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Post Author Forum Replies Views Posted [asc]
    Thread: Allow Preassemble flamethrower inside bagpack
Post: RE: Allow Preassemble flamethrower inside bagpack

you can use already use a screwdriver on flamethrower frame, making it only require three slots (1 air tank, 1 fuel tank, 1 for the assembly)
glowbold Ideas & Suggestions 4 106 Yesterday, 05:44 PM
    Thread: Burn new feature : burn cloth / ignite player who TOUCH burning target/ flameble
Post: RE: Burn new feature : burn cloth / ignite player ...

what if aggressive grabbing someone on fire set you on fire
glowbold Ideas & Suggestions 5 187 06-18-2025, 12:57 PM
    Thread: Arcfiend objectives
Post: RE: Arcfiend objectives

freedo5 Wrote: (06-17-2025, 05:59 AM) -- These days i was thinking that the arcfiends would be more fun if they were able to break machines with their abilities and got objectives tied to breaking th...
glowbold Ideas & Suggestions 6 128 06-17-2025, 10:06 AM
    Thread: New cargo crate
Post: RE: New cargo crate

JohnnyJohn Wrote: (06-10-2025, 08:12 AM) -- Or if you want to build, say, a hydroponics area offstation, you have to break into botany for that instead of just ordering a crate. -- you can order hy...
glowbold Ideas & Suggestions 7 825 06-10-2025, 03:47 PM
    Thread: The change to pugs barking
Post: RE: The change to pugs barking

It was not changed due to a single person's feedback. It was missed when the other mutantrace emotes were given consistent emote cooldowns due to the way the code is structured.
glowbold General Discussion 8 1,137 06-07-2025, 11:00 AM
    Thread: lizard chars suck
Post: RE: lizard chars suck

L + no tail + no scales + ratioed
glowbold RP Discussion 30 5,886 05-24-2025, 12:53 PM
    Thread: Cooking In Bulk / Efficiently
Post: RE: Cooking In Bulk / Efficiently

its doable but not trivial. if i were to do it (working on other stuff, so someone else pls steal): * convert all cookie recipes to cookie dough recipes in the mixer * using the cookie dough on a tr...
glowbold Ideas & Suggestions 4 776 05-20-2025, 08:53 PM
    Thread: let the spatial interdictors' locks be lifted
Post: RE: let the spatial interdictors' locks be lifted

using a valid ID on one should let you remove the access requirements. i think letting them be reprogrammed with accesslite/pro as a way to let e.g. medical control the one by cloning, robotics contro...
glowbold Ideas & Suggestions 13 1,326 05-16-2025, 11:02 AM
    Thread: [MERGED PR] First aid kits no longer get health analyzers
Post: RE: [MERGED PR] First aid kits no longer get healt...

Note that this PR also changed that req contract logic such that stethoscopes and penlights will be more often requested than health analyzers, and the total number of health analyzers needed to compl...
glowbold Good ideas! 15 3,571 05-02-2025, 08:18 AM
    Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...

note that they wouldn't be stuck open, you can still close the panels afterwards, but they *would* open up on emagging. You would still be permanently unlocked, but would be free to get a roboticist/M...
glowbold Ideas & Suggestions 34 5,080 04-30-2025, 02:57 PM
    Thread: [MERGED PR] First aid kits no longer get health analyzers
Post: RE: [PR] First aid kits no longer get health analy...

RSOD Wrote: (04-28-2025, 01:28 PM) -- seems cool, id rather have something to treat blood loss in brute packs though, like a saline / iron pill -- this seems more suitable, i'll make that change
glowbold Good ideas! 15 3,571 04-28-2025, 01:33 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

RSOD Wrote: (04-25-2025, 06:01 PM) -- what would a deluxe ghostdrone even have? -- laminated cardboard
glowbold Ideas & Suggestions 4,616 2,626,263 04-25-2025, 08:04 PM
    Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...

