Search Results
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Thread: Allow Preassemble flamethrower inside bagpack
Post: RE: Allow Preassemble flamethrower inside bagpack
you can use already use a screwdriver on flamethrower frame, making it only require three slots (1 air tank, 1 fuel tank, 1 for the assembly) |
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glowbold |
Ideas & Suggestions
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4 |
106 |
Yesterday, 05:44 PM |
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Thread: Burn new feature : burn cloth / ignite player who TOUCH burning target/ flameble
Post: RE: Burn new feature : burn cloth / ignite player ...
what if aggressive grabbing someone on fire set you on fire |
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glowbold |
Ideas & Suggestions
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5 |
187 |
06-18-2025, 12:57 PM |
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Thread: Arcfiend objectives
Post: RE: Arcfiend objectives
freedo5 Wrote: (06-17-2025, 05:59 AM)
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These days i was thinking that the arcfiends would be more fun if they were able to break machines with their abilities and got objectives tied to breaking th... |
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glowbold |
Ideas & Suggestions
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6 |
128 |
06-17-2025, 10:06 AM |
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Thread: New cargo crate
Post: RE: New cargo crate
JohnnyJohn Wrote: (06-10-2025, 08:12 AM)
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Or if you want to build, say, a hydroponics area offstation, you have to break into botany for that instead of just ordering a crate.
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you can order hy... |
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glowbold |
Ideas & Suggestions
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7 |
825 |
06-10-2025, 03:47 PM |
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Thread: The change to pugs barking
Post: RE: The change to pugs barking
It was not changed due to a single person's feedback. It was missed when the other mutantrace emotes were given consistent emote cooldowns due to the way the code is structured. |
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glowbold |
General Discussion
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8 |
1,137 |
06-07-2025, 11:00 AM |
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Thread: lizard chars suck
Post: RE: lizard chars suck
L + no tail + no scales + ratioed |
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glowbold |
RP Discussion
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30 |
5,886 |
05-24-2025, 12:53 PM |
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Thread: Cooking In Bulk / Efficiently
Post: RE: Cooking In Bulk / Efficiently
its doable but not trivial. if i were to do it (working on other stuff, so someone else pls steal):
* convert all cookie recipes to cookie dough recipes in the mixer
* using the cookie dough on a tr... |
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glowbold |
Ideas & Suggestions
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4 |
776 |
05-20-2025, 08:53 PM |
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Thread: let the spatial interdictors' locks be lifted
Post: RE: let the spatial interdictors' locks be lifted
using a valid ID on one should let you remove the access requirements. i think letting them be reprogrammed with accesslite/pro as a way to let e.g. medical control the one by cloning, robotics contro... |
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glowbold |
Ideas & Suggestions
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13 |
1,326 |
05-16-2025, 11:02 AM |
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Thread: [MERGED PR] First aid kits no longer get health analyzers
Post: RE: [MERGED PR] First aid kits no longer get healt...
Note that this PR also changed that req contract logic such that stethoscopes and penlights will be more often requested than health analyzers, and the total number of health analyzers needed to compl... |
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glowbold |
Good ideas!
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15 |
3,571 |
05-02-2025, 08:18 AM |
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Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...
note that they wouldn't be stuck open, you can still close the panels afterwards, but they *would* open up on emagging. You would still be permanently unlocked, but would be free to get a roboticist/M... |
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glowbold |
Ideas & Suggestions
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34 |
5,080 |
04-30-2025, 02:57 PM |
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Thread: [MERGED PR] First aid kits no longer get health analyzers
Post: RE: [PR] First aid kits no longer get health analy...
RSOD Wrote: (04-28-2025, 01:28 PM)
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seems cool, id rather have something to treat blood loss in brute packs though, like a saline / iron pill
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this seems more suitable, i'll make that change |
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glowbold |
Good ideas!
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15 |
3,571 |
04-28-2025, 01:33 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
RSOD Wrote: (04-25-2025, 06:01 PM)
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what would a deluxe ghostdrone even have?
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laminated cardboard |
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glowbold |
Ideas & Suggestions
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4,616 |
2,626,263 |
04-25-2025, 08:04 PM |
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Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...
