Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

Unless something was added that shows everyone that this person is a rev/not a rev when implanted, I think this is really not a good idea. There are very limited sechuds, and those are the only way t...
Sbmhawk Ideas & Suggestions 10 694 07-23-2022, 06:15 PM
    Thread: [PR] Ninja operative items
Post: RE: [PR] Ninja operative items

Oh yeah, I didn't even see that, that's uh, wayyyy too much
Sbmhawk Ideas & Suggestions 8 484 07-19-2022, 06:49 PM
    Thread: [PR] Ninja operative items
Post: RE: [PR] Ninja operative items

Really not a fan of unstealable items tbh, thats the main offense/defense for crewmbers.
Sbmhawk Ideas & Suggestions 8 484 07-19-2022, 06:07 PM
    Thread: Revs, its issues, and some potential solutions
Post: RE: Revs, its issues, and some potential solutions

Ah. I still like the idea of them not stunning anymore if they do penentrate eye protection.
Sbmhawk Ideas & Suggestions 12 702 06-30-2022, 02:01 PM
    Thread: Revs, its issues, and some potential solutions
Post: RE: Revs, its issues, and some potential solutions

Imo, if revflashes bypass resistance, they shouldn't be a flash anymore, or at least lose the stunning properties, as you would be able to flash secs with sechuds, stunning them, allowing for an easy ...
Sbmhawk Ideas & Suggestions 12 702 06-30-2022, 12:49 PM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

Even if its removed from the wiki in the corollaries section, people will still use them, and the ai and the other player will be confused if the law actually applies, as it also comes under just the ...
Sbmhawk Ideas & Suggestions 66 5,353 06-20-2022, 11:56 AM
    Thread: [PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

> The setup I'm showing in that image is steel heat exchangers, steel gas channels, and neutronium fuel rods. In the image it seems thats only making 1 KW? Is there some other part that im missing...
Sbmhawk Ideas & Suggestions 45 3,377 06-15-2022, 10:37 PM
    Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks

Satchels are able to compress many different types of ore into one slot, stacking only allows one type per slot. Having 50 of a single ore type, and having small amounts of many types of ores are ver...
Sbmhawk Ideas & Suggestions 9 630 05-29-2022, 02:51 PM
    Thread: [PR] Pathology Rework: Generation, Symptoms, and Transmission
Post: RE: [PR] Pathology Rework: Generation, Symptoms, a...

Would probably be a good idea to merge the three threads, so the discussion is all in one place
Sbmhawk Ideas & Suggestions 6 442 05-23-2022, 06:20 PM
    Thread: [PR] Pathology Rework: The CDC and Cargo
Post: RE: [PR] Pathology Rework: The CDC and Cargo

Initial thoughts, fingerprinted crates seems kinda.. overkill/not good imo, id locks are the lock that the entirety of the station uses, except the lawbringer, which even that gets the fingerprints ra...
Sbmhawk Ideas & Suggestions 2 249 05-23-2022, 05:52 PM
    Thread: Detective should get a Scuttlebot by default
Post: RE: Detective should get a Scuttlebot by default

Harry Wizard Wrote: (05-12-2022, 07:06 AM) -- What if the Scuttlebot was added as an item head revs could get. Perfect for safe surveillance to find heads and general thievery. And if it can hold a g...
Sbmhawk Ideas & Suggestions 15 1,226 05-13-2022, 01:29 PM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

I feel like it should definitely be protected against with headgear that coveres the eyes. Security helmets and welding masks being a prime example. It would make sense for gas masks to offer some pro...
Sbmhawk Ideas & Suggestions 51 3,648 05-04-2022, 07:51 AM
    Thread: Magic Acid
Post: RE: Magic Acid

We had that in flurosulfuric, that part of it got reworked/removed for balance
Sbmhawk Ideas & Suggestions 4 442 04-29-2022, 06:57 AM
    Thread: What are some of the most wild situations you found yourself in?
Post: RE: What are some of the most wild situations you ...

