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Post Author Forum Replies Views Posted [asc]
    Thread: Lock all Tree mutations behind infusions
Post: RE: Lock all Tree mutations behind infusions

LeahTheTech Wrote: (03-26-2023, 10:17 PM) -- It wasn't rolled back, the PR that added the infusions just lowered their random chance to the default of 8%: https://github.com/goonstation/goonstation/p...
TDHooligan Ideas & Suggestions 9 171 03-27-2023, 01:14 AM
    Thread: Lock all Tree mutations behind infusions
Post: RE: Lock all Tree mutations behind infusions

this post complaints a bout a bunch of things in a lot of places but i think i've sussed the problem. there's no fancy behaviour specifically affecting trees, it's just tree mutations are quite plenti...
TDHooligan Ideas & Suggestions 9 171 03-25-2023, 08:49 PM
    Thread: Taser Shotgun
Post: RE: Taser Shotgun

Frank_Stein Wrote: (03-25-2023, 07:57 PM) -- Require pumping it. Maybe one pump primes a slug shot, and successive pumps add more bolts and scatter to the shot -- just sayin this didnt really wo...
TDHooligan Ideas & Suggestions 16 461 03-25-2023, 08:29 PM
    Thread: Taser Shotgun
Post: RE: Taser Shotgun

if this is a big issue, it could probably do with some more dropoff on the projectile.
TDHooligan Ideas & Suggestions 16 461 03-25-2023, 01:41 PM
    Thread: Make the morgue and Chaplain more useful by changing the bio matter reclaimer.
Post: RE: Make the morgue and Chaplain more useful by ch...

i think it's a cool idea actually. perhaps adjust the biomatter numbers to make this more sustainable (like brain + heart = 50% of a clone, the rest make up the other 50%) then, make it so biomatte...
TDHooligan Ideas & Suggestions 25 587 03-22-2023, 05:42 AM
    Thread: things in mechcomp
Post: RE: things in mechcomp

if not the ones i posted in page 1, i wouldnt mind even some cut-down chemistry related mechcomp. or even just a mechanical hand that can hit an object with an item remotely. you could make goofy stuf...
TDHooligan Ideas & Suggestions 38 1,447 03-21-2023, 07:28 PM
    Thread: Add a way to be saved from the portapuke
Post: RE: Add a way to be saved from the portapuke

Lord_earthfire Wrote: (03-21-2023, 04:34 AM) -- That applies to non-traitor gear, mostly. Traitor gear is very much capable of unpreventable death sentence (port-a-puke, poison bottles, maneater, red...
TDHooligan Ideas & Suggestions 7 197 03-21-2023, 05:24 AM
    Thread: [PR] Removes numbers from health scanners on RP
Post: RE: [PR] Removes numbers from health scanners on R...

zamu's pretty much covered everything here. you're a newbie doctor, hit a tox victim with charcoal. the TOX sits at 'MAJOR'. It stays at 'MAJOR'. why isn't the charcoal helping? are they stable, heal...
TDHooligan Ideas & Suggestions 38 1,170 03-19-2023, 06:35 PM
    Thread: Removal of maintenance cameras
Post: RE: Removal of maintenance cameras

with the power usage changes i could see them reasonably staying offline unless they detected fast-movement close by, like getting tripped by weird chairs. if you trip them, they visibly blink on ...
TDHooligan Ideas & Suggestions 16 429 03-14-2023, 06:39 AM
    Thread: Newbie-Proof charcoal
Post: Newbie-Proof charcoal

Right now charcoal has settled between Pentetic and Iodide as the everyman's tox treatment, and I don't think that's an issue. The issue is that a lot of newer doctors think that, because of that, it'...
TDHooligan Ideas & Suggestions 8 270 03-14-2023, 06:24 AM
    Thread: Water in Watermelons
Post: RE: Water in Watermelons

they used to do this and it was changed exactly so this wasn't as easy. iirc there is a hyperaquicity gene for Lettuce that does this instead.
TDHooligan Ideas & Suggestions 4 143 03-14-2023, 05:39 AM
    Thread: Reclaimer QoL/Emag Ideas
Post: RE: Reclaimer QoL/Emag Ideas

