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Thread: Lock all Tree mutations behind infusions
Post: RE: Lock all Tree mutations behind infusions
LeahTheTech Wrote: (03-26-2023, 10:17 PM)
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It wasn't rolled back, the PR that added the infusions just lowered their random chance to the default of 8%: https://github.com/goonstation/goonstation/p... |
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TDHooligan |
Ideas & Suggestions
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9 |
171 |
03-27-2023, 01:14 AM |
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Thread: Lock all Tree mutations behind infusions
Post: RE: Lock all Tree mutations behind infusions
this post complaints a bout a bunch of things in a lot of places but i think i've sussed the problem. there's no fancy behaviour specifically affecting trees, it's just tree mutations are quite plenti... |
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TDHooligan |
Ideas & Suggestions
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9 |
171 |
03-25-2023, 08:49 PM |
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Thread: Taser Shotgun
Post: RE: Taser Shotgun
Frank_Stein Wrote: (03-25-2023, 07:57 PM)
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Require pumping it.
Maybe one pump primes a slug shot, and successive pumps add more bolts and scatter to the shot
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just sayin this didnt really wo... |
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TDHooligan |
Ideas & Suggestions
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16 |
461 |
03-25-2023, 08:29 PM |
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Thread: Taser Shotgun
Post: RE: Taser Shotgun
if this is a big issue, it could probably do with some more dropoff on the projectile. |
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TDHooligan |
Ideas & Suggestions
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16 |
461 |
03-25-2023, 01:41 PM |
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Thread: Make the morgue and Chaplain more useful by changing the bio matter reclaimer.
Post: RE: Make the morgue and Chaplain more useful by ch...
i think it's a cool idea actually. perhaps adjust the biomatter numbers to make this more sustainable (like brain + heart = 50% of a clone, the rest make up the other 50%)
then, make it so biomatte... |
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TDHooligan |
Ideas & Suggestions
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25 |
587 |
03-22-2023, 05:42 AM |
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Thread: things in mechcomp
Post: RE: things in mechcomp
if not the ones i posted in page 1, i wouldnt mind even some cut-down chemistry related mechcomp. or even just a mechanical hand that can hit an object with an item remotely. you could make goofy stuf... |
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TDHooligan |
Ideas & Suggestions
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38 |
1,447 |
03-21-2023, 07:28 PM |
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Thread: Add a way to be saved from the portapuke
Post: RE: Add a way to be saved from the portapuke
Lord_earthfire Wrote: (03-21-2023, 04:34 AM)
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That applies to non-traitor gear, mostly. Traitor gear is very much capable of unpreventable death sentence (port-a-puke, poison bottles, maneater, red... |
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TDHooligan |
Ideas & Suggestions
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7 |
197 |
03-21-2023, 05:24 AM |
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Thread: [PR] Removes numbers from health scanners on RP
Post: RE: [PR] Removes numbers from health scanners on R...
zamu's pretty much covered everything here.
you're a newbie doctor, hit a tox victim with charcoal. the TOX sits at 'MAJOR'. It stays at 'MAJOR'. why isn't the charcoal helping? are they stable, heal... |
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TDHooligan |
Ideas & Suggestions
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38 |
1,170 |
03-19-2023, 06:35 PM |
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Thread: Removal of maintenance cameras
Post: RE: Removal of maintenance cameras
with the power usage changes i could see them reasonably staying offline unless they detected fast-movement close by, like getting tripped by weird chairs.
if you trip them, they visibly blink on ... |
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TDHooligan |
Ideas & Suggestions
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16 |
429 |
03-14-2023, 06:39 AM |
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Thread: Newbie-Proof charcoal
Post: Newbie-Proof charcoal
Right now charcoal has settled between Pentetic and Iodide as the everyman's tox treatment, and I don't think that's an issue. The issue is that a lot of newer doctors think that, because of that, it'... |
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TDHooligan |
Ideas & Suggestions
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8 |
270 |
03-14-2023, 06:24 AM |
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Thread: Water in Watermelons
Post: RE: Water in Watermelons
they used to do this and it was changed exactly so this wasn't as easy.
iirc there is a hyperaquicity gene for Lettuce that does this instead. |
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TDHooligan |
Ideas & Suggestions
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4 |
143 |
03-14-2023, 05:39 AM |
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Thread: Reclaimer QoL/Emag Ideas
Post: RE: Reclaimer QoL/Emag Ideas
Kamikaze Mongoose Wrote: (03-13-2023, 08:33 PM)
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The reclaimer eats all of your items if you emag it right now
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for real? i thought this was a bug.
