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Thread: Give us some ideas for RP-friendly game modes/antagonists
Post: RE: Give us some ideas for RP-friendly game modes/...
corporate representative
antagonist in the sense that the crew should be made to feel like they have to bend over backwards for them to make them happy until eventually someone snaps |
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babayetu83 |
Ideas & Suggestions |
25 |
598 |
Today, 03:45 AM |
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Thread: [CLOSED PR] Removes the cyalumes saber ability to deflect projectiles
Post: RE: [CLOSED PR] Removes the cyalumes saber ability...
just slip them
ram them with a segway
throw a glass of deathchems at them
juke them and bait a beepsky at them |
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babayetu83 |
Ideas & Suggestions |
27 |
675 |
04-11-2021, 06:43 PM |
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Thread: [CLOSED PR] Removes the cyalumes saber ability to deflect projectiles
Post: RE: [CLOSED PR] Removes the cyalumes saber ability...
at the most i'd say let it deflect bullets
but deflecting energy projectiles so many times might make it overheat
and stapling a saber onto your arm is dicey since that paints a giant target on you... |
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babayetu83 |
Ideas & Suggestions |
27 |
675 |
04-11-2021, 02:40 PM |
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Thread: Italian Accent
Post: Italian Accent
i am of the belief that there should be an italian accent added to the game for all my paesans out there, alongside the chav, french, swedish, elvis, scottish accents as a trait.
furthermore, wearing... |
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babayetu83 |
Ideas & Suggestions |
0 |
72 |
04-10-2021, 05:10 PM |
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Thread: Fun antag gimmick ideas!
Post: RE: Fun antag gimmick ideas!
incite X player to kill you
upload a law to the AI using X upload board
cause X player to become wanted by beepsky
kill X player and make a meal out of them
steal X player's butt and make them in... |
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babayetu83 |
General Discussion |
9 |
300 |
04-08-2021, 02:35 AM |
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Thread: how would you describe ss13 to someone who's never played or heard of it before?
Post: how would you describe ss13 to someone who's never...
i'm trying to hook some friends into playing it by describing it as like a MMO version of dwarf fortress except you play as 1 dude and the whole thing is player driven
the subject line was too short ... |
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babayetu83 |
General Discussion |
15 |
377 |
04-05-2021, 03:45 PM |
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Thread: borg force shield upgrade needs changes
Post: RE: borg force shield upgrade needs changes
(04-01-2021, 10:20 PM)Drago156 Wrote: I don't think sidestepping the problem SOLVES the problem, just puts it into someone's lap. Borg shield sprites have been bugged for a bit now I'm guessing whic... |
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babayetu83 |
Ideas & Suggestions |
11 |
359 |
04-03-2021, 03:15 AM |
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Thread: borg force shield upgrade needs changes
Post: RE: borg force shield upgrade needs changes
why not just subvert/killswitch the borgs? its been a while since i played nu-nuke ops but you can always just work a little stealth into your strategy |
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babayetu83 |
Ideas & Suggestions |
11 |
359 |
04-01-2021, 10:06 PM |
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Thread: Cheese for Mentor Mice
Post: RE: Cheese for Mentor Mice
(04-01-2021, 07:29 PM)Brixx79 Wrote: Frank pretty much nailed it. As much as I can see i being beneficial having more than one way to ask a mentor for help, I don't see it being superior to just us... |
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babayetu83 |
Ideas & Suggestions |
18 |
635 |
04-01-2021, 07:56 PM |
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Thread: Cheese for Mentor Mice
Post: RE: Cheese for Mentor Mice
(03-31-2021, 10:29 PM)Technature Wrote: I think the biggest problem is it's not particularly intuitive, and people dropping items intentionally or otherwise (sometimes including cheese) happens all ... |
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babayetu83 |
Ideas & Suggestions |
18 |
635 |
04-01-2021, 01:10 PM |
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Thread: We are in the golden age of SS13
Post: RE: We are in the golden age of SS13
(03-30-2021, 06:49 PM)Froggit_Dogget Wrote: (03-28-2021, 04:44 PM)shotgunbill Wrote: the golden age of goonstation was actually donut 2 infinite poo smoke foam grenades
Just code it if you liked ... |
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babayetu83 |
General Discussion |
10 |
844 |
03-30-2021, 08:48 PM |
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Thread: Cheese for Mentor Mice
Post: RE: Cheese for Mentor Mice
(03-30-2021, 01:58 AM)Gerhazo Wrote: Vague of a suggestion, it's not really clear what you suggest.
