Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Arby9011/ Liliy
Post: RE: Arby9011/ Liliy

You are not and will not be welcome in this community again. Do not bother appealing in the future. Move on.
Cogwerks Unban Appeals 3 618 03-03-2021, 05:42 PM
    Thread: [PR] Removes Obesity Mutation
Post: RE: [PR] Removes Obesity Mutation

Kill it, not worth the roadblocks for this gimmick feature. The joke is tired and old.
Cogwerks Good ideas! 23 2,268 12-07-2020, 02:28 PM
    Thread: Sundance's Somewhat Spurious Syndicate Sprites*
Post: RE: Sundance's Somewhat Spurious Syndicate Sprites...

Lotta damn good sprites in heah
Cogwerks Sprites 60 19,746 10-21-2020, 04:49 PM
    Thread: /!\ Swamp sprites needed /!\
Post: RE: /!\ Swamp sprites needed /!\

ugh these sprites are fantastic and a lot more of them still need a home I'm sorry I was kind of a downer on this thread years and years ago
Cogwerks Sprites 57 16,143 10-21-2020, 04:42 PM
    Thread: Random Event: Drone Assault Platform/New Drone Ideas
Post: RE: Random Event: Drone Assault Platform/New Drone...

I'll try demo-ing this in game soon with the Critter Creator thingy. Got a sprite started for the platform.
Cogwerks Ideas & Suggestions 6 1,068 06-10-2020, 02:41 PM
    Thread: [Feature] Soup Pot and Customizeable Soups
Post: RE: [Feature] Soup Pot and Customizeable Soups

hell yes
Cogwerks Implemented 11 2,374 03-22-2020, 05:01 PM
    Thread: Job Title Modifiers for newbies/experienced players
Post: RE: Job Title Modifiers for newbies/experienced pl...

I think self-toggleable ranks and medals would be fun things to have appended into the ID descriptions and the personnel file. RP server would probably enjoy that. Could introduce some more strategic...
Cogwerks Ideas & Suggestions 27 6,099 07-22-2019, 02:53 PM
    Thread: the big ban from zamujasa
Post: RE: the big ban from zamujasa

This appeal has no compelling arguments that the rules were unfairly applied to you, nor any sense that you intend to change your behavior or respect our community standards. Heckling is certainly fin...
Cogwerks No 3 3,219 07-03-2019, 02:36 PM
    Thread: Journalists should be able to write and submit stories that are shown at end of round
Post: RE: Journalists should be able to write and submit...

I love the idea but in practice, end of round is a mess and its often too rushed to appreciate much. Going off the Tickets theme, those get exported off server for posterity. Something with HTML forms...
Cogwerks Ideas & Suggestions 8 1,929 06-12-2019, 04:12 AM
    Thread: Draw cool SS13 art!!!!
Post: RE: Draw cool SS13 art!!!!

[Image: http://i.imgur.com/f0UeSOn.jpg] Watercolor + pencil
Cogwerks General Discussion 396 147,006 04-24-2019, 03:39 PM
    Thread: More options for radio host
Post: RE: More options for radio host

Sometime soon I'll add Clown Town as a record and you'll all be sorry
Cogwerks Ideas & Suggestions 10 2,524 04-14-2019, 08:35 AM
    Thread: Spacker-12 to become 2-handed
Post: RE: Spacker-12 to become 2-handed

An assortment of ammo would probably be fun for nukes. A couple reloads of buckshot and a handful of assorted speciality ammo for style and strategy. Though that probably fits the grenade launcher bet...
Cogwerks Ideas & Suggestions 29 7,438 04-02-2019, 03:25 PM
    Thread: Spacker-12 to become 2-handed
Post: RE: Spacker-12 to become 2-handed

I don't really like having the spacker in traitor rotation. I really only put it back in there to showcase the knockback effect. It should be two handed and limited to Nuke. For treason I'm strongly c...
Cogwerks Ideas & Suggestions 29 7,438 04-02-2019, 01:40 PM
    Thread: HoS Application: Gerhazo
Post: RE: HoS Application: Gerhazo

Denied, adminned instead
Cogwerks Denied Applications 14 4,630 03-23-2019, 12:32 PM
    Thread: Atlas Survey Mission 2053
Post: RE: Atlas Survey Mission 2053

A warning for the future, I think. In game year is always 2053... though the older stations we played on ten years ago, might as well assume those were in the past. Old assets are used in current dere...
Cogwerks General Discussion 18 5,253 02-27-2019, 02:13 PM
    Thread: Atlas Survey Mission 2053
Post: RE: Atlas Survey Mission 2053

(02-25-2019, 06:28 PM)Wisecrack34 Wrote: Does this make SS10 centcomm? Ss10 is more like the regional command hub.
Cogwerks General Discussion 18 5,253 02-26-2019, 05:30 AM
    Thread: Atlas Survey Mission 2053
Post: RE: Atlas Survey Mission 2053

Over by the blue star. Clarion flew to it over the last year or so, but now it has a channel link back.
Cogwerks General Discussion 18 5,253 02-25-2019, 08:32 AM
    Thread: Atlas Survey Mission 2053
Post: RE: Atlas Survey Mission 2053

Orbital chart of the plasma giant's moons. For the wider binary system around it: [Image: http://i.imgur.com/ShKWKZ0.jpg] Some illustrations of plasma giant and a couple moons [Image: http://i.imgu...
Cogwerks General Discussion 18 5,253 02-25-2019, 07:22 AM
    Thread: Draw cool SS13 art!!!!
Post: RE: Draw cool SS13 art!!!!

[Image: http://i.imgur.com/WsjjhKq.jpg]
Cogwerks General Discussion 396 147,006 02-24-2019, 04:57 PM
  Tongue Thread: Atlas Survey Mission 2053
Post: Atlas Survey Mission 2053

[Image: http://i.imgur.com/WsjjhKq.jpg]
Cogwerks General Discussion 18 5,253 02-24-2019, 04:54 PM
    Thread: Mapvote change feedback
Post: RE: Mapvote change feedback

I'm slowly working on a comet map and there's a couple other projects other folks have going to fill in more of the low-medium pop needs. I sorta regret designing cog2 for 40-50ish players. It's a d...
Cogwerks Ideas & Suggestions 25 5,638 01-28-2019, 02:46 PM
    Thread: We're dropping the "LLJK"!
Post: RE: We're dropping the "LLJK"!

rip
Cogwerks General Discussion 31 14,889 02-08-2018, 10:43 AM
    Thread: What makes a good station/ship?
Post: RE: What makes a good station/ship?

(02-07-2018, 08:02 PM)Mageziya Wrote: cog we thought you were dead :( I'm friends on facebook with a buncha the staff and IRC nerds. Life's just been chaotic and complicated and depression's a rea...
Cogwerks Mapping 73 29,634 02-07-2018, 08:43 PM
    Thread: What makes a good station/ship?
Post: RE: What makes a good station/ship?

I got my code access reset and my laptop is sooooorta vaguely working, intermittently. It shuts off at random because the power's fucked up, but using a wifi keyboard and mouse avoids most of the jost...
Cogwerks Mapping 73 29,634 02-07-2018, 07:12 PM
    Thread: What makes a good station/ship?
Post: RE: What makes a good station/ship?

Excellent feedback, folks! *schemes*
Cogwerks Mapping 73 29,634 02-01-2018, 05:27 PM