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Post Author Forum Replies Views Posted [asc]
    Thread: ttv damage/quantity adjustments
Post: RE: ttv damage/quantity adjustments

hello i am going to assume this was never actually done
Rhydic Ideas & Suggestions 23 15,478 08-23-2018, 10:05 AM
    Thread: The Artifact Recombobulator™
Post: RE: The Artifact Recombobulator™

this is a correct thread and i fully approve its words
Rhydic Ideas & Suggestions 14 9,541 07-16-2017, 09:22 PM
    Thread: bald players generate toupees when gibbed
Post: RE: bald players generate toupees when gibbed

feature imo
Rhydic Bug Reports 3 2,569 07-11-2017, 02:12 PM
    Thread: Official Linemap FIX THIS SHIT Thread
Post: RE: Official Linemap FIX THIS SHIT Thread

there are no pathology samples so pathology is useless, and there are no enucleation spoons in medbay the wall tile for the cockpit of the emergency shuttle is misplaced so there is a black square ou...
Rhydic Bug Reports 44 34,300 07-07-2017, 05:22 PM
    Thread: a purpose for antag objectives
Post: RE: a purpose for antag objectives

CameronWoof Wrote: (07-05-2017, 10:00 AM) -- Granting telecrystals for objective completion only increases the snowball effect of rampages. Kill more, get more loot, become harder to stop. Adding mor...
Rhydic Ideas & Suggestions 29 18,306 07-05-2017, 11:22 AM
    Thread: a purpose for antag objectives
Post: RE: a purpose for antag objectives

then perhaps items should be classed in groups so that only one item from each group can be ordered, or the starting number of telecrystals can be reduced or the costs of said items can be adjusted up...
Rhydic Ideas & Suggestions 29 18,306 07-05-2017, 09:42 AM
    Thread: a purpose for antag objectives
Post: RE: a purpose for antag objectives

questionably usable idea: grant traitors a few telecrystals every time they complete an objective
Rhydic Ideas & Suggestions 29 18,306 07-04-2017, 12:19 PM
    Thread: add gas transfer pumps for engineering/toxins
Post: add gas transfer pumps for engineering/toxins

hi its super annoying not being able to reasonably empty a gas canister's contents into another container so if there was a pump apparatus somewhere in engineering and toxins to do this that would be ...
Rhydic Good ideas! 1 2,225 07-02-2017, 02:59 PM
    Thread: a purpose for antag objectives
Post: RE: a purpose for antag objectives

zewaka Wrote: (06-30-2017, 07:08 PM) -- I dunno if it's feasible but if you complete your objectives you could make it so according to the antag assignment weighting system you never had that round a...
Rhydic Ideas & Suggestions 29 18,306 06-30-2017, 11:38 PM
    Thread: a purpose for antag objectives
Post: a purpose for antag objectives

objectives for traitors are kind of just ignored anymore, and most other antagonists don't get very specific objectives. i wonder how bad of an idea it would be for each non-autocompleted objective fo...
Rhydic Ideas & Suggestions 29 18,306 06-29-2017, 06:38 PM
    Thread: Antag Weighting Feedback
Post: RE: Antag Weighting Feedback

it would be nice if we could view our % (maybe even vs server average over some period of time) but i can see how that might be a problem for any of a number of reasons
Rhydic Ideas & Suggestions 65 46,582 06-29-2017, 12:56 AM
    Thread: reed organ soundfile length
Post: RE: reed organ soundfile length

in addition to this not being fixed yet: ghost drones can play the organ and piano but cannot play them if they are not screwed down, unlike humans who can play either way
Rhydic Ideas & Suggestions 4 3,023 06-25-2017, 08:14 PM
    Thread: ttv damage/quantity adjustments
Post: RE: ttv damage/quantity adjustments

