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    Thread: New Negative Trait: Pacemaker
Post: RE: New Negative Trait: Pacemaker

Kotlol Wrote: (Today, 04:25 AM) -- While I like this idea in execution. I think it should be a 0 trait since... "My heart sucks, I might as well get a cyber heart" And we all know people who gamif...
Lord_earthfire Ideas & Suggestions 3 72 1 hour ago
    Thread: Syndicate Outpost Camera Jammer for Syndicate Cyborg?
Post: RE: Syndicate Outpost Camera Jammer for Syndicate ...

why just not give syndicate borgs a command to turn off their camera when they want to? Seems easier than adding elaborate anti-measures for some niche interaction.
Lord_earthfire Ideas & Suggestions 7 204 07-10-2025, 12:07 PM
    Thread: See-through blindfold
Post: RE: See-through blindfold

Dunno, i think if you take a blindfold, you should commit to the bit.
Lord_earthfire Ideas & Suggestions 7 152 07-08-2025, 10:27 PM
    Thread: NT flamethrowers
Post: RE: NT flamethrowers

Flamethrowers are partially in the shitty place they are because they are overpowered against blobs. That means giving even more effective flamethrowers isn't a great idea. They consume far too much...
Lord_earthfire Ideas & Suggestions 9 320 07-05-2025, 01:19 AM
    Thread: Miner tool / syndicate tool “ Ores remote “
Post: RE: Miner tool / syndicate tool “ Ores remote “

I feel like the rockbox teleporting is already a bit much in that it can transport ores all around the station and across z-levels without any logistical problems. Making it handheld as well would be ...
Lord_earthfire Ideas & Suggestions 3 203 06-28-2025, 12:53 AM
    Thread: [CLOSED PR] Add Flavor Text to Cyborgs
Post: RE: [CLOSED PR] Add Flavor Text to Cyborgs

I feel the person building the borg should give the flavor text. Borgs are limited in their agency by what people let them be. Thats their gimmick, given the laws and their restricted tools. And i th...
Lord_earthfire Ideas & Suggestions 20 1,409 06-26-2025, 06:24 AM
    Thread: [PR] Fluid piping 2, lets do this again
Post: RE: [PR] Fluid piping 2, lets do this again

Cringe Wrote: (06-24-2025, 11:31 PM) -- chemical reactions cant happen inside the pipes -- but muh plug flow reactor... Jokes aside, i love this PR. We will need to redesign chemistry areas at t...
Lord_earthfire Ideas & Suggestions 17 594 06-25-2025, 12:39 PM
    Thread: I have no pockets but i must SecOff
Post: RE: I have no pockets but i must SecOff

Violetsaber Wrote: (06-23-2025, 02:00 AM) -- What are some other people's thoughts and experiences? Ideas to mitigate this? -- None from the coding side in my opinion. Inventory management is key to...
Lord_earthfire General Discussion 17 738 06-23-2025, 11:10 PM
    Thread: [CLOSED PR] Add Flavor Text to Cyborgs
Post: RE: [CLOSED PR] Add Flavor Text to Cyborgs

Tessellation Wrote: (06-22-2025, 03:37 PM) -- I know this won't be added, but it's kinda odd to me that it's fine to make your flavor text whatever you want as a human: "She has 6 arms and snakes for...
Lord_earthfire Ideas & Suggestions 20 1,409 06-22-2025, 09:02 PM
    Thread: Make emagging doors less despair inducing (rp chat locks in)
Post: RE: Make emagging doors less despair inducing (rp ...

my only gripe with doors is that i kinda want it be uncapped for all the other wicked interactions, but want to nerf the door spam. Kinda makes me wish we split it off, like it is done in other server...
Lord_earthfire Ideas & Suggestions 9 567 06-14-2025, 03:52 AM
    Thread: Make emagging doors less despair inducing (rp chat locks in)
Post: RE: Make emagging doors less despair inducing (rp ...

nova2053 Wrote: (06-13-2025, 03:16 PM) -- Scan the airlock into the ruckenginur kit (Can be skipped if you have RCD custom, but only the CE has an RCD custom) Copy the access requirements of the airl...
Lord_earthfire Ideas & Suggestions 9 567 06-13-2025, 07:50 PM
    Thread: Special Suicide for Spiefs
Post: RE: Special Suicide for Spiefs

