & Suggestions 10 202 09-16-2023, 06:21 PM
    Thread: Allow Clothing Fabs to make Fanny Packs
Post: RE: Allow Clothing Fabs to make Fanny Packs

As people said, Fanny Packs are more "Backpack" than "Belt". That being said, I wish we had more and access to them more commonly. Perhaps if the default Fanny Packs could be nerfed, but some of the e...
Glamurio Ideas & Suggestions 10 275 09-15-2023, 04:40 PM
    Thread: Cyborg QoL - and feedback concerning #15759
Post: RE: Cyborg QoL - and feedback concerning #15759

Paai Wrote: (09-15-2023, 03:02 PM) -- Quote: -- It gives me the opportunity to roleplay with someone who is usually just rolling away at lightspeed unless I need to be silently automendered and be...
Glamurio Ideas & Suggestions 34 1,870 09-15-2023, 04:37 PM
    Thread: Remove Security's access to the crematorium on RP
Post: RE: Remove Security's access to the crematorium on...

Not entirely against this, but I'm expecting that people will now rather toss a changeling into toxins and burn it with plasma than try and locate the chaplain. While I think in theory it's a good cha...
Glamurio Ideas & Suggestions 25 836 09-14-2023, 08:51 AM
    Thread: Weaken radiation, or change it somehow probably
Post: RE: Weaken radiation, or change it somehow probabl...

It's amusing that it's an outdated post, but I actually think it still rings very true, especially now that we have nuclear reactors on a bunch of maps. Radiation is still annoying, should mutate more...
Glamurio Ideas & Suggestions 15 4,247 09-10-2023, 04:55 PM
    Thread: Personal AI (PDA Liaison) - Playable PDA
Post: RE: Personal AI (PDA Liaison) - Playable PDA

Flourish Wrote: (09-10-2023, 09:40 AM) -- I don't think the admin / dev team is interested in adding PAIs. Personally I am very against adding a core role whose fundamental purpose is being an assist...
Glamurio Ideas & Suggestions 17 986 09-10-2023, 04:44 PM
    Thread: Changeling Hivemind rework Idea (huge, must see!)
Post: RE: Changeling Hivemind rework Idea (huge, must se...

I'm kind of with Frank_Stein, the idea seems too involved to be for just the changeling. There's an entire antag idea hidden here. But to remain on topic, some of the suggested changes would be big...
Glamurio Ideas & Suggestions 8 375 09-10-2023, 10:21 AM
    Thread: The Roboticist's Dilemma
Post: RE: The Roboticist's Dilemma

Cherman makes a very good point, I think it is vital to understand that we won't be "fixing" roboticists by taking agency and freedom away from cyborgs. In my mind, roboticists should be the equivalen...
Glamurio Ideas & Suggestions 34 1,186 09-10-2023, 10:03 AM
    Thread: Personal AI (PDA Liaison) - Playable PDA
Post: RE: Personal AI (PDA Liaison) - Playable PDA

Okay, the project was slow-going, but I made some progress on it. I'm bumping the thread because I'd like more feedback on a couple of things: PALs being created via SICC is suboptimal. Ideally, I'd l...
Glamurio Ideas & Suggestions 17 986 09-10-2023, 09:11 AM
    Thread: Bichael Chain's Mentor Application
Post: RE: Bichael Chain's Mentor Application

Have also never seen them ingame that I can remember, but they are very active on the Discord and are helpful and skilled when it comes to coding, which should extend to game knowledge.
Glamurio Applications 9 332 09-09-2023, 05:12 PM
    Thread: Arcfiends should be more visually distinct.
Post: RE: Arcfiends should be more visually distinct.

I think adding small sparks that increase in frequency / size depending on how much charge they have could be a good indicator. It gives you at least a small visual warning that there's a fully charge...
Glamurio Ideas & Suggestions 9 290 09-01-2023, 02:48 PM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

Love love love all of these changes. Can't wait to plaster medbay full of pustules. One small addendum... it would be cool if Photophosphide could be hidden in some containers. Like, closed boxes, ...
Glamurio Ideas & Suggestions 29 1,028 09-01-2023, 02:45 PM
    Thread: [PR] Reworks chest organ surgery
Post: RE: [PR] Reworks chest organ surgery

I think this is fantastic. I never liked the old approach, frankly. This is an improvement in every single aspect.
Glamurio Ideas & Suggestions 15 499 09-01-2023, 12:28 PM
    Thread: Ghost critters should be able to use vending machines
Post: RE: Ghost critters should be able to use vending m...

How would you prevent them from spamming the vending machines empty?
Glamurio Ideas & Suggestions 3 151 08-24-2023, 01:39 AM