Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: How did you discover SS13?
Post: Re: How did you discover SS13?
I stumbled on a video that plumphelmetpunk made about just being the janitor on a space station while all the other people do their jobs.
This sounded amazing to me and I knew I had stumbled onto some... |
|
Kaet |
General Discussion
|
51 |
22,399 |
09-07-2015, 10:08 PM |
|
|
Thread: The recombobulator
Post: The recombobulator
I dunno how this machine works, but it opened a blank screen which is probably fine?
But the bug I'd like to report is that I'm unable to close that blank screen forever. |
|
Kaet |
Resolved
|
2 |
1,644 |
09-04-2015, 04:21 PM |
|
|
Thread: Winklabom's Amateur Sounds
Post: Re: Winklabom's Amateur Sounds
I thought that sounds for laughing would be annoying, but those are some good and goofy laughs. I wouldn't mind those at all. |
|
Kaet |
Ideas & Suggestions
|
8 |
4,876 |
08-30-2015, 04:50 PM |
|
|
Thread: MAJOR Feature Request - movement and item use while downed
Post: Re: MAJOR Feature Request - movement and item use ...
This would just give more options on how some things work.
Like slipping on a wet floor would let you scramble around on the floor for a bit, the clown could stumble around more, losing both your leg... |
|
Kaet |
Ideas & Suggestions
|
6 |
3,567 |
08-23-2015, 04:35 AM |
|
|
Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...
I don't see any reason why not. It would make things much more interesting.
And it would be much easier to remove my own heart, so thats a plus. |
|
Kaet |
Ideas & Suggestions
|
66 |
26,737 |
08-13-2015, 04:35 AM |
|
|
Thread: Automatic log saving
Post: Re: Automatic log saving
|
Kaet |
Ideas & Suggestions
|
3 |
1,985 |
08-12-2015, 07:34 PM |
|
|
Thread: Automatic log saving
Post: Automatic log saving
It would be nice if there was an option to have the round log be saved automatically. Preferably with all the right formatting and colors in the text file.
Theres just so many things I'd like to store... |
|
Kaet |
Ideas & Suggestions
|
3 |
1,985 |
08-12-2015, 01:49 PM |
|
|
Thread: GENETICS
Post: Re: The big list of ACTUAL Genetics changes (W/REA...
Grek Wrote:
--
My idea for this is: cool
--
Custom making bodies for people sound like it would be super rad for everyone involved. |
|
Kaet |
Ideas & Suggestions
|
189 |
68,556 |
06-12-2015, 07:43 AM |
|
|
Thread: GENETICS
Post: Re: Genetics Improvements - Coders Wanted
If you want to interact with genetics then just go ask them if they want to scan you for mutations.
Genetics doesn't have to be the one to take the first step in giving you powers.
The few times som... |
|
Kaet |
Ideas & Suggestions
|
189 |
68,556 |
06-10-2015, 06:15 AM |
|
|
Thread: It's Not Over Yet: Escape Shuttle Transit Period
Post: Re: It's Not Over Yet: Escape Shuttle Transit Peri...
Anticheese Wrote:
--
Erev Wrote:
--
I like the warp bubble gig/disintegration idea. I'm not a huge fan of pods catching up and boarding during the transit period except during remarkable circumstanc... |
|
Kaet |
Good ideas!
|
55 |
26,239 |
05-24-2015, 02:38 AM |
|
|
Thread: The (space) Ship
Post: Re: The (space) Ship
Haven't played the ship in ages. I'll try to join in whenever |
|
Kaet |
General Discussion
|
34 |
15,988 |
05-21-2015, 12:46 PM |
|
|
Thread: Beebot! (AKA the robotic bee that might get annoying)
Post: Re: Beebot! (AKA the robotic bee that might get an...
Frank_Stein Wrote:
--
Make a robot in space named Marcus that rants mad libs style ideas at you and explodes from excitement if they see a bee.
--
No. He'd like that. |
|
Kaet |
Bad threads / terrible or unusable ideas!
|
12 |
6,573 |
05-20-2015, 06:06 PM |
|
|
Thread: Food Revamp! (Very WIP Rough Draft)
Post: Re: Food Revamp! (Very WIP Rough Draft)
Frank_Stein Wrote:
--
Personally, I think rewarding players is better motivation for experimenting with food and drink than punishment.
