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Post Author Forum Replies Views Posted [asc]
    Thread: [WIP] Class Crate: Ninja
Post: RE: [WIP] Class Crate: Ninja

Overall a very good class idea. Reminds me of my old CQB specialist class, which is a good thing because that was one of my favorite ideas. Still would prefer bladed gloves over an undroppable sword ...
Lady Birb Ideas & Suggestions 1 62 01-22-2022, 11:28 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

dumping tea into the ocean on oshan will cause the Space British Empire to declare war on the station.
Lady Birb Ideas & Suggestions 2,879 931,506 01-19-2022, 07:01 PM
    Thread: Nuclear Commander Uplink Feedback
Post: RE: Nuclear Commander Uplink Feedback

Remove powersinks from traitor uplinks and move them to commander uplinks.
Lady Birb Ideas & Suggestions 4 175 01-18-2022, 07:37 PM
    Thread: remove the trait that gives you one arm
Post: RE: remove the trait that gives you one arm

Yellow Wrote: (01-15-2022, 04:33 PM) -- Ion Mage Wrote: (01-15-2022, 03:37 PM) -- Lady Birb Wrote: (01-15-2022, 12:17 PM) -- If someone only has one arm just cuff their hand to to their neck instea...
Lady Birb Ideas & Suggestions 18 612 01-15-2022, 07:16 PM
    Thread: remove the trait that gives you one arm
Post: RE: remove the trait that gives you one arm

If someone only has one arm just cuff their hand to to their neck instead, causing their stamina regen to be cut in half due to their neck being squeezed. death 2 nerds
Lady Birb Ideas & Suggestions 18 612 01-15-2022, 12:17 PM
    Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...

I was under the impression that shuttles sent as a result of crew member fatalities couldn't be recalled. Did that get changed or did that feature never exist and I am just going insane?
Lady Birb Ideas & Suggestions 17 781 11-24-2021, 08:52 AM
    Thread: Nerf or remove Booster Enzyme
Post: RE: Nerf or remove Booster Enzyme

DioChasek Wrote: (11-22-2021, 10:30 PM) -- A shared od pool would then make said Chems weapons to be used on the crew. Because what’s worse than overdosing on a chem? Overdosing on a chem mix in in a...
Lady Birb Ideas & Suggestions 56 2,351 11-22-2021, 11:47 PM
    Thread: Nerf or remove Booster Enzyme
Post: RE: Nerf or remove Booster Enzyme

One idea I had to stop people from stacking twelve different chems to become an invincible supernerd is to give certain healing/drug chems shared overdose thresholds; so even if you don't cross the in...
Lady Birb Ideas & Suggestions 56 2,351 11-22-2021, 10:17 PM
    Thread: Nerf or remove Booster Enzyme
Post: RE: Nerf or remove Booster Enzyme

Tarm made meth purge mannitol and synaptizine earlier today, so say goodbye to that combination at least.
Lady Birb Ideas & Suggestions 56 2,351 11-21-2021, 04:10 PM
    Thread: Nerf or remove Booster Enzyme
Post: RE: Nerf or remove Booster Enzyme

make it artibeaker only like aerosol. the artibeaker-only list is basically jail for overpowered turbonerd chems.
Lady Birb Ideas & Suggestions 56 2,351 11-19-2021, 05:08 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Mouse Wrote: (11-19-2021, 01:34 PM) -- Emagging a clown should result in a frantic Centcomm announcement (once per clown) about the clown's safety limiters being disengaged. Any other effect is pu...
Lady Birb Ideas & Suggestions 2,879 931,506 11-19-2021, 01:58 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

make krampus a reskinned macho man again
Lady Birb Ideas & Suggestions 2,879 931,506 11-15-2021, 03:20 PM
    Thread: [CLOSED PR] Adds the ability to combine a breathing mask with a clown/mime mask to...
Post: RE: [CLOSED PR] Adds the ability to combine a brea...