Also adding any more steps to the mentor interactions would be counter-productive since they shou... |
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babayetu83 |
Ideas & Suggestions |
18 |
635 |
03-30-2021, 06:49 PM |
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Thread: Cheese for Mentor Mice
Post: Cheese for Mentor Mice
tasty cheese to be used to let mentor mice know there is a player in need of their help |
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babayetu83 |
Ideas & Suggestions |
18 |
635 |
03-29-2021, 12:32 AM |
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Thread: Give cyborgs a built-in phone receiver
Post: Give cyborgs a built-in phone receiver
[Image: http://grismar.net/wp-content/uploads/20...ndroid.gif] |
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babayetu83 |
Ideas & Suggestions |
1 |
523 |
06-27-2019, 11:45 PM |
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Thread: Two words at a time story!
Post: RE: Two words at a time story!
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babayetu83 |
General Discussion |
596 |
130,954 |
03-29-2019, 11:01 PM |
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Thread: allow dwarves to be flushed down the toilet
Post: allow dwarves to be flushed down the toilet
there should be some benefit and i think it should be this |
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babayetu83 |
Ideas & Suggestions |
1 |
578 |
03-29-2019, 04:27 PM |
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Thread: Overheard On The Station (And Elsewhere)
Post: RE: Overheard On The Station (And Elsewhere)
[Image: https://i.imgur.com/FeoOVwW.png] |
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babayetu83 |
General Discussion |
1,588 |
385,886 |
03-19-2019, 06:15 PM |
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Thread: The change to the Russian Station should be reverted
Post: RE: The change to the Russian Station should be re...
(10-13-2018, 03:12 AM)Ed Venture Wrote: (10-13-2018, 12:49 AM)babayetu83 Wrote: (10-10-2018, 10:17 AM)Readster Wrote: I too think the best way to play this game is to sit in a dark room by mysel... |
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babayetu83 |
Ideas & Suggestions |
38 |
9,079 |
10-13-2018, 04:13 AM |
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Thread: The change to the Russian Station should be reverted
Post: RE: The change to the Russian Station should be re...
(10-10-2018, 10:17 AM)Readster Wrote: I too think the best way to play this game is to sit in a dark room by myself all round
well, what's wrong with that? taking away player agency+choice for no r... |
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babayetu83 |
Ideas & Suggestions |
38 |
9,079 |
10-13-2018, 12:49 AM |
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Thread: repurposing security
Post: RE: repurposing security
this gave me an idea to replace security with the disaster response team (drt). they'd be a little bit of security, medical, and engineering rolled into one and would serve as a triage/bandaid that wo... |
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babayetu83 |
Ideas & Suggestions |
36 |
8,761 |
10-07-2018, 01:08 PM |
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Thread: repurposing security
Post: RE: repurposing security
(10-02-2018, 04:50 AM)Firebarrage Wrote: This would make things incredibly complicated and I dont think it would solve the problem at all. Be the change you want to see. If you want more security of... |
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babayetu83 |
Ideas & Suggestions |
36 |
8,761 |
10-03-2018, 02:43 AM |
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Thread: repurposing security
Post: repurposing security
since you're more likely to find a guy down in virology than in security
split it into purely departmental security and patrolmen. the patrolmen would patrol the station, specifically the parts of t... |
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babayetu83 |
Ideas & Suggestions |
36 |
8,761 |
10-02-2018, 03:15 AM |
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Thread: [OSHAN] Make the ocean dangerous!
Post: RE: [OSHAN] Make the ocean dangerous!
they expect one of us in the wreckage, brother
it should be very dark underwater, maybe have davy jones or skeletons running around |
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babayetu83 |
Ideas & Suggestions |
8 |
1,844 |
09-30-2018, 07:47 PM |
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Thread: Wild West Station
Post: RE: Wild West Station
at last my dream of wooden cyborgs will come to fruition |
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babayetu83 |
Ideas & Suggestions |
18 |
5,589 |
09-18-2018, 05:23 AM |
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Thread: More Revolutions!
Post: RE: More Revolutions!
people complain there's too few and when there's too many so there's no winning here and there does not seem to be much publicly stated interest in resolving some of the issue that might make it less ... |
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babayetu83 |
Ideas & Suggestions |
4 |
1,373 |
09-18-2018, 05:19 AM |