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    Thread: Escape shuttle upgrade packages
Post: Escape shuttle upgrade packages

As discussed in the discord, it could be neat to have some way to change which escape shuttle arrives other than admins spawning special ones. There's several ways you could do this but the thing we t...
CalliopeSoups Ideas & Suggestions 1 89 06-26-2025, 04:58 PM
    Thread: [PR] Fluid piping 2, lets do this again
Post: RE: [PR] Fluid piping 2, lets do this again

One of the things I've wanted the most in-game and I didn't even consider making it compatible with chemistry glassware, which looks so promising I actually can't wait to try it. As someone else menti...
CalliopeSoups Ideas & Suggestions 17 593 06-25-2025, 08:12 AM
    Thread: I have no pockets but i must SecOff
Post: RE: I have no pockets but i must SecOff

How I usually organize my inventory as security: Belt: - Baton - Taser (+ HoS gun) - Recharge cell - One flash - Barrier - One set of handcuffs Pouch - Alert button - Whistle - Extra fl...
CalliopeSoups General Discussion 17 730 06-23-2025, 06:26 AM
    Thread: Enhance Stress Ball Squeezability
Post: RE: Enhance Stress Ball Squeezability

Related to this, I wish you could squeeze plushies in general. I dunno how you could do that and still have a way to 'make them speak' though.
CalliopeSoups Good ideas! 6 320 06-19-2025, 11:35 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Miner exclusive traitor pickaxe item that can mine almost ANYTHING. Get your mechboots and zoom through the station's rwalls
CalliopeSoups Ideas & Suggestions 4,643 2,651,847 06-17-2025, 04:42 PM
    Thread: Arcfiend objectives
Post: RE: Arcfiend objectives

Kotlol Wrote: (06-17-2025, 12:21 AM) -- Objectives are kinda suggestions but we could use better ones then "This is just traitor with electrical powers" -- Worth mentioning I don't mean the typical...
CalliopeSoups Ideas & Suggestions 6 349 06-17-2025, 07:17 AM
    Thread: Arcfiend objectives
Post: Arcfiend objectives

RP chat in the discord had a discussion about arcfiend feeling aimless, as tends to happen every now and then. I had a little thought on what a proper objective could look like for them and thought I'...
CalliopeSoups Ideas & Suggestions 6 349 06-16-2025, 12:45 PM
    Thread: Walking canes
Post: RE: Walking canes

Frank_Stein Wrote: (06-13-2025, 11:19 PM) -- To be Frank, I've forgotten what the blindness overlay looks like, but I think something like a cane reducing it to simulate the increase in situational a...
CalliopeSoups Ideas & Suggestions 4 437 06-14-2025, 03:54 AM
    Thread: Crash gamemode for real
Post: RE: Crash gamemode for real

I like the thought of it being triggered through azones like solarium stuff yeah, though I doubt there's a single azone that would fit slotting that into. It would probably be best if a whole new one ...
CalliopeSoups Ideas & Suggestions 6 497 06-13-2025, 05:14 PM
    Thread: Crash gamemode for real
Post: Crash gamemode for real

Crash is pretty rare to see, it's a "gamemode" made with a few admin commands and essentially just a terrainify shift with no station. I think it has real potential as a gamemode, most likely still ad...
CalliopeSoups Ideas & Suggestions 6 497 06-13-2025, 10:21 AM
    Thread: Walking canes
Post: Walking canes

Blind trait players should spawn in with a walking cane or be able to make one at the medical fabricator or something. Not only would it be good for flavour points but it would give an easy way for pe...
CalliopeSoups Ideas & Suggestions 4 437 06-12-2025, 06:58 PM
    Thread: New feature for Rancher “Gene,Food,Spatial interdicator”
Post: RE: New feature for Rancher “Gene,Food,Spatial int...