Kamikaze Mongoose Wrote: (03-13-2023, 08:33 PM) -- The reclaimer eats all of your items if you emag it right now -- for real? i thought this was a bug.  does it not use any special message to sh...
TDHooligan Ideas & Suggestions 6 213 03-14-2023, 04:43 AM
    Thread: Event Idea: (Almost) Autonomous Station
Post: RE: Event Idea: (Almost) Autonomous Station

borg is a pretty niche position people are only keen on playing sometimes, and entirely hate playing otherwise. it'd be a hard sell
TDHooligan Ideas & Suggestions 6 343 03-11-2023, 08:47 PM
    Thread: Gas Mask Debuff Discussion
Post: RE: Gas Mask Debuff Discussion

wouldnt be surprised if the chemprot rework changed this and nobody's picked up til now. i'm unable to play atm but worth getting a definitive answer on if the chemprot change has messed up skinpen or...
TDHooligan Ideas & Suggestions 38 1,554 03-05-2023, 04:57 PM
    Thread: Face Paint
Post: RE: Face Paint

sure, but i think it's important to keep the current mask's design unique so that those true-blue clowns let you know what they've given up
TDHooligan Ideas & Suggestions 5 200 03-05-2023, 04:54 PM
    Thread: Remove the spatial tear event
Post: RE: Remove the spatial tear event

i wouldnt mind if it did anything besides blocking access. even spawning a few critters
TDHooligan Ideas & Suggestions 8 320 03-04-2023, 04:18 PM
    Thread: robotics docks power issue
Post: RE: robotics docks power issue

I think that an average borg storing a whole room's worth of power is a bit absurd, and there is no fix for that without separating borg cells and APCs, as the two are interchangeable. How about somet...
TDHooligan Ideas & Suggestions 14 341 02-27-2023, 06:52 PM
    Thread: things in mechcomp
Post: RE: things in mechcomp

heater pads that output current heat/reagents, beaker holders that transfer to any/all reagent containers on a tile, can pipe to each other and do cool stuff like fill 6 shot glasses at once perhaps ...
TDHooligan Ideas & Suggestions 38 1,447 02-27-2023, 06:39 PM
    Thread: "The Stun META discussion Thread"
Post: RE: "The Stun META discussion Thread"

yeah it would definitely make fights a lot crazier and make stun weapons into actual stun tools rather than murder-precursors, but probably make lethal firearms more terrible. id be down to try it reg...
TDHooligan General Discussion 44 1,582 02-22-2023, 05:42 AM
    Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread

Very impressed with everything - the overall design is really good. only thing i noticed is that little tidbits might be missing (ashtrays, bits of decor for empty tables in hallways etcetera) - proba...
TDHooligan Ideas & Suggestions 32 1,322 02-18-2023, 04:18 PM
    Thread: [CLOSED PR] Adjusts Wraith Chance On Traitor
Post: RE: [PR] Adjusts Wraith Chance On Traitor

personally happy with the minpop change as wraith's bad-ness is exponential with how low pop is, admittedly just not a big fan of wraith though so i can't comment on the frequency increase.
TDHooligan Ideas & Suggestions 10 370 02-18-2023, 07:46 AM
    Thread: Clown mask doubling as an O2 mask.
Post: RE: Clown mask doubling as an O2 mask.

Clown's sole purpose is a punishment/hardmode role, you can be silly without the funny outfit. removing its unique quirks turns it into a staff assistant with a stupid costume. the hard mode feature i...
TDHooligan Ideas & Suggestions 17 574 02-17-2023, 03:53 AM
    Thread: [PR] Health implants no longer send the coords of the implantee.
Post: RE: [PR] Changes to security health implant

i wouldn't mind if an emergency callout instead happened a few seconds after death. gives traitors a little time to strip some gear off a solo officer (discourage solo suicide runs) but not enough to ...
TDHooligan Ideas & Suggestions 40 1,686 02-17-2023, 03:05 AM
    Thread: [FIXED] Set genetic stability base back to 120 (or make it safe to have one power)
Post: RE: Set genetic stability base back to 120 (or mak...

I thought that was the case when I got the gene. Seems it's not 100% what happens: I did some code diving and it seems that there's a (100 - stability) chance to set a timer for your new gene to auto...
TDHooligan Ideas & Suggestions 10 319 02-15-2023, 02:29 PM
    Thread: "The Stun META discussion Thread"
Post: RE: "The Stun META discussion Thread"

TL;DR: You can just read the bold stuff Since stamina was added to the game, I think the 'stun' part of the meta isn't directly attributed to how stuns work any more. I think the key issue is th...
TDHooligan General Discussion 44 1,582 02-15-2023, 02:10 PM