I think it should open the chest component (`src.opened`) instead of the head case for the following reasons:
* Prevents two-click, no tool round removal (emag -> swap hands -> grab brain)
* Emagger... |
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glowbold |
Ideas & Suggestions
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34 |
5,080 |
04-25-2025, 10:35 AM |
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Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned
i think a 2-4 second "bad feeling" status effect before the curse activates if you still have line of sight would cover a lot of situations. |
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glowbold |
Ideas & Suggestions
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13 |
1,784 |
04-17-2025, 05:24 PM |
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Thread: A few issues with the VR Critter Gauntlet
Post: RE: A few issues with the VR Critter Gauntlet
commits welcome; i've added in a lot of critters and a couple more item rewards (chairs, talisman arts) recently. Maybe the individual tools could be added now that they have unique specials (screwdri... |
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glowbold |
Ideas & Suggestions
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2 |
578 |
04-14-2025, 10:20 AM |
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Thread: Digbot Remote
Post: RE: Digbot Remote
i think they should try to return to the nearest ore accumulator if they're done mining on a magnet |
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glowbold |
Ideas & Suggestions
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6 |
853 |
04-11-2025, 09:20 AM |
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Thread: Feedback on the EMAGed Borg Rework
Post: RE: Feedback on the EMAGed Borg Rework
maybe the emag should first pop the brain case or torso open, and then a second use could emag, so it's not as drive-by-able? |
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glowbold |
Ideas & Suggestions
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42 |
8,048 |
04-08-2025, 03:35 PM |
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Thread: Health scanner shows time of death
Post: RE: Health scanner shows time of death
this feels like something that could be on the forensics scanner item instead, would give det a lead role in investigating dead bodies |
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glowbold |
Ideas & Suggestions
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6 |
700 |
04-07-2025, 12:56 PM |
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Thread: Radio Show Hosts need more crew interaction
Post: RE: Radio Show Hosts need more crew interaction
PRed some expansion ideas taken from this thread, still needs some rounding out but would love to hear thoughts/opinions: https://github.com/goonstation/goonstation/pull/22737
https://private-user-... |
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glowbold |
Ideas & Suggestions
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11 |
1,271 |
03-26-2025, 12:50 PM |
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Thread: Item avaiability on station
Post: RE: Item avaiability on station
TDHooligan Wrote: (03-20-2025, 05:57 AM)
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Sure, but a lot of the examples youve mentioned are just adding tedium. oh wow every botany shift i do chem i have to go to and ask for spectro goggles. t... |
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glowbold |
General Discussion
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17 |
4,041 |
03-20-2025, 12:33 PM |
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Thread: I don't like off-station crimes and I can't describe why
Post: RE: I don't like off-station crimes and I can't de...
Jailbird would be more interesting if they were marked Parole instead of Arrest, so that it didn't become a chore that both sides (sec and the jailbird) have to deal with every round. There's only so ... |
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glowbold |
RP Discussion
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33 |
7,247 |
03-06-2025, 01:04 PM |
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Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""
shackles should take longer to construct and put on and cuffs should be nerfed |
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glowbold |
Ideas & Suggestions
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25 |
3,079 |
03-01-2025, 09:59 AM |
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Thread: [MERGED PR] Rework vomiting a bit
Post: RE: [PR] Rework vomiting a bit
some related gameplay suggestions:
* empty-hand resisting while nauseated has a stack reduction effect (probably with a cooldown to stop resist-spamming).
* clicking a toilet while nauseated vomits ... |
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glowbold |
Good ideas!
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9 |
1,979 |
02-28-2025, 01:08 PM |
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Thread: Thoughts and Feedback from a Salvager Round
Post: RE: Thoughts and Feedback from a Salvager Round
metal scrap can be picked up with the ore scoop/satchel i believe they start with?
agree on the other points |
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glowbold |
Ideas & Suggestions
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3 |
425 |
02-27-2025, 01:11 PM |
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Thread: [MERGED PR] Syndicate Robot Conversion Chamber has a 1 second action bar when clic...
Post: RE: [PR] Syndicate Robot Conversion Chamber has a ...
I've updated the PR to include a 1 second action bar for click-dragging into a docking station. Silicons and humans can both click-drag into the station, but now there is a (brief) indicator that you'... |
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glowbold |
Good ideas!
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7 |
1,754 |
02-26-2025, 10:53 AM |