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Thread: Deep maintenance Z level
Post: RE: Deep maintenance Z level
I've brainstormed about this with a few people over the years, it's a really unique idea and could be fun, but each time the actual code part scared me off. My idea was always like, some sort of vent ... |
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Soleil |
Ideas & Suggestions
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21 |
854 |
08-06-2024, 09:55 PM |
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Thread: [PR] Remove the hygiene motive from RP
Post: RE: [PR] Remove the hygiene motive from RP
I'm entirely neutral on this issue but still feel like I should point out that hygiene is a notable driver of foot traffic and potential crime enabler. A lot of people in previous threads seem to have... |
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Soleil |
Ideas & Suggestions
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62 |
2,579 |
08-06-2024, 09:52 PM |
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Thread: Unify Classic and RP Sec accesses
Post: RE: Unify Classic and RP Sec accesses
Silent Majority Wrote: (08-04-2024, 10:20 AM)
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Security should be able to use their badge to open doors outside of their access. It should have a 5 to 10 second wait. There should be an audio cue. ... |
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Soleil |
Ideas & Suggestions
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101 |
4,866 |
08-04-2024, 10:23 AM |
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Thread: Unify Classic and RP Sec accesses
Post: RE: Unify Classic and RP Sec accesses
Glamurio Wrote: (08-04-2024, 10:02 AM)
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Soleil Wrote: (08-04-2024, 09:36 AM)
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Also quick edit: All maps give Security insul gloves and tools, so they can hack in to Tech Storage to beat John Pac... |
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Soleil |
Ideas & Suggestions
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101 |
4,866 |
08-04-2024, 10:09 AM |
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Thread: Revolver and shotgun bandolier holsters(Suggestion)
Post: RE: Revolver and shotgun bandolier holsters(Sugges...
Good idea, much better than the boxes, cooler too |
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Soleil |
Ideas & Suggestions
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3 |
114 |
08-04-2024, 09:59 AM |
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Thread: Unify Classic and RP Sec accesses
Post: RE: Unify Classic and RP Sec accesses
I do possess the HoS beret but its been a while since I last played HoS, so I can't speak on the balance or chase side of things. Personally I just think Security Officers have too much access, they c... |
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Soleil |
Ideas & Suggestions
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101 |
4,866 |
08-04-2024, 09:36 AM |
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Thread: Unify Classic and RP Sec accesses
Post: RE: Unify Classic and RP Sec accesses
Huge fan of this, SecOffs have way too much all access on RP. Yes it's going to suck and need adjusting to but I am hopeful it leads to a better balance. I've often seen Security have an attentive AI ... |
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Soleil |
Ideas & Suggestions
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101 |
4,866 |
08-04-2024, 02:54 AM |
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Thread: Mildly Mutated changes
Post: RE: Mildly Mutated changes
Yeah basically. A few people I asked for opinions said a blacklist for mutagenic and EMP could be important due to the massive amount of grief and emagging they can cause, but I'll leave that for Jan ... |
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Soleil |
Ideas & Suggestions
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33 |
1,209 |
07-11-2024, 07:49 AM |
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Thread: Mildly Mutated changes
Post: RE: Mildly Mutated changes
My only concern right now is if someone gets mutagenic field or EMP and refuses to go get it removed, they could cause a lot of trouble for others and the station but like.. I'd hope security would de... |
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Soleil |
Ideas & Suggestions
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33 |
1,209 |
07-11-2024, 06:14 AM |
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Thread: Mildly Mutated changes
Post: RE: Mildly Mutated changes
I don't really see how the Reinforced solution would negatively affect people who like the trait for roleplaying purposes. If you get something you really want removed, it's much easier to chat and ro... |
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Soleil |
Ideas & Suggestions
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33 |
1,209 |
07-10-2024, 03:41 AM |
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Thread: Mildly Mutated changes
Post: Mildly Mutated changes
Currently Mildly Mutated is a zero cost trait that randomly activates one of your latent mutations at the start of the round. Anything from Regeneration to accents or Radioactive. Typically players wh... |
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Soleil |
Ideas & Suggestions
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33 |
1,209 |
07-09-2024, 09:34 PM |
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Thread: Suggestion for a TC rebalance
Post: RE: Suggestion for a TC rebalance
I still dream of my Agent ID that can have its name changed on the fly. |
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Soleil |
Ideas & Suggestions
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7 |
326 |
06-27-2024, 05:59 AM |
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Thread: Sponge popup box issue
Post: RE: Sponge popup box issue
Yeah I don't like pop up boxes existing in general, this seems like a good idea. If you want to wring out the sponge, use the sponge in hand over a drain IMO |
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Soleil |
Ideas & Suggestions
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5 |
248 |
06-27-2024, 02:25 AM |
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Thread: Have job titles show up under players with ALT hover-over
Post: RE: Have job titles show up under players with ALT...
