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    Thread: Brain Jar?
Post: RE: Brain Jar?

Sundance Wrote: (04-17-2020, 05:15 AM) -- I wonder if it's still in the 2020 code? -- I believe so! I also think I remember seeing something else that was similar to the pAI in there before as well.
CosmonautButt General Discussion 5 2,423 04-19-2020, 01:17 PM
    Thread: Brain Jar?
Post: Brain Jar?

I've seen posts from a while back about this being in the code, I was wondering if it's buildable now or if it's just there in the code, same as before? Would be nice to have a little in-between while...
CosmonautButt General Discussion 5 2,423 04-11-2020, 08:17 AM
    Thread: 2 afterlife bar improvements
Post: RE: 2 afterlife bar improvements

Afterlife kitchen is also missing an ice cream maker I think :v
CosmonautButt Ideas & Suggestions 4 1,475 04-05-2020, 03:06 PM
    Thread: Cloning Defects/Benefits
Post: RE: Cloning Defects/Benefits

Defects could be easily implemented and thought up in my opinion, thuogh I definitely do like the random mutation idea in a sense. However I want to delve more into the possible benefits too, because ...
CosmonautButt Ideas & Suggestions 5 1,700 04-05-2020, 03:04 PM
    Thread: Add a counter for stapling melee weapons to someone's arm
Post: RE: Add a counter for stapling melee weapons to so...

I just wanted to toss in my idea of using grab intent to actually rip the item off the person, obviously only by chance and a low one at that.
CosmonautButt Ideas & Suggestions 6 2,055 04-05-2020, 12:58 PM
    Thread: Cloning Defects/Benefits
Post: Cloning Defects/Benefits

Had a talk after cloning with another player (Stephen Rhinehart) and we thought of the idea of possible cloning defects or benefits. Like extra limbs or improper body types like monkey, roach, fish ge...
CosmonautButt Ideas & Suggestions 5 1,700 04-05-2020, 12:55 PM
    Thread: Clarion Toxins mixing chamber seems to leak.
Post: Clarion Toxins mixing chamber seems to leak.

As the title says, noticed last round as I was playing around in Clarion's toxins area that the chamber leaks gas via the vent. This isn't just an assumption either, it's been observed with atmos scan...
CosmonautButt Bug Reports 0 879 03-29-2020, 11:28 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Putting this here mostly as a questionable idea because it doesn't really add much nor is it super funny, but maybe someone can turn this one into gold.  Syndicate Circus Board - It's not a board s...
CosmonautButt Ideas & Suggestions 3,330 1,187,397 03-27-2020, 05:02 PM
  Thumbs Up Thread: Send to Gene Booth cancel fix
Post: RE: Send to Gene Booth cancel fix

Awesome! Thank you!
CosmonautButt Patches 1 1,193 03-27-2020, 04:56 PM
    Thread: [Feature] Z O L D O R F
Post: RE: [Feature] Z O L D O R F

Is this gonna be live any time soon? Can't wait to try it out. Looks neat.
CosmonautButt Patches 10 4,491 03-21-2020, 06:43 PM
    Thread: Allow the chem dispenser to put beakers directly into your hand when ejected
Post: Allow the chem dispenser to put beakers directly i...

Just a small QoL suggestion but I love having the chemmaster and reagent extracter put the beaker directly in hand when ejected. Any chance of the chem dispensers getting done the same way?
CosmonautButt Ideas & Suggestions 5 1,851 03-20-2020, 03:11 PM
    Thread: Cancelling gene booth stocking does nothing
Post: Cancelling gene booth stocking does nothing

I've noticed a couple of times during my rounds playing geneticist that trying to cancel in the middle of stocking something into the gene booth actually doesn't do anything. It still stocks the selec...
CosmonautButt Bug Reports 1 1,182 03-19-2020, 09:52 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

An artifact type similar to a borger, but instead it turns the individual into a clown/cluwne.  :angel:
CosmonautButt Ideas & Suggestions 3,330 1,187,397 03-09-2020, 08:19 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Farte edit: ok
CosmonautButt General Discussion 1,571 441,931 03-09-2020, 02:45 PM
    Thread: Ambassador ID showing previous character name and not chosen name
Post: Ambassador ID showing previous character name and ...

Not sure if it's a bug necessarily or just something that can't be changed due to BYOND's spaghetti code but, I played a round as an ambassador earlier today and noticed the ID I spawned with had my u...
CosmonautButt Resolved 1 950 03-09-2020, 01:31 PM
    Thread: Bring back poo (serious)
Post: RE: Bring back poo (serious)

Ah I remember the days of laying naked in the hall of mushroom station, eating bananas and slipping people with the peels. Then shitting on them. Good times. Edit: also a suggestion, make poo a sec...
CosmonautButt Ideas & Suggestions 37 12,111 03-08-2020, 09:58 AM
  Question Thread: Attachable/removable flashlights on space suits.
Post: Attachable/removable flashlights on space suits.

I've noticed constructable space suits and industrials sadly lack a helmet light. Would be neat to be able to attach one or replace the one on your current helmet with a crafted flashlight and vice ve...
CosmonautButt Ideas & Suggestions 0 534 03-08-2020, 09:47 AM
    Thread: Constructable Atmospherics
Post: RE: Constructable Atmospherics

Quote: -- "buildable and upgradeable gas pipes+hookups+etc would be good for repairing the engine after it suffers bad damage. lots of other things on the station can be fixed or replaced, but not ...
CosmonautButt Ideas & Suggestions 35 16,167 03-07-2020, 02:06 PM
    Thread: Infinite Monkeys (G3) Oct 16th, 1:55PM AST
Post: Re: Infinite Monkeys (G3) Oct 16th, 1:55PM AST

My Key is JohnMaddenJohnmadden by the way.
CosmonautButt Archived 4 3,588 10-16-2012, 09:04 AM
    Thread: Infinite Monkeys (G3) Oct 16th, 1:55PM AST
Post: Infinite Monkeys (G3) Oct 16th, 1:55PM AST

Admin name: Infinite Monkeys Server: G3 Date/Time: Oct 16th, 2012 Approx 1:55PM AST Synopsis: Around the end of a round I said aloud over the radio "Syndies are fags", after the round ended Infinit...
CosmonautButt Archived 4 3,588 10-16-2012, 09:03 AM