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Search Results
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Thread: [PR] Adds a shelterfrog spacebux purchase
Post: RE: [PR] Adds a shelterfrog spacebux purchase
| If we were to add a round start frog gene, I don't think this isn't how we would do it. We saw how this went with other examples of this implementation (e.g. skeletons and lizards) and we moved away f... |
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UrsulaMejor |
Ideas & Suggestions
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7 |
394 |
01-22-2026, 01:23 AM |
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Thread: Remove all mentors
Post: RE: Remove all mentors
| You don't have to be a mentor to mentor people. You have every tool available to you to be nice to newbies inside the game. |
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UrsulaMejor |
Ideas & Suggestions
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10 |
397 |
01-20-2026, 12:18 AM |
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Thread: Tutorial% Speedruns
Post: RE: Tutorial% Speedruns
| Run validated, congrats on the new WR! |
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UrsulaMejor |
General Discussion
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4 |
516 |
12-26-2025, 12:08 PM |
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Thread: Tutorial% Speedruns
Post: Tutorial% Speedruns
| Rules:
You can skip tutorial messages that are timers, but only those messages
Timing starts when you skip the first tutorial message timer
Timing ends when the clown gibs
Your mouse must be visibl... |
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UrsulaMejor |
General Discussion
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4 |
516 |
12-25-2025, 02:24 AM |
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Thread: [MERGED PR] Joining round as observer prevents the RP Respawn Timer from applying
Post: RE: [PR] Joining round as observer sets DNR and pr...
| My main reason for supporting the change:
https://media.discordapp.net/attachments/890223118482800790/1444156479090331658/Screenshot_20251128_184149_Discord.png?ex=692baf07&is=692a5d87&hm=c1fcae22434... |
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UrsulaMejor |
Good ideas!
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38 |
3,140 |
11-28-2025, 06:46 PM |
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Thread: 60min auto-shuttle on classic server discussion
Post: RE: 60min auto-shuttle on classic server discussio...
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GARGATHUGANOKSREVENG Wrote: (11-26-2025, 10:49 PM)
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If it was added, to stop people from leaving the server out of boredom, why are there even less average players than before?
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Change was made o... |
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UrsulaMejor |
General Discussion
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13 |
1,258 |
11-27-2025, 07:00 PM |
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Thread: 60min auto-shuttle on classic server discussion
Post: RE: 60min auto-shuttle on classic server discussio...
| My initial thoughts here went as follows.
This is classic, you can get killed by an antagonist at any time, with no escalation. There's no way back into the round.
This is good, the classic expe... |
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UrsulaMejor |
General Discussion
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13 |
1,258 |
11-26-2025, 01:44 PM |
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Thread: Compact sleeper sleeping timer
Post: RE: Compact sleeper sleeping timer
| I will say that this is intentional. I am not opposed to it being changed, but being able to use sleepers for nefarious purposes is one of the reasons why the timer works that way. |
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UrsulaMejor |
Ideas & Suggestions
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12 |
1,155 |
11-01-2025, 11:49 AM |
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Thread: Makeup 4 Clowns
Post: RE: Makeup 4 Clowns
| It is imperative that anything that comes of this must result in clowns shaming themselves if they want to wear internals. The nose taking up the mask slot makes some sense |
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UrsulaMejor |
Ideas & Suggestions
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19 |
4,188 |
10-28-2025, 01:03 PM |
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Thread: One minor change to the hidden workshop azone.
Post: RE: One minor change to the hidden workshop azone.
| Danger Noodle sums it up reasonably well. The hidden workshop katana is not meant to be an effective weapon, it's meant to be a cool thing you do because you can. It only needs to be worth doing once ... |
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UrsulaMejor |
Ideas & Suggestions
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14 |
2,275 |
10-24-2025, 11:57 PM |
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Thread: Make dog biscuits smokable
Post: RE: Make dog biscuits smokable
| If someone sprites it i will do it |
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UrsulaMejor |
Ideas & Suggestions
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2 |
935 |
09-18-2025, 08:58 AM |
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Thread: Potential solution to the cloning problem
Post: RE: Potential solution to the cloning problem
| I don't think many people really see cloning as a problem, and i don't think I've ever seen someone use it as a deliberate method of skipping trying to heal someone (since healing people is fun).
