Search Results
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Thread: [Feature] Makes saxophones honk when you bonk
Post: RE: [Feature] Makes saxophones honk when you bonk
the only thing stopping more instruments from doing this is how hard it is to find sounds :) |
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Wraithcraft |
Implemented
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12 |
7,186 |
12-01-2018, 11:25 AM |
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Thread: Mentor Application:Sayuta
Post: RE: Mentor Application:Sayuta
I'm sorry for posting again and I feel like a scumbag for doing this so late after the application was posted.
Usually, when I make decisions, I tend to rush into them. It's a personality flaw of m... |
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Wraithcraft |
Denied Applications
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14 |
8,816 |
12-01-2018, 12:07 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
John Warcrimes Wrote: (11-27-2018, 02:21 PM)
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A stackable building material, similar to cable coil, but just Atmos pipes. Lay them the same way
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this is questionable ideas not good ideas loser |
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Wraithcraft |
Ideas & Suggestions
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4,293 |
2,101,681 |
11-27-2018, 02:22 PM |
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Thread: [Feature] Makes saxophones honk when you bonk
Post: [Feature] Makes saxophones honk when you bonk
compare link: https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...Adharainspace:saxnoises
i added some noises for the saxophone to make when you smack people with it... |
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Wraithcraft |
Implemented
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12 |
7,186 |
11-23-2018, 12:06 PM |
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Thread: Show if a Data Terminal is Connected
Post: RE: Show if a Data Terminal is Connected
i dont see a downside tbh |
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Wraithcraft |
Ideas & Suggestions
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3 |
2,364 |
11-17-2018, 04:31 PM |
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Thread: Forum Game: The Point Giving AI
Post: RE: Forum Game: The Point Giving AI
Law Upload:
Humans gain 10 points a turn, to aid in the gift giving. After all, what is caring without sharing? |
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Wraithcraft |
General Discussion
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188 |
96,189 |
11-17-2018, 03:20 PM |
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Thread: Matsci ideas thread
Post: RE: Matsci ideas thread
those rubber mats that erev suggested |
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Wraithcraft |
Ideas & Suggestions
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16 |
9,599 |
11-16-2018, 12:04 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Icedude Wrote: (11-16-2018, 11:04 AM)
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No text warning, just start playing the music from the ad
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"jusy you know why~~~" |
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Wraithcraft |
Ideas & Suggestions
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4,293 |
2,101,681 |
11-16-2018, 12:02 PM |
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Thread: Forum Game: The Point Giving AI
Post: RE: Forum Game: The Point Giving AI
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Wraithcraft |
General Discussion
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188 |
96,189 |
11-16-2018, 05:29 AM |
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Thread: New nuke loadouts suggestions/comments
Post: RE: New nuke loadouts suggestions/comments
SimianC Wrote: (11-15-2018, 07:54 PM)
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I think a fire-based kit could be fun.
Flametrooper
Flamethrower: containing a rather potent mix of flammable chems. More portable than the standard flamethr... |
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Wraithcraft |
Ideas & Suggestions
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60 |
34,267 |
11-15-2018, 08:50 PM |
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Thread: Tips N' Tricks & Little things you learned that are game changing.
Post: RE: Tips N' Tricks & Little things you learned tha...
use control m as mime to bring your mimeplay to an entirely new level
now you can communicate that youre stuck in an invisible box to security, which is why they cant arrest you |
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Wraithcraft |
General Discussion
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248 |
210,612 |
11-15-2018, 12:54 PM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
Ada would grab a fire extinguisher from toxins and meander back over to the chemistry lab. |
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Wraithcraft |
General Discussion
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258 |
129,176 |
11-13-2018, 02:41 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Lord Birb Wrote: (11-12-2018, 10:01 AM)
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Fact: Everything about chemistry is horrifically overpowered.
