Search Results
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Thread: [CLOSED PR] Cure For Kuru
Post: RE: [PR] Cure For Kuru
i personally think a guaranteed lethal disease with cure (that isn't terrible RNG) is a much more interesting idea than 'the disease that makes you dead, go to the cloner or get fucked puritans'
The ... |
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TDHooligan |
Ideas & Suggestions
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18 |
264 |
Yesterday, 05:11 PM |
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Thread: Add a new Saltpetre recipe because industrial amounts are unpleasant to make
Post: RE: Add a new Saltpetre recipe because industrial ...
as far as i can tell the sole reason urine is there is so you have a hard time making it, getting to 1000 potency is supposed to be backbreaking.
but you can also use an empty glass for 20u of urin... |
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TDHooligan |
Ideas & Suggestions
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13 |
191 |
Yesterday, 05:00 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
nefarious6th Wrote: (Yesterday, 07:53 AM)
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it's be noted a bunch of times when the conversation about the role of ntso comes up, by frequent players and admins, that the ntso/c's role is outside of... |
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TDHooligan |
Ideas & Suggestions
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23 |
540 |
Yesterday, 09:23 AM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
yeah i'm not too keen on the name change, it's kinda wacky that your 'consultant' pops up doubly strapped with tactical webbing and an armored spacesuit.
'Operative' might have made it sound too tac... |
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TDHooligan |
Ideas & Suggestions
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23 |
540 |
Yesterday, 07:32 AM |
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Thread: Adding emergency auto-injector to chemmaster
Post: RE: Adding emergency auto-injector to chemmaster
as i said in the discord, these are all all poisons. i'll spell each of them out from the perspective of using them to murder.
With one simple click:
Atropine: makes someone unable to escape and t... |
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TDHooligan |
Ideas & Suggestions
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7 |
200 |
Yesterday, 07:23 AM |
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Thread: More unique guns for heads of staff
Post: RE: More unique guns for heads of staff
the command staff has guns as it's in their interest to act as security when necessary & defend themselves, the MD only has a gun because it makes sense to detain unruly patients. all the other heads ... |
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TDHooligan |
Ideas & Suggestions
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6 |
178 |
05-25-2022, 04:23 AM |
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Thread: Should TTVs be two handed?
Post: RE: Should TTVs be two handed?
I dont recall a time I've had one in either hand, but I can recall hitting stuff with them accidentally when clicking on an unresponsive door, alerting everyone that i indeed have one. it would just m... |
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TDHooligan |
Ideas & Suggestions
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3 |
248 |
05-17-2022, 12:58 PM |
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Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear
big fan of this!
Since tidying your suit is a relatively uncommon action and adding a UI element solely to make this obvious is a bit overkill, add a timed auto-readjust for fixing your glasses too. ... |
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TDHooligan |
Ideas & Suggestions
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51 |
1,574 |
05-13-2022, 05:52 AM |
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Thread: Damage type weighting for soft-crit
Post: RE: Damage type weighting for soft-crit
the idea would work but i think the complication it adds to an already pretty RNG-heavy feature might be hard to balance effectively, though it would be nice for lethals. |
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TDHooligan |
Ideas & Suggestions
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1 |
190 |
03-15-2022, 04:16 AM |
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Thread: The Kitchen Liquid Dispenser in Donut 3's Kitchen is great.
Post: RE: The Kitchen Liquid Dispenser in Donut 3's Kitc...
