Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Tarmunora banning me without a logical reason
Post: RE: Tarmunora banning me without a logical reason

No, you don't have the right to demand to see the manager.
Mordent Admin Feedback 11 1,084 08-06-2022, 05:19 PM
    Thread: Mordent, Goon1
Post: RE: Mordent, Goon1

This is the Admin Feedback forum, Ban Appeals are over here (https://forum.ss13.co/forumdisplay.php?fid=54). If there's some feedback I'm missing here (because this sure looks like a ban appeal), p...
Mordent Admin Feedback 1 408 07-08-2022, 07:44 PM
    Thread: Medical Cyborg QOL
Post: RE: Medical Cyborg QOL

Drag and drop should work for limbs/organs, last I checked.
Mordent Ideas & Suggestions 9 815 06-26-2022, 11:02 PM
    Thread: Medical Doctor should be a time-locked role.
Post: RE: Medical Doctor should be a time-locked role.

Hard-disagree that time-gating would fix the tryst issue, self-treatment is just too good for most things to be worth the risk and delay of involving someone else. The RP server "solves" this probl...
Mordent Ideas & Suggestions 9 776 06-12-2022, 06:46 AM
    Thread: Revert the AI law racks
Post: RE: Revert the AI law racks

If we started with what we have now, I don't think we would ever go towards the version we had before law racks. I'm trying to come up with a single remotely redeeming aspect of them and frankly I can...
Mordent Ideas & Suggestions 18 1,530 06-10-2022, 01:43 PM
    Thread: RIP Public Ban Appeals
Post: RE: RIP Public Ban Appeals

Ban appeals and admin feedback serve two entirely different purposes and shouldn't be conflated (i.e. just because one offers private and public, that has no relevance on whether the other should offe...
Mordent General Discussion 56 6,428 06-04-2022, 07:09 AM
    Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks

Alternative that I think solves the "problem" without reducing QoL of being able to handle that much ore in bulk: have anything that cares about capacity treat stacks of ore as taking up the same spac...
Mordent Ideas & Suggestions 9 779 05-29-2022, 02:55 PM
    Thread: [CLOSED PR] Cyborg Magtractors
Post: RE: [PR] Cyborg Magtractors

I would much, much prefer dedicated tools for these things than a blanket "magtractor". The magtractor implementation is whack and leads to all kinds of extra checks and no doubt a bunch of missed thi...
Mordent Ideas & Suggestions 4 397 05-23-2022, 01:46 PM
    Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras

Rmeaper Wrote: (05-22-2022, 11:21 AM) -- Perhaps instead, the rack has a cover that can be pulled up/down which covers the laws. -- Would seem like a simple solution, though I expect people would p...
Mordent Good ideas! 18 1,335 05-22-2022, 11:30 AM
    Thread: New Clown Store Item: My 1st chemistry set.
Post: RE: New Clown Store Item: My 1st chemistry set.

"Banana extract" - Potassium "Water balloon refill" - Water Let nature do the rest.
Mordent Ideas & Suggestions 7 657 04-09-2022, 04:10 PM
    Thread: zamujasa 28/2 goon 1 (stop being awful)
Post: RE: zamujasa 28/2 goon 1 (stop being awful)

For the sake of reducing the reply length of these message by half by removing about half of the discussion points, the logs do not show Zamu changing the text above trap to include the word "lame". ...
Mordent Admin Feedback 16 3,344 03-02-2022, 12:46 PM
    Thread: Some things while in lobby
Post: RE: Some things while in lobby

What is the benefit of knowing who is playing each role? If someone could spell out a situation where that would determine a decision you make on what role to join, that'd be great.
Mordent Ideas & Suggestions 12 1,235 11-03-2021, 10:31 AM
    Thread: Identity Reversion
Post: RE: Identity Reversion

aft2001 Wrote: (10-10-2021, 01:01 PM) -- I'd suggest having a storage bank filled with vials of everyone's blood, but this would just be changeling bait and make it entirely too easy for them to impe...
Mordent Ideas & Suggestions 5 789 10-13-2021, 09:24 PM
    Thread: A little thing on Construction Worker
Post: RE: A little thing on Construction Worker

