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Post Author Forum Replies Views Posted [asc]
    Thread: Essential scuttlebot additions
Post: RE: Essential scuttlebot additions

The beep-beep should be *scream
BatElite Ideas & Suggestions 4 191 11-17-2022, 04:16 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Since addictions run on disease code, give them a chance to be contageous. :3
BatElite Ideas & Suggestions 3,372 1,230,295 11-07-2022, 06:16 AM
    Thread: Attach surgical monitors to surgery tables?
Post: RE: Attach surgical monitors to surgery tables?

Cal Wrote: (11-05-2022, 05:20 PM) -- Allowing people to select a surgery type and have the steps be detailed within, along with the health detail. Alternatively, only Robotics's surgery table woul...
BatElite Ideas & Suggestions 7 153 11-07-2022, 06:14 AM
    Thread: Cooking: What Do?
Post: RE: Cooking: What Do?

The main thing that's been on my mind for a cooking rework is that there is no bulk scaling when cooking anything outside of maybe soup (which I don't know much about). I know and appreciate that the ...
BatElite Ideas & Suggestions 11 431 10-31-2022, 07:48 AM
    Thread: [PR] Removes owner names from organs/limbs
Post: RE: [PR] Removes owner names from organs/limbs

IIRC one concern here was the part names identifying lings and stuff (since they won't match the person they're coming from), which makes me think that a more fun thing to do is to name them after the...
BatElite Ideas & Suggestions 19 645 10-28-2022, 06:10 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

let people eat a pressure crystal, then when they gib people can measure scientifically how horribly they died
BatElite Ideas & Suggestions 3,372 1,230,295 10-23-2022, 01:26 PM
    Thread: Medbay Morgue Labels Ala Artifact Labels
Post: RE: Medbay Morgue Labels Ala Artifact Labels

Labellers? Also an obscure feature of the morgue units, you can use a pen on them to label them.
BatElite Ideas & Suggestions 6 194 10-23-2022, 01:44 AM
    Thread: farewell bombini
Post: RE: farewell bombini

tossedinthebini
BatElite General Discussion 26 1,756 10-18-2022, 05:04 AM
    Thread: [PR] Makes atmos constructable and stuff
Post: RE: [PR] Makes atmos constructable and stuff

So how does the building/dismantling work, mechanically? The PR description is very light.
BatElite Ideas & Suggestions 8 326 10-18-2022, 02:45 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Putting someone in the enzymatic reclaimer should add the notes that that player has this round to a pool that the cloner randomly adds to cloned people You get cloned and come out remembering the ...
BatElite Ideas & Suggestions 3,372 1,230,295 10-15-2022, 03:10 AM
    Thread: More ways for beepsky to set you to arrest
Post: RE: More ways for beepsky to set you to arrest

Glamurio Wrote: (10-12-2022, 04:23 AM) -- I don't really like the public urination arrest thing, especially since it does so even if Beepsky doesn't see it. -- IIRC it's based on whether a camera s...
BatElite Ideas & Suggestions 12 410 10-13-2022, 01:55 PM
    Thread: The strange science of breaking into lockers
Post: RE: The strange science of breaking into lockers

In non explosive terms though, when this system was new I tried it out on a locker (cannot remember which type but one of the high health ones I think) and it took 67 wrench hits. That's way too many ...
BatElite General Discussion 7 414 10-11-2022, 01:48 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

babayetu83 Wrote: (10-09-2022, 12:31 PM) -- special halloweenium chem that when applied to beepsky/guardbuddies it changes their skin to their halloween ones -- Just let botany smash pumpkins over ...
BatElite Ideas & Suggestions 3,372 1,230,295 10-11-2022, 01:40 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Clearly it's time to finally implement needle and thread (and use that ancient shit sprite for it) --- spacebux purchase to spawn wearing a random job's jumpsuit that isn't your own
BatElite Ideas & Suggestions 3,372 1,230,295 10-09-2022, 08:07 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

More maps should have more air hookups to more places Not because they're all that effective for repressurising, but because they're very fun to crime with E: One set of hookups should be in toxin s...
BatElite Ideas & Suggestions 3,372 1,230,295 10-08-2022, 01:39 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Apparently a free-to-use performance of the beginning of Also Sprach Zarahustra (https://www.youtube.com/watch?v=9K3GQdD30F0) was released recently, which means we could make an admin spawn variant th...
BatElite Ideas & Suggestions 3,372 1,230,295 10-03-2022, 12:42 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Capture the AI mode Crew and antags spawn mixed like with traitors/spies/what have you, but the contestants (antags) all get a room they have to drag the AI unit into to score. In order to encourag...
BatElite Ideas & Suggestions 3,372 1,230,295 09-27-2022, 11:11 AM
    Thread: reduce pocket air tank o2 usage
Post: RE: reduce pocket air tank o2 usage

What's the point of the small ones now that they're the same size class as the big tanks though
BatElite Ideas & Suggestions 15 398 09-27-2022, 12:17 AM
    Thread: Bring manta back to main servers
Post: RE: Bring manta back to main servers

Remember that Artemis project that got pulled out of secret a good while ago because it was dropped by the devs? That's been sitting practically untouched for over a year now, but if you wanted a movi...
BatElite Ideas & Suggestions 16 626 09-26-2022, 11:59 PM
    Thread: drsingh / delari memory archive
Post: RE: drsingh / delari memory archive

From my brief time knowing delari, he was remarkably pleasant and kind. It's more like months than years for me, but a loss is still felt. Zamujasa Wrote: (09-26-2022, 10:50 AM) -- warcrimes Wrot...
BatElite General Discussion 27 3,952 09-26-2022, 01:07 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

A small chance for synthflesh' on floor effect to spawn a random organ You accidentally spill (or more realistically, deliberately smoke) synthflesh and somehow it makes a perfectly functional hear...
BatElite Ideas & Suggestions 3,372 1,230,295 09-26-2022, 03:06 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

If you are in a fridge when the nuke detonates you should be unharmed, and the end of round text should list you as a survivor of the attack freezers shouldn't count
BatElite Ideas & Suggestions 3,372 1,230,295 09-23-2022, 11:13 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Give science the grenade kits again, antags clearly aren't buying them
BatElite Ideas & Suggestions 3,372 1,230,295 09-18-2022, 05:33 AM
    Thread: Hitman antagonist
Post: RE: Hitman antagonist

It sounds like wanting to enforce a playstyle, which I think is something of a backwards approach to antag design.
BatElite Ideas & Suggestions 5 229 09-17-2022, 12:19 AM
    Thread: Let's talk Engineers
Post: RE: Let's talk Engineers

There's a good chance that the station needs next  to no repairs in a round (lings/vamps/arcfiends all do minimal property damage, traitors are a toss up), but even then repairing the station kinda su...
BatElite General Discussion 3 423 09-13-2022, 03:57 AM