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    Thread: Frontier Armorer's Guide - Nanotrasen Edition
Post: Frontier Armorer's Guide - Nanotrasen Edition

https://wiki.ss13.co/images/5/5f/Arms1.PNG https://wiki.ss13.co/images/5/50/Arms2.PNG
Cogwerks General Discussion 1 291 10-18-2022, 05:22 PM
    Thread: moving / heating / medical transport aid requested
Post: RE: moving / heating / medical transport aid reque...

Almost up to the goal already, dang. Thank you all so much. Definitely helps make the next few weeks a lot less stressful.
Cogwerks General Discussion 2 474 10-09-2022, 02:05 PM
    Thread: New Frontier Travel Chart project
Post: New Frontier Travel Chart project

Howdy! Here's the big old frontier survey chart thing I've been working on for quite awhile, a continuation of earlier stuff with the bridge system chart. I think I'm finally pretty happy with these t...
Cogwerks General Discussion 1 344 10-06-2022, 01:37 PM
    Thread: Adememes need to be nerfed im scared for my life I'm cooping seething and malding
Post: RE: Adememes need to be nerfed im scared for my li...

i'm just going to take this as a challenge ok
Cogwerks General Discussion 9 1,431 09-30-2022, 11:15 AM
    Thread: drsingh / delari memory archive
Post: RE: drsingh / delari memory archive

I hate that I didn't keep in better touch with him during the last year. This is goddamned gutting. I miss you, brud.
Cogwerks General Discussion 28 4,598 09-30-2022, 11:14 AM
    Thread: moving / heating / medical transport aid requested
Post: RE: moving / heating / medical transport aid reque...

Thank you so much for the help, it is greatly appreciated.
Cogwerks General Discussion 2 474 09-30-2022, 11:12 AM
  Bug Thread: moving / heating / medical transport aid requested
Post: moving / heating / medical transport aid requested

Howdy folks, sorry to ask this again but I could use some help getting through some big expenses the next month while we're moving. I'm still working part time doing remote IT work and my second seaso...
Cogwerks General Discussion 2 474 09-25-2022, 05:56 PM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Strange Reagent is a bit weird role-wise and story-wise - it's kinda ambiguous where Necrovirus and Strange Reagent overlap and where they differ, and where that ties into Anima / Life reaction. Necro...
Cogwerks Ideas & Suggestions 36 1,306 09-19-2022, 04:09 PM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Some context: Strange Reagent is old as all hell, maybe 12 years or more. It's way older than the puritan thing or the trait system. It's a nod to Re-Animator. I don't think it was ever meant to b...
Cogwerks Ideas & Suggestions 36 1,306 09-19-2022, 03:10 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

Anything "NT-SS" is a hard no. Absolutely not. I'm strongly leaning towards "Liaison" myself. NT Security Liaison or NT Liaison Officer. It's a pretty versatile term that implies that they're here...
Cogwerks Ideas & Suggestions 50 4,635 05-28-2022, 11:17 PM
    Thread: Idea: Yeast
Post: RE: Idea: Yeast

Yeast as an ingredient for brewing and baking would be great, but I think some sorta stocked 'cheese culture' would be more appropriate for cheesemaking.
Cogwerks Ideas & Suggestions 11 1,720 06-04-2021, 09:50 AM
    Thread: Removing Urine
Post: RE: Removing Urine

The longer this thread goes the more I frown
Cogwerks Ideas & Suggestions 193 37,858 06-04-2021, 08:37 AM
    Thread: Removing Urine
Post: RE: Removing Urine

never forget that there's documentation about SS13 somewhere in an FBI file, with spacemen farting in it
Cogwerks Ideas & Suggestions 193 37,858 06-03-2021, 06:17 AM
    Thread: Removing Urine
Post: RE: Removing Urine

"We don't need weird people from reddit playing here, the streamers did enough to water down the community as it is. More people isn't always a good thing, IMO" This is a really lousy position and ...
Cogwerks Ideas & Suggestions 193 37,858 06-03-2021, 06:13 AM
    Thread: Cogmap1 Remaster
Post: RE: Cogmap1 Remaster

i should probably fix some shit [hr] "please god stop necroposting" Ill go ahead and close this
Cogwerks Mapping 26 13,033 06-02-2021, 10:20 AM
    Thread: Removing Urine
Post: RE: Removing Urine

Splitting the codebase between rp and main isn't gonna happen. its a fair complaint. Piss is kinda gross, seeing players forcedrinking piss or seeing mentorhelps about how to piss in a glass is awkwa...
Cogwerks Ideas & Suggestions 193 37,858 06-02-2021, 08:54 AM
    Thread: Goonstation Administration Team
Post: RE: Goonstation Administration Team

Thread closed.
Cogwerks Archived 15 5,874 05-31-2021, 08:14 AM
    Thread: Goonstation Administration Team
Post: RE: Goonstation Administration Team

Your read on the situation is very, very far off-base and we really have zero patience or interest left for discussing coolzone issues anymore. It's gone.
Cogwerks Archived 15 5,874 05-31-2021, 07:56 AM
    Thread: [PR] Removes Obesity Mutation
Post: RE: [PR] Removes Obesity Mutation

Kill it, not worth the roadblocks for this gimmick feature. The joke is tired and old.
Cogwerks Good ideas! 23 6,277 12-07-2020, 02:28 PM
    Thread: Sundance's Somewhat Spurious Syndicate Sprites*
Post: RE: Sundance's Somewhat Spurious Syndicate Sprites...

Lotta damn good sprites in heah
Cogwerks Sprites 60 28,782 10-21-2020, 04:49 PM
    Thread: /!\ Swamp sprites needed /!\
Post: RE: /!\ Swamp sprites needed /!\

ugh these sprites are fantastic and a lot more of them still need a home I'm sorry I was kind of a downer on this thread years and years ago
Cogwerks Sprites 57 23,622 10-21-2020, 04:42 PM
    Thread: Random Event: Drone Assault Platform/New Drone Ideas
Post: RE: Random Event: Drone Assault Platform/New Drone...

I'll try demo-ing this in game soon with the Critter Creator thingy. Got a sprite started for the platform.
Cogwerks Ideas & Suggestions 6 2,218 06-10-2020, 02:41 PM
    Thread: [Feature] Soup Pot and Customizeable Soups
Post: RE: [Feature] Soup Pot and Customizeable Soups

hell yes
Cogwerks Implemented 11 4,767 03-22-2020, 05:01 PM
    Thread: Job Title Modifiers for newbies/experienced players
Post: RE: Job Title Modifiers for newbies/experienced pl...

I think self-toggleable ranks and medals would be fun things to have appended into the ID descriptions and the personnel file. RP server would probably enjoy that. Could introduce some more strategi...
Cogwerks Ideas & Suggestions 27 10,707 07-22-2019, 02:53 PM
    Thread: Journalists should be able to write and submit stories that are shown at end of round
Post: RE: Journalists should be able to write and submit...

I love the idea but in practice, end of round is a mess and its often too rushed to appreciate much. Going off the Tickets theme, those get exported off server for posterity. Something with HTML forms...
Cogwerks Ideas & Suggestions 8 3,317 06-12-2019, 04:12 AM