MomoBerry Wrote: (10-13-2021, 05:43 AM) -- Honestly, it would be nice having semi accessible tools for breaking walls down we don't have many options for busting walls with normal tools, it requires ...
Mordent Ideas & Suggestions 6 927 10-13-2021, 09:14 PM
    Thread: Ip ban
Post: RE: Ip ban

You posted it yesterday. Wait for it to be looked at.
Mordent General Discussion 2 582 10-13-2021, 09:56 AM
    Thread: Why do you hate me? [HEAT OF THE DESERT]
Post: RE: Why do you hate me? [Watch your butts]

Quote: -- ... It's an unavoidable fact that things get sloppier when you guys get stretched this thin. But a second glance would have been appreciated, an opportunity to speak and defend myself even ...
Mordent General Discussion 88 11,499 10-12-2021, 04:40 PM
    Thread: Why do you hate me? [HEAT OF THE DESERT]
Post: RE: Why do you hate me? [Watch your butts]

No, there is only one captain's spare (on the station). Crew with ID console access can make functionally similar IDs (captain, HoP, HoS). Yes, stealing it is bad. In any case, coming in as another a...
Mordent General Discussion 88 11,499 10-12-2021, 03:14 PM
    Thread: Best way to teach a friend the basics?
Post: RE: Best way to teach a friend the basics?

Always good to shoot a heads-up in adminhelp before you start, so that the admins are aware of what you're doing. My personal preference would be to use in-game chat/LOOC (depending on server) to talk...
Mordent General Discussion 7 1,046 10-08-2021, 11:08 AM
    Thread: [CLOSED PR] Portable ID Computer implementation
Post: RE: [PR] Portable ID Computer implementation

Better as an item in a prefab. This trivializes getting it.
Mordent Ideas & Suggestions 22 2,620 10-07-2021, 11:54 AM
    Thread: Who is the server made for now?
Post: RE: Who is the server made for now?

phyvo Wrote: (10-03-2021, 07:06 PM) -- So when I see month after month after month of nerfs *generally* and few buffs or additions of cool/weird tools *generally* it just makes me think that we've ov...
Mordent General Discussion 56 9,520 10-03-2021, 08:19 PM
    Thread: WE BACK
Post: RE: WE BACK

I thought I'd escaped..
Mordent General Discussion 29 3,355 09-26-2021, 06:11 PM
    Thread: Who is the server made for now?
Post: RE: Who is the server made for now?

Quote: -- 'course it is, but there must be a middle ground between that and "it's now absolutely worthless". -- Unless it's been further changed, you can make a sound every second. It's still incre...
Mordent General Discussion 56 9,520 09-19-2021, 10:44 PM
    Thread: [MERGED PR] Removes medical locker access from security officers on RP
Post: [MERGED PR] Removes medical locker access from sec...

(Manually created because the bot is busted right now.) PULL REQUEST DETAILS (https://github.com/goonstation/goonstation/pull/5878) [REMOVAL][BALANCE] About the PR Security officers on th...
Mordent Good ideas! 7 1,197 09-01-2021, 06:35 PM
    Thread: Nerf Chemgroups by adding an actionbar
Post: RE: Nerf Chemgroups by adding an actionbar

I would have no issue with making dispensing a chemgroup take 0.1s per unit of reagent in that chemgroup (so e.g. a 96u chem group to produce a bunch of silver sulfadiazine takes 9.6 seconds). That...
Mordent Ideas & Suggestions 6 890 08-22-2021, 11:14 AM
    Thread: Buying on Credit
Post: RE: Buying on Credit

Can be decently easily achieved via in-game means right now (i.e. ask someone with more money/access to more money to lend you some money). I'd probably prefer avoiding implementing this as a gamep...
Mordent Ideas & Suggestions 8 1,025 08-22-2021, 09:22 AM