Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Discussion for recent ion storm changes
Post: RE: Discussion for recent ion storm changes

I wouldn't mind this... if the AI didn't get an Ion law as well. If anything we should split the Ion storms in 2 version. 1: Ion Storm that affects Laws and messes with lights/apcs. 2: Ion stor...
Kotlol General Discussion 8 69 6 hours ago
    Thread: Dwarf trait
Post: RE: Dwarf trait

Glamurio Wrote: (Yesterday, 01:51 PM) -- pali6 Wrote: (Yesterday, 10:45 AM) -- I personally don't have strong feelings one way or another. Just clarifying stuff. But when this was brought up before ...
Kotlol Ideas & Suggestions 15 290 Yesterday, 02:07 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Wermim Wrote: (Yesterday, 11:05 AM) -- Let me staple my shoes on, so the staffies cant steal them. -- You will take damage and have to take surgery to remove them.
Kotlol Ideas & Suggestions 3,872 1,636,249 Yesterday, 12:32 PM
    Thread: "Overtime" Shifts.
Post: RE: "Overtime" Shifts.

Waffleloffle Wrote: (Yesterday, 09:39 AM) -- you are just describing a round on the "extended" game mode. you are describing an extended round but taking away player agency to vote to end or extend i...
Kotlol Ideas & Suggestions 3 112 Yesterday, 10:23 AM
    Thread: "Overtime" Shifts.
Post: "Overtime" Shifts.

So after a short debate on general upon what people think of LONG SHIFTS OF RP vs THE NOW SHORTER SHIFTS OF RP and if Classic would like it. The overall conseunse is "No. Shifts are fine as they are,...
Kotlol Ideas & Suggestions 3 112 Yesterday, 05:35 AM
    Thread: The old longer shifts vs the now shorter shifts.
Post: RE: The old longer shifts vs the now shorter shift...

I'll make a seperate suggestion topic on this "Overtime" idea I just threw out , with debate how to implement it.
Kotlol General Discussion 12 308 Yesterday, 05:25 AM
    Thread: Cyber Brain DNA harvesting
Post: RE: Cyber Brain DNA harvesting

Silent Majority Wrote: (Yesterday, 01:51 AM) -- Oh it'd also fix wizard cluwning i suppose -- I don't mind this either, cluwning is suppose to be hard to recover from... so this lil side step is 10...
Kotlol Ideas & Suggestions 6 179 Yesterday, 05:21 AM
    Thread: AZone 'void' corruption (please stop ruining azone loot, tsci nerds)
Post: RE: AZone 'void' corruption (please stop ruining a...

After reading this post... I think I can say this. "This will be more a hinderance then a mechanic to stop abuse." Alt acounts, newbies and such will be used. I'd say just randomize loot locati...
Kotlol Ideas & Suggestions 11 379 09-22-2023, 10:45 AM
    Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...

The idea is neat, but giving it to the chaplain and removing the chapel is kinda... "Eh" Sure the chapel does have the bookshelf most of the time and the book printer, but... I never felt like they...
Kotlol Ideas & Suggestions 15 225 09-21-2023, 11:26 PM
    Thread: Angler as a static latejoin job?
Post: RE: Angler as a static latejoin job?

I see no reason to add anglers right now to a permanent slot. Considering they got a spot like lawyer but they actually have a fun job.
Kotlol Ideas & Suggestions 3 120 09-21-2023, 02:58 PM
    Thread: New Chaplain Mechanics (Brewing / Herbalism)
Post: RE: New Chaplain Mechanics (Brewing / Herbalism)

Hmm these things fit the chaplain fine. Approve.
Kotlol Ideas & Suggestions 9 192 09-21-2023, 02:57 PM
    Thread: Cyber Brain DNA harvesting
Post: RE: Cyber Brain DNA harvesting

Hmm I see no reason why not? Seems like a fun addition.
Kotlol Ideas & Suggestions 6 179 09-21-2023, 01:48 AM
    Thread: Reduce Default Shift Extension Length
Post: RE: Reduce Default Shift Extension Length

Since I started a discussion on general saying what do people think of longer rounds of old and if classic wants longer rounds... I can say this: I am fine with 30 mins. It is just the right amoun...
Kotlol Ideas & Suggestions 5 118 09-20-2023, 11:01 AM
    Thread: The old longer shifts vs the now shorter shifts.
Post: RE: The old longer shifts vs the now shorter shift...

