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Post Author Forum Replies Views Posted [asc]
    Thread: things in mechcomp
Post: RE: things in mechcomp

Player made vendors aren't compatible with sending a string signal to vend something by name and I'd love them to be. Dunno if they're bugged or just not implemented, or in other areas with vendor stu...
CalliopeSoups Ideas & Suggestions 33 1,156 03-13-2023, 09:55 AM
    Thread: Salvager QoL
Post: Salvager QoL

New salvagers are great, lots of fun, I just have two small things I think would make the experience smoother. Personally I want there to be some quick way to get a new pod, as they can often be destr...
CalliopeSoups Ideas & Suggestions 5 280 02-22-2023, 04:56 PM
    Thread: Remove contraband access from Regional Director
Post: RE: Remove contraband access from Regional Directo...

Yeah that's fair.
CalliopeSoups Ideas & Suggestions 4 153 02-18-2023, 11:27 AM
    Thread: Remove contraband access from Regional Director
Post: RE: Remove contraband access from Regional Directo...

We could just split contraband into its own access level, like how gun permits are under the sec umbrella in the ID computer. I'm not sure what the logistics of doing that code wise are.
CalliopeSoups Ideas & Suggestions 4 153 02-18-2023, 10:13 AM
    Thread: [CLOSED PR] Adjusts Wraith Chance On Traitor
Post: RE: [PR] Adjusts Wraith Chance On Traitor

Agreed that the window bug has made wraiths much more troublesome recently (particularly trickster). I used to really want a higher wraith chance but I think until some measures are taken to make c...
CalliopeSoups Ideas & Suggestions 10 341 02-18-2023, 07:24 AM
    Thread: Remove contraband access from Regional Director
Post: Remove contraband access from Regional Director

Simple suggestion, not entirely sure if they actually do have the access but I'm pretty sure (shame on me if not). In my opinion no gimmick job should be able to open contraband lockers, it's a niche ...
CalliopeSoups Ideas & Suggestions 4 153 02-18-2023, 07:13 AM
    Thread: Security space suits?
Post: RE: Security space suits?

Honestly I think this would be neat just for security identification on the antag's part (if people actually use them), but they'd need to be easily differenciated from the syndie suit like waffle bro...
CalliopeSoups Ideas & Suggestions 12 365 02-15-2023, 04:55 AM
    Thread: [CLOSED PR] Reverts 93bee53 and associated changes, adds observers to the respawn ...
Post: RE: [PR] Reverts 93bee53 and associated changes, a...

I can see the arguments for both sides here and wouldn't die at either going ahead, but I do agree with zamu's ideals. I like using it to see if artsci isn't already filled with 3-4 people, since I of...
CalliopeSoups Ideas & Suggestions 11 846 01-17-2023, 07:17 PM
    Thread: Banana juice
Post: RE: Banana juice

YES PLEEAASE. I keep thinking of this and forgetting to post about it. Give me the banana chem. This post wasn't written by a monkey.
CalliopeSoups Ideas & Suggestions 8 358 01-12-2023, 08:51 PM
    Thread: about new cloning changes
Post: RE: about new cloning changes

My main thought on the cloning defect thing is I really dislike being cloned as a pug, I dunno if it was picked out as a balance thing specifically but I'd rather it removed from the pool personally.
CalliopeSoups General Discussion 46 2,813 01-09-2023, 03:47 AM
    Thread: Mining magnet PVE ideas
Post: RE: Mining magnet PVE ideas

Yeah I agree that they shouldn't be too powerful. One of the main points of this idea for me is that nanites are extremely powerful and the only other dangerous asteroid is the trench one, which has a...
CalliopeSoups Ideas & Suggestions 4 229 01-07-2023, 05:05 PM
    Thread: Mining magnet PVE ideas
Post: Mining magnet PVE ideas

So I've been thinking how the mining magnet could be more fun lately, and thought of how I liked the type of asteroid that can spawn that has a mini trench inside, with some trench enemies. I think th...
CalliopeSoups Ideas & Suggestions 4 229 01-04-2023, 07:59 PM
    Thread: Hamster wheel generator.
Post: RE: Hamster wheel generator.

