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Thread: Best moments ever thread 2.0
Post: RE: Best moments ever thread 2.0
Maybe not that great:
Quote:
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You scan the beaker with the reagent scanner!
3 chemical agents found in the beaker.
blood - 3
ethanol - 1.90371
vodka - 0.0962896
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38.07% of the f... |
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h3half |
General Discussion
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2,610 |
1,130,704 |
04-30-2016, 12:45 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
I've been posting stupid ideas and dumb bug threads / lurking for four years, maybe this is the day I become more than a white outline
edit: h3half: FULL 3 CONSEQUENCES
edit: H3HALF CONFIRMED |
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h3half |
General Discussion
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1,732 |
691,879 |
04-29-2016, 06:47 AM |
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Thread: Meson scanners and the escape shuttle
Post: Meson scanners and the escape shuttle
As you can see in the three attached images, while the escape shuttle is moving the meson scanners seem to be confused at what they should be showing.
1:
http://i.imgur.com/ZiIPLGe.png
2:
http... |
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h3half |
Resolved
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1 |
1,551 |
04-24-2016, 06:55 AM |
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Thread: Syringe sprite incorrectly shows when thrown
Post: RE: Syringe sprite incorrectly shows when thrown
The main reason I assume this is a bug is that this does NOT happen when you drop the syringe, only when you throw it. |
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h3half |
Resolved
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3 |
2,732 |
04-23-2016, 01:06 PM |
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Thread: Syringe sprite incorrectly shows when thrown
Post: Syringe sprite incorrectly shows when thrown
Title, basically.
If you pick up a syringe and throw it, it will lay on the ground with either DRAW or INJECT still above it.
Image:
https://i.imgur.com/2uE7rRi.png
To reproduce:
Throw a sy... |
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h3half |
Resolved
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3 |
2,732 |
04-23-2016, 05:06 AM |
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Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0
Ol' Harner points at Kurt Ambrose!
Ol' Harner beeps, "Level 1 hug deficiency alert!"
Ol' Harner hugs Kurt Ambrose! |
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h3half |
General Discussion
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2,610 |
1,130,704 |
04-08-2013, 06:49 AM |
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Thread: Electrician Stuff
Post: Re: Electrician Stuff
VictorMAngoStein Wrote:
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TBH I think electricians and engineers should just be merged into one job at this point..
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It really would be a lot easier. If there's one guy who knows how to work the e... |
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h3half |
Ideas & Suggestions
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43 |
19,436 |
03-20-2013, 01:11 PM |
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Thread: Martian Spriting Dump
Post: Re: Martian Spriting Dump
holy hell these are all great |
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h3half |
Sprites
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91 |
43,516 |
03-17-2013, 01:35 PM |
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Thread: Toxins Research
Post: Toxins Research
I was playing some Scientist and messing with gas mixes for Engineering earlier, and I noticed some stuff:
The computer doesn't start with stuff on it. You need to click "Refresh" one time before any... |
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h3half |
Ideas & Suggestions
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6 |
4,119 |
03-14-2013, 06:07 AM |
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Thread: Damaged Section
Post: Re: Damaged Section
The only way I ever notice cut cameras as AI are if I'm looking through an adjacent one and see that it's not turning and its light is red. So like never. |
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h3half |
Ideas & Suggestions
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20 |
10,382 |
03-12-2013, 06:14 AM |
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Thread: Robotics Operating Computer
Post: Re: Robotics Operating Computer
Archenteron Wrote:
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Does it help with detecting/removing bullets/headspiders/implants?
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I don't think so, but it very well might. Every time I've seen a headspider removed it was made clear to ev... |
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h3half |
Resolved
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7 |
3,797 |
03-08-2013, 06:00 AM |
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Thread: Who would Win
Post: Re: Who would Win
One time a black hole ate a singularity |
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h3half |
General Discussion
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41 |
16,872 |
03-05-2013, 06:49 AM |
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Thread: Best Comebacks
Post: Re: Best Comebacks
I saw this thread and got really excited to read comebacks to insults and stuff.
