Search Results
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Thread: [MERGED PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...
This should help newbies trying to gang as well with extra communication. I'll never forget my first time as a gang head; Ran right up to another gang head and tried to recruit him and his new recrui... |
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Brixx79 |
Good ideas!
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35 |
5,851 |
08-21-2023, 06:47 AM |
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Thread: Make Cargo be able to purchase Makarovs
Post: RE: Make Cargo be able to purchase Makarovs
It would be nice to see more options to purchase from an emag'd cargo console. Could always try it as another crate unlock via emag? |
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Brixx79 |
Ideas & Suggestions
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13 |
1,701 |
08-17-2023, 10:34 PM |
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Thread: [PR] Removes the ability to emag cyberogans with damage
Post: RE: [PR] Removes the ability to emag cyberogans wi...
I'd almost like to see the cyber organs just randomly stop working after installed if they've been smashed around. You're practically breaking them to get the effect anyways and would force power gam... |
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Brixx79 |
Ideas & Suggestions
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28 |
4,296 |
07-30-2023, 03:01 PM |
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Thread: [PR] Change Chemlab to store items in lab tables
Post: RE: [PR] Change Chemlab to store items in lab tabl...
As in most people won't know to click on the tables to find items. While it is a good idea for organizing, it's a very poor idea for newbies. |
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Brixx79 |
Ideas & Suggestions
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15 |
2,896 |
07-10-2023, 10:56 PM |
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Thread: Arcfiend Hit & Run Tactics Should be Punished More. Here's Some Ideas!
Post: RE: Arcfiend Hit & Run Tactics Should be Punished ...
It would be interesting if some things generated a 'pull' for the arcfiend. Passing by something like that normally wouldn't do much to annoy the arcfiend but would allow mechanics to set up 'church-... |
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Brixx79 |
Ideas & Suggestions
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12 |
2,558 |
07-03-2023, 12:21 PM |
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Thread: Surgery Slip Up Indicator
Post: RE: Surgery Slip Up Indicator
The surgery slip ups being text alone really confuses new doctors (including myself when I started). An action bar like the claw machine would be boss, though I'm not much in favor of slowing down su... |
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Brixx79 |
Ideas & Suggestions
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14 |
2,885 |
06-26-2023, 05:33 PM |
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Thread: Sauces cooking expansion
Post: RE: Sauces cooking expansion
1: How will it interact with food? Kinda like ketchup and mustard?
My initial thoughts were to treat it like a normal food ingredient where it would be combined with other things to create dishes. I... |
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Brixx79 |
Ideas & Suggestions
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4 |
1,067 |
06-20-2023, 07:55 PM |
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Thread: Sauces cooking expansion
Post: Sauces cooking expansion
Had mentioned this idea on discord and think I could implement a basic version of it (I no code gud), so thought I'd try and get some feedback.
Adds the Saucepan
Is used on the stove top and ideal... |
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Brixx79 |
Ideas & Suggestions
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4 |
1,067 |
06-19-2023, 07:47 PM |
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Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station
It's everything I dreamed and more |
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Brixx79 |
General Discussion
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898 |
486,929 |
06-18-2023, 05:21 PM |
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Thread: [MERGED PR] Mobification and rework of the man-eating plant
Post: RE: [PR] Mobification and rework of the man-eating...
I think feeding them synthmeat vs meat should have different effects since synth is pretty easy to get. Especially for botanists. Or at least a lower increase than the real deal. |
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Brixx79 |
Good ideas!
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16 |
3,476 |
06-18-2023, 08:25 AM |
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Thread: Clown's silly way of getting 02 with clown mask on
Post: RE: Clown's silly way of getting 02 with clown mas...
Bonus if their sprite is slightly increased in size (like 0.5 bubsium) |
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Brixx79 |
Ideas & Suggestions
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12 |
2,316 |
06-14-2023, 12:27 PM |
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Thread: Clown's silly way of getting 02 with clown mask on
Post: RE: Clown's silly way of getting 02 with clown mas...
I still think they should only be able to use helium tanks for the extra sillyness of it |
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Brixx79 |
Ideas & Suggestions
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12 |
2,316 |
06-14-2023, 11:39 AM |
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Thread: [CLOSED PR] Breath masks can be attached to clown masks
Post: RE: [PR] Breath masks can be attached to clown mas...
Let clowns get space buffs off of helium and only allow that to be hooked up to their mask. |
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Brixx79 |
Ideas & Suggestions
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32 |
5,831 |
06-10-2023, 08:18 PM |
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Thread: [MERGED PR] Mobification and rework of the man-eating plant
Post: RE: [PR] Mobification and rework of the man-eating...
Maneaters just got a Malboro's bad breath attack with the chem splice. I like! |
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Brixx79 |
Good ideas!
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16 |
3,476 |
06-10-2023, 03:16 PM |
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Thread: Aquatic Reserch Pool suicide
Post: RE: Aquatic Reserch Pool suicide
Chance of fishing up the dead person and their items as a skeleton holding onto a chest. |
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Brixx79 |
Ideas & Suggestions
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4 |
942 |
06-10-2023, 06:45 AM |
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Thread: Medical Director Item Suggestion: Jaws of Life
Post: RE: Medical Director Item Suggestion: Jaws of Life
An upgrade/mode for the welding torch wouldn't be bad that eats a ton of fuel but can cut bolts. |
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Brixx79 |
Ideas & Suggestions
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17 |
3,632 |
06-07-2023, 07:51 AM |
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Thread: Preventing Cargo from draining the Rockbox
Post: RE: Preventing Cargo from draining the Rockbox
I much prefer the rockbox method of 'dump and forget' than having to micromanage quantities I'd want to sell at what prices. