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Post Author Forum Replies Views Posted [asc]
    Thread: The lawbringer's owner should have a way of triggering "I AM THE LAW"
Post: RE: The lawbringer's owner should have a way of tr...

Chatauscours Wrote: (08-02-2022, 04:23 AM) -- Please no. Consider that it just kills you and makes a hole in the hull, and generaly goes against HOS guidelines. Genuinly, I cannot think of a situatio...
Froggit_Dogget Ideas & Suggestions 6 242 08-02-2022, 05:01 AM
    Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes

you can still do shitty bill stations with stable mutagen, try, being a traitor with a syringe gun or sleepy pen.
Froggit_Dogget Ideas & Suggestions 22 920 07-12-2022, 03:53 PM
    Thread: have a chance for security officers+assistants to spawn in checkpoints & brig
Post: RE: have a chance for security officers+assistants...

it.. already does this..
Froggit_Dogget Ideas & Suggestions 7 257 07-10-2022, 06:06 AM
    Thread: Remove Faustian wrestler from contract list
Post: RE: Remove Faustian wrestler from contract list

Kotlol Wrote: (06-07-2022, 11:12 AM) -- It's rare and remember faustians are antags too, so they can validhunt, but if they are validhunting... other crew may validhunt them too under that logic. -- ...
Froggit_Dogget Ideas & Suggestions 10 621 06-08-2022, 10:12 AM
    Thread: Make the robusted donuts cost 2 utility credits
Post: RE: Make the robusted donuts cost 2 utility credit...

idk my biggest issue with them is that sec always has robusted donuts, so anytime you crit one of them, they pull out for a bit, eat a donut, and then 30 seconds later are completely fine. If they wer...
Froggit_Dogget Ideas & Suggestions 33 1,571 06-07-2022, 05:00 PM
    Thread: Make the robusted donuts cost 2 utility credits
Post: RE: Make the robusted donuts cost 2 utility credit...

optionally, since theyre the only thing anyone gets, give everyone 1 box free, and remove the ability to get them, then we may see other utilities actually purchased, and we wont have unkillable sec w...
Froggit_Dogget Ideas & Suggestions 33 1,571 06-06-2022, 07:12 PM
    Thread: necrovirus zombies need actual stamina regeneration
Post: RE: necrovirus zombies need actual stamina regener...

and you can cuff one armed things now, so they arent cuff immune anymore.
Froggit_Dogget Ideas & Suggestions 9 358 05-27-2022, 03:26 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

^^^^YES
Froggit_Dogget Ideas & Suggestions 50 2,656 05-26-2022, 05:55 PM
    Thread: Remove lawyer job on classic
Post: RE: Remove lawyer job on classic

or maybe limit the job to 1, instead of whatever absurd number it is now. we dont need as many lawyers as there are secoffs.
Froggit_Dogget Ideas & Suggestions 5 302 05-25-2022, 09:33 PM
    Thread: Make it easier for both thralls and vampires to recognize eachother
Post: RE: Make it easier for both thralls and vampires t...

hype. tysm flourish n aloe
Froggit_Dogget Ideas & Suggestions 20 1,365 05-13-2022, 04:41 PM
    Thread: FroggitDogget mentor app
Post: FroggitDogget mentor app

Usual character name: Investigangster Klutz / Sergeant Killbees BYOND username: FroggitDogget Discord username (if you are on our discord): Froggit Dogget#2669 Recommended by (if applicable): RGBDe...
Froggit_Dogget Denied Applications 8 1,062 05-07-2022, 07:13 PM
    Thread: HoS application: Jordan McKendrick
Post: RE: HoS application: Jordan McKendrick

not sure why i havent said +1 yet, good bean. back when i played hos, they were always very helpful and communicative.
Froggit_Dogget Approved Applications 12 824 05-02-2022, 06:00 PM
    Thread: Mentor App?? Ezra Callison
Post: RE: Mentor App?? Ezra Callison