I am surprised by the responses to this idea, do people not already examine click people they don't recognize or who are suspicious? If I'm an Engineer and a person in a full spacesuit walks in, I am ... |
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Soleil |
Ideas & Suggestions
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11 |
405 |
06-27-2024, 02:19 AM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
I've held off from adding my opinion because I didn't have a particularly strong opinion either way, but I really don't want the PR to fall through. I'll add my voice to the yay pile. Many good points... |
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Soleil |
Ideas & Suggestions
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69 |
3,788 |
06-13-2024, 01:18 AM |
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Thread: What should be done about random engines
Post: RE: What should be done about random engines
I'll be honest, I can't think of any downsides for just making it Choose Your Own Engine for all maps. Sometimes you really want to test a TEG setup, or mess with the nuclear engine, but you're kind o... |
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Soleil |
Ideas & Suggestions
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21 |
890 |
06-12-2024, 04:06 AM |
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Thread: Touching Artifacts with gloves does not activate them.
Post: RE: Touching Artifacts with gloves does not activa...
I've always just right clicked artifacts and clicked Pull to be extra safe when handling dangerous ones, but I'm with Zamu on this one, accidents make for really fun moments and I genuinely don't thin... |
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Soleil |
Ideas & Suggestions
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10 |
461 |
05-31-2024, 01:40 AM |
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Thread: AZone 'void' corruption (please stop ruining azone loot, tsci nerds)
Post: RE: AZone 'void' corruption (please stop ruining a...
Alternatively I thought a lot about having to take a large part of a shift to actually calibrate and set up the teleporter to prevent this stuff. Having to for example, actually do the math instead of... |
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Soleil |
Ideas & Suggestions
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11 |
1,069 |
09-16-2023, 09:29 PM |
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Thread: Cyborg QoL - and feedback concerning #15759
Post: RE: Cyborg QoL - and feedback concerning #15759
Chiming in as someone who started out on Goon by primarily playing Cyborg for months before even going fleshy, I spent over a year without knowing about the shift+click bug. Expressing affection witho... |
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Soleil |
Ideas & Suggestions
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34 |
4,158 |
09-16-2023, 04:32 AM |
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Thread: Clown's silly way of getting 02 with clown mask on
Post: RE: Clown's silly way of getting 02 with clown mas...
I'm mostly in favor of a snorkeling mask. Huge comedic goggles with a weird breathing tube. Should be colorful and look really stupid. Ideally I'd imagine it as a separate item which would layer over ... |
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Soleil |
Ideas & Suggestions
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12 |
1,652 |
06-14-2023, 12:28 PM |
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Thread: Make the listening post explode ai's and law racks
Post: RE: Make the listening post explode ai's and law r...
Listening post should definitely not be an unreachable safe zone for law racks, but I don't mind the hostage situations personally. They're fun to do and fun to be part of, but if people are just yoin... |
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Soleil |
Ideas & Suggestions
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8 |
1,384 |
05-01-2023, 12:53 AM |
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Thread: Mining Pickaxe Rework
Post: RE: Mining Pickaxe Rework
Yeah that's fair, MatSci just be like that. If you're replacing the Nano-Fab I'd like to see this feature extended to hammers and drills as well, but that's another matter. Still, some additional mate... |
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Soleil |
Ideas & Suggestions
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7 |
1,113 |
04-16-2023, 11:39 AM |
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Thread: [CLOSED PR] Broken Bones, Casts, Splints, and Crutches
Post: RE: [PR] Broken Bones, Casts, Splints, and Crutche...
As a RP medical main, I'd definitely love for there to be a more expanded medical system and for us to have more to do, but I have to agree with the previous posters that this is probably not the way ... |
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Soleil |
Ideas & Suggestions
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23 |
3,778 |
04-16-2023, 09:55 AM |
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Thread: [CLOSED PR] Accessory slot.
Post: RE: [PR] Accessory slot.
The implementation I'd like to see is for this slot to be added, and then a large refactor of existing clothing that fits better in it to happen. Like TDHooligan said, a lot of things have wacky stats... |
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Soleil |
Ideas & Suggestions
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15 |
2,404 |
04-16-2023, 09:47 AM |
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Thread: Mining Pickaxe Rework
Post: RE: Mining Pickaxe Rework
The addition of a third way to get better tools is not what I'd call making it easier on new players, unless you plan on completely replacing the current MatSci mining tool building, in which case I'm... |
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Soleil |
Ideas & Suggestions
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7 |
1,113 |
04-16-2023, 09:38 AM |