I think it should open the chest component (`src.opened`) instead of the head case for the following reasons: * Prevents two-click, no tool round removal (emag -> swap hands -> grab brain) * Emagger...
glowbold Ideas & Suggestions 34 5,080 04-25-2025, 10:35 AM
    Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned

i think a 2-4 second "bad feeling" status effect before the curse activates if you still have line of sight would cover a lot of situations.
glowbold Ideas & Suggestions 13 1,784 04-17-2025, 05:24 PM
    Thread: A few issues with the VR Critter Gauntlet
Post: RE: A few issues with the VR Critter Gauntlet

commits welcome; i've added in a lot of critters and a couple more item rewards (chairs, talisman arts) recently. Maybe the individual tools could be added now that they have unique specials (screwdri...
glowbold Ideas & Suggestions 2 578 04-14-2025, 10:20 AM
    Thread: Digbot Remote
Post: RE: Digbot Remote

i think they should try to return to the nearest ore accumulator if they're done mining on a magnet
glowbold Ideas & Suggestions 6 853 04-11-2025, 09:20 AM
    Thread: Feedback on the EMAGed Borg Rework
Post: RE: Feedback on the EMAGed Borg Rework

maybe the emag should first pop the brain case or torso open, and then a second use could emag, so it's not as drive-by-able?
glowbold Ideas & Suggestions 42 8,048 04-08-2025, 03:35 PM
    Thread: Health scanner shows time of death
Post: RE: Health scanner shows time of death

this feels like something that could be on the forensics scanner item instead, would give det a lead role in investigating dead bodies
glowbold Ideas & Suggestions 6 700 04-07-2025, 12:56 PM
    Thread: Radio Show Hosts need more crew interaction
Post: RE: Radio Show Hosts need more crew interaction

PRed some expansion ideas taken from this thread, still needs some rounding out but would love to hear thoughts/opinions: https://github.com/goonstation/goonstation/pull/22737 https://private-user-...
glowbold Ideas & Suggestions 11 1,271 03-26-2025, 12:50 PM
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

TDHooligan Wrote: (03-20-2025, 05:57 AM) -- Sure, but a lot of the examples youve mentioned are just adding tedium. oh wow every botany shift i do chem i have to go to and ask for spectro goggles. t...
glowbold General Discussion 17 4,041 03-20-2025, 12:33 PM
    Thread: I don't like off-station crimes and I can't describe why
Post: RE: I don't like off-station crimes and I can't de...

Jailbird would be more interesting if they were marked Parole instead of Arrest, so that it didn't become a chore that both sides (sec and the jailbird) have to deal with every round. There's only so ...
glowbold RP Discussion 33 7,247 03-06-2025, 01:04 PM
    Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""

shackles should take longer to construct and put on and cuffs should be nerfed
glowbold Ideas & Suggestions 25 3,079 03-01-2025, 09:59 AM
    Thread: [MERGED PR] Rework vomiting a bit
Post: RE: [PR] Rework vomiting a bit

some related gameplay suggestions: * empty-hand resisting while nauseated has a stack reduction effect (probably with a cooldown to stop resist-spamming). * clicking a toilet while nauseated vomits ...
glowbold Good ideas! 9 1,979 02-28-2025, 01:08 PM
    Thread: Thoughts and Feedback from a Salvager Round
Post: RE: Thoughts and Feedback from a Salvager Round

metal scrap can be picked up with the ore scoop/satchel i believe they start with? agree on the other points
glowbold Ideas & Suggestions 3 425 02-27-2025, 01:11 PM
    Thread: [MERGED PR] Syndicate Robot Conversion Chamber has a 1 second action bar when clic...
Post: RE: [PR] Syndicate Robot Conversion Chamber has a ...

I've updated the PR to include a 1 second action bar for click-dragging into a docking station. Silicons and humans can both click-drag into the station, but now there is a (brief) indicator that you'...
glowbold Good ideas! 7 1,754 02-26-2025, 10:53 AM