Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: The chute between kitchen and botany is broken.
Post: The chute between kitchen and botany is broken.

There isn't even a chute for it to feed to. It all ends up going to this spot. http://i.imgur.com/cLF9sEl.png
Furbeh Resolved 2 1,911 06-19-2013, 11:34 PM
    Thread: Pod lasers go through welded external airlocks
Post: Pod lasers go through welded external airlocks

Just had a pod laser go through the airlock south of me and hit me while I was hiding. http://i.imgur.com/6zed7Kx.png
Furbeh Features 2 1,951 06-17-2013, 07:57 PM
    Thread: Emote bug
Post: Re: Emote bug

Before this wasn't it where you had to type *lowercase or the emote wouldn't work? I would definitely take this issue much more than trying to emote and saying invalid emote.
Furbeh Resolved 10 4,753 06-14-2013, 03:06 PM
    Thread: Wizard golems
Post: Re: Wizard golems

Pills work for making golems. Just make a bottle of pills and pull out one whenever the cooldown happens.
Furbeh Ideas & Suggestions 23 9,432 06-03-2013, 10:17 AM
    Thread: Your last wizard load-out
Post: Re: Your last wizard load-out

Soulguard, because I am a scrub Cthulhu Staff, because I need to corrupt OR Blind, because it is a nice stun. Knock, because I like being a lazer gun armed wizard Pandemonium, because meteors flying f...
Furbeh General Discussion 19 9,048 05-28-2013, 10:41 AM
    Thread: EMP Pods
Post: Re: EMP Pods

How about when emagged?
Furbeh Ideas & Suggestions 12 5,914 04-09-2013, 12:06 PM
    Thread: Wizard's spells and phase shifting
Post: Wizard's spells and phase shifting

Wizards can use spells while phase shifting, notably the golem spell.
Furbeh Resolved 0 1,296 03-23-2013, 07:15 PM
    Thread: A new engineer traitor item.
Post: Re: A new engineer traitor item.

Can you keep it in the traitor QM's random traitor crate?
Furbeh Good ideas! 14 6,993 03-11-2013, 05:26 PM
    Thread: FIX THE FUCKING CHANGELING TAB UGHGHGHGHG
Post: Re: FIX THE FUCKING CHANGELING TAB UGHGHGHGHG

There are no good excuses for this not being fixed.
Furbeh Good ideas! 13 6,779 02-10-2013, 04:31 PM
    Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0

Readster Wrote: -- The ability to "Conseal" items, so that if you get stripped by security or...whoever...you will still have one ace in the hole...pardon the expression. Personally I just like the ...
Furbeh Good ideas! 395 147,465 02-07-2013, 07:34 PM
    Thread: Nooses.
Post: Re: Nooses.

Call it a short lasso to avoid unintentional racism and we are good.
Furbeh Bad threads / terrible or unusable ideas! 44 17,523 02-03-2013, 08:29 PM
    Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0

Willfrey Wrote: -- One small thing I'd like as a Geneticist is the ability to assign names to people that I turn into monkeys, or at least have them randomly generated. -- Make it a tagger that pins ...
Furbeh Good ideas! 395 147,465 01-31-2013, 11:36 AM
    Thread: Guys Play in The Native Resolution
Post: Re: Guys Play in The Native Resolution

http://i.imgur.com/T9ATSGK.png (http://i.imgur.com/T9ATSGK.png) http://i.imgur.com/T9ATSGK.png
Furbeh General Discussion 21 10,689 01-30-2013, 01:12 PM
    Thread: Portable Cryo
Post: Re: Portable Cryo

epicdwarf Wrote: -- Remove port-a-medbay Add an ambulance pod -- That is drivable
Furbeh Bad threads / terrible or unusable ideas! 35 14,535 01-29-2013, 11:46 AM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

Zorafm Wrote: -- Furbeh Wrote: -- http://i.imgur.com/T9ATSGK.png http://i.imgur.com/T9ATSGK.png -- I don't know, how is it bette? I didn't even know that was a word intill now! -- You also didn't kn...
Furbeh General Discussion 2,610 1,153,258 01-29-2013, 11:24 AM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

http://i.imgur.com/T9ATSGK.png http://i.imgur.com/T9ATSGK.png
Furbeh General Discussion 2,610 1,153,258 01-28-2013, 05:47 PM
    Thread: Implementing Good Player Rewards
Post: Re: Implementing Good Player Rewards

Spacemarine9 Wrote: -- Click them while standing besides them on harm intent. -- Lat time I tried that I hit them with the gun instead of shooting it.
Furbeh Bad threads / terrible or unusable ideas! 39 17,018 01-26-2013, 08:16 AM
    Thread: Implementing Good Player Rewards
Post: Re: Implementing Good Player Rewards

Cogwerks Wrote: -- Haha. I got that objective to leave no bodies on the station as a traitor chaplain once. Solution: radio jammer in pocket, revolver stashed in bible, then a lot of pointblank heads...
Furbeh Bad threads / terrible or unusable ideas! 39 17,018 01-26-2013, 07:51 AM
    Thread: Implementing Good Player Rewards
Post: Re: Implementing Good Player Rewards

mozi Wrote: -- if a chaplain ever completed their impossible optional objective they should get promoted to Spacepope -- Fuck I did it once before and it was such a bitch. Only did it due to the help...
Furbeh Bad threads / terrible or unusable ideas! 39 17,018 01-25-2013, 08:14 PM
    Thread: ID stuff. Tators only
Post: Re: ID stuff. Tators only

Well now I will never have a boring peaceful chaplain round again! Thanks!
Furbeh IDEA LIMBO 38 18,780 01-23-2013, 11:22 AM
    Thread: LOUDLY ADVERTISING THINGS THAT DON'T EXIST SINCE 2163
Post: Re: LOUDLY ADVERTISING THINGS THAT DON'T EXIST SIN...

HI I AM A TRAINED DWAINE PERSONNEL WHO CAN TURN YOUR WORDS INTO GOD'S WORDS FOR THE LOW PRICE OF 49 CREDITS A WORD! CALL NOW AND I WILL THROW IN A FREE GUARD BUDDY!
Furbeh General Discussion 11 5,278 01-23-2013, 11:20 AM
    Thread: Genetics:New Superpowers
Post: Re: Genetics:New Superpowers

Darkgenerallord Wrote: -- Rubber Skin:The message you feel rubbery! And then you basically get monkey powers -- Holy shit I never thought of monkeys as rubbery until now.
Furbeh Good ideas! 22 11,290 01-20-2013, 02:36 PM
    Thread: ID stuff. Tators only
Post: Re: ID stuff. Tators only

Readster Wrote: -- Be able to spawn a headset which can hear all frequencies. Who knows. The possibilities are endless! -- Why doesn't this already exist?
Furbeh IDEA LIMBO 38 18,780 01-20-2013, 12:01 PM
    Thread: bring back the filler jobs
Post: Re: bring back the filler jobs

h3half Wrote: -- Idea incoming: That being said, I'm a little conflicted on the idea overall. While these filler jobs are basically shoehorning someone into doing one particular gimmick - which is u...
Furbeh Bad threads / terrible or unusable ideas! 120 43,460 01-20-2013, 09:13 AM
    Thread: bring back the filler jobs
Post: Re: bring back the filler jobs

Dachshundofdoom Wrote: -- But if I spawn in as the clown without actively wanting to be a clown, I'm just going to flush my clothes down disposals and get a job change, because I don't want to be a f...
Furbeh Bad threads / terrible or unusable ideas! 120 43,460 01-19-2013, 11:23 PM