If we ignore the dyed circus fire going on on their head, look past the first 7 mentor apps that were all denied because of how stinky ezra is, yea, theyre still stinky, and their hair is still "wa...
Froggit_Dogget Denied Applications 13 1,082 05-01-2022, 07:48 PM
    Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...

ok yeah, but like, you know how rare it is to roll werewolf? Hell, I have sank WAY too much time into this game and ive got 4 natural werewolf rounds out of 20+ blob rounds out of thousands of other r...
Froggit_Dogget Ideas & Suggestions 25 1,340 04-25-2022, 06:01 PM
    Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...

antags being bad at their jobs isnt a nukie issue, infact, nukies is the only antag that forces a new player to go loud. -1.
Froggit_Dogget Ideas & Suggestions 25 1,340 04-25-2022, 01:27 PM
    Thread: Prescription Glasses should increase crit chances
Post: Prescription Glasses should increase crit chances

Like, the rare punching crit, and or anything else that works off chance
Froggit_Dogget Ideas & Suggestions 12 561 04-21-2022, 05:50 PM
    Thread: Echo Five HoS application(yes, again)
Post: RE: Echo Five HoS application(yes, again)

imo if its a ragecage its a ragecage. Being in a ragecage is on you. If you lose your armor, thats fair game. Anyways Echo/Myth Mcmullen has come a long way these last 6 months. Theyre active in ma...
Froggit_Dogget Denied Applications 11 1,249 04-19-2022, 03:04 PM
    Thread: Mindslave Cloner rework
Post: RE: Mindslave Cloner rework

RGBDeadSilent Wrote: (04-17-2022, 05:43 PM) -- Make mindslave cloner override Puritan trait. A ton of HoS players run puritan and trying to mindslave clone someone who has puritan is just wasted effo...
Froggit_Dogget Ideas & Suggestions 15 735 04-17-2022, 05:45 PM
    Thread: Syndicate Rancher needs some love!
Post: RE: Syndicate Rancher needs some love!

nitroglycern glass chickens
Froggit_Dogget Ideas & Suggestions 24 1,370 04-15-2022, 11:00 AM
    Thread: nerf/balance wrestler doodles
Post: RE: nerf/balance wrestler doodles

im pretty sure the lawbringer taser works on them too, but only the aoe part
Froggit_Dogget Ideas & Suggestions 6 432 04-15-2022, 10:35 AM
    Thread: Spies and id trackers
Post: RE: Spies and id trackers

you get their location every time you refresh your PDA, not every 10 minutes
Froggit_Dogget Ideas & Suggestions 6 421 04-15-2022, 07:09 AM
    Thread: [MERGED PR] Destroyable lockers
Post: RE: [PR] Destroyable lockers

correct me if im wrong, but arent the secure crates a locker subtype? thats why you can walk into them when theyre open without pushing them.
Froggit_Dogget Good ideas! 38 2,148 04-03-2022, 07:20 AM
    Thread: Suggestion: No ugly beards.
Post: RE: Suggestion: No ugly beards.

Klutz is no longer ugly. :(
Froggit_Dogget Ideas & Suggestions 23 1,646 04-02-2022, 06:23 PM
    Thread: [MERGED PR] Destroyable lockers
Post: RE: [PR] Destroyable lockers

Mouse Wrote: (04-02-2022, 02:38 PM) -- Oh I just remembered the armory lockers have requisition tokens.  Hard no to this. -- This, The HOS locker, and the Debris lockers, are all reasons this is a ...
Froggit_Dogget Good ideas! 38 2,148 04-02-2022, 06:18 PM
    Thread: Add an announcement computer to the Syndicate Assault Pod
Post: RE: Add an announcement computer to the Syndicate ...

yea it has one that the captain can use in the commander area
Froggit_Dogget Ideas & Suggestions 5 358 03-31-2022, 06:25 PM