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    Thread: Spell book shows very incorrect spell cooldowns
Post: Spell book shows very incorrect spell cooldowns

In the wizard spellbook, all of the shown cooldown times are about 10 times smaller than they actually are. Could be misleading for a newbie
drWoof Resolved 1 1,149 01-09-2020, 05:23 AM
    Thread: Merchant weed does not have any reagents
Post: Merchant weed does not have any reagents

Bought some omega weed from a shuttle merchant and it didnt have any reagents. Sad times!
drWoof Resolved 2 1,503 01-09-2020, 05:23 AM
    Thread: you should be able to order wrapping paper from cargo
Post: you should be able to order wrapping paper from ca...

wrapping paper is in limited supply and it is very vital to the mailman
drWoof Ideas & Suggestions 4 2,618 11-20-2019, 09:41 PM
    Thread: Heavy Cyborg Arms Idea
Post: RE: Heavy Cyborg Arms Idea

emagging heavy borg arms should let you launch them like rockets, at the cost of the arm
drWoof Ideas & Suggestions 8 4,380 11-18-2019, 06:08 AM
    Thread: Heavy Cyborg Arms Idea
Post: RE: Heavy Cyborg Arms Idea

give heavy borg arms stronger punch damage along with the ability to open fire doors, but you are a bit slower emag heavy borg arms for instant aggressive grabs, and a chokehold that has a 10-20% per...
drWoof Ideas & Suggestions 8 4,380 11-16-2019, 05:46 AM
    Thread: make access-locked crates count as crates
Post: make access-locked crates count as crates

currently, access-locked crated count as lockers instead of crates ( you can't pick them up using forklifts, and you can move on top of them ) this really doesn't make sense, because: they look like ...
drWoof Ideas & Suggestions 0 851 11-15-2019, 09:43 PM
    Thread: [Change] Forklift Adjustments
Post: RE: [Change] Forklift Adjustments

you could make it so that taser shots disable the forklift for a short time and stun the driver, as a way to be able to catch up to the forklift in certain cases
drWoof Implemented 9 4,959 11-15-2019, 09:38 PM
    Thread: emagged shuttles should unscrew all chairs when launched/throw EVERYTHING on shuttle
Post: RE: emagged shuttles should unscrew all chairs whe...

MagicStudiosGuy Wrote: (11-02-2019, 01:08 AM) -- You aren't emagging the seats, you are emagging the authentication computer. -- emagging the shuttle control console causes it to accelerate too fas...
drWoof Ideas & Suggestions 7 4,076 11-02-2019, 02:56 AM
    Thread: Ore Scoop Suicide
Post: RE: Ore Scoop Suicide

kyle2143 Wrote: (10-29-2019, 09:00 PM) -- I never imagined the ore scoop as a vacuum, more as a scoop shovel thing. A vacuum wouldnt work in space. -- it makes a super-vacuum that is more vacuum th...
drWoof Ideas & Suggestions 4 2,735 11-02-2019, 02:30 AM
    Thread: emagged shuttles should unscrew all chairs when launched/throw EVERYTHING on shuttle
Post: emagged shuttles should unscrew all chairs when la...

when an emergency shuttle is emagged, it should give some sort of message about "The propulsion safety system malfunctions!" and when the shuttle gets launched, it should fling everyone and everything...
drWoof Ideas & Suggestions 7 4,076 11-01-2019, 05:01 PM
    Thread: Manta FixThisShit aka how I learned to love torpedoes
Post: RE: Manta FixThisShit aka how I learned to love to...

Roundstart miners start in a mining base that has no floors or walls, just lockers and some minisubs, resulting in death from the local fauna and the trench pressure EDIT: Actually it appears that ...
drWoof Bug Reports 85 48,643 09-15-2019, 04:41 AM
    Thread: new quantum telescope is very buggy
Post: new quantum telescope is very buggy