I do wish there was some streamlined way for ranchers and geneticists to communicate and send stuff between them, it could open up more things in the future but right now it could be really good for t...
CalliopeSoups Ideas & Suggestions 9 1,496 06-10-2025, 02:15 AM
    Thread: Popcorn system
Post: RE: Popcorn system

I've gone ahead and coded this myself, so leave any feedback here or in the PR! https://github.com/goonstation/goonstation/pull/23692
CalliopeSoups Ideas & Suggestions 4 1,101 06-01-2025, 03:42 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Long chicken burger. After cooking you can keep clicking chicken onto it, increasing the sprite's length.
CalliopeSoups Ideas & Suggestions 4,643 2,651,847 05-28-2025, 02:37 PM
    Thread: Organ Balloons
Post: RE: Organ Balloons

They should be able to do this to frogs as well.
CalliopeSoups Ideas & Suggestions 4 963 05-26-2025, 04:15 AM
    Thread: Cyborg vulnerability
Post: Cyborg vulnerability

There was a discussion on the discord about how it would make more sense for cyborgs to be able to do things like set up engines if they were in more danger like a human would be. I don't believe cybo...
CalliopeSoups Ideas & Suggestions 5 1,009 05-26-2025, 03:33 AM
    Thread: Abzu mining is pain
Post: RE: Abzu mining is pain

My only problems with trench mining is enemy variety and the way the eels or trilobites can be spawned on top of you in groups of like a dozen, I like the challenge otherwise. You can pick up and thro...
CalliopeSoups General Discussion 11 2,471 05-24-2025, 12:52 PM
    Thread: Popcorn system
Post: Popcorn system

Popcorn is currently a single food item and you crunch the whole dam thing box included. Imagine if there was a popcorn system where shaving a corn cob gets you a bunch of kernels, letting you cook po...
CalliopeSoups Ideas & Suggestions 4 1,101 05-24-2025, 10:27 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Killing a turkey or space phoenix should give you an oversized whole turkey you can roast, place down and have several people take bites out of.
CalliopeSoups Ideas & Suggestions 4,643 2,651,847 05-22-2025, 05:34 PM
    Thread: Mechcomp cabinet attachments
Post: Mechcomp cabinet attachments

I'm back at it again wanting more stuff for mechcomp cabinets. I'd love if cabinets came with one or two slots to slap things onto the outer shell. The applications would be numerous. Imagine: Mech...
CalliopeSoups Ideas & Suggestions 1 457 05-19-2025, 09:34 AM
    Thread: Critter allergy trait
Post: Critter allergy trait

Basic trait idea, you get a random critter you're allergic to and receive histamine or something else (possibly unique ones for certain critters) when too close, or more likely on touch. Idea is from ...
CalliopeSoups Ideas & Suggestions 8 1,649 05-12-2025, 03:13 AM
    Thread: Botany wheelbarrow
Post: Botany wheelbarrow

Small flavor idea here, tdhooligan mentioned a botany compressor that turns crops into a packaged product in the discord and it got me thinking about how produce satchels are a bit dull. You don't see...
CalliopeSoups Ideas & Suggestions 10 1,254 04-25-2025, 05:42 AM
    Thread: [MERGED PR] New map: Neon Deepwater Research Facility - Removes Atlas from rotation
Post: RE: [PR] New map: Neon Deepwater Research Facility...

Small suggestion: map needs a public water cooler or two. I had them pop up as a spief with a good reward and I think the only one on the map is in the brig, unless I missed another.
CalliopeSoups Ideas & Suggestions 46 9,498 04-24-2025, 11:07 AM
    Thread: Let battle royale spawn naturally
Post: Let battle royale spawn naturally

Battle royale is a pretty popular gamemode for classic nerds and would benefit from being played more, since you can often die pretty quick and the mode is good fun and practice. I think it's received...
CalliopeSoups Ideas & Suggestions 13 1,396 04-22-2025, 12:12 PM
    Thread: Some assorted gasses to tinker with
Post: Some assorted gasses to tinker with

Now we have constructable atmos pipes I think it'd be fun to have some more gasses to fool around with in mechcomp. Not really suggesting this from a toxins perspective where you'd be crafting actual ...
CalliopeSoups Ideas & Suggestions 5 790 03-24-2025, 11:27 AM