Make them turn their own head in via uplink, like they can with limbs of others.
Lord_earthfire Ideas & Suggestions 8 717 06-12-2025, 09:25 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

tamakona Wrote: (06-09-2025, 12:31 AM) -- also why did you edit this 22 times lol -- To be honest, it was a bit annoyed suggestion at the beginning, which i overthrew when i thought about on what we...
Lord_earthfire Ideas & Suggestions 38 7,704 06-09-2025, 04:59 AM
    Thread: [MERGED PR] Defibrillators use power to prime paddles
Post: RE: [PR] Defibrillators use power to prime paddles

Maybe that will enable us to buff the combat use of defibs again. They hold charge for a too short period of time in my opinion.
Lord_earthfire Ideas & Suggestions 4 656 06-08-2025, 06:44 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

Maybe we should talk about what we expect as prerequisites for what kind of pressures and what kind of power outputs we want the TEG to put out. Because i think right now some people see pipe bursting...
Lord_earthfire Ideas & Suggestions 38 7,704 06-07-2025, 11:50 PM
    Thread: Energy Forcefield Pipes
Post: RE: Energy Forcefield Pipes

The generator produces energy, so this would simply turn it into a self-feeding cycle. That should be explicitely avoided. If we want to increase the potential power output of engineering, it should ...
Lord_earthfire Ideas & Suggestions 3 697 06-07-2025, 11:29 PM
    Thread: [Goon1] - Enforced escalation rules (or, just "interestingness" rules) on lowpop
Post: RE: [Goon1] - Enforced escalation rules (or, just ...

I mean... classic's pop is very low nowadays. And at least from what i heard, people are often switching because of constant rampages. Considering the population, the question is verified if it nee...
Lord_earthfire Ideas & Suggestions 9 1,561 06-03-2025, 09:39 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

Im aware of oxy b, but i was thinking about a gas that does not react, a kind of carrier-medium. And also obe that is produceable in toxins. And there is low rng involved. As a miner i always end up ...
Lord_earthfire Ideas & Suggestions 38 7,704 06-03-2025, 04:32 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

Personally, i would rather have a gas that has a heat capacity that surpasses plasma. Such a gas would have more heat energy at the same pressure. That means you don't need pressure to go ad infinity ...
Lord_earthfire Ideas & Suggestions 38 7,704 06-03-2025, 01:51 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

tamakona Wrote: (06-01-2025, 09:25 AM) -- I have several bones to pick with your other arguments in this thread because I feel like they are poorly informed and just...hateful of engine goblins for n...
Lord_earthfire Ideas & Suggestions 38 7,704 06-01-2025, 12:39 PM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

Vulwin_Gilran Wrote: (06-01-2025, 06:50 AM) -- Okay, I could be incredibly misinformed about this as im not a TEG wizard so bear with me here. From what I saw of a little bit of what people were doi...
Lord_earthfire Ideas & Suggestions 38 7,704 06-01-2025, 07:39 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

TrickyWolfer Wrote: (06-01-2025, 02:27 AM) -- It might just be my personal preference, but let's try not to normalize lowering benchmarks. I have heard singularities made in massive sizes and due to ...
Lord_earthfire Ideas & Suggestions 38 7,704 06-01-2025, 03:49 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

The old medals and goals are outdated and rightfully so got reduced in the past. The thing is simple: the energy output is used for mechanics, not bragging rights. So energy production needs to be in...
Lord_earthfire Ideas & Suggestions 38 7,704 06-01-2025, 01:53 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

TrickyWolfer Wrote: (05-31-2025, 08:11 PM) -- If there is an alternative for a true unbreakable pipe, even if it would meant trying to power through azones in just couple of minutes or sweating in QM...
Lord_earthfire Ideas & Suggestions 38 7,704 06-01-2025, 12:14 AM
    Thread: Atmospheric Pipe Changes Megathread
Post: RE: Atmospheric Pipe Changes Megathread

To be honest, with reinforcing and ghc, rupturing pipes is something i have not encountered very often anymore. And you only need ghc for maxcap-level pipeburns. There are a few engines that are a pa...
Lord_earthfire Ideas & Suggestions 38 7,704 05-31-2025, 07:58 PM