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Thread: Revert the AI law racks
Post: RE: Revert the AI law racks
Nihisohel Wrote: (06-10-2022, 06:22 PM)
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cutting cameras exist, although signal jammers should also help with cameras, and maybe make the module insert a bit faster, it feels a bit unrealistically ... |
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MoonJesus |
Ideas & Suggestions
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18 |
1,720 |
06-12-2022, 07:11 PM |
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Thread: RIP Public Ban Appeals
Post: RE: RIP Public Ban Appeals
the solution is to let players who want their appeals to be public, be public and vice versa |
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MoonJesus |
General Discussion
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56 |
7,106 |
06-09-2022, 06:03 PM |
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Thread: Redefine the antag/sec ratio
Post: RE: Redefine the antag/sec ratio
Flaborized Wrote: (06-04-2022, 08:06 PM)
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Antags imo should be put up against pretty strong opposition. Antags have a lot of tools that are individually tailored to them that let them deal with sec... |
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MoonJesus |
Ideas & Suggestions
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13 |
1,192 |
06-04-2022, 08:22 PM |
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Thread: Redefine the antag/sec ratio
Post: Redefine the antag/sec ratio
On a recent round i emptied a container of welding fuel and about 4-5 sec officers, the HoS, and the blue meanie arrived maybe 2 minutes later to interrogate me (stun handcuff and search in brig for 5... |
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MoonJesus |
Ideas & Suggestions
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13 |
1,192 |
06-04-2022, 07:24 PM |
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Thread: RIP Public Ban Appeals
Post: RE: RIP Public Ban Appeals
Ngl i check in on the forums every now and then just hoping for a hilarious ban appeal. the feedback forum is all i got now
honestly though i want my appeals public especially if i feel im in the rig... |
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MoonJesus |
General Discussion
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56 |
7,106 |
06-04-2022, 06:02 AM |
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Thread: Tie a crewman's shoelaces together
Post: RE: Tie a crewman's shoelaces together
should just be able to do it without a traitor item
would be funny to do then fart on someone |
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MoonJesus |
Ideas & Suggestions
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2 |
275 |
06-04-2022, 06:01 AM |
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Thread: Tie a crewman's shoelaces together
Post: Tie a crewman's shoelaces together
Grab intent + legs targeted, plus crewmember wearing shoes that aren't galoshes or non-laced ones (maybe we don't have to go this deep)
[player] starts tying [other player]'s shoes together!
Inter... |
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MoonJesus |
Ideas & Suggestions
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2 |
275 |
06-04-2022, 05:55 AM |
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Thread: pipes to rout fluid drains
Post: pipes to rout fluid drains
i know the drains just yeet fluids out of existence for lag purposes but if there was a way to direct the flow somewhere to maybe a single actual yeeting drain (like how disposals routs to the crusher... |
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MoonJesus |
Ideas & Suggestions
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4 |
474 |
06-04-2022, 05:53 AM |
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Thread: Can we make wizards unable to use batons yet
Post: RE: Can we make wizards unable to use batons yet
lets just make it so non-sec cant do anything but fart and die |
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MoonJesus |
Ideas & Suggestions
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14 |
1,381 |
05-16-2022, 03:14 PM |
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Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP
Cal Wrote: (05-05-2022, 12:37 AM)
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Why would the team trusted with protecting the station not have access to most of it?
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Easy there Rudy |
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MoonJesus |
Ideas & Suggestions
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25 |
2,626 |
05-08-2022, 03:15 PM |
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Thread: antag tokens
Post: RE: antag tokens
Auto-kick afk people after a certain period
Prevent late-joins when the shuttle arrives
Cap antags based on population (This should be apply to sec too), and just refund the token if you're bloc... |
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MoonJesus |
Bad threads / terrible or unusable ideas!
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24 |
2,975 |
04-30-2022, 06:26 PM |
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Thread: What are some of the most wild situations you found yourself in?
Post: RE: What are some of the most wild situations you ...
where to start
I flooded the church with welding fuel and mindslaved the chaplain to get as many people to be in there as possible. I then got incendiary mitochondria and yelled CANNON BALL! and walk... |
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MoonJesus |
General Discussion
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19 |
2,199 |
04-27-2022, 02:46 PM |
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Thread: Should traitors be improved?
Post: RE: Should traitors be improved?
