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Post Author Forum Replies Views Posted [asc]
    Thread: A way to survive without the head (kinda)
Post: RE: A way to survive without the head (kinda)

If you'd remove the head after removing the brain, you wouldn't have any eyes or ears, lol.
InternetDweller Ideas & Suggestions 13 813 06-08-2021, 02:20 PM
    Thread: The labcoat/gasmask combo should not be enough to safely make sarin
Post: RE: The labcoat/gasmask combo should not be enough...

While a system like the one zjdtmkhzt proposed would be more logical and good, I think at the moment an easier patch would be just to adjust/lower the permeability coefficients for some items. Perhaps...
InternetDweller Ideas & Suggestions 17 912 06-05-2021, 10:17 AM
    Thread: Removing Urine
Post: RE: Removing Urine

This is a very long thread with a lot of different perspectives. Even though I'm not very involved in the game anymore, I'll throw in my 2c: 1. I think excessive pissing damaging one's kidney's is a ...
InternetDweller Ideas & Suggestions 193 14,730 06-03-2021, 01:47 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

unfunnyperson Wrote: (05-31-2021, 06:08 PM) -- Remove gang from rotation Conversion antags should be forced not just “free antag for my buddies” -- I've liked the idea that the gang members are...
InternetDweller Ideas & Suggestions 2,662 848,609 05-31-2021, 06:31 PM
    Thread: [MERGED PR] Lowers the space of fanny packs to 5
Post: RE: [PR] Lowers the space of fanny packs to 5

coolvape Wrote: (05-16-2021, 10:01 AM) -- this would be really rough for tourists, who spawn with no backpack and only a fanny pack - with a lowered size they would barely have enough room to store t...
InternetDweller Good ideas! 41 4,113 05-16-2021, 11:23 AM
    Thread: [MERGED PR] Locking Genebooth and Ruckingenur Kit
Post: RE: [PR] Locking Genebooth and Ruckingenur Kit

Brixx79 Wrote: (03-25-2021, 08:45 PM) -- Would a general announcement of some sort be useful with this?  Is there any way to track who removed items?  Something generic like:  '[job title][name] has ...
InternetDweller Good ideas! 7 1,038 03-26-2021, 05:58 AM
    Thread: [PR] reduces construction times, allow building multiple girders at the same time.
Post: RE: [PR] reduces construction times, allow buildin...

Isn't constructing things faster the point of the Carpenter trait?
InternetDweller Ideas & Suggestions 19 1,949 03-21-2021, 12:02 AM
    Thread: [MERGED PR] Adds the Security Assistant job
Post: RE: [MERGED PR] Adds the Security Assistant job

Boxta Wrote: (01-26-2021, 08:24 AM) -- InternetDweller Wrote: (01-26-2021, 08:19 AM) -- Katzen Wrote: (01-26-2021, 04:57 AM) -- [...] -- [...] -- You have to be able to use your pda, and open i...
InternetDweller Good ideas! 27 3,057 01-26-2021, 11:14 AM
    Thread: [MERGED PR] Adds the Security Assistant job
Post: RE: [MERGED PR] Adds the Security Assistant job

Katzen Wrote: (01-26-2021, 04:57 AM) -- The security alert could have a much bigger impact than it appears because now you can just jam a button to let people know you are in trouble. This is much mu...
InternetDweller Good ideas! 27 3,057 01-26-2021, 08:19 AM
    Thread: [MERGED PR] Change armory authorization to require security locker access
Post: RE: [PR] Change armory authorization to require se...

