Search Results
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Thread: New craftable weapon - Luty SMG
Post: RE: New craftable weapon - Luty SMG
I am all for more craft able weapons junk weapons for staffies to make. More options for crew to fight with would make things more interesting.
(obviously would need to be balanced this kind of weapo... |
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Lt487 |
Ideas & Suggestions
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6 |
994 |
04-12-2025, 04:09 PM |
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Thread: Security Insulated gloves discussion
Post: RE: Security Insulated gloves discussion
I think just put them into a locked locker, would make it harder to yoink them and since they are no longer as visible, less sec officers will see them and go "why not!" and wear them instead of only ... |
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Lt487 |
Ideas & Suggestions
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14 |
1,758 |
03-22-2025, 02:54 PM |
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Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned
AOE random extreme hurt without much warning just cuz some goober touched an artifact does not sound fun. Keep it just to the person who touched the artifact or maybe make it curse the person who touc... |
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Lt487 |
Ideas & Suggestions
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13 |
1,811 |
03-13-2025, 05:07 AM |
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Thread: AEX Discussion
Post: RE: AEX Discussion
AEX is in a fine spot, you can run out of ammo surprisingly easy and the buckshot you get from getting the SPES is often times more lethal and easier to use. Using riot shotguns or slam guns with AEX ... |
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Lt487 |
Ideas & Suggestions
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5 |
742 |
03-13-2025, 04:55 AM |
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Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""
My opinion on cuffs after thinking on it is that its completely fine when sec uses them, but it can feel frustrating when antags use cuffs. I think just making the time it takes to cuff without sec tr... |
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Lt487 |
Ideas & Suggestions
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25 |
3,092 |
03-13-2025, 04:50 AM |
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Thread: Current chemistry's main probable issue
Post: RE: Current chemistry's main probable issue
Its also a map issue. In many maps botany is in a prime spot to get requests which leads to you often getting requests!
A lot of times I see chem requests being handled by the bartender funny enou... |
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Lt487 |
General Discussion
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13 |
3,898 |
02-21-2025, 04:53 PM |
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Thread: make vomiting more impactful
Post: RE: make vomiting more impactful
I will just reiterate the comment I made in the previous discussion thread about vomiting, I think vomiting should just give you the same slow down you get from getting hit for like 5 seconds. Not det... |
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Lt487 |
Ideas & Suggestions
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17 |
1,640 |
02-21-2025, 03:57 PM |
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Thread: Based on a Discord Discussion: emag doors could be temporary? [Real]
Post: RE: Based on a Discord Discussion: emag doors coul...
I just think making doors should be easier, its basic station infrastructure similar to walls in my opinion and its strange that you have to have a RCD or have to use Mechanics to create such a fundam... |
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Lt487 |
Ideas & Suggestions
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19 |
2,793 |
02-08-2025, 11:20 AM |
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Thread: Merge the APC pinpointer into the atmospheric scanner.
Post: RE: Merge the APC pinpointer into the atmospheric ...
Yeah this just makes sense, If scientists being able to find apcs is something that people find strange you can just give engineers some module they can put into the atmos scanner that allows them to ... |
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Lt487 |
Ideas & Suggestions
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18 |
2,117 |
01-31-2025, 06:08 PM |
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Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP
Just spitballing some ideas to make vamps feel better to play as I do agree compared to other antags vamps can feel (worse/more frustrating) to play
Losing blood when you are bleeding as a vamp jus... |
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Lt487 |
RP Discussion
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26 |
7,352 |
01-27-2025, 08:01 AM |
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Thread: Silly Changeling Ideas
Post: RE: Silly Changeling Ideas
I would like some changes to horror form to make them more menacing, such as perhaps if you get harm punched by a horror form gibs fly out of you or something.
You can also add more blood flying eve... |
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Lt487 |
Ideas & Suggestions
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10 |
1,278 |
12-27-2024, 11:13 AM |
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Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button
I want to see this testmerged so I can see how rounds are going to get a more concrete opinion on this, but in general im fine with this EXCEPT in regards to one issue.
I would wish for sec weapons t... |
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Lt487 |
Good ideas!
