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Search Results
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Thread: [PR] Security clothing vendor cleanup
Post: RE: [PR] Security clothing vendor cleanup
| normalize security not being so serious 2day |
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TDHooligan |
Ideas & Suggestions
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14 |
787 |
01-28-2026, 03:10 PM |
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Thread: Make stuns/lying down no longer drop weapons
Post: RE: Make stuns/lying down no longer drop weapons
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Isane Wrote: (01-26-2026, 02:44 PM)
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Definitely something I'd like to see tried out as well since my main worry is it'll result in tasers and batons being even more overbearing while antags will st... |
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TDHooligan |
Ideas & Suggestions
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41 |
2,238 |
01-26-2026, 04:06 PM |
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Thread: You should not be able to cancel shambler's devour by just grabbing it
Post: RE: You should not be able to cancel shambler's de...
| grabbing and dragging the victim is also instant out. its not a huge difference.
to be honest i'm not super fond of shambler's round-removal eating people. it is pretty clunky and annoying. most fi... |
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TDHooligan |
Ideas & Suggestions
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10 |
477 |
01-26-2026, 06:35 AM |
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Thread: Make stuns/lying down no longer drop weapons
Post: RE: Make stuns/lying down no longer drop weapons
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LeahTheTech Wrote: (01-16-2026, 08:11 AM)
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I'm not totally against trying this, but I would want to make sure we avoid the weird TG style combat where it ends up with robust players just flopping o... |
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TDHooligan |
Ideas & Suggestions
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41 |
2,238 |
01-16-2026, 08:19 AM |
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Thread: Make stuns/lying down no longer drop weapons
Post: Make stuns/lying down no longer drop weapons
| To start this off - as an antagonist, you're outnumbered, to make up for this, you get limited credits/unique tools/DNA.
In older SS13, every weapon was a RNG stun baton (% to stun). This was 'fair'... |
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TDHooligan |
Ideas & Suggestions
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41 |
2,238 |
01-16-2026, 05:36 AM |
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Thread: Some love for condiments
Post: RE: Some love for condiments
| The code for face splattering is in spray cans' special attack already. Wouldn't be too hard to just lift that. |
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TDHooligan |
Ideas & Suggestions
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1 |
336 |
10-29-2025, 03:24 AM |
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Thread: The nature of Jailbird crimes
Post: RE: The nature of Jailbird crimes
| Security gives Jailbirds a similar amount of effort as picking the trait costs.
It's not a cultural issue, so much as it is a problem with the trait existing as a thing you roundstart with.
Eve... |
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TDHooligan |
RP Discussion
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21 |
2,538 |
10-29-2025, 03:21 AM |
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Thread: Tweak/remove the recipe for Strange Reagent
Post: RE: Tweak/remove the recipe for Strange Reagent
| the key issue is that having 200U of SR on backorder is bad (especially as you need... 1u per corpse)
SR being a revive only while it's in your system would go hard.
I'd be thinking on a criteria... |
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TDHooligan |
Ideas & Suggestions
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31 |
4,256 |
10-02-2025, 01:20 AM |
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Thread: Item avaiability on station
Post: RE: Item avaiability on station
| im fine with maintenance in some cases, like really special gear, but busywork like constant durability patches aren't very goonstation. |
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TDHooligan |
General Discussion
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17 |
6,471 |
03-29-2025, 03:33 PM |
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Thread: Security Insulated gloves discussion
Post: RE: Security Insulated gloves discussion
| could be good to put them in one of the sec lockers too tbh. there are so many on some maps. |
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TDHooligan |
Ideas & Suggestions
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14 |
3,322 |
03-23-2025, 03:58 AM |
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Thread: Item avaiability on station
Post: RE: Item avaiability on station
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glowbold Wrote: (03-20-2025, 12:33 PM)
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botanists have reagent scanners on their pda at roundstart
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in this specific case there's that workaround, but the concept still applies. |
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TDHooligan |
General Discussion
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17 |
6,471 |
03-21-2025, 05:10 AM |
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Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP
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Silent Majority Wrote: (03-14-2025, 10:17 AM)
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What if a vsmpire had "form of the night" that gave them a shadowy indistinct appearance and disguised their name voice and equipment that could only ... |
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TDHooligan |
RP Discussion
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26 |
11,317 |
03-20-2025, 12:36 PM |
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Thread: Item avaiability on station
Post: RE: Item avaiability on station
| Sure, but a lot of the examples youve mentioned are just adding tedium. oh wow every botany shift i do chem i have to go to and ask for spectro goggles. then sometimes i get none.