I like to thank Ursula and Garash for adding some insightful posts to this topic. Ursula's especially added the most insightful to see it from the devs point of view. The whole reason I started ...
Kotlol General Discussion 12 308 09-20-2023, 08:44 AM
    Thread: Give NTSC/NTSO a NT ID
Post: RE: Give NTSC/NTSO a NT ID

It's just cosematic but lore wise this makes too much sense. I LIKE IT!
Kotlol Ideas & Suggestions 7 173 09-20-2023, 06:12 AM
    Thread: Remove Security's access to the crematorium on RP
Post: RE: Remove Security's access to the crematorium on...

After some thinking, I'd like to weigh the good and the bads for this suggestion. GOOD: - Security cannot access the cremator with no reason what so ever. - Chaplain gets to do things. - Doctors...
Kotlol Ideas & Suggestions 25 837 09-18-2023, 03:05 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Dhaidburt Wrote: (09-17-2023, 07:19 PM) -- The previous clown has their clown gear pop like a balloon when a new clown signs the kontrakt, leaving the old one sad and naked in the hallway -- And if...
Kotlol Ideas & Suggestions 3,872 1,636,249 09-18-2023, 02:51 PM
    Thread: The old longer shifts vs the now shorter shifts.
Post: RE: The old longer shifts vs the now shorter shift...

Petey Wrote: (09-18-2023, 01:19 PM) -- If people really want to stick around for half an hour longer, then there's always the option to recall the shuttle. Two hours is also a lot of time to invest i...
Kotlol General Discussion 12 308 09-18-2023, 02:50 PM
    Thread: The old longer shifts vs the now shorter shifts.
Post: The old longer shifts vs the now shorter shifts.

We've all been playing SS13 for a while and a while back, RP got a 30 min cut on their shifts for the better of most, but sometimes we wonder if we can have those 30 mins back to enjoy some of the fru...
Kotlol General Discussion 12 308 09-18-2023, 08:18 AM
    Thread: "Ghost Radio"
Post: RE: "Ghost Radio"

Dhaidburt Wrote: (09-17-2023, 07:10 PM) -- Essentially an oujia board that trades off the fact that you can pick it up for messages sometimes being garbled. I feel like this could be interesting, bei...
Kotlol Ideas & Suggestions 6 147 09-18-2023, 05:59 AM
    Thread: AZone 'void' corruption (please stop ruining azone loot, tsci nerds)
Post: RE: AZone 'void' corruption (please stop ruining a...

Why not randomize some elements of the Azones? Like where some rewards are.... Or some reward chests are now mimics and such? Just to help make Azones less of a speedrun and more of... "Rush in an...
Kotlol Ideas & Suggestions 11 379 09-17-2023, 01:02 PM
    Thread: [PR] Adds a new improvised weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...

We should add the PTL as a dissassembly part for fun. Cargo could order a new lens and parts for it. But the PTL lens would probably do a lot of damage and set people on fire, but it would instan...
Kotlol Ideas & Suggestions 26 925 09-17-2023, 12:59 PM
    Thread: [PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...

Silent Majority Wrote: (09-15-2023, 10:52 AM) -- I think hop and detective should be explicitly excluded from gang -- HoP and Det as antags are already SUPER POWERFUL. For conspirarors it's fine. ...
Kotlol Ideas & Suggestions 35 1,586 09-17-2023, 11:33 AM
    Thread: "Ghost Radio"
Post: RE: "Ghost Radio"

Basically the radio is the OUIJA BOARD randomized text... but it won't always function due to it being a shotty radio. So even the randomized words... might get garbled up at random. Same cooldown...
Kotlol Ideas & Suggestions 6 147 09-17-2023, 11:05 AM
    Thread: "Ghost Radio"
Post: "Ghost Radio"

When someone dies... they become a ghost player and basically can only communicate with the living by either hoping a player became Zoldorf and has enough points to Seance. (I still think we need more...
Kotlol Ideas & Suggestions 6 147 09-17-2023, 08:34 AM