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40 |
9,631 |
12-27-2024, 11:04 AM |
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Thread: Succumb microbomb change
Post: RE: Succumb microbomb change
I feel this is fine to keep as the price the traitor has to pay in order kill people with microbombs is to also kill themselves (unless you get creative). There are many other powerful explosive devic... |
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Lt487 |
Ideas & Suggestions
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12 |
1,266 |
12-19-2024, 02:18 PM |
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Thread: Sec Equipment being overtuned
Post: RE: Sec Equipment being overtuned
A big problem is that there is a MASSIVE difference between a small sec team and a full sec team. This can make it very difficult to change certain aspects of security as a lot of changes to make a fu... |
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Lt487 |
Ideas & Suggestions
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56 |
6,683 |
12-10-2024, 10:14 PM |
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Thread: Sec Equipment being overtuned
Post: RE: Sec Equipment being overtuned
The disorient changes would most likely fix all issues I have with the taser shotgun and the taser smg but my frustration with them is that its unsatisfying to use and get owned by in comparison to ot... |
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Lt487 |
Ideas & Suggestions
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56 |
6,683 |
12-09-2024, 01:18 AM |
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Thread: Sec Equipment being overtuned
Post: Sec Equipment being overtuned
There has been some discussion in the discord server about how oppressive sec can be in fights a lot of times thanks to their equipment being perhaps a bit over tuned.
An example of this would be t... |
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Lt487 |
Ideas & Suggestions
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56 |
6,683 |
12-07-2024, 07:21 PM |
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Thread: Mirror Vest
Post: RE: Mirror Vest
I would not be a fan of this if it only deflects lasers and not tasers. Tasers are already quite a bit stronger then lasers by a good bit and I feel if an item like this gets commonly used it would wi... |
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Lt487 |
Ideas & Suggestions
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3 |
446 |
11-25-2024, 11:47 AM |
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Thread: Visual changes when internals are set
Post: RE: Visual changes when internals are set
I would also be on board for instead of a tiny "on" and "off" the entire button gets a big X on the ability button. It would just make things a bit more clear |
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Lt487 |
Ideas & Suggestions
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4 |
566 |
11-25-2024, 11:43 AM |
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Thread: Rework Instant-Kill Hotwired Doors
Post: RE: Rework Instant-Kill Hotwired Doors
yeah I'm fine with the instant kill from door shock just not with the gib. its a lame way to get permanently thrown out of the round just cuz you touched a door that an AI clicked on |
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Lt487 |
Ideas & Suggestions
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22 |
2,331 |
11-16-2024, 11:13 AM |
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Thread: Rework Instant-Kill Hotwired Doors
Post: RE: Rework Instant-Kill Hotwired Doors
Make it so that shocked door when you touch them send you flying back like when you touch someone when a arcfiend uses that polarization move. The distance you get sent flying back from and how much d... |
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Lt487 |
Ideas & Suggestions
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22 |
2,331 |
11-13-2024, 12:02 PM |
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Thread: Let's talk about the Detective
Post: RE: Let's talk about the Detective
Maybe the stun bullets could do with some changes? Rather then just being a taser 2.0 make it more of something that makes it much harder to move/run when hit rather then just a full on stun. This is ... |
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Lt487 |
Ideas & Suggestions
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60 |
8,188 |
11-09-2024, 10:43 AM |
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Thread: Cargo buff
Post: RE: Cargo buff
Maybe you can order these only with some kind of authorization? It makes sense and would help when entire departments get bombed. We could tie this into armory auth but I feel making it its own author... |
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Lt487 |
Ideas & Suggestions
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7 |
924 |
11-07-2024, 10:22 AM |
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Thread: Nuke skins
Post: RE: Nuke skins
Reskinning the nuke seems fun. It would still be obvious what is the nuke since there is a huge red timer above it. Reskinning nukie armor is very iffy. Being able to tell what class a nukie is and if... |
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Lt487 |
Ideas & Suggestions
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11 |
3,689 |
11-01-2024, 10:56 PM |
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Thread: RP is actually more fun than classic
Post: RE: RP is actually more fun than classic
The main thing that keeps me playing on classic is just RP is missing a lot of things I enjoy. I love playing on Nukie rounds, Wizards and Revolutionaries! I also just feel RP is not eventful enough f... |
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Lt487 |
General Discussion
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18 |
6,020 |
10-23-2024, 07:33 PM |
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Thread: Make Wraith Rounds More Common
Post: RE: Make Wraith Rounds More Common
Yeah I would really like Wraith to be more common. It would also give more incentive to do funny things as wraith since its no longer something that you might not get a chance to play for another year... |
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Lt487 |
Ideas & Suggestions
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12 |
1,499 |
10-23-2024, 07:09 PM |