Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Leah mentor application
Post: RE: Leah mentor application

With how professional they act, and how helpful they are, I thought Leah was already a mentor lol +1
Washbasin Applications 26 1,098 09-27-2022, 05:08 PM
    Thread: [MERGED PR] Severely reduces brute/burn healing from cryox, increases healing from...
Post: RE: [PR] Severely reduces brute/burn healing from ...

What happens when it's late in the day, pop is low, and there's no doctors in medbay? Or if the doctors have been murdered? I'm on the fence about this.
Washbasin Ideas & Suggestions 17 709 09-08-2022, 06:14 PM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

DioChasek Wrote: (09-04-2022, 11:51 AM) -- The seed fab energy limit recharges so long as it has a powered apc, and only takes like 30 seconds to do so. I would propose a much more drastic approach s...
Washbasin General Discussion 60 8,157 09-08-2022, 06:09 PM
    Thread: Traitor Item: Mimehack Implant
Post: RE: Traitor Item: Mimehack Implant

UrsulaMejor Wrote: (09-06-2022, 07:25 PM) -- God I want to know what you mean by "see everyone as a mime"; it sounds like a funny effect, although maybe not the best idea for a traitor item -- I had...
Washbasin Ideas & Suggestions 8 346 09-08-2022, 05:52 PM
    Thread: Traitor Item: Mimehack Implant
Post: Traitor Item: Mimehack Implant

Can be bought by mime traitor if there ever is one. They can implant someone, and after 5 seconds their victim will see everyone as a mime.  Profit
Washbasin Ideas & Suggestions 8 346 09-06-2022, 06:46 PM
    Thread: The HoS application of Chad Gears
Post: RE: The HoS application of Chad Gears

Chad's cool and dependable +1
Washbasin Applications 16 817 09-04-2022, 07:00 PM
    Thread: Does dying in game make you upset?
Post: RE: Does dying in game make you upset?

Kinda? I'm just here to have a good time. If the murder is lame; Some rando walking up and instantly shooting me with an egun, that ruins my vibe. If they say "Die Evildoer" then totally murder me,...
Washbasin General Discussion 23 1,090 09-04-2022, 06:55 PM
    Thread: Question about Mapping/Floor Levels
Post: RE: Question about Mapping/Floor Levels

GCGunther Wrote: (08-30-2022, 01:27 PM) -- Hello! I'm not a mapper myself, but have always wanted to pick it up some time in the future. While I was brainstorming, I had an odd thought come to mind t...
Washbasin Mapping 3 313 09-04-2022, 06:23 PM
    Thread: Nadir cool
Post: Nadir cool

The Nadir map is very cool.  :bear: When are we adding it to the map pool? Nothing seems majorly broken, minor fixes can be done while it is in the pool, similar to donut 2.   Are there majo...
Washbasin General Discussion 1 241 09-04-2022, 05:13 PM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

Cal Wrote: (03-05-2022, 07:54 AM) -- The average, very very new player has no goddamn idea how to make styptic and even less idea how to make a chemgroup. Pre loaded chemicals are fine. -- I think t...
Washbasin General Discussion 60 8,157 09-03-2022, 08:39 PM
    Thread: Dwarf and Aquatic Genetics included as Traits for Character Creation
Post: RE: Dwarf and Aquatic Genetics included as Traits ...

Obengrad Wrote: (08-31-2022, 08:07 PM) -- These two mutations are rarely ever seen outside of Genetics (and in Dwarf's case, the rare miner mutation), and I find it somewhat of a waste. The spritewor...
Washbasin Ideas & Suggestions 29 1,140 09-03-2022, 08:14 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Waffleloffle Wrote: (08-31-2022, 12:40 PM) -- filling an empty sword sheath with chems allows you to take a sip out of the sheath when there isn't a sword in it, like the world's most ostentatious hi...
Washbasin Ideas & Suggestions 3,332 1,188,778 09-03-2022, 02:56 PM
    Thread: Removing / Disabling Miscreants
Post: RE: Removing / Disabling Miscreants

