Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...
People *are* more liable to do things that are easier and less complicated. The reason that my example for a way you could implement counter-play into existing implants was so applicable to *everybody... |
|
Flaborized |
Ideas & Suggestions
|
10 |
508 |
07-24-2022, 10:15 AM |
|
|
Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...
I don't actually think this makes implants any less of a win condition, since it'd still absolutely be ideal to implant everyone who's eligible for rev status, since you both want to make people immun... |
|
Flaborized |
Ideas & Suggestions
|
10 |
508 |
07-24-2022, 08:23 AM |
|
|
Thread: On the recent loot box change.
Post: RE: On the recent loot box change.
The puzzles were, imo, a very bad way to solve the issue of loot crates being rushable. It has nothing to do with the actual game, doesn't actually challenge you in any meaningful way (hangman solvers... |
|
Flaborized |
Ideas & Suggestions
|
21 |
829 |
07-20-2022, 09:25 AM |
|
|
Thread: revisiting egg farts oh boy
Post: RE: revisiting egg farts oh boy
this would mean that if you had too much egg in you medical scanners would say "egg - 20 OVERDOSE" in red text which is very funny |
|
Flaborized |
Ideas & Suggestions
|
7 |
399 |
07-20-2022, 09:15 AM |
|
|
Thread: have a chance for security officers+assistants to spawn in checkpoints & brig
Post: RE: have a chance for security officers+assistants...
I personally think this idea is worse than all of sec spawning together in sec since it both means that you don't get a full picture of who you're 'teamed' with (you can even say things to them all wh... |
|
Flaborized |
Ideas & Suggestions
|
7 |
257 |
07-10-2022, 05:47 AM |
|
|
Thread: make darkness less dark please
Post: RE: make darkness less dark please
Old lighting was mostly less accessible. With the current system, anything that has zero lighting (including the ring of light all characters have around them as a lightning source) is #000000 black. ... |
|
Flaborized |
Ideas & Suggestions
|
13 |
499 |
06-30-2022, 04:38 PM |
|
|
Thread: Redefine the antag/sec ratio
Post: RE: Redefine the antag/sec ratio
Antags imo should be put up against pretty strong opposition. Antags have a lot of tools that are individually tailored to them that let them deal with security in unique ways (which can include avoid... |
|
Flaborized |
Ideas & Suggestions
|
13 |
712 |
06-04-2022, 08:06 PM |
|
|
Thread: Remove/replace/rebalance rarely used traitor items
Post: RE: Remove/replace/rebalance rarely used traitor i...
I sorta think it's ok if a few traitor items aren't used as often as others. I think it's more important to look at individual items like "are these actually useful and fun to use and underused or are... |
|
Flaborized |
Ideas & Suggestions
|
9 |
466 |
05-24-2022, 10:04 AM |
|
|
Thread: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster.
Post: RE: [PR] Reworks wraith, adds specialization paths...
Some thoughts:
I like the ideas here quite a lot, and I think they suit wraith well. Right now, I'd say the coolest part of wraith is all the spooky spectacle stuff they can do. It's exciting (at ... |
|
Flaborized |
Ideas & Suggestions
|
45 |
2,783 |
05-10-2022, 06:50 AM |
|
|
Thread: Should traitors be improved?
Post: RE: Should traitors be improved?
Hi I think traitor is deliberately designed to struggle openly fighting multiple security officers, and that's a *good thing*. If traitors could purchase extremely reliable weapons, anti-stun gear, an... |
|
Flaborized |
Ideas & Suggestions
|
42 |
2,698 |
04-22-2022, 05:37 AM |
|
|
Thread: Make ntso spacesuit no longer the default clothing for ntso
Post: RE: Make ntso spacesuit no longer the default clot...
Hi I'm the sprite artist who drew the current (and pre-resprite) iteration of the NTSO suit (the very original before my sprite was a recolor of the nukeop suit done by Gannets), I sorta regret making... |
|
Flaborized |
Ideas & Suggestions
|
25 |
1,556 |
04-07-2022, 05:49 PM |
|
|
Thread: Flaborized's sprites
Post: RE: Flaborized's sprites
Haven't posted in this thread in a hot minute. Got a bunch of stuff that I drew with no particular intent behind that I'm dumping here in a .dmi, someone may find them potentially useful but I'm not g... |
|
Flaborized |
Sprites
|
40 |
17,787 |
01-05-2022, 06:49 AM |
|
|
Thread: [CLOSED PR] Adds Pixel Shifting
Post: RE: [PR] Adds Pixel Shifting
One problem with this IMO is that it makes the hitboxes for people not line up with where they actually are if you can shift a significant distance off the tile you're on. In both of the images you po... |
|
Flaborized |
Ideas & Suggestions
|
10 |
1,016 |
12-26-2021, 11:31 PM |
|
|
Thread: Lube should be shiny at ALL times.
