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Post Author Forum Replies Views Posted [asc]
    Thread: Genetics Radio Power Hears Syndies
Post: Re: Genetics Radio Power Hears Syndies

Saw it happen last week.
mozi Resolved 4 2,691 09-29-2015, 10:02 AM
    Thread: Genetics Radio Power Hears Syndies
Post: Genetics Radio Power Hears Syndies

The Metaneural antenna can pick up broadcasts on the Nuke Ops radio.
mozi Resolved 4 2,691 09-29-2015, 07:50 AM
    Thread: Brobot Should do Haircuts
Post: Brobot Should do Haircuts

no scissors (brobots should be harmless) but some sort of cybernetic equivalent to let the borg give everyone pink afros
mozi Ideas & Suggestions 2 1,378 09-29-2015, 07:49 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

BaneOfGiygas Wrote: -- Ed Venture Wrote: -- Houka Wrote: -- [*] I'm not a fan of the open armory idea, as anyone with even basic knowledge on how to break down walls/windows/tables can steal the st...
mozi Ideas & Suggestions 595 212,835 09-23-2015, 06:24 PM
    Thread: No more cold airlessness
Post: Re: No more cold airlessness

the moving slow mechanism is just frustrating though. i'd prefer it if the cold did straight-up damage but still let you run around
mozi Ideas & Suggestions 33 11,831 09-13-2015, 09:41 AM
    Thread: remove bloodling Invisibility
Post: remove bloodling Invisibility

these guys only show up on disaster rounds or certain special events but they are always awful. invisible critters that stunlock you and are impossible to fight back against. not fun.
mozi Ideas & Suggestions 12 4,341 09-01-2015, 09:34 AM
    Thread: In-game internet, social media, and PDA's
Post: Re: In-game internet, social media, and PDA's

i would use this all the time if it were integrated with goon hub
mozi Ideas & Suggestions 17 6,954 08-29-2015, 02:00 PM
    Thread: Jumpsuit attachments/Camera Overhaul/PDA imageboard
Post: Re: Jumpsuit attachments/Camera Overhaul/PDA image...

Whenever I'm sec I always value descriptions of suspects. It's very easy to change one's clothes or put on a mask, but almost no one bothers to change their hair, for instance. An imageboard would be...
mozi Ideas & Suggestions 12 4,595 08-28-2015, 05:04 AM
    Thread: Vocabulary suggestions for VOX!
Post: Re: Vocabulary suggestions for VOX!

change, nuclear
mozi Ideas & Suggestions 206 124,221 08-15-2015, 08:08 PM
    Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...

Marquesas Wrote: -- Also, valid hit zones would be restricted to legs (otherwise the attack would miss). -- That sounds very cool.
mozi Ideas & Suggestions 66 23,068 08-14-2015, 06:21 AM
    Thread: Reduce Oxygen Damage
Post: Re: Reduce Oxygen Damage

please fix this, it is bad
mozi Good ideas! 19 8,516 08-12-2015, 11:09 AM
    Thread: Meteors should come later
Post: Re: Meteors should come later

Even if the meteor shields protect vital areas, the lag from destroyed tiles and depressurization is enough to cause the crew to evacuate. Also there's seldom enough living, intelligent, and giving a ...
mozi Ideas & Suggestions 24 8,998 07-27-2015, 02:52 AM
    Thread: Power Transmission Laser Feedback
Post: Re: Power Transmission Laser Feedback

BlackPhoenix Wrote: -- Grek Wrote: -- There's recently been a trend of engineers setting up the engine, then cutting power to the SMES so they can make more money with the PTL. Could we not do that...
mozi Ideas & Suggestions 68 30,345 07-26-2015, 03:05 PM
    Thread: Meteors should come later
Post: Meteors should come later

Meteor Storm random event, no matter how minor the intensity, is enough to warrant calling the shuttle and ending the round. So I think that this event should not be occurring at the 40-50 minute mark...
mozi Ideas & Suggestions 24 8,998 07-25-2015, 11:56 AM
    Thread: The New Nuke (It'll be around forever, eh eh eh)
Post: Re: The New Nuke (It'll be around forever, eh eh e...

- syndie rounds should end the moment a victory condition is made, no shuttle call needed - pinpointer should let syndies find the nuke
mozi Ideas & Suggestions 170 60,867 07-25-2015, 06:14 AM
    Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione

Ars Magica, set in the 22nd century and everyone is members of the space wizard federation
mozi General Discussion 37 15,357 07-17-2015, 08:12 PM
    Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione

Infinite Monkeys Wrote: -- Someone DM a game on roll20 for SS13 people, TIA -- what sort of game are you looking for?
mozi General Discussion 37 15,357 07-17-2015, 08:12 PM
    Thread: *wave hotkey
Post: *wave hotkey

Ctrl+W should wave instead of winking, cause there's a lot of times you want to grab someone's attention when they are zooming at the hall, too fast for you to type something out, and a wink does not ...
mozi Ideas & Suggestions 3 1,862 07-15-2015, 11:19 AM
    Thread: Possessed ITems can attack you in a pod
Post: Possessed ITems can attack you in a pod

If a possessed item (Living _____) chases after you, and you jump in a pod, the item will keep attacking and doing damage to you even while you are in it. There's no indication of it happening other ...
mozi Features 3 1,683 07-09-2015, 10:42 AM
    Thread: Wizard Revamp (Extremely WIP) (Rough Draft)
Post: Re: Wizard Revamp (Extremely WIP) (Rough Draft)

BaneOfGiygas Wrote: -- Something else I should probably mention that is a huge turn-off in wizard rounds is the propensity of the wizards to purposefully not kill their targets so they can hold the s...
mozi Ideas & Suggestions 37 13,256 06-05-2015, 04:16 AM
    Thread: Power Transmission Laser Feedback
Post: Re: Power Transmission Laser Feedback

this system is cool.
mozi Ideas & Suggestions 68 30,345 06-01-2015, 03:28 PM
    Thread: It's Not Over Yet: Escape Shuttle Transit Period
Post: Re: It's Not Over Yet: Escape Shuttle Transit Peri...

Sundance Wrote: -- I support this idea. A bigger escape shuttle would be kinda necessary though. I'd much rather the escape shuttle with all the compartments like it has on other servers. Although we...
mozi Good ideas! 55 23,658 05-23-2015, 08:50 AM
    Thread: Reduce the cooldown on the cluwne spell
Post: Re: Reduce the cooldown on the cluwne spell

cluwne is a strong spell, but it's also hilarious, and I'd like to see it get more use
mozi Ideas & Suggestions 16 6,082 05-11-2015, 03:32 PM
    Thread: Remove/nerf flaptonium
Post: Re: Remove/nerf flaptonium

Remove/nerf admins
mozi Bad threads / terrible or unusable ideas! 8 3,980 04-20-2015, 03:27 AM
    Thread: Revamp spy 2015 thread
Post: Re: Revamp spy 2015 thread

there never were any mechanics implemented to allow actual spying though. I think I managed to figure out a spy through PDA packet sniffing once. that was it. otherwise it's just nothing happening unt...
mozi Ideas & Suggestions 15 5,824 04-12-2015, 07:54 AM