it's been suggested multiple times including by a couple admins, plus a couple PRs about it have been made, one was pushed up last year. it just doesnt gather enough support from folks who want it whe... |
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TDHooligan |
Ideas & Suggestions
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22 |
1,224 |
03-15-2022, 01:54 AM |
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Thread: Chemistry nerfs
Post: RE: Chemistry nerfs
Azrun Wrote: (03-02-2022, 01:21 PM)
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After some discussion about Chem groups recently I sat down and tried something a little different a while ago. Instead of entering a lit of chems for the mach... |
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TDHooligan |
General Discussion
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31 |
5,120 |
03-05-2022, 01:26 PM |
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Thread: Mentor Application: Gonzako
Post: RE: Mentor Application: Gonzako
i don't really care for the application not being perfectly up to regulation, gonz has consistently been a friendly, well-meaning player whenever i see them. every interaction i've had with them has b... |
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TDHooligan |
Denied Applications
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11 |
1,069 |
02-21-2022, 06:57 PM |
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Thread: Engineering Department Improvements
Post: RE: Engineering Department Improvements
junction control boxes and APCs going on the fritz with less-dire things than 'it is turned off' would probably be neato |
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TDHooligan |
Ideas & Suggestions
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6 |
384 |
02-21-2022, 06:45 PM |
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Thread: Syndicate Rapier (idea by Hans)
Post: RE: Syndicate Rapier (idea by Hans)
i think you could just remove all the complicated stance stuff and make it a cheap melee weapon that doesnt hit real hard but could buy a lot of time when switched to block (perfect for monologuing) |
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TDHooligan |
Ideas & Suggestions
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7 |
385 |
02-21-2022, 06:42 PM |
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Thread: HoS Application For Cara Garnet
Post: RE: HoS Application For Cara Garnet
yeah, i concur with the above. +1 |
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TDHooligan |
Approved Applications
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9 |
799 |
02-12-2022, 01:21 PM |
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Thread: remove the trait that gives you one arm
Post: RE: remove the trait that gives you one arm
kyle2143 Wrote: (01-22-2022, 11:35 PM)
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I feel like TDHooligan's idea of aggressive grabs on one-armed people fully restraining em would be too debilitating to them since it can be pretty easy to l... |
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TDHooligan |
Ideas & Suggestions
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20 |
1,300 |
01-24-2022, 11:58 PM |
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Thread: [WIP] Class Crate: Ninja
Post: [WIP] Class Crate: Ninja
Since a syndie ninja has always been on the table, I thought I'd take a crack at the class, if not just a few pieces of gear:
GOAL:
A reliable but less stealthy attack class that can retreat easil... |
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TDHooligan |
Ideas & Suggestions
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2 |
241 |
01-22-2022, 10:48 PM |
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Thread: [CLOSED PR] Removed maxsec access from beepsky
Post: RE: [PR] Removed maxsec access from beepsky
can't he just slip between doors instead like floorbots |
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TDHooligan |
Ideas & Suggestions
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17 |
847 |
01-22-2022, 07:58 PM |
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Thread: remove the trait that gives you one arm
Post: RE: remove the trait that gives you one arm
it kind of makes sense that you can't - most cuff methods for one armed folk rely on clothing having hooks, etc. it's hard to keep both your arms apart, but it's easy to keep one arm away from your an... |
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TDHooligan |
Ideas & Suggestions
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20 |
1,300 |
01-18-2022, 11:47 PM |
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Thread: Nuclear Commander Uplink Feedback
Post: RE: Nuclear Commander Uplink Feedback
Lady Birb Wrote: (01-18-2022, 07:37 PM)
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Remove powersinks from traitor uplinks and move them to commander uplinks.
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i think power loss is a net negative for syndies once they're defending, the... |
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TDHooligan |
Ideas & Suggestions
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4 |
289 |
01-18-2022, 11:38 PM |
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Thread: Hot Take on Hotboxing
Post: RE: Hot Take on Hotboxing
botany doesnt usually have much to do to affect a round so youll find most botanists latch on to the latest cool way to fuck with the station, happened with banana melons, happened with tomato mailing... |
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TDHooligan |
General Discussion
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8 |
704 |
01-18-2022, 01:10 PM |
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Thread: Crank up maximum random event severity on RP
Post: Crank up maximum random event severity on RP
I'm loving my time on #3, but naturally the antagonists are a lot more muted and chill owing to the rules. A side effect of this, though, is that there's never really any disasters to roleplayt around... |
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TDHooligan |
Ideas & Suggestions
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9 |
635 |
01-09-2022, 05:25 PM |
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Thread: [CLOSED PR] SoS now gives one respawn
Post: RE: [PR] SoS now gives one respawn
I think the original PR that's discussed here's been reasonably argued against. It kills the fun part of the item and doubles down on it being a less powerful validhunter item. Still, there might be a... |
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TDHooligan |
Ideas & Suggestions
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16 |
1,056 |
01-04-2022, 11:20 AM |
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Thread: surgery
Post: RE: surgery
this would let you stun and debrain someone in seconds. |
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TDHooligan |
Ideas & Suggestions
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4 |
310 |
12-26-2021, 06:54 AM |
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Thread: [CLOSED PR] Adds Pixel Shifting
Post: RE: [PR] Adds Pixel Shifting
Zonespace Wrote: (12-25-2021, 07:34 AM)
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How so? You're unable to move while pixel shifting, and you reset your position on moving (I am aware that going as far as possible with it is a tad too far... |
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TDHooligan |
Ideas & Suggestions
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10 |
701 |
12-26-2021, 06:51 AM |