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Post Author Forum Replies Views Posted [asc]
    Thread: Human Resprite Thread
Post: RE: Human Resprite Thread

Hey, this is done now! It's unreal to actually really finish it, and I'd like to and I'd like to give a big thanks to everyone who supported it and contributed. In particular, huge thanks to Erinexx, ...
Flaborized Ideas & Suggestions 43 3,603 Yesterday, 03:50 PM
    Thread: Starlight should not burn vampires on water maps.
Post: RE: Starlight should not burn vampires on water ma...

You may notice that the ocean floor around Oshan is usually well lit. That's natural lighting AKA sunlight AKA the same thing that hurts vampires in space. The practical, mechanical factor is that v...
Flaborized Ideas & Suggestions 12 247 04-09-2021, 01:50 PM
    Thread: [PR] Increases price of CSaber from 18 to 35 materials.
Post: RE: [PR] Increases price of CSaber from 18 to 35 m...

I think this change is a bit silly, it doesn't actually really achieve what it sets out to (anybody mass producing sabers is going to produce a very large amount of materials for it anyways, whether o...
Flaborized Ideas & Suggestions 6 234 04-06-2021, 10:06 PM
    Thread: [CLOSED PR] nerfs Rathen's Secret
Post: RE: [PR] nerfs Rathen's Secret

I feel like making it a chance-based thing to nerf it is Very Silly. IMO it should always stun(or not stun) the same way when its used, both so wizards and crew can react to it predictively. Making it...
Flaborized Ideas & Suggestions 9 371 03-20-2021, 04:40 AM
    Thread: We are in the golden age of SS13
Post: RE: We are in the golden age of SS13

this game only ever gets better over time
Flaborized General Discussion 10 876 03-19-2021, 02:20 AM
    Thread: [MERGED PR] Remove boomboots from syndicate crates
Post: RE: [PR] Remove boomboots from syndicate crates

the hat and boomboots are *dedication* picks. if you can just Get them randomly then that means you didn't willingly give up your TC to take the Funny Haha Joke Item, which means they lose their purpo...
Flaborized Good ideas! 6 297 03-14-2021, 02:20 AM
    Thread: [MERGED PR] Makes specific antag garb acid immune(wizards excluded)
Post: RE: [PR] Makes specific antag garb acid immune(wiz...

I like this, traitor items and other gear that's unreplaceable easily that belongs to antag should be fairly difficult to destroy, no fun to have your football helmet deleted by a click. May even be...
Flaborized Ideas & Suggestions 10 479 03-09-2021, 02:50 AM
    Thread: Human Resprite Thread
Post: RE: Human Resprite Thread

This is still getting worked on! Lotta progress overall, many images from various PRs for human resprite:  [Image: https://camo.githubusercontent.com/45951...742e676966][Image: https://camo.githubuse...
Flaborized Ideas & Suggestions 43 3,603 02-27-2021, 01:15 PM
    Thread: [PR] xray syndicate glasses
Post: RE: [PR] xray syndicate glasses

Like I said on the PR these are pretty much just an outright better version of an existing traitor item which I don't think is very good
Flaborized Ideas & Suggestions 10 579 02-14-2021, 06:49 AM
    Thread: [CLOSED PR] Electronic Incompatibility Trait
Post: RE: [PR] Electronic Incompatibility Trait

note: Law 3 was recently rewritten to *let* you commit suicide if you want to. "You may always protect your own existence as long as such does not conflict with the First or Second Law." Important wor...
Flaborized Ideas & Suggestions 16 814 02-06-2021, 06:37 AM
    Thread: [CLOSED PR] Electronic Incompatibility Trait
Post: RE: [PR] Electronic Incompatibility Trait

Don't really like how this trait would make someone immune to being made a borg by a traitor for nefarious purposes. Syndicate borgs, nanomachines, the syndicate conversion chamber and even to some ex...
Flaborized Ideas & Suggestions 16 814 02-06-2021, 06:26 AM
    Thread: [CLOSED PR] New gun addidtion to the "support" sec loadout
Post: RE: [PR] New gun addidtion to the "support" sec lo...