while  the new UI does look nice, it has a fuckton of bugs or either "fun" undocumented features 1. the circle is often larger than the screen 2. if you scan in the same spot several times its a...
drWoof Features 0 1,085 08-26-2019, 03:07 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Comrade f191 Wrote: (08-03-2019, 02:03 AM) -- The ability for the HoS to call for NT:SO (Not the same NT:SO as latejoin) Backup, this would alert any non-antag dead,along with anyone attempting to jo...
drWoof Ideas & Suggestions 4,040 1,885,402 08-19-2019, 05:46 AM
    Thread: Grody Gizmo can be disarmed
Post: RE: Grody Gizmo can be disarmed

feature, since the grody gizmo is now part of your arm they are literally dis-arming you
drWoof Bug Reports 2 1,554 08-19-2019, 01:11 AM
    Thread: Wearing the obsidian crown should randomize your speech pitch
Post: Wearing the obsidian crown should randomize your s...

Since the obsidian crown now fucks up your text when you speak, I feel like it should also fuck up your speech sounds as well. Would bring a great deal of fun into the game!
drWoof Ideas & Suggestions 1 1,310 08-18-2019, 10:40 AM
  Sad Thread: Bows are always inaccurate
Post: Bows are always inaccurate

No matter how much you clickhold when firing a bow, it will always be inaccurate. Please fix this, I really want to use bows but at the moment they are garbage unless you get REALLY lucky with where ...
drWoof Resolved 1 1,191 08-16-2019, 05:04 AM
    Thread: make the quantum telescope less shitty
Post: make the quantum telescope less shitty

right now, the quantum telescope is clunky, slow, buggy and boring: its a game of estimation that really depends on RNG, and more than half of the time the asteroids you find are mostly useless m...
drWoof Ideas & Suggestions 0 790 08-15-2019, 04:12 AM
    Thread: two people aggressively grabbing each other will make them unhittable by bullets
Post: two people aggressively grabbing each other will m...

if two people aggressively grab each other, any bullets/projectiles won't hit them I see some cases of where this can be really really exploited
drWoof Resolved 1 1,181 08-14-2019, 10:26 AM
    Thread: A Werewolf Proposal
Post: RE: A Werewolf Proposal

i feel like the silver reagent doing anything considerable to the werewolf would be overpowered, since silver is simply a base reagent in the chem dispenser and takes one click to get
drWoof Ideas & Suggestions 2 1,633 07-18-2019, 11:59 PM
    Thread: More timed actions should have progress bars
Post: More timed actions should have progress bars

A lot of things that take time don't use progress bars. Some things DO show you a progress bar, however, for example when you deploy mechanic frames and I think spy thief stealing also shows a progres...
drWoof Ideas & Suggestions 2 1,528 07-18-2019, 10:33 AM
    Thread: Stepping off a blob tile does not stop the blob from absorbing you
Post: Stepping off a blob tile does not stop the blob fr...

If the blob starts absorbing you, you step off the tile, and at the very last second it places a tile beneath you before you have a time react - it will absorb you, even though you weren't on a blob t...
drWoof Bug Reports 0 797 07-18-2019, 10:23 AM
    Thread: add the "owo" mutation as a path symptom
Post: RE: add the "owo" mutation as a path symptom

adding this will make the slippery slope happen the slippery slope to pathology becoming fun
drWoof Bad threads / terrible or unusable ideas! 44 24,350 06-26-2019, 10:37 AM
    Thread: New Telescience proposal
Post: RE: New Telescience proposal

Frank_Stein Wrote: (06-14-2019, 10:27 AM) -- Correct me if I'm wrong, but is the proposal that telescience math is be changed to something akin calculating the trajectory path of a hypothetical bulle...
drWoof Ideas & Suggestions 11 7,145 06-14-2019, 10:35 AM
    Thread: New Telescience proposal
Post: RE: New Telescience proposal

aft2001 Wrote: (06-14-2019, 03:33 AM) -- I think that having a different teleporter would make it handy. Perhaps a long-distance adventure zone only accessible via this? Like, making the long-range t...
drWoof Ideas & Suggestions 11 7,145 06-14-2019, 07:24 AM
    Thread: New Telescience proposal
Post: New Telescience proposal

Telescience now becomes an ender pearl throwing machine. Instead of inputting three numbers into the computer, you now input four: You can input horizontal direction (in degrees), power (in m/s) and...
drWoof Ideas & Suggestions 11 7,145 06-12-2019, 02:43 PM