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Post Author Forum Replies Views Posted [asc]
    Thread: [PR] Security clothing vendor cleanup
Post: RE: [PR] Security clothing vendor cleanup

normalize security not being so serious 2day
TDHooligan Ideas & Suggestions 14 787 01-28-2026, 03:10 PM
    Thread: Make stuns/lying down no longer drop weapons
Post: RE: Make stuns/lying down no longer drop weapons

Isane Wrote: (01-26-2026, 02:44 PM) -- Definitely something I'd like to see tried out as well since my main worry is it'll result in tasers and batons being even more overbearing while antags will st...
TDHooligan Ideas & Suggestions 41 2,238 01-26-2026, 04:06 PM
    Thread: You should not be able to cancel shambler's devour by just grabbing it
Post: RE: You should not be able to cancel shambler's de...

grabbing and dragging the victim is also instant out. its not a huge difference. to be honest i'm not super fond of shambler's round-removal eating people. it is pretty clunky and annoying. most fi...
TDHooligan Ideas & Suggestions 10 477 01-26-2026, 06:35 AM
    Thread: Make stuns/lying down no longer drop weapons
Post: RE: Make stuns/lying down no longer drop weapons

LeahTheTech Wrote: (01-16-2026, 08:11 AM) -- I'm not totally against trying this, but I would want to make sure we avoid the weird TG style combat where it ends up with robust players just flopping o...
TDHooligan Ideas & Suggestions 41 2,238 01-16-2026, 08:19 AM
    Thread: Make stuns/lying down no longer drop weapons
Post: Make stuns/lying down no longer drop weapons

To start this off - as an antagonist, you're outnumbered, to make up for this, you get limited credits/unique tools/DNA.  In older SS13, every weapon was a RNG stun baton (% to stun). This was 'fair'...
TDHooligan Ideas & Suggestions 41 2,238 01-16-2026, 05:36 AM
    Thread: Some love for condiments
Post: RE: Some love for condiments

The code for face splattering is in spray cans' special attack already. Wouldn't be too hard to just lift that.
TDHooligan Ideas & Suggestions 1 336 10-29-2025, 03:24 AM
    Thread: The nature of Jailbird crimes
Post: RE: The nature of Jailbird crimes

Security gives Jailbirds a similar amount of effort as picking the trait costs. It's not a cultural issue, so much as it is a problem with the trait existing as a thing you roundstart with. Eve...
TDHooligan RP Discussion 21 2,538 10-29-2025, 03:21 AM
    Thread: Tweak/remove the recipe for Strange Reagent
Post: RE: Tweak/remove the recipe for Strange Reagent

the key issue is that having 200U of SR on backorder is bad (especially as you need... 1u per corpse) SR being a revive only while it's in your system would go hard. I'd be thinking on a criteria...
TDHooligan Ideas & Suggestions 31 4,256 10-02-2025, 01:20 AM
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

im fine with maintenance in some cases, like really special gear, but busywork like constant durability patches aren't very goonstation.
TDHooligan General Discussion 17 6,471 03-29-2025, 03:33 PM
    Thread: Security Insulated gloves discussion
Post: RE: Security Insulated gloves discussion

could be good to put them in one of the sec lockers too tbh. there are so many on some maps.
TDHooligan Ideas & Suggestions 14 3,322 03-23-2025, 03:58 AM
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

glowbold Wrote: (03-20-2025, 12:33 PM) -- botanists have reagent scanners on their pda at roundstart -- in this specific case there's that workaround, but the concept still applies.
TDHooligan General Discussion 17 6,471 03-21-2025, 05:10 AM
    Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP

Silent Majority Wrote: (03-14-2025, 10:17 AM) -- What if a vsmpire had "form of the night" that gave them a shadowy indistinct appearance and disguised their name voice and equipment that could only ...
TDHooligan RP Discussion 26 11,317 03-20-2025, 12:36 PM
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