Don't really like this at all, I feel like the haloperidol shot would get the most use by far and it kinda stomps over the existing niche of tranq rifles. I'd rather the support class continue to not ...
Flaborized Ideas & Suggestions 10 675 02-03-2021, 11:52 PM
    Thread: [MERGED PR] Riot baton nerf
Post: RE: [PR] Riot baton nerf

long overdue imo, good
Flaborized Good ideas! 3 424 02-02-2021, 10:05 PM
    Thread: [MERGED PR] Arse Nath tweaks
Post: RE: [MERGED PR] Arse Nath tweaks

I think it's kinda poop that light robot arms are better at resisting when they're a free trait as they afaik have no downsides. IMO should either behave the same as regular limbs or cost points to av...
Flaborized Good ideas! 4 488 02-01-2021, 05:59 PM
    Thread: Human Resprite Thread
Post: RE: Human Resprite Thread

Still working away at this! I've been contributing my own PR's now instead of posting my sprites here and having other people do it! This time I've got an in-game collage that I made, featuring sprite...
Flaborized Ideas & Suggestions 43 3,603 01-27-2021, 07:10 PM
    Thread: [CLOSED PR] DMSO - Chem that causes injection on touch with chems
Post: RE: [PR] DMSO - Chem that causes injection on touc...

Don't like this at all, would make instant application of Very Strong chems very easy for non-antags, can imagine 'fun' things like neurotoxin and phlog being poured on wizards or lings or what-have-y...
Flaborized Ideas & Suggestions 16 1,157 01-24-2021, 06:22 PM
    Thread: [MERGED PR] Adds the Security Assistant job
Post: RE: [PR] Adds the Security Assistant job

I like it, seems Good To Me! I don't know how easy to implement it would be, but having the sec assistant count as More Rounds towards the sec officer roundlock could be good? I'm also curious to see ...
Flaborized Good ideas! 27 1,633 01-23-2021, 10:19 PM
    Thread: [MERGED PR] Security Vendor Changes
Post: RE: [PR] Security Vendor Changes

Again, I think the cost of making sec players (especially *new* sec players) choose 3 items instead of 1 is way greater than the benefit of letting people pick from some (imo really poorly chosen) ite...
Flaborized Good ideas! 30 1,879 01-21-2021, 12:25 PM
    Thread: [MERGED PR] Security Vendor Changes
Post: RE: [PR] Security Vendor Changes

I feel like the particular items that you can choose are kinda poorly picked/thought out. for instance: Forensic scanners are already *pretty* readily available. Seems like an abject waste of a point...
Flaborized Good ideas! 30 1,879 01-20-2021, 09:50 PM
    Thread: Four New Traits
Post: RE: Four New Traits

these are pretty filler/bloat imo
Flaborized Ideas & Suggestions 5 435 01-13-2021, 11:06 AM
    Thread: Objective: better objectives
Post: RE: Objective: better objectives

I think partially the reason objectives arent followed is because they're not really that cool overall or fun to fill out. Would prefer more objectives like 'break all of X machine' or 'sabotage X spe...
Flaborized Ideas & Suggestions 7 548 01-02-2021, 02:04 AM
    Thread: Flaborized's sprites
Post: RE: Flaborized's sprites

[Image: https://cdn.discordapp.com/attachments/6...nknown.png] belts and belt accessories, didnt touch a few weird icon_states that I assume are unused that i couldnt make sense of
Flaborized Sprites 37 9,160 12-31-2020, 03:32 AM
    Thread: Flaborized's sprites
Post: RE: Flaborized's sprites

[Image: https://cdn.discordapp.com/attachments/5...nknown.png] been a while, now that Spacemas is done have some gimmick suits, hats show are by erin, doesnt include unused assets or the ones im gonn...
Flaborized Sprites 37 9,160 12-27-2020, 09:51 PM
    Thread: Human Resprite Thread
Post: RE: Human Resprite Thread

hi friends, happy crumb, it's time for an update [Image: https://cdn.discordapp.com/attachments/5...nknown.png] some various full outfits (with hair!!) (All hair by Retrino, all hats and radio heads...
Flaborized Ideas & Suggestions 43 3,603 12-24-2020, 07:49 PM
    Thread: Gogol's and Death
Post: RE: Gogol's and Death

Hi I personally really don't like the idea. I've seen similar ideas floated around about letting dead players be AI helpers or something like that, but I have Issues. 1.) I think that by having every...
Flaborized Ideas & Suggestions 21 4,275 12-22-2020, 10:08 PM