I'm kinda disappointed now |
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h3half |
General Discussion
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17 |
8,188 |
03-04-2013, 05:07 PM |
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Thread: Detective/Security thread
Post: Re: Detective/Security thread
Sound awesome. You're running after a traitor and a fire alarm is set off. Without even breaking stride, you level your revolver at the firedoor control panel and loose a round. The panel sparks and t... |
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h3half |
Ideas & Suggestions
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43 |
18,634 |
02-28-2013, 02:49 PM |
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Thread: Gloves and Glass Shards
Post: Re: Gloves and Glass Shards
Breaking into places is always a good thing.
Maybe just unelectrify some non-vital areas? The double r-window grille combination looks a lot better than a regular window. If places like Tool Storage ... |
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h3half |
Bad threads / terrible or unusable ideas!
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19 |
8,899 |
02-27-2013, 03:04 PM |
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Thread: Gloves and Glass Shards
Post: Gloves and Glass Shards
From this thread (http://autisticpowers.info/ss13/forum/viewtopic.php?f=6&t=855#p9145)
CaptainBravo Wrote:
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david2222121 Wrote:
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Barbed wire? We already have glass shards and other things, thoug... |
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h3half |
Bad threads / terrible or unusable ideas!
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19 |
8,899 |
02-27-2013, 10:37 AM |
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Thread: Scrap Tools/Weapon/Armor Thread
Post: Re: Plate Armor
This is a good and cool idea.
I just want to be able to walk around in an Iron Man Mark1-esque suit. Talk about something you don't want to see as a traitor in a maintenance corridor. |
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h3half |
Ideas & Suggestions
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37 |
17,002 |
02-26-2013, 06:53 AM |
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Thread: So, about that envineer/pathologist?
Post: Re: So, about that envineer/pathologist?
Ironically, the surest way to end it was to call it a meme. |
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h3half |
Bad threads / terrible or unusable ideas!
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15 |
7,447 |
02-13-2013, 08:58 PM |
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Thread: Delivering Tomatoes
Post: Re: Delivering Tomatoes
Put the tomatoes in a box or something.
Because this is a great feature |
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h3half |
Resolved
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3 |
2,281 |
02-10-2013, 06:38 PM |
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Thread: Screaming bodies?
Post: Re: Screaming bodies?
I think it's an accepted thing that when bodies are being cremated sometimes the air rushes out of the lungs and makes a "high-pitched whistling noise." Since that's caused by the expansion of the gas... |
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h3half |
Resolved
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2 |
1,938 |
02-10-2013, 06:37 PM |
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Thread: We are VR
Post: Re: We are VR
AI and borgs should spawn as killbots, because being a borg is boring and they should be able to blow off some steam by going on a rampage in the VR |
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h3half |
Good ideas!
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12 |
6,735 |
02-10-2013, 02:29 PM |
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Thread: FIX THE FUCKING CHANGELING TAB UGHGHGHGHG
Post: Re: FIX THE FUCKING CHANGELING TAB UGHGHGHGHG
As long as we're on changeling powers being borked, let's fix the Regenerative Stasis (or maybe it's not that and some other regenerative power) too. I clicked it and the rest of the round was spend w... |
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h3half |
Good ideas!
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13 |
6,681 |
02-10-2013, 10:14 AM |
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Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogblap v0.98 | beta testing will be happening...
Munchmap is clearly the winner as far as naming goes |
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h3half |
Good ideas!
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512 |
183,035 |
02-09-2013, 09:54 PM |
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Thread: General Suggestions Thread! V2.0
Post: Re: General Suggestions Thread! V2.0
This is a good idea. Good job taking a weird and dumb (and gross) idea and making it something viable. |
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h3half |
Good ideas!
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395 |
143,800 |
02-08-2013, 07:14 AM |
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Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogblap v0.98 | beta testing will be happening...
This is known, but the Gas Sensors inside the Mixing Room Gas Chambers don't really do anything.
Also last night me and another Scientist were mixing stuff, and right after someone replaced the doors... |
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h3half |
Good ideas!
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512 |
183,035 |
02-07-2013, 10:07 AM |