Of course I could always be missing something, but I see no downsides. +1 from me
InternetDweller Good ideas! 11 1,375 01-24-2021, 11:20 AM
    Thread: [MERGED PR] Adds the Security Assistant job
Post: RE: [PR] Adds the Security Assistant job

I think 2 slots is good. Also, yea, 50 rounds is way too high. Maybe just keep it at 13?
InternetDweller Good ideas! 27 3,057 01-24-2021, 11:17 AM
    Thread: Four New Traits
Post: RE: Four New Traits

More traits are always good, and these are creative; especially the Monte Carlo Fallacy
InternetDweller Ideas & Suggestions 5 809 01-13-2021, 10:59 AM
    Thread: RP Antag and Objective Changes/Ideas
Post: RE: RP Antag and Objective Changes/Ideas

If conspiracy were moved to miscreant as Knapsack suggested, I'd like a way to opt out of being a miscreant.
InternetDweller RP Discussion 18 2,920 01-08-2021, 06:02 AM
    Thread: Objective: better objectives
Post: RE: Objective: better objectives

I agree with Flab
InternetDweller Ideas & Suggestions 7 951 01-02-2021, 04:33 PM
    Thread: Remove gang from rotation entirely
Post: RE: Remove gang from rotation entirely

Roomba Wrote: (09-14-2020, 08:47 PM) -- No amount of objective tweaking/gang penalties will fix the core complaint: gangs are invariably commandeered by the same type of people who loot the armory/bu...
InternetDweller Ideas & Suggestions 32 4,242 09-15-2020, 08:08 AM
    Thread: [PR] Make most gloves leave scrambled prints while having some leave only material...
Post: RE: [PR] Make most gloves leave scrambled prints w...

You know, this makes a more sense than how it was previously. +1.
InternetDweller Ideas & Suggestions 15 2,362 09-13-2020, 07:27 AM
    Thread: Floating Text - AI eye
Post: RE: Floating Text - AI eye

Frank_Stein Wrote: (02-22-2020, 03:20 PM) -- I kinda want to say feature since someone suggested once that the AI should be able to read lips, and this effectively does that. -- Yes, but there's no ...
InternetDweller Resolved 9 2,228 02-22-2020, 04:17 PM
    Thread: Dodge roll: LET'S GET OUTTA DODGE!
Post: RE: Dodge roll: LET'S GET OUTTA DODGE!

I think this would be cool as a re-work of Matrix Flopout; I don't like the idea of it being available to everyone though.
InternetDweller Ideas & Suggestions 9 2,431 01-10-2020, 04:59 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Mouse Wrote: (10-20-2019, 04:31 PM) -- HAL could read lips, so why can't our AIs?  Let them hear any speech around their eye. -- This is very devious; I like it!
InternetDweller Ideas & Suggestions 2,662 848,609 10-21-2019, 02:27 PM
    Thread: Goonstation RP Survey
Post: RE: Goonstation RP Survey

Two months, now. It's still being worked on, right? A little bit of reassurance would be nice.
InternetDweller RP Discussion 8 3,988 09-22-2019, 02:23 PM
    Thread: YouShotFirst - Mentor Application
Post: RE: YouShotFirst - Mentor Application

YouShotFirst is a helpful, skilled, responsible, and fun player! +1
InternetDweller Approved Applications 10 3,720 08-19-2019, 02:48 PM
    Thread: Make Limb Rejection Based On Bloodtype
Post: RE: Make Limb Rejection Based On Bloodtype

Woah, giving blood types an actually meaningful purpose? This would be pretty cool.
InternetDweller Ideas & Suggestions 2 923 08-14-2019, 12:52 PM
    Thread: Char Setup preview failing to load (most) colors
Post: RE: Char Setup preview failing to load (most) colo...

The color is visible only on the Top Detail; the rest of the details are black.
InternetDweller Bug Reports 3 1,127 07-26-2019, 05:28 PM
    Thread: HoS Application - TheMaskedMan2
Post: RE: HoS Application - TheMaskedMan2

Good attitude, good app, good player. +1
InternetDweller Approved Applications 12 3,285 07-09-2019, 10:18 AM
    Thread: A wiki page or something similar that helps identify who knows what about antags (RP)
Post: RE: A wiki page or something similar that helps id...

I think that generally characters just know what would be more fun to know (for the story). But some sort of standardization would be interesting and perhaps beneficial.
InternetDweller Ideas & Suggestions 2 960 07-08-2019, 07:13 PM