so I have to go... |
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TDHooligan |
General Discussion
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17 |
6,471 |
03-20-2025, 05:57 AM |
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Thread: Breaking Crates Open
Post: RE: Breaking Crates Open
| it'd be better to discuss what the barrier of entry to any breaking of the crates *should be*.
if the barrier should be 'bashing it' then shuttling is hardly an issue, and this change is good. ironi... |
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TDHooligan |
Ideas & Suggestions
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13 |
3,382 |
03-20-2025, 05:51 AM |
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Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned
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RubberRats Wrote: (03-12-2025, 07:32 PM)
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Breaking the curse requires access to the artifact. If you don't realize you've been cursed until later, and whoever had it ran off, you are SOL. The fact ... |
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TDHooligan |
Ideas & Suggestions
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13 |
3,327 |
03-13-2025, 07:02 PM |
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Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP
| blood donor drives were so common and obvious, I'm totally for their removal and destruction and burning.
being outed as a vampire is such an issue too. their standoffish abilities just make them a... |
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TDHooligan |
RP Discussion
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26 |
11,317 |
03-06-2025, 11:34 AM |
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Thread: I don't like off-station crimes and I can't describe why
Post: RE: I don't like off-station crimes and I can't de...
| in my experience several people that take it are barely prepared to roleplay around it when I do arrest them. and setting up a roleplay scenario for someone to sort of ooc-ly go "oh... oh yeah, i have... |
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TDHooligan |
RP Discussion
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33 |
12,514 |
03-06-2025, 11:24 AM |
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Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""
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Frank_Stein Wrote: (02-27-2025, 06:16 PM)
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I've thought before that one way to make cuffs less punishing would be to still allow actions and item use while cuffed, just with a time delayed action b... |
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TDHooligan |
Ideas & Suggestions
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25 |
5,728 |
03-04-2025, 03:05 AM |
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Thread: Current chemistry's main probable issue
Post: RE: Current chemistry's main probable issue
| i've always been in the boat that the old chem rework overly affected precursors over interesting chemicals, there's a good case for looking over it again IMO. it's just a lot of work. |
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TDHooligan |
General Discussion
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13 |
5,593 |
02-23-2025, 12:49 PM |
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Thread: Make farts and oxygen agent b more accessible
Post: RE: Make farts and oxygen agent b more accessible
| alternatives to mining would be great - though interacting with mining should always be easier than the alternative.
perhaps a chemical market could bridge a lot of science's existing gaps. Pay in... |
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TDHooligan |
Ideas & Suggestions
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17 |
4,872 |
01-06-2025, 05:27 AM |
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Thread: [PR] Security pouches can be attached to armor vests
Post: RE: [PR] Security pouches can be attached to armor...
| while the PR itself is kinda meh, as i'd personally rather the fat pocket than a fat armour slot. i am wholly for increasing the number of exosuit storage options. Exosuits could definitely gain a lo... |
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TDHooligan |
Ideas & Suggestions
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8 |
2,195 |
01-01-2025, 12:49 PM |
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Thread: A New Trait: The Opposite of Unionized
Post: RE: A New Trait: The Opposite of Unionized
| it's a no brainer pick unless its a +0 |
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TDHooligan |
Ideas & Suggestions
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5 |
1,697 |
12-27-2024, 08:10 AM |
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Thread: Do we need a special rule against bombing the diner on RP?
Post: RE: Do we need a special rule against bombing the ...
| it's the only place i can test canbombs atm. make a good enough alternative and sure |
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TDHooligan |
RP Discussion
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25 |
9,635 |
12-26-2024, 07:30 PM |
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Thread: Adding Piranha Solution as a new acid(oxidizer)/pyrochem (post your thoughts!)
Post: RE: Adding Piranha Solution as a new acid(oxidizer...
| i don't think it needs a massively complicated reaction series. but i do think it is an interesting, well known, and spooky enough chemical to be an acid with genuinely special effects.
idea: it co... |
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TDHooligan |
Ideas & Suggestions
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5 |
2,026 |
12-26-2024, 07:29 PM |
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Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button
| the blob really is a little easy to summon at the minute. good pr
this is one of a few cases where usability is directly tied to balance, but i think it's worth it. |
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TDHooligan |
Good ideas!
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40 |
15,568 |
12-26-2024, 07:23 PM |