T... |
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UrsulaMejor |
Ideas & Suggestions
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7 |
1,102 |
07-30-2025, 01:13 PM |
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Thread: Frontal gyrus modules for lawrack
Post: RE: Frontal gyrus modules for lawrack
| I think this is a good idea |
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UrsulaMejor |
Ideas & Suggestions
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12 |
1,710 |
07-10-2025, 06:45 PM |
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Thread: Give every station a prefab meteor shield
Post: RE: Give every station a prefab meteor shield
| The meteor shower event is a late-round event meant to help "encourage" the crew to get ready to leave the station. You're not meant to be able to consistently protect the entire station from the enti... |
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UrsulaMejor |
Ideas & Suggestions
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18 |
5,650 |
05-07-2025, 04:07 PM |
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Thread: Ranching rebalance suggestion
Post: RE: Ranching rebalance suggestion
| The only rng elements in ranching that can't be removed by player action are gender and sheep marriage preferences.
Most evolution conditions can be met before the chicken has even grown into an adul... |
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UrsulaMejor |
Ideas & Suggestions
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7 |
1,628 |
03-12-2025, 09:28 AM |
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Thread: Worst offender of sec item looking like a syndicate item?
Post: RE: Worst offender of sec item looking like a synd...
| Never make security blue. |
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UrsulaMejor |
General Discussion
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13 |
3,902 |
01-04-2025, 11:10 AM |
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Thread: Make Bees Pet Carrier Compatiable
Post: RE: Make Bees Pet Carrier Compatiable
| Daily reminder that Space Bees are sapient beings capable of speech. |
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UrsulaMejor |
Ideas & Suggestions
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3 |
955 |
12-25-2024, 09:10 PM |
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Thread: Donut 2 Singularity Suggestion
Post: RE: Donut 2 Singularity Suggestion
| I'm not opposed to there being more radiation protection if the default size is causing issues |
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UrsulaMejor |
Ideas & Suggestions
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4 |
1,019 |
12-18-2024, 08:28 PM |
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Thread: SIGNIFICANT QOL changes to ranching
Post: RE: SIGNIFICANT QOL changes to ranching
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Lord_earthfire Wrote: (12-18-2024, 11:57 AM)
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My personal take: ranching going open won't change much. The nerds will maybe just go "huh, so you need 2 feeds of lizard tails for a stone chicken to ... |
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UrsulaMejor |
Ideas & Suggestions
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21 |
5,166 |
12-18-2024, 07:59 PM |
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Thread: Donut 2 Singularity Suggestion
Post: RE: Donut 2 Singularity Suggestion
| The reason why the singularity is in the center of donut 2 is precisely so that when it is released, it is guaranteed to hit something.
If you are so inclined, there's nothing actually stopping yo... |
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UrsulaMejor |
Ideas & Suggestions
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4 |
1,019 |
12-18-2024, 07:53 PM |
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Thread: SIGNIFICANT QOL changes to ranching
Post: RE: SIGNIFICANT QOL changes to ranching
| 1) Chickens are non-secret content. They are closed source, but nothing about their mechanics is forbidden to be put on the wiki. I would both encourage and appreciate if people took the time to fill ... |
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UrsulaMejor |
Ideas & Suggestions
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21 |
5,166 |
12-07-2024, 05:55 PM |
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Thread: (Suggestoin/Idea): Adding a Rancher Area to Afterlife Bar
Post: RE: (Suggestoin/Idea): Adding a Rancher Area to Af...
| Chickens create mobs and can "go infinite" in certain situations. I don't want them positioned in a place where living players can't deal with "the problem" or report it to the admins if someone is be... |
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UrsulaMejor |
Ideas & Suggestions
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9 |
2,055 |
11-26-2024, 09:05 PM |
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Thread: Visual changes when internals are set
Post: RE: Visual changes when internals are set
| If someone wanted to sprite this i would coach and merge if someone wanted to code it. |
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UrsulaMejor |
Ideas & Suggestions
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4 |
1,146 |
11-23-2024, 03:21 PM |
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Thread: i think goon should be an 18+ server, like everyone else.
Post: RE: i think goon should be an 18+ server, like eve...
| Consider the situation where a 15 year old, having done the trivial lie of pretending to be 18, and having been abused or otherwise pressured into an inappropriate situation with an adult member of th... |
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UrsulaMejor |
Ideas & Suggestions
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44 |
16,604 |
10-05-2024, 05:24 PM |
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Thread: How do you speak in game? (poll)
Post: RE: How do you speak in game? (poll)
| I click the chatbox to focus the command bar and type "say" like everyone else, of course. |
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UrsulaMejor |
General Discussion
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14 |
4,801 |
09-06-2024, 12:32 PM |