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fact
bears eat beets.
bears.
beets.
battlestar galactica. |
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Wraithcraft |
Ideas & Suggestions
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4,293 |
2,101,681 |
11-12-2018, 02:40 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
drymelon Wrote: (11-12-2018, 02:49 AM)
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is it me or is being able to dump over 100+ units of any chem into someones blood via smoke just cool as shit totally garbage
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iirc smoke doesnt do that ... |
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Wraithcraft |
Ideas & Suggestions
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4,293 |
2,101,681 |
11-12-2018, 09:29 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
you should be able to deconstruct completely unsecured windows with a wrench |
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Wraithcraft |
Ideas & Suggestions
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4,293 |
2,101,681 |
11-11-2018, 05:47 PM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
Ada would begin fashioning a flamethrower, using any nearby sheets of metal for the rods. |
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Wraithcraft |
General Discussion
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258 |
129,176 |
11-11-2018, 05:22 PM |
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Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!
the vr goggles in the brig are all detective vr goggles.
Mordent Edit: Is bug, fixed. |
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Wraithcraft |
Bug Reports
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116 |
75,780 |
11-09-2018, 08:22 AM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
Ada would venture into the toxins lab and see if she could snag an oxygen tank before heading down to the manufacturer and vending a welding tool and a sheet of metal. A lady needs protection, right? |
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Wraithcraft |
General Discussion
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258 |
129,176 |
11-09-2018, 08:14 AM |
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Thread: [Feature] Lawgiver gun for HoS's (Judge Dredd gun)
Post: RE: [Feature] Lawgiver gun for HoS's (Judge Dredd ...
MrMagolor Wrote: (11-08-2018, 02:04 PM)
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kyle2143 Wrote: (11-08-2018, 11:11 AM)
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MrMagolor Wrote: (11-08-2018, 06:51 AM)
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Would the explosion shot be about as strong as AEX?
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No, it's a d... |
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Wraithcraft |
Implemented
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11 |
8,290 |
11-08-2018, 03:22 PM |
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Thread: Give diversity in clown costumes maybe?
Post: RE: Give diversity in clown costumes maybe?
maybe add a jester hat so i can make references to the cask of amontillado when murdering people |
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Wraithcraft |
Ideas & Suggestions
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12 |
7,217 |
11-07-2018, 02:30 PM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
Ada would try to collect some medicine from the medkits in the text chamber. |
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Wraithcraft |
General Discussion
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258 |
129,176 |
11-07-2018, 09:15 AM |
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Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue
GusHobbleton Wrote: (11-05-2018, 08:42 AM)
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You might be thinking of the xray box, which goes from 1-10 and defaults to 1.
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thats probably where i got the idea of 1-10 stuck in my head, yea |
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Wraithcraft |
Bug Reports
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9 |
6,141 |
11-05-2018, 10:15 AM |
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Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue
sodly Wrote: (11-04-2018, 06:11 PM)
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Wraithcraft Wrote: (11-04-2018, 05:58 PM)
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sodly Wrote: (11-04-2018, 03:37 PM)
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Wraithcraft Wrote: (11-04-2018, 02:02 PM)
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some artifacts can only be a... |
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Wraithcraft |
Bug Reports
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9 |
6,141 |
11-04-2018, 08:47 PM |
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Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue
sodly Wrote: (11-04-2018, 03:37 PM)
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Wraithcraft Wrote: (11-04-2018, 02:02 PM)
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some artifacts can only be activated with activators, iirc. some artifacts also react to cold. if the artifact giv... |
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Wraithcraft |
Bug Reports
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9 |
6,141 |
11-04-2018, 05:58 PM |
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Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue
GusHobbleton Wrote: (11-04-2018, 08:49 AM)
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Ah, then I've been tricked by that too.
Sometimes, though, hijacking this topic, I run into artifacts that don't react to radiation, heat, electricity... |
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Wraithcraft |
Bug Reports
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9 |
6,141 |
11-04-2018, 02:02 PM |