Post: RE: Lube should be shiny at ALL times.
Hi I looked into this more closely to see what was up with the shine sprite. The sprite used for the lube shine effect is in water.dmi . I don't think it applies at all for the invisible version of lu... |
|
Flaborized |
Ideas & Suggestions
|
10 |
895 |
11-06-2021, 11:12 AM |
|
|
Thread: Condense the Ling UI - Critter Buttons
Post: RE: Condense the Ling UI - Critter Buttons
One particular issue this would bring up is cooldowns. Currently every limb type has its own cooldown, so you can use them all at once in quick succession which I think is cool. With a menu, you eithe... |
|
Flaborized |
Ideas & Suggestions
|
1 |
249 |
10-19-2021, 10:25 PM |
|
|
Thread: Going full PG
Post: RE: Going full PG
KikiMofo Wrote: (10-13-2021, 11:24 AM)
--
Just trying to figure out where Goon is at now. We going full safe for kids or are we going to be adults that make some dong jokes once in awhile?
By the wa... |
|
Flaborized |
General Discussion
|
42 |
4,750 |
10-14-2021, 04:56 AM |
|
|
Thread: DNA Scrambler Tweak/Idea
Post: DNA Scrambler Tweak/Idea
Hi I've had this fantastic(?) idea for a while but I'm not gonna make it happen myself so I'm yelling it into the forum void. Currently the DNA scrambler traitor item randomizes your identity, or rand... |
|
Flaborized |
Ideas & Suggestions
|
4 |
432 |
10-09-2021, 01:52 PM |
|
|
Thread: Should Spy Thief's start with an Orion Silenced Pistol?
Post: RE: Should Spy Thief's start with an Orion Silence...
I don't personally like this suggestion as I think it's interesting how spy thief works *without* spies starting with a particularly lethal weapon. Bounties that essentially require murder at the star... |
|
Flaborized |
Ideas & Suggestions
|
22 |
1,833 |
10-01-2021, 12:36 PM |
|
|
Thread: defibrillators shouldn't make people drop their items
Post: RE: defibrillators shouldn't make people drop thei...
Defibs also make a unique sound when pulled out (that no other item makes) to give another tip that someone is trying to use a defib on you. It's not totally useless, but it's not really that strong. ... |
|
Flaborized |
Ideas & Suggestions
|
16 |
1,397 |
10-01-2021, 10:19 AM |
|
|
Thread: Who is the server made for now?
Post: RE: Who is the server made for now?
Hi, as the Main Person In The Admin Team Who Did Human Resprite Stuff I can weigh in on some of the particulars there. I've seen similar points and arguments brought up (sometimes in the form of a que... |
|
Flaborized |
General Discussion
|
56 |
7,880 |
09-20-2021, 03:56 AM |
|
|
Thread: Nerf Chemgroups by adding an actionbar
Post: RE: Nerf Chemgroups by adding an actionbar
Some thoughts not directly related to whether or not chemgroups should be removed of delayed or what-have-you:
- I think chemgroups existing as a crucial part of the chemistry system is sorta indic... |
|
Flaborized |
Ideas & Suggestions
|
6 |
726 |
08-22-2021, 11:18 AM |
|
|
Thread: What's with the automender change?
Post: RE: What's with the automender change?
The people who are best at doctoring should be doctors, so doctors now have superior access to medical tools. Medkits that have refuel carts are still useful to non-doctors (through patches and epi pe... |
|
Flaborized |
Ideas & Suggestions
|
14 |
1,598 |
08-21-2021, 12:20 PM |
|
|
Thread: Critical Condition Crawling
Post: Critical Condition Crawling
I've had this idea for a while and I think it's good. There should be an in-between stage in crit, between the lowcrit where you can walk around and do everything, and the deepcrit where you're unable... |
|
Flaborized |
Ideas & Suggestions
|
24 |
2,373 |
08-13-2021, 11:50 AM |
|
|
Thread: Flaborized's sprites
Post: RE: Flaborized's sprites
https://cdn.discordapp.com/attachments/799118122899996754/872108593116229702/massdriver.gif
back to posting in this thread instead of making PRs for Computer Reasons. Mass driver resprite. Includes... |
|
Flaborized |
Sprites
|
40 |
17,787 |
08-03-2021, 05:33 AM |
|
|
Thread: Gannets' Sprite Zone
Post: RE: Gannets' Sprite Zone
They weren't resprited for human-resprite as they're not actually in the game in any capacity, and human resprite only updated existing, used in-game sprites. Heads of staff have skirts that I updated... |
|
Flaborized |
Sprites
|
201 |
80,482 |
05-27-2021, 09:58 AM |