My general idea is either have it be like a chair you buckle into, then moving generates the power. I dunno about this route cause I have no clue if that's possible in code or not. My other idea is...
CalliopeSoups Ideas & Suggestions 5 299 01-03-2023, 05:51 AM
    Thread: Hamster wheel generator.
Post: Hamster wheel generator.

Yeah I'm going there. I kinda wanna code this myself but it'll take time for me to be able to, so I'm writing up my idea here in case anyone wants to make it themselves. I love gimmick generator id...
CalliopeSoups Ideas & Suggestions 5 299 01-03-2023, 01:12 AM
    Thread: Discussion about genetics stability change
Post: RE: Discussion about genetics stability change

I'll admit it feels odd that a lot of genes are enough to put you into bad stability by themselves now. One empowered jumpy is enough to hit your head on the ceiling.
CalliopeSoups General Discussion 10 782 01-01-2023, 03:52 PM
    Thread: let us buckle in the cafeteria stools
Post: RE: let us buckle in the cafeteria stools

God yes, please. Surprised I was never bugged about this enough to make the post myself.
CalliopeSoups Ideas & Suggestions 5 300 01-01-2023, 02:47 PM
    Thread: Artifact Lamp Remake
Post: RE: Artifact Lamp Remake

Maybe they could act as heaters, maybe botany UV lamps? Depending on how hard it is to code they could be UV lamps that have different effects on the crop, maybe a beneficial mutation or tray chem.
CalliopeSoups Ideas & Suggestions 8 357 12-29-2022, 01:53 PM
    Thread: Artifact Lamp Remake
Post: RE: Artifact Lamp Remake

All for this. Lamps are such a nothing artifact at the moment, and the nature of the lighting in this game means it's either too dim to be useful or blinding.
CalliopeSoups Ideas & Suggestions 8 357 12-29-2022, 11:58 AM
    Thread: Minor Arcfiend Suggestion: Power Cells
Post: RE: Minor Arcfiend Suggestion: Power Cells

Blood bags work as a mechanic for vampires because getting blood is HARD. Makes blood bags a great way to top your blood off to reach frost bats just a bit sooner. It's not hard to get power as an arc...
CalliopeSoups Ideas & Suggestions 9 404 12-27-2022, 11:03 AM
    Thread: Evil portal event tuned too highly
Post: RE: Evil portal event tuned too highly

Yeah I love more PvE personally, it's just the choice of critters. A lot of combat critters are designed in a way where... To deal damage, you take damage, there's no dodging the walk forward and hit ...
CalliopeSoups Ideas & Suggestions 4 310 12-25-2022, 12:31 PM
    Thread: Remove signaller implants from surplus pool
Post: Remove signaller implants from surplus pool

Simple suggestion. The new signaller implant is a great item, but due to it being more of a niche thing that I believe most players wouldn't know how to use, I don't think it has a place in the surplu...
CalliopeSoups Good ideas! 1 412 12-24-2022, 03:04 AM
    Thread: Small suggestion for glass chickens
Post: Small suggestion for glass chickens

As far as I'm aware, glass chicken eggs with a chemical inside are basically just like glasses/pitchers etc. Unfortunately this means the change that was intented to stop explosive pitcher grenades al...
CalliopeSoups Ideas & Suggestions 4 264 12-16-2022, 09:55 PM
    Thread: about stable mutagen, polymorph gene and some possible changes
Post: RE: about stable mutagen, polymorph gene and some ...

Poly is mostly just annoying, being able to mutadone them to revert their identity if needed would be great, though that sounds like a nightmare to code. SM is a bit more commonly loathed and would...
CalliopeSoups Ideas & Suggestions 11 437 12-06-2022, 09:11 AM
    Thread: Present security culture on rp (followup)
Post: RE: Present security culture on rp (followup)

Silent Majority Wrote: (11-22-2022, 04:17 PM) -- I think actually I was the capturing officer in that example. I felt you kinda got done dirty a little oocly, you hadn't actually DONE much, and you g...
CalliopeSoups RP Discussion 15 1,088 11-22-2022, 09:37 PM
    Thread: Present security culture on rp (followup)
Post: RE: Present security culture on rp (followup)

I will agree that sleeper agents are not engaging enough to warrant killing antagonists earlier than you typically would, and from the last time I asked about it it seems the latejoin antag system is ...
CalliopeSoups RP Discussion 15 1,088 11-22-2022, 11:16 AM