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  Wink Thread: CE Plasma-Axe
Post: CE Plasma-Axe

Gives CE a plasma-axe in his locker on spawn. The plasma axe could be viewed as an equivalent to the breaching hammer, or as a VERY nerfed version of the fire axe nukie pyro's get. Dealing 12 damage w...
Man of San Ideas & Suggestions 2 675 04-21-2023, 10:28 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Rocket propelled chainsaw
Man of San Ideas & Suggestions 4,570 2,436,021 04-18-2023, 02:14 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Peaceful fire elemental species. They have 100% flame resistance and can breathe plasma but are super weak to water and fire extingushers, also they look cool as fuck.
Man of San Ideas & Suggestions 4,570 2,436,021 04-17-2023, 04:52 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

CE traitor item in the form an electric hammer that increases in damage the more power the engine produces
Man of San Ideas & Suggestions 4,570 2,436,021 04-15-2023, 12:33 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Give the ocean maps a nuke screen in the form of that one Spongebob nuke clip, they've not had one for a while now
Man of San Ideas & Suggestions 4,570 2,436,021 04-14-2023, 02:47 PM
  Tongue Thread: Flesh-Creep
Post: Flesh-Creep

The flesh creep is a very rare event, occurring 30 minutes into a round. Spawning in dark areas such as maintenance, a flesh node will be placed will slowly start spreading growth from itself, infecti...
Man of San Ideas & Suggestions 6 1,389 04-08-2023, 06:57 PM
    Thread: Spooktober 2021 Suggestions Thread
Post: RE: Spooktober 2021 Suggestions Thread

make wizards spawn in with green skin and replace all wizard staffs with broomsticks
Man of San Ideas & Suggestions 56 24,235 09-05-2021, 09:06 AM
  Tongue Thread: Random Event Antag Idea: Universal Omega Super Death, the Butterfly
Post: Random Event Antag Idea: Universal Omega Super Dea...

THE UNIVERSAL OMEGA SUPER DEATH KILL DESTROYER, THE ULTIMATE BEING OF DESTRUCTION AND CHAOS, CONTAINED INTO.. a butterfly? Somewhat more health than an average butterfly though not close to a human...
Man of San Ideas & Suggestions 1 873 08-24-2021, 08:44 PM
    Thread: "Antag" Idea: The Maint Dweller
Post: "Antag" Idea: The Maint Dweller

A horrid, pale maint dweller! Spawns somewhere randomly in maint, automatically pale skin, spawns with nothing but a rubber chicken and some scratched up assistant clothes. ABILITY 1: Sabotage. Mai...
Man of San Ideas & Suggestions 6 2,566 08-23-2021, 04:40 PM
    Thread: Tactical Janitor Nukie Class
Post: Tactical Janitor Nukie Class

Somebodies gotta wipe up the mess..  Equipped with a special 'Janitorial Combat Dress' and 'Janitor Combat Helmet', which automatically cleans all blood gotten onto the person, and 'Combat Galoshes' ...
Man of San Ideas & Suggestions 9 3,230 07-11-2021, 07:23 AM
    Thread: 'Strange Mask' Traitor Item
Post: RE: 'Strange Mask' Traitor Item

Lord Birb Wrote: (07-07-2021, 02:08 AM) -- Liked my idea so much you made a new thread for it huh? Maybe change the name so the reference isn't too obvious, though. -- Yes, was a nice idea!
Man of San Ideas & Suggestions 4 1,745 07-07-2021, 03:30 AM
    Thread: 'Strange Mask' Traitor Item
Post: 'Strange Mask' Traitor Item

Called the 'Revivers's Mask' when you buy it. 12 opposite of good bux. When wearing, the mask automatically staples itself onto the user. It takes multiple steps to remove, unlike a normal stapled mas...
Man of San Ideas & Suggestions 4 1,745 07-07-2021, 01:51 AM
    Thread: "Immortality" Implant
Post: "Immortality" Implant

A 12 bad-bux traitor item that, upon implanting, makes the implanted effectively immortal.. as long as the implant is in them. While in this state, they can have their head torn off, get their interna...
Man of San Ideas & Suggestions 12 4,045 07-06-2021, 04:19 PM
    Thread: Wizard Item: Staff of Simians
Post: RE: Wizard Item: Staff of Simians