Heres one Conspiracy round, objective was to hold the station hostage, we decided to do so with a nuke. The conspirators were all the heads of the station(Cap, Hop, and I, the RD) + 1 gene, The plan...
Sbmhawk General Discussion 19 1,653 04-27-2022, 07:19 PM
    Thread: Make cosmetic rewards re-usable
Post: RE: Make cosmetic rewards re-usable

KikiMofo Wrote: (04-27-2022, 10:08 AM) -- I mean the fix would be instead of it just being a skin it would transform whatever you are wearing into the actual clothing with set stats. Now what the sta...
Sbmhawk Ideas & Suggestions 5 492 04-27-2022, 07:11 PM
    Thread: [CLOSED PR] Adds lawyers to normal gimmick jobs, reduces lawyers' access
Post: RE: [PR] Adds lawyers to normal gimmick jobs

From what I've seen, at least on classic. Lawyers just spend the entire round fighting with/hindering sec
Sbmhawk Ideas & Suggestions 11 827 04-26-2022, 10:47 AM
    Thread: Make suicides spammable again
Post: RE: Make suicides spammable again

Kotlol Wrote: (04-26-2022, 06:31 AM) -- Nah spam can cause lag. Insted let's just use a way that makes your blood splurt out and flood a chamber kinda suicide! -- Already exists
Sbmhawk Ideas & Suggestions 5 479 04-26-2022, 08:15 AM
    Thread: [CLOSED PR] Adds A Wraith Fighting Kit
Post: RE: [PR] Adds A Wraith Fighting Kit

A couple things, for one the ectoplasm blobs are used for more than just the ammo. Another thing is that all energy guns are supposed to be scannable, but i guess you could explain that away as it lit...
Sbmhawk Ideas & Suggestions 17 1,174 04-20-2022, 04:00 PM
    Thread: nerf/balance wrestler doodles
Post: RE: nerf/balance wrestler doodles

It has been a while, but I sorta remeber there being something with them not being affected by tasers
Sbmhawk Ideas & Suggestions 6 520 04-15-2022, 06:02 AM
    Thread: Ghost utilities.
Post: RE: Ghost utilities.

If/when new secret chems are developed, it would suck for those trying to find/use it legitimately when a ghost could just watch them do it and get the full recipie.
Sbmhawk Ideas & Suggestions 7 591 04-13-2022, 06:08 AM
    Thread: Suggestion: New Secret Chem Azidoazide Azide (C2N14)
Post: RE: Suggestion: New Secret Chem Azidoazide Azide (...

Ooh, a chem that looks and sounds like a big bomb, station shaking and everything, but little to none actual damage would be cool.
Sbmhawk Ideas & Suggestions 5 481 04-12-2022, 11:59 AM
    Thread: remove THC from the addict trait
Post: RE: remove THC from the addict trait

Holy hell, 5 years necromancy
Sbmhawk Bad threads / terrible or unusable ideas! 54 20,450 04-12-2022, 11:55 AM
    Thread: i do not think the cryoxadone change is good, or needed
Post: RE: i do not think the cryoxadone change is good, ...

Wouldn't they just use pyros and cryox then
Sbmhawk Ideas & Suggestions 22 2,404 03-08-2022, 10:06 AM
    Thread: i do not think the cryoxadone change is good, or needed
Post: RE: i do not think the cryoxadone change is good, ...

I do not believe that the main purpose of this was to nerf cryopods (although I am not 100% sure), but to nerf cryopills, which are admittedly too strong. This can be done in other ways however, that...
Sbmhawk Ideas & Suggestions 22 2,404 03-08-2022, 08:52 AM
    Thread: Thoughts on ghosts affecting black holes?
Post: RE: Thoughts on ghosts affecting black holes?

Even if this doesn't go through, id love to see some method of getting the sing to move in a certain direction, even if that involves a costly traitor item that increases the chances for the sing to m...
Sbmhawk Ideas & Suggestions 4 566 01-14-2022, 12:01 PM