--
Some people like fucking themselves up in a variety of dumb ... |
|
Kaet |
Ideas & Suggestions
|
40 |
16,218 |
05-05-2015, 09:53 AM |
|
|
Thread: Clearing up AI Law Interpretation
Post: Re: Clearing up AI Law Interpretation
salix_catus Wrote:
--
How as an AI do you deal with laws that are paradoxical?
--
I remember one round where people kept adding laws trying to fix my laws since resetting wasn't an option.
Started wi... |
|
Kaet |
Ideas & Suggestions
|
53 |
22,182 |
04-06-2015, 05:24 AM |
|
|
Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder
It looks like the mass driver to the off station place will miss the door
http://imgs.moyloon.com/i/c71b0cbc18.jpg |
|
Kaet |
Ideas & Suggestions
|
595 |
245,191 |
04-04-2015, 01:48 PM |
|
|
Thread: Throat Slashing
Post: Re: Throat Slashing
I'd be worried about how powerful this would be. More interactive ways of harming people with objects would be cool though. |
|
Kaet |
Ideas & Suggestions
|
6 |
3,597 |
11-29-2014, 05:46 PM |
|
|
Thread: What is creepy?
Post: Re: What is creepy?
I guess nipple tweaking is just something I always considered a sexual thing? Around where I grew up anyway.
And I don't really understand how it can be considered a non-sexual thing, but if people s... |
|
Kaet |
General Discussion
|
157 |
63,597 |
11-21-2014, 03:27 PM |
|
|
Thread: What is creepy?
Post: Re: What is creepy?
I've always thought it was weird and feel like it never belonged here.
Its just sort of unsettling in a gross half sexual way. |
|
Kaet |
General Discussion
|
157 |
63,597 |
11-21-2014, 05:41 AM |
|
|
Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station
Broc Hammer-Gem says, "Let me search him"
Broc Hammer-Gem says, "He was trespassing"
Dwain Fontaine says, "Don't pinch me cash"
Broc Hammer-Gem says, "He has Weed."
Dwain Fontaine says, "That's my mom... |
|
Kaet |
General Discussion
|
1,588 |
806,631 |
11-14-2014, 09:42 AM |
|
|
Thread: Re-add gang and conspiracy to secret
Post: Re: Re-add gang and conspiracy to secret
I think gang would be better if it was only two or so gangs with a cap of maybe 5 or 6 members (or lower), but put them in with normal traitor rounds.
So you'd have normal traitors, wizards, changelin... |
|
Kaet |
Ideas & Suggestions
|
17 |
8,426 |
11-13-2014, 12:54 AM |
|
|
Thread: Power Grid Improvements
Post: Re: Power Grid Improvements
Engineers has always had the most destructive failure results.
I think it would be neat if doors would pulse random wires every now and then if the engine was running too high.
Other electrical applia... |
|
Kaet |
Ideas & Suggestions
|
19 |
8,356 |
11-12-2014, 07:13 AM |
|
|
Thread: Clown Clothing Additions and Clown Clown Additions
Post: Re: Clown Clothing Additions and Clown Clown Addit...
Some long balloons for making balloon animals and other objects like hats, swords, guns and the like.
And let the clown name the balloon item itself. So you can name it horse and use the balloon dog ... |
|
Kaet |
Ideas & Suggestions
|
46 |
19,948 |
11-10-2014, 09:25 PM |
|
|
Thread: Requesting suggestions for thursday's new daily job
Post: Re: Requesting suggestions for thursday's new dail...
Making certain jobs or things, whatever they are, locked behind mentoring to make sure they're not misused by the average player seems silly.
That means I'd have to apply for mentor status so that I ... |
|
Kaet |
Ideas & Suggestions
|
73 |
30,225 |
11-02-2014, 05:15 PM |
|
|
Thread: A Robot's Guide to the Chain of Command
Post: Re: A Robot's Guide to the Chain of Command
Roboticists are secretly above most of the crew (unless they're shitty) |
|
Kaet |
General Discussion
|
36 |
16,572 |
10-28-2014, 04:50 PM |
|
|
Thread: Construction mode image dump
Post: Re: Construction mode image dump
Thats a pretty neat station. I'm glad the crew has learned hallway construction. |
|
Kaet |
General Discussion
|
10 |
5,898 |
10-26-2014, 08:34 PM |