Rilor Wrote: (07-01-2021, 06:15 PM) -- good compared to the staff of cthulhu? Probably not, although thatd depend on the monkey shot cooldown, whether it leaves gibs and blood on the floor and some o...
Man of San Ideas & Suggestions 10 3,197 07-02-2021, 06:11 AM
    Thread: Wizard Item: Staff of Simians
Post: Wizard Item: Staff of Simians

A staff that has two modes, shooting monkeys that deal 10 damage per hit and gib upon hitting something. These monkeys can be spammed pretty quickly, so it would be a bad idea to face a wizard using t...
Man of San Ideas & Suggestions 10 3,197 07-01-2021, 03:55 PM
    Thread: WizBee Spell
Post: RE: WizBee Spell

kyle2143 Wrote: (07-01-2021, 02:11 PM) -- Bees are good, not evil. They wouldn't run around killing like wizards do. (Also, players aren't allowed to play as bees, sorry it might taint their good ...
Man of San Ideas & Suggestions 3 1,355 07-01-2021, 02:16 PM
    Thread: WizBee Spell
Post: WizBee Spell

IAUM A' BE When casted, this spell turns the user into a 100 health bee, fitted with a beard, hat, robes, and a staff. This bee flies at normal running speed, can move over tables, and can never lose...
Man of San Ideas & Suggestions 3 1,355 07-01-2021, 01:45 PM
    Thread: Crime Gloves but i did it a lil better
Post: Crime Gloves but i did it a lil better

A 5 tc assistant only traitor item, with 2 modes. The first mode, 'fingerless', decreases the time needed to steal things off people and can make you see what is in somebodies pockets. In fingerless m...
Man of San Ideas & Suggestions 0 587 06-27-2021, 02:40 PM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

oh god how do i picture aaaaaaaaaaaaaaaaaaaaaaa
Man of San General Discussion 899 488,822 06-26-2021, 06:48 PM
    Thread: Assistant Traitor Item: Crime Gloves
Post: Assistant Traitor Item: Crime Gloves

A 5 TC traitor item, similar to the pickpocket gun in the sense of stealing but a little bit.. different. What these special gloves do is constantly inject you with the 'crime' chem, the chemical that...
Man of San Ideas & Suggestions 7 2,866 06-26-2021, 01:03 PM
    Thread: Make the Miniature Bible actually not have an in-hand sprite
Post: Make the Miniature Bible actually not have an in-h...

From what i've seen, the miniature bible does have a somewhat obvious in hand sprite that shows your carrying a bible on you.
Man of San Ideas & Suggestions 2 1,237 06-23-2021, 05:53 AM
    Thread: Necrovirus Implementation (Zombie Virus)
Post: RE: Necrovirus Implementation (Zombie Virus)

Froggit_Dogget Wrote: (06-17-2021, 11:49 AM) -- This would be a fun gamemode; where a patient 0 starts as a zombie and had to infect the rest of the station. It should have a crazy limit of like 500 ...
Man of San Ideas & Suggestions 10 4,191 06-17-2021, 12:43 PM
    Thread: Necrovirus Implementation (Zombie Virus)
Post: RE: Necrovirus Implementation (Zombie Virus)

I would absolutely love for this to be a new antag gamemode, it would be chaotic and fun trying to fend off zombies in a stronghold.
Man of San Ideas & Suggestions 10 4,191 06-17-2021, 09:54 AM
    Thread: Make every spider type a possible antag critter
Post: Make every spider type a possible antag critter

As the title says! Makes ice, clown, and cluwne spiders a possibility once a random antag critter spawns, though with a much lower change than a normal spider.
Man of San Ideas & Suggestions 1 945 06-17-2021, 09:22 AM
    Thread: New wizard spell ideas thread
Post: RE: New wizard spell ideas thread

A spell that deflects oncoming projectiles for like, 10 seconds, at the cost of you not being able to use any other spells for those 10 seconds.
Man of San Ideas & Suggestions 34 12,834 06-16-2021, 03:05 PM