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    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

More of a rules thing than a coding thing, but anyone who chemsmokes messy things like chocolate and synthflesh should be valid for janitors (and janitors only) to hunt. Give nukies a utlity option t...
BatElite Ideas & Suggestions 2,207 699,592 03-21-2021, 02:48 PM
    Thread: [IDEA] CE can remove items from Ruck, MDir can remove genes from Gene Booth
Post: RE: [IDEA] CE can remove items from Ruck, MDir can...

You could have only syndicate scanned items be clearable. To be effective though you'd also need a way of clearing things from manufactuers.
BatElite Ideas & Suggestions 31 1,402 03-17-2021, 02:29 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

The mop thrust should splash reagents, so you can smack people with all the horrible gunk you cleaned up.
BatElite Ideas & Suggestions 2,207 699,592 03-13-2021, 06:04 AM
    Thread: Nerf N2O to not immediately stunlock.
Post: RE: Nerf N2O to not immediately stunlock.

Here's an example: [Image: https://i.imgur.com/kBtNjMU.png]
BatElite Ideas & Suggestions 14 632 03-11-2021, 05:29 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

I quite enjoy blowouts, they tend to give some round-wide downtime IME. --- There should be artifact borg modules that contain an omnitool + random subset of tools, including stuff that isn't in cur...
BatElite Ideas & Suggestions 2,207 699,592 03-11-2021, 05:02 AM
    Thread: Changeling proboscis should be way more obvious
Post: RE: Changeling proboscis should be way more obviou...

I don't believe it does.
BatElite Ideas & Suggestions 9 436 03-11-2021, 04:47 AM
    Thread: [PR] Makes prodoc heart unaffected by lighting
Post: RE: [PR] Makes prodoc heart unaffected by lighting

I figured there'd be issues with it. One thing I could do is vary the heart's transparency with how lit the area is There's a few other problems in turn though: -Still shows through trees -Unaffected ...
BatElite Ideas & Suggestions 11 529 03-09-2021, 03:33 AM
    Thread: [MERGED PR] PTL Income Adjustment
Post: RE: [PR] PTL Income Adjustment

I have no idea how to interpret that maths stuff effectively (although it looks like a huge boost?) and the PR is cryptic at best, but if it makes the PTL a thing outside of hellburns that'd be cool. ...
BatElite Good ideas! 4 391 03-07-2021, 03:27 AM
    Thread: Goonstation Monthly Contest: March Edition
Post: RE: Goonstation Monthly Contest: March Edition

(03-06-2021, 04:00 PM)Zamujasa Wrote: grones soda - bargain bill's totally original beverage 20 cola 10 urine 10 vomit 10 compost just like store-brand knockoff beverages That would end up making ...
BatElite General Discussion 49 6,355 03-06-2021, 04:58 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Small chance that knocking on a door to play adminhelp.ogg I have so many bad ideas
BatElite Ideas & Suggestions 2,207 699,592 03-06-2021, 02:06 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

If anything the bear trap could count as shoes with a movement delay that you can't remove yourselves. --- A cargo pad on the escape shuttle, active only while it's docked at the station, so cargo a...
BatElite Ideas & Suggestions 2,207 699,592 03-05-2021, 06:28 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Moving far enough from an IV that the needle rips out should have a small chance to instead tear your arm off.
BatElite Ideas & Suggestions 2,207 699,592 03-03-2021, 04:54 PM
    Thread: [CLOSED PR] Removes additional access given HoS and Sec Offs on the RP servers.
Post: RE: [PR] Removes additional access given HoS and S...

FWIW RP sec doesn't have AA, but I'm not sure what they don't have exactly because those access lists are just long jumbles. Definitely no head offices though.
BatElite Ideas & Suggestions 26 1,035 03-03-2021, 12:16 PM
    Thread: [CLOSED PR] Removes additional access given HoS and Sec Offs on the RP servers.
Post: RE: [PR] Removes additional access given HoS and S...

As someone who doesn't play RP, has the extra access caused problems?
BatElite Ideas & Suggestions 26 1,035 03-02-2021, 02:41 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Botanist traitor item: rake Large station object  in that you have to drag it around. If anyone tries to move over it from the head end the handle smacks into their face, knocking them out and dealin...
BatElite Ideas & Suggestions 2,207 699,592 02-28-2021, 05:29 AM
    Thread: [MERGED PR] Added 2 rubber shell cartridges to the alcohol vendor
Post: RE: [PR] Bartender closets get 2 extra rubber shel...

I don't mean packets easy, I mean walking back and forth in a tripwire easy.
BatElite Good ideas! 14 724 02-27-2021, 05:19 PM
    Thread: [CLOSED PR] Merge Engineer and Mechanic access
Post: RE: [PR] Merge Engineer and Mechanic access

(I think it's German for reverse (rück) engineer (ingenur, which seems a misspelling of Ingenieur?)) QM can buy rückingenur kits if they have a bunch of money, but I like the idea of them being more ...
BatElite Ideas & Suggestions 14 618 02-27-2021, 04:22 PM
    Thread: [MERGED PR] Added 2 rubber shell cartridges to the alcohol vendor
Post: RE: [PR] Bartender closets get 2 extra rubber shel...

Issue with putting it in a vending is it's pretty trivial to empty one with mechcomp stuff. If you're keeping it at spawning with boxes, I feel like 1 would do for bonking drunks and antags. Don't re...
BatElite Good ideas! 14 724 02-27-2021, 04:09 PM
    Thread: eyepatch rework
Post: RE: eyepatch rework

You can make the hole while the patch is in your hand. No need to harm yourself. :o On a side note, I think stabbing your eye out with the eyepatch method should be much worse for your health. AFAIK ...
BatElite Ideas & Suggestions 8 338 02-27-2021, 04:39 AM
    Thread: Ghost Drone Items QoL
Post: RE: Ghost Drone Items QoL

I find built-in mats on borgs and drones to be kinda unelegantly implemented, so I'd rather see the crowbar check ignored if you're a drone slapping floors with tiles. That'd be nicer overall even if ...
BatElite Ideas & Suggestions 4 252 02-26-2021, 02:30 AM
    Thread: [CLOSED PR] Merge Engineer and Mechanic access
Post: RE: [PR] Merge Engineer and Mechanic access

I should have stated this in an earlier thread, but I think both jobs should have access to the ruckingenur side of mechlab. Construction kinda sucks since you either don't have easy access to buildin...
BatElite Ideas & Suggestions 14 618 02-26-2021, 02:21 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

(02-23-2021, 11:29 PM)NOOT Wrote: oh god, can you imagine the fight for the pilot bonus. It could be a thing soon!
BatElite Ideas & Suggestions 2,207 699,592 02-25-2021, 01:11 PM
    Thread: [PR] allows borgs to inherit the material of their frame
Post: RE: [PR] allows borgs to inherit the material of t...

Plasmastone at least has a cap on how much it produces now I want to be a telecrystal borg.
BatElite Ideas & Suggestions 15 618 02-25-2021, 05:24 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

We should be able to put severed butts on chairs, where they function like fart cushions if you buckle yourself in
BatElite Ideas & Suggestions 2,207 699,592 02-23-2021, 03:25 AM
    Thread: [CLOSED PR] allow soulsteel mobs to be possessed
Post: RE: [PR] allow soulsteel mobs to be possessed

Sounds fun and potentially the fun kind of borked :P In practical terms: how does this interact with the various mobs AIs have? I'm guessing eyebot and borg shells can be possessed while not actively...
BatElite Ideas & Suggestions 3 304 02-22-2021, 07:42 AM