Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

make the quantity and size of pocket inventory slots be dependent on the uniform you're wearing. scrubs = 4 small slots, 2 tiny slots, sec jumpsuit = free baton/taser slot, 3 small slots. surely th...
aft2001 Ideas & Suggestions 4,104 1,943,712 03-15-2024, 04:34 PM
    Thread:
Post: RE: ⠀

same tbh
aft2001 Clown Applications 8 601 12-10-2023, 07:16 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Precisely! Ideally able to burrow deep into the station - hope there's no force-activated chembombs :D
aft2001 Ideas & Suggestions 4,104 1,943,712 12-06-2023, 01:46 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

alternate variation of meteor storm: artifact storm. the station gets pelted with alien artifacts of one origin, scrap n debris corresponding to that origin, and just rocks n shit
aft2001 Ideas & Suggestions 4,104 1,943,712 12-05-2023, 03:02 PM
    Thread: How would YOU survive a classic goonstation shift?
Post: RE: How would YOU survive a classic goonstation sh...

Run to the pod bay and yoink a pod, run off to the diner to collect some food, then probably chill there or at the radio station for the entire round until the shuttle arrives. That or ask to be pu...
aft2001 General Discussion 14 1,226 12-03-2023, 05:06 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

putting ants in a still should ferment them into a fermid - fermidtation, if you will
aft2001 Ideas & Suggestions 4,104 1,943,712 11-30-2023, 02:46 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Honestly I've thought about this. Other servers have it too, where walking around will leave gradually building up scuffs and dirt and marks. Combined with a potential floor buffer rework and you'd ha...
aft2001 Ideas & Suggestions 4,104 1,943,712 11-23-2023, 04:52 AM
    Thread: Nerf the ID wire
Post: RE: Nerf the ID wire

Packet hacking was a while ago made to require not just the door's ID, but also an access code that you could only get by opening its panel or being a silicon (or guessing like 50 times). It's a bit s...
aft2001 Ideas & Suggestions 22 1,506 11-10-2023, 06:44 PM
    Thread: Nerf the ID wire
Post: RE: Nerf the ID wire

Honestly I like the idea of there being an attachable alarm, fitted to the signaller slot in a door. If the attached wire is cut/pulsed, it sounds an alarm for like 5 seconds (with a decent cooldown t...
aft2001 Ideas & Suggestions 22 1,506 11-10-2023, 01:39 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

add reagent interaction for nuclear reactors + turbines turbines get lubricant, and have a new liquid tank for slotting into reactors that can be filled with reagents to modulate thermal conductivi...
aft2001 Ideas & Suggestions 4,104 1,943,712 11-02-2023, 01:16 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

Reworking Pentetic acid to only purge certain substances like polonium, mercury, and chems that have some kind of 'metal' in their composition would be in line with its actual real life use. Perhaps i...
aft2001 Good ideas! 38 2,917 11-01-2023, 12:27 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

Honestly more interactions between medicines and other chems, both positive and negative, would probably enhance the doctoring experience a good deal. Apex medicines like pent and perf having negative...
aft2001 Good ideas! 38 2,917 10-31-2023, 04:14 PM
    Thread: Encourage Traitor Teams? (new syndie item)
Post: RE: Encourage Traitor Teams? (new syndie item)

Code words sounds awesome honestly, I like that and it's probably the best way to implement this. Would love to see that added, especially since my other ideas for such a system weren't so great lmao
aft2001 Ideas & Suggestions 8 653 10-30-2023, 04:07 PM
    Thread: Catering Announcement System?
Post: RE: Catering Announcement System?

I like the idea of mini announcement consoles that make smaller announcements. Could also just make catering announcement consoles have a longer cooldown!
aft2001 Ideas & Suggestions 15 1,224 10-22-2023, 07:48 AM
    Thread: Roleplay Servers: Remove securitrons' baton and cuffs
Post: RE: Roleplay Servers: Remove securitrons' baton an...

As yet another alternative: Make them ignore contraband status and ONLY pay attention to arrest status. You could manually enable contraband detection but still. I do really like Kotlol's sugges...
aft2001 Ideas & Suggestions 28 2,229 10-02-2023, 08:02 AM
    Thread: Roleplay Servers: Remove securitrons' baton and cuffs
Post: RE: Roleplay Servers: Remove securitrons' baton an...

Perhaps make clicking on a small bot when you have access instantly turn it off, and then when you click on it again, it instead brings up that menu with the on button so you can adjust its settings t...
aft2001 Ideas & Suggestions 28 2,229 10-02-2023, 04:47 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Add fluorine gas, a more potent and powerful oxidizer than oxygen gas - for use in burn chambers, bombs, and even stronger plasmafires. Also toxic and unbreathable, and has a chance to spontaneously c...
aft2001 Ideas & Suggestions 4,104 1,943,712 10-02-2023, 04:46 AM
    Thread: Aetherion: an atlas pop alternative
Post: RE: Aetherion: an atlas pop alternative

This is a really cool map so far! Nice and compact. Some feedback from watching the video: - The escape floor signage feels out of place on the purple carpet in the civilian area. Maybe a wall sign w...
aft2001 Mapping 54 11,011 10-02-2023, 04:32 AM
    Thread: Plasmatoid Trait
Post: RE: Plasmatoid Trait

tbh this is pretty cool and I'm here for it
aft2001 Ideas & Suggestions 9 1,336 03-24-2023, 09:53 AM
    Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map

Were a new map to be added, I think it'd definitely have to be a terrestrial one; either a modernized version of that one prototype of a Martian station Aphtonites made a decade ago, the proposed arct...
aft2001 Mapping 17 3,918 01-11-2023, 09:43 AM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

Actually, I wonder if sterile masks having *degradation* would incentivize cleaning corpses? If they took up enough 'infectious' reagents, getting all gross and icky, continuing to wear them would act...
aft2001 Ideas & Suggestions 20 3,270 01-08-2023, 07:31 AM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

Sterile masks 10,000% should provide strong (though imo not quite *full*) protection against miasma. Perhaps they could degrade with exposure to it, who knows, but it'd definitely make life a lot easi...
aft2001 Ideas & Suggestions 20 3,270 01-07-2023, 06:35 PM
    Thread: Mining magnet PVE ideas
Post: RE: Mining magnet PVE ideas

Something I tried to work on at some point but quickly gave up on was prefab compatibility for the mineral magnet. This would allow for wreckages and other prefabs, likely with goodies and baddies, to...
aft2001 Ideas & Suggestions 4 750 01-07-2023, 06:33 PM
    Thread: Goonstation Monthly Contest: January 2023
Post: RE: Goonstation Monthly Contest: January 2023

https://cdn.discordapp.com/emojis/1061152882986057888.gif?size=128&quality=lossless floorcluwnepeek OR cluwnelurk OR some permutation thereof While the emote itself is *not* intended to loop, here's ...
aft2001 General Discussion 15 3,277 01-07-2023, 08:36 AM
    Thread: Trait Idea: Lightweight
Post: RE: Trait Idea: Lightweight

tempted to suggest that this should also make you get thrown further by explosions and stuff since haha literally light-weight (i like the suggestion though, fun trait idea)
aft2001 Ideas & Suggestions 5 1,009 10-01-2022, 08:04 PM