KikiMofo Wrote: (09-02-2022, 11:31 AM) -- The point of miscreants is to spice up the round a little but without having them go around murdering. The unfortunate part is miscreants don't really matte...
Washbasin Ideas & Suggestions 18 783 09-03-2022, 02:41 PM
    Thread: In defence of chemgroups
Post: RE: In defence of chemgroups

For my chemgroups, I have only ever stolen or researched my own recipes. This is undoubtedly how chemistry is meant to be played, and it reflects real world practices perfectly. Making chemgroups ...
Washbasin Ideas & Suggestions 4 308 09-03-2022, 02:37 PM
    Thread: [PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

I agree that unknowing new miners shouldn't be sentenced to certain death through radiation, but the idea that the radiation stopping suit wouldn't stop radiation anymore bothers me I can see why you...
Washbasin Ideas & Suggestions 45 3,415 07-21-2022, 09:34 PM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

I have decided to spend some time showing how this rule just wouldn't work. -------------------- Creative ways to divert basic AI laws. In this context, the AI must follow laws based upon ascending n...
Washbasin Ideas & Suggestions 66 5,365 07-21-2022, 08:50 PM
    Thread: revisiting egg farts oh boy
Post: RE: revisiting egg farts oh boy

DioChasek Wrote: (07-20-2022, 10:33 AM) -- Flaborized Wrote: (07-20-2022, 09:15 AM) -- this would mean that if you had too much egg in you medical scanners would say "egg - 20 OVERDOSE" in red text ...
Washbasin Ideas & Suggestions 7 559 07-21-2022, 07:42 PM
    Thread: Silica Gel
Post: RE: Silica Gel

Roninnozlo Wrote: (07-20-2022, 05:12 AM) -- Okay, maybe no setting to arrest then. How about instead of causing TOX, it removes a bit of your blood each cycle. -- That sounds cool, it has possibil...
Washbasin Ideas & Suggestions 7 452 07-21-2022, 07:40 PM
    Thread: [PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

amylizzle Wrote: (06-26-2022, 02:11 PM) -- I actually haven't changed the values of the radres gene or roach. The end result is just calculated differently. As it stands right now, what was previousl...
Washbasin Ideas & Suggestions 45 3,415 07-21-2022, 07:34 PM
    Thread: Replace screwing and welding AI modules with mounting drives
Post: RE: Replace screwing and welding AI modules with m...

The necessity of having tools to remove laws aids significantly in keeping them secured. People have to be prepared or already carrying proper gear to actually do anything. If some random walks in be...
Washbasin Ideas & Suggestions 6 372 07-19-2022, 10:33 PM
    Thread: Silica Gel
Post: RE: Silica Gel

I like the idea that this could act as a sponge and medium for ingesting chems, like a pill/sponge hybrid. Though I am not sure about the practicality of it. The tox damage is rather unnecessary, t...
Washbasin Ideas & Suggestions 7 452 07-19-2022, 10:23 PM
    Thread: Trying out mapping
Post: First Update

First Update: Things are chugging along at a steady pace, though I have less time to work during the week, so it's been a bit slower. Major Changes: I've set out the basic structure of the station,...
Washbasin Mapping 7 614 07-19-2022, 10:08 PM
    Thread: Apple Crumpets HoS App
Post: RE: Apple Crumpets HoS App

Absolutely yes. I barely get to see Apple online, likely because of differing schedules, but every experience I have had with them has been solid. Competent officer, good cow, great person. +1
Washbasin Approved Applications 14 1,007 07-19-2022, 09:07 PM
    Thread: Wizards
Post: RE: Wizards

We could make spells require components to cast? DnD does this and we could follow their example. Similar to how making a golem requires a reagent, other spells would have their own corresponding mat...
Washbasin Ideas & Suggestions 24 1,990 07-17-2022, 06:09 PM
    Thread: SMES Units should be mechscannable
Post: RE: SMES Units should be mechscannable

I thought they were mechscannable. If they aren't scannable, that should be changed. It just makes sense.
Washbasin Ideas & Suggestions 3 263 07-17-2022, 05:31 PM