KikiMofo Wrote: (11-12-2021, 07:50 PM) -- Na we had this discussion I think last year about space helmets already being too powerful and didn't need another buff to make people wear them at all times...
Lady Birb Ideas & Suggestions 38 1,007 11-13-2021, 12:23 AM
    Thread: [CLOSED PR] Adds the ability to combine a breathing mask with a clown/mime mask to...
Post: RE: [CLOSED PR] Adds the ability to combine a brea...

I think that space helmets should work as internals in the helmet slot, since their description says they can maintain a pressurized environment.
Lady Birb Ideas & Suggestions 38 1,007 11-12-2021, 03:57 PM
    Thread: Antag arms and Door breaking.
Post: RE: Antag arms and Door breaking.

It would be nice if supercop AIs couldn't instantly take nonhuman antagonists out of the round.
Lady Birb Ideas & Suggestions 7 191 11-05-2021, 10:33 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

putting on a shambler arm as a non-changeling should lead to the changeling that arm originally belonged to taking over your body
Lady Birb Ideas & Suggestions 2,879 931,506 11-01-2021, 01:31 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

if a player monkey screams then any NPC monkeys in the area should attack the closest non-monkey player to the one who screamed.
Lady Birb Ideas & Suggestions 2,879 931,506 10-29-2021, 09:29 PM
    Thread: [CLOSED PR] Help intent shake-up no longer gets you up if you're voluntarily resting
Post: RE: [PR] Help intent shake-up no longer gets you u...

Maybe if you shake someone who is resting voluntarily it gives a different chat message saying they don't want to get up?
Lady Birb Ideas & Suggestions 13 448 10-29-2021, 06:24 PM
    Thread: Mutantraces can no longer wear wigs
Post: RE: Mutantraces can no longer wear wigs

now that I have actually slept and am thinking straight, I can post a response that will hopefully not get me a forum warning. still pissed though so don't get your hopes up too much Taking one loo...
Lady Birb General Discussion 26 1,433 10-26-2021, 12:11 PM
    Thread: Mutantraces can no longer wear wigs
Post: RE: Mutantraces can no longer wear wigs

kyle2143 Wrote: (10-25-2021, 08:18 PM) -- Well. I reveted it. I did have what I think are solid points for why I wanted to prevent that sort of customization, granted they do mostly come down to aest...
Lady Birb General Discussion 26 1,433 10-25-2021, 11:34 PM
    Thread: Hand-held artifacts
Post: RE: Hand-held artifacts

As others have said, making handhelds look like bulkys until you activate them will do a massive amount to curb powergaming. For those complaining about RNG, specific artifacts should not being someth...
Lady Birb Ideas & Suggestions 8 227 10-24-2021, 05:51 PM
    Thread: rules question
Post: RE: rules question

Gerhazo Wrote: (10-23-2021, 03:14 PM) -- If this personally affected you or someone you know the party is in their rights to register an admin complaint to challenge the ruling. -- nah i was just c...
Lady Birb General Discussion 6 545 10-23-2021, 04:41 PM
    Thread: rules question
Post: rules question

how convincingly does an antagonist have to frame an innocent person for security to not get banned for falling for it and executing them?
Lady Birb General Discussion 6 545 10-23-2021, 12:18 PM
    Thread: How to properly play Detective?
Post: RE: How to properly play Detective?

KikiMofo Wrote: (10-18-2021, 02:40 PM) -- The most dangerous part of the round for a detective is when they have to stop smoking to use a breath mask because the station has no air. THen you get the ...
Lady Birb General Discussion 13 740 10-18-2021, 03:18 PM
    Thread: Wizards and Stuncasting
Post: RE: Wizards and Stuncasting

solution: beat the wiznerd to death instead of trying to arrest them if they use polymorph or cluwne on anyone they forfeit their right to have fun that round
Lady Birb Ideas & Suggestions 8 238 10-18-2021, 03:17 PM