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Post Author Forum Replies Views Posted [asc]
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

I don't know if it's a great idea per say, but I think it would be funny if court findings were added along with citations to goonhub. Basically somebody (I'm assuming the station heads) gets an app ...
atomic1fire Ideas & Suggestions 2,662 848,611 01-24-2021, 08:38 PM
    Thread: Flash Animation Accessibility
Post: RE: Flash Animation Accessibility

Would screen blur be a epilepsy trigger?
atomic1fire Ideas & Suggestions 13 1,456 01-23-2021, 12:17 PM
    Thread: Question: SS14 and/or Unitystation Posssibility
Post: RE: Question: SS14 and/or Unitystation Posssibilit...

TBH I don't think SS14 is at a state where relocating is even possible. I haven't checked unity station in a while. Things like arrivals shuttle aren't even in on SS14 though. What I assume servers w...
atomic1fire General Discussion 5 2,113 12-30-2020, 09:45 PM
    Thread: Add Cigars to the Cigarette Machines
Post: RE: Add Cigars to the Cigarette Machines

Sundance Wrote: (09-23-2019, 05:31 AM) -- Yes. Vending Machines - but in limited supply (one in each machine) and for x3 the price. Just to give it an air of high class. Botany? You might nee...
atomic1fire Ideas & Suggestions 12 3,312 09-24-2019, 03:52 PM
    Thread: Tutorial area for new players
Post: RE: Tutorial area for new players

I think it would be neat if the tutorial included a not so obvious portion that basically set up new players to understanding goon secrets. Like a false wall with a note behind it. "You find an empl...
atomic1fire Ideas & Suggestions 9 2,776 06-25-2019, 03:44 PM
    Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?

Superlagg Wrote: (04-30-2019, 09:12 AM) -- Maybe change the singularity into something more like a wormhole and... something about getting power from sending things through it? -- Hook up the wormh...
atomic1fire Ideas & Suggestions 32 9,678 05-01-2019, 02:19 PM
    Thread: Traitor Objective Think Tank
Post: RE: Traitor Objective Think Tank

Ensure X is mindslaved at the end of the round.
atomic1fire Ideas & Suggestions 32 10,458 01-04-2019, 02:13 PM
    Thread: Clothing sizes
Post: RE: Clothing sizes

Does this mean we could have a dwarf size that allows us to spawn as little people? Because that sounds slightly funny but also kinda not politically correct unless nobody cares about dwarfism in o...
atomic1fire Ideas & Suggestions 7 2,123 01-03-2019, 03:33 PM
    Thread: let us chug pill bottles
Post: RE: let us chug pill bottles

poland spring Wrote: (12-26-2018, 08:32 PM) -- just have holding more than one pill equal a fistful so it creates a fun mental image when you stuff fistfuls of pills into your hungry craw -- Alterna...
atomic1fire Ideas & Suggestions 6 2,014 01-03-2019, 03:31 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Cannon: Take a disposal tube, add wheels to it, and fill it with a metal ball and black powder. Maybe destructiveness could be tied to one's chemistry and mining skills. Unless you plan on blowing ...
atomic1fire Ideas & Suggestions 2,662 848,611 11-23-2018, 01:39 PM
    Thread: Sec Armor Modules
Post: RE: Sec Armor Modules

If you go full iron Man armor there could be a bulkier space module that is designed primarily for being airtight and climate controlled.
atomic1fire Ideas & Suggestions 11 3,403 10-11-2018, 01:12 PM
    Thread: repurposing security
Post: RE: repurposing security

babayetu83 Wrote: (10-07-2018, 01:08 PM) -- this gave me an idea to replace security with the disaster response team (drt). they'd be a little bit of security, medical, and engineering rolled into on...
atomic1fire Ideas & Suggestions 36 10,877 10-08-2018, 01:01 PM
    Thread: Flipping to "Jump"
Post: RE: Flipping to "Jump"

Flourish Wrote: (10-08-2018, 08:50 AM) -- Flipping over a banana peel... That sounds fun. The only thing I'd be concerned about would be taking away incentives for walking. -- Add temporary sprains ...
atomic1fire Ideas & Suggestions 4 1,705 10-08-2018, 01:00 PM
    Thread: Let us discuss the concept of Antagonist AI.
Post: RE: Let us discuss the concept of Antagonist AI.