Sure, but a lot of the examples youve mentioned are just adding tedium. oh wow every botany shift i do chem i have to go to and ask for spectro goggles. then sometimes i get none. so I have to go...
TDHooligan General Discussion 17 6,471 03-20-2025, 05:57 AM
    Thread: Breaking Crates Open
Post: RE: Breaking Crates Open

it'd be better to discuss what the barrier of entry to any breaking of the crates *should be*. if the barrier should be 'bashing it' then shuttling is hardly an issue, and this change is good. ironi...
TDHooligan Ideas & Suggestions 13 3,382 03-20-2025, 05:51 AM
    Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned

RubberRats Wrote: (03-12-2025, 07:32 PM) -- Breaking the curse requires access to the artifact. If you don't realize you've been cursed until later, and whoever had it ran off, you are SOL. The fact ...
TDHooligan Ideas & Suggestions 13 3,327 03-13-2025, 07:02 PM
    Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP

blood donor drives were so common and obvious, I'm totally for their removal and destruction and burning. being outed as a vampire is such an issue too. their standoffish abilities just make them a...
TDHooligan RP Discussion 26 11,317 03-06-2025, 11:34 AM
    Thread: I don't like off-station crimes and I can't describe why
Post: RE: I don't like off-station crimes and I can't de...

in my experience several people that take it are barely prepared to roleplay around it when I do arrest them. and setting up a roleplay scenario for someone to sort of ooc-ly go "oh... oh yeah, i have...
TDHooligan RP Discussion 33 12,514 03-06-2025, 11:24 AM
    Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""

Frank_Stein Wrote: (02-27-2025, 06:16 PM) -- I've thought before that one way to make cuffs less punishing would be to still allow actions and item use while cuffed, just with a time delayed action b...
TDHooligan Ideas & Suggestions 25 5,728 03-04-2025, 03:05 AM
    Thread: Current chemistry's main probable issue
Post: RE: Current chemistry's main probable issue

i've always been in the boat that the old chem rework overly affected precursors over interesting chemicals, there's a good case for looking over it again IMO. it's just a lot of work.
TDHooligan General Discussion 13 5,593 02-23-2025, 12:49 PM
    Thread: Make farts and oxygen agent b more accessible
Post: RE: Make farts and oxygen agent b more accessible

alternatives to mining would be great - though interacting with mining should always be easier than the alternative. perhaps a chemical market could bridge a lot of science's existing gaps. Pay in...
TDHooligan Ideas & Suggestions 17 4,872 01-06-2025, 05:27 AM
    Thread: [PR] Security pouches can be attached to armor vests
Post: RE: [PR] Security pouches can be attached to armor...

while the PR itself is kinda meh, as i'd personally rather the fat pocket than a fat armour slot. i am wholly for increasing the number of exosuit storage options. Exosuits could definitely gain a lo...
TDHooligan Ideas & Suggestions 8 2,195 01-01-2025, 12:49 PM
    Thread: A New Trait: The Opposite of Unionized
Post: RE: A New Trait: The Opposite of Unionized

it's a no brainer pick unless its a +0
TDHooligan Ideas & Suggestions 5 1,697 12-27-2024, 08:10 AM
    Thread: Do we need a special rule against bombing the diner on RP?
Post: RE: Do we need a special rule against bombing the ...

it's the only place i can test canbombs atm. make a good enough alternative and sure
TDHooligan RP Discussion 25 9,635 12-26-2024, 07:30 PM
    Thread: Adding Piranha Solution as a new acid(oxidizer)/pyrochem (post your thoughts!)
Post: RE: Adding Piranha Solution as a new acid(oxidizer...

i don't think it needs a massively complicated reaction series. but i do think it is an interesting, well known, and spooky enough chemical to be an acid with genuinely special effects. idea: it co...
TDHooligan Ideas & Suggestions 5 2,026 12-26-2024, 07:29 PM
    Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button

the blob really is a little easy to summon at the minute. good pr this is one of a few cases where usability is directly tied to balance, but i think it's worth it.
TDHooligan Good ideas! 40 15,568 12-26-2024, 07:23 PM