does it not use any special message to sh... |
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TDHooligan |
Ideas & Suggestions
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6 |
213 |
03-14-2023, 04:43 AM |
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Thread: Event Idea: (Almost) Autonomous Station
Post: RE: Event Idea: (Almost) Autonomous Station
borg is a pretty niche position people are only keen on playing sometimes, and entirely hate playing otherwise. it'd be a hard sell |
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TDHooligan |
Ideas & Suggestions
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6 |
343 |
03-11-2023, 08:47 PM |
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Thread: Gas Mask Debuff Discussion
Post: RE: Gas Mask Debuff Discussion
wouldnt be surprised if the chemprot rework changed this and nobody's picked up til now. i'm unable to play atm but worth getting a definitive answer on if the chemprot change has messed up skinpen or... |
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TDHooligan |
Ideas & Suggestions
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38 |
1,554 |
03-05-2023, 04:57 PM |
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Thread: Face Paint
Post: RE: Face Paint
sure, but i think it's important to keep the current mask's design unique so that those true-blue clowns let you know what they've given up |
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TDHooligan |
Ideas & Suggestions
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5 |
200 |
03-05-2023, 04:54 PM |
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Thread: Remove the spatial tear event
Post: RE: Remove the spatial tear event
i wouldnt mind if it did anything besides blocking access. even spawning a few critters |
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TDHooligan |
Ideas & Suggestions
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8 |
320 |
03-04-2023, 04:18 PM |
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Thread: robotics docks power issue
Post: RE: robotics docks power issue
I think that an average borg storing a whole room's worth of power is a bit absurd, and there is no fix for that without separating borg cells and APCs, as the two are interchangeable.
How about somet... |
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TDHooligan |
Ideas & Suggestions
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14 |
341 |
02-27-2023, 06:52 PM |
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Thread: things in mechcomp
Post: RE: things in mechcomp
heater pads that output current heat/reagents,
beaker holders that transfer to any/all reagent containers on a tile, can pipe to each other and do cool stuff like fill 6 shot glasses at once
perhaps ... |
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TDHooligan |
Ideas & Suggestions
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38 |
1,447 |
02-27-2023, 06:39 PM |
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Thread: "The Stun META discussion Thread"
Post: RE: "The Stun META discussion Thread"
yeah it would definitely make fights a lot crazier and make stun weapons into actual stun tools rather than murder-precursors, but probably make lethal firearms more terrible. id be down to try it reg... |
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TDHooligan |
General Discussion
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44 |
1,582 |
02-22-2023, 05:42 AM |
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Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread
Very impressed with everything - the overall design is really good.
only thing i noticed is that little tidbits might be missing (ashtrays, bits of decor for empty tables in hallways etcetera) - proba... |
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TDHooligan |
Ideas & Suggestions
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32 |
1,322 |
02-18-2023, 04:18 PM |
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Thread: [CLOSED PR] Adjusts Wraith Chance On Traitor
Post: RE: [PR] Adjusts Wraith Chance On Traitor
personally happy with the minpop change as wraith's bad-ness is exponential with how low pop is, admittedly just not a big fan of wraith though so i can't comment on the frequency increase. |
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TDHooligan |
Ideas & Suggestions
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10 |
370 |
02-18-2023, 07:46 AM |
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Thread: Clown mask doubling as an O2 mask.
Post: RE: Clown mask doubling as an O2 mask.
Clown's sole purpose is a punishment/hardmode role, you can be silly without the funny outfit. removing its unique quirks turns it into a staff assistant with a stupid costume. the hard mode feature i... |
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TDHooligan |
Ideas & Suggestions
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17 |
574 |
02-17-2023, 03:53 AM |
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Thread: [PR] Health implants no longer send the coords of the implantee.
Post: RE: [PR] Changes to security health implant
i wouldn't mind if an emergency callout instead happened a few seconds after death. gives traitors a little time to strip some gear off a solo officer (discourage solo suicide runs) but not enough to ... |
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TDHooligan |
Ideas & Suggestions
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40 |
1,686 |
02-17-2023, 03:05 AM |
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Thread: [FIXED] Set genetic stability base back to 120 (or make it safe to have one power)
Post: RE: Set genetic stability base back to 120 (or mak...
I thought that was the case when I got the gene. Seems it's not 100% what happens:
I did some code diving and it seems that there's a (100 - stability) chance to set a timer for your new gene to auto... |
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TDHooligan |
Ideas & Suggestions
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10 |
319 |
02-15-2023, 02:29 PM |
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Thread: "The Stun META discussion Thread"
Post: RE: "The Stun META discussion Thread"
TL;DR: You can just read the bold stuff
Since stamina was added to the game, I think the 'stun' part of the meta isn't directly attributed to how stuns work any more.
I think the key issue is th... |
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TDHooligan |
General Discussion
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44 |
1,582 |
02-15-2023, 02:10 PM |