Berrik Wrote: (10-07-2018, 06:11 PM) -- No to borgs getting module changes but otherwise I like this. Borgs are capable of causing quite a lot of havoc with their tools as it is! Also I like malfu...
atomic1fire Ideas & Suggestions 9 2,930 10-08-2018, 12:57 PM
    Thread: repurposing security
Post: RE: repurposing security

Less anti antag and more national guard imo I was thinking more a first responder side job that can also aid security in addition to whatever job the person currently had.
atomic1fire Ideas & Suggestions 36 10,877 10-05-2018, 02:49 PM
    Thread: repurposing security
Post: RE: repurposing security

I think a neat option would be a neighborhood watch style thing where players in other departments have the chance to be trustworthy backup sec without being sec right away. It might cut into rev and ...
atomic1fire Ideas & Suggestions 36 10,877 10-05-2018, 08:53 AM
    Thread: Wild West Station
Post: RE: Wild West Station

LovelyMimic Wrote: (09-16-2018, 07:00 PM) -- A well-armed frontier town "station" on a desert planet, for people to kill the sheriff and for admins to play Morricone stuff over. Do please peruse t...
atomic1fire Ideas & Suggestions 18 6,841 09-16-2018, 07:31 PM
    Thread: Oshan Critter Ideas
Post: RE: Oshan Critter Ideas

Otters: nuisance critters that can safely traverse land and water, grasp tools, and maybe attack nearby fish. Not quite like actual otters, but far more entertaining.
atomic1fire Ideas & Suggestions 46 14,264 09-06-2018, 01:46 PM
    Thread: [Forum]User requires 10 posts before they can make a thread.
Post: RE: [Forum]User requires 10 posts before they can ...

Triacontakai Wrote: (09-04-2018, 02:43 PM) -- what if the forum requires a linked byond account to post i have no idea if the bots are smart enough to bypass that but it could be worth a shot? -- ...
atomic1fire Ideas & Suggestions 16 4,675 09-04-2018, 03:00 PM
    Thread: detective traitor dna imprinter
Post: RE: detective traitor dna imprinter

Frank_Stein Wrote: (08-25-2018, 07:12 PM) -- I proposed something once with a similar concept: The Chameleon Gloves They'd work where you could touch another player several times to aquire their DNA...
atomic1fire Ideas & Suggestions 5 1,872 08-25-2018, 07:29 PM
    Thread: [Oshan] More Trench Content
Post: RE: [Oshan] More Trench Content

Erev Wrote: (08-25-2018, 04:26 PM) -- Oshan has some really cool stuff going on but when it comes to exploration it seems a little bit lackluster. Maybe we haven't found it yet but there seems to be ...
atomic1fire Ideas & Suggestions 2 1,213 08-25-2018, 06:02 PM
    Thread: Ability to create bank accounts for new ID cards
Post: RE: Ability to create bank accounts for new ID car...

I support this but mostly because it's an easy way to embezzle money from the payments account Make like 5 nonexistent staff assistants and get 500 credits under the radar.
atomic1fire Ideas & Suggestions 6 2,133 08-20-2018, 01:33 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

RC cars, and perhaps eventually the option to convert borgs/buddies into remote control for stupid gimmicks, traitortotting, and other shinanigans. RC Remote: Works roughly like a signaller, except ...
atomic1fire Ideas & Suggestions 2,662 848,611 08-17-2018, 11:00 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Frank_Stein Wrote: (07-22-2018, 09:03 PM) -- Triacontakai Wrote: (07-22-2018, 04:32 PM) -- cyberTripping Wrote: (07-22-2018, 02:36 PM) -- Gannets Wrote: (07-22-2018, 02:02 PM) -- In one of my firs...
atomic1fire Ideas & Suggestions 2,662 848,611 08-02-2018, 12:29 PM
    Thread: [Feature] Donut suicide
Post: RE: [Feature] Donut suicide

Dumb suggestion. Add a rng chance for someone to live because they are breathing through the donut hole.
atomic1fire Implemented 5 2,171 07-29-2018, 12:32 PM