Cal Wrote: (04-27-2022, 01:32 PM)
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KikiMofo Wrote: (04-27-2022, 01:05 PM)
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telling sec or the crew they are a ling is a dick move.
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actually a brilliant stratagem. one less person to challeng... |
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MoonJesus |
Ideas & Suggestions
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42 |
4,352 |
04-27-2022, 02:17 PM |
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Thread: antag tokens
Post: RE: antag tokens
Given we have a separate RP server - whats the point of gating Antag access to random chance? What even is the point of Classic? It seems like it should be lax, casual SS13 with less rules and more fu... |
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MoonJesus |
Bad threads / terrible or unusable ideas!
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24 |
2,975 |
04-27-2022, 02:11 PM |
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Thread: Tripping On Wires
Post: RE: Tripping On Wires
What about having to go out of your way to make it a raised tripwire? Tripwires are funny. Traps are funny.
Tripwire + mousetrap bomb traps in dark maint tunnels would be pure SS13 |
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MoonJesus |
Ideas & Suggestions
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6 |
646 |
04-26-2022, 03:53 PM |
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Thread: antag tokens
Post: RE: antag tokens
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MoonJesus |
Bad threads / terrible or unusable ideas!
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24 |
2,975 |
04-26-2022, 03:50 PM |
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Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers
RGBDeadSilent Wrote: (04-25-2022, 09:27 AM)
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I would also like to say, I wish the stomach had a maximum capacity. I've said it before i'll say it again, its absolute hell as a Chef to work all shif... |
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MoonJesus |
Ideas & Suggestions
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50 |
5,275 |
04-25-2022, 04:20 PM |
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Thread: Make suicides spammable again
Post: Make suicides spammable again
You used to be able to chain suicides back to back, this was fun because you could do slit your throat repeatedly until all the blood in your body literally emptied and filled a room.
This also ha... |
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MoonJesus |
Ideas & Suggestions
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5 |
608 |
04-25-2022, 04:19 PM |
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Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers
I actually really like this because it makes it more easy to antag as a chef by poisoning food that people will actually need to eat.
Also the captain could appoint a cup bearer |
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MoonJesus |
Ideas & Suggestions
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50 |
5,275 |
04-24-2022, 07:08 PM |
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Thread: Prescription Glasses should increase crit chances
Post: RE: Prescription Glasses should increase crit chan...
make it a low chance like yeeting thrown items |
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MoonJesus |
Ideas & Suggestions
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12 |
951 |
04-23-2022, 03:44 PM |
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Thread: [PR] Using emergency security alert now triggers maptext + a sound effect
Post: RE: [PR] Using emergency security alert now trigge...
Yeah honestly I've never liked this feature in general.
I think this does just serve as an invitation for people nearby to join the brawl. |
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MoonJesus |
Ideas & Suggestions
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14 |
1,321 |
04-23-2022, 02:01 PM |
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Thread: [CLOSED PR] Security health implants only send out an alert on death.
Post: RE: [PR] Security health implants only send out an...
Default sec should just git gud
I think this is a good compromise. Someone made a good point about Miners needing this when dying in space. But for sec its a little OP when you have a fully crew of g... |
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MoonJesus |
Ideas & Suggestions
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24 |
2,236 |
04-23-2022, 01:52 PM |
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Thread: Prescription Glasses should increase crit chances
Post: RE: Prescription Glasses should increase crit chan...
I like the idea of headwear-specific crits. Also knocking gear off in a fight
Punch someone with glasses on, temporarily blind them in whichever eye, or both
Hit an engi in the head and knock th... |
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MoonJesus |
Ideas & Suggestions
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12 |
951 |
04-23-2022, 01:50 PM |
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Thread: Job MacGuffins
Post: RE: Job MacGuffins
I like the idea of the captain having to bother dept. heads for stuff like that. Gives captain more of a sense of direction other than announcing weird shit and calling the shuttle |
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MoonJesus |
Ideas & Suggestions
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13 |
1,842 |
07-29-2021, 07:19 PM |
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Thread: Department-Specific APC Access
Post: RE: Department-Specific APC Access
Im against the idea of giving non-engineers APC access because it just removes more challenge aspects and APC's are easy enough to hack as it is
I AM for the remote APC control thing though |
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MoonJesus |
Ideas & Suggestions
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19 |
2,389 |
07-28-2021, 05:19 AM |