if memory serves from back when i did that on mushroom, you have to stand still, activate the sensor, and throw it several tiles away. can you even throw bombs that far anymore? even regardless of tha...
Rhydic Ideas & Suggestions 23 15,478 06-22-2017, 01:01 PM
    Thread: Bring back Research Outpost Zeta from donut2
Post: RE: Bring back Research Outpost Zeta from donut2

i sure do miss this at least being a derelict. being able to mess around with chemistry/toxins/pathology/whatever and not condemn the entire station to death with a screwup was a lot more relaxing for...
Rhydic Ideas & Suggestions 9 6,075 06-22-2017, 12:00 AM
    Thread: ttv damage/quantity adjustments
Post: RE: ttv damage/quantity adjustments

here is a nice graphical representation of the extent of damage possible with 5 square explosions on donut 2 vs 7 round explosions on cogmap 2: http://i.imgur.com/8CL25iD.jpg http://i.imgur.com/...
Rhydic Ideas & Suggestions 23 15,478 06-21-2017, 11:36 PM
    Thread: ttv damage/quantity adjustments
Post: RE: ttv damage/quantity adjustments

Tarmunora Wrote: (06-21-2017, 06:32 PM) -- Rhydic Wrote: (06-21-2017, 04:49 PM) -- on a related note: you can't even knock people out and plant a bomb in their backpack while they're unconscious any...
Rhydic Ideas & Suggestions 23 15,478 06-21-2017, 07:12 PM
    Thread: reed organ soundfile length
Post: RE: reed organ soundfile length

fwiw this also applies to the piano
Rhydic Ideas & Suggestions 4 3,023 06-21-2017, 05:09 PM
    Thread: ttv damage/quantity adjustments
Post: ttv damage/quantity adjustments

TTVs are horribly underused now. the only time i have seen them used in 3-4 months of actual playing over the last year is when i used them myself or when i was murdered while 90% of the way through m...
Rhydic Ideas & Suggestions 23 15,478 06-21-2017, 04:49 PM
    Thread: reed organ soundfile length
Post: reed organ soundfile length

it would be nice if the sound files were either longer or if the cooldown to play was shorter considering right now you get maybe a 40:60 or 50:50 ratio of actually making noise to waiting to use it a...
Rhydic Ideas & Suggestions 4 3,023 06-20-2017, 07:37 PM
    Thread: rev deconversion text font
Post: rev deconversion text font

please make this larger, i cant be bothered to try to find some "true allegiance" text at a glance when im fighting two or three people at once and trying to keep them from killing me. i fought 3 peop...
Rhydic Ideas & Suggestions 4 3,040 06-19-2017, 11:29 AM
    Thread: Are Wizards Teammates?
Post: RE: Are Wizards Teammates?

!!!!!!yes
Rhydic General Discussion 19 13,972 09-16-2016, 09:29 PM
    Thread: make blob end at shuttle arrival at centcom
Post: RE: make blob end at shuttle arrival at centcom

yeah if it is blob mode, the instant the blob hits 500 tiles the game ends
Rhydic Ideas & Suggestions 10 7,520 08-02-2016, 07:00 PM
    Thread: make blob end at shuttle arrival at centcom
Post: make blob end at shuttle arrival at centcom

hi so i am a cautious blubnerd and prefer to get a head start on science outpost or w/e but by the time i start bridging to station i hit 500 tiles and the round ends and people are mad because they d...
Rhydic Ideas & Suggestions 10 7,520 08-02-2016, 03:45 PM
    Thread: Please report all bug caused by the new movement update here.
Post: RE: Please report all bug caused by the new moveme...

i would like to say that at minimum mechanized boots are still nonfunctional
Rhydic Bug Reports 52 36,824 07-29-2016, 10:35 AM
    Thread: Widen research combustion chamber exhaust
Post: RE: Widen research combustion chamber exhaust

i agree with that thread and would have posted there if i had found it
Rhydic Good ideas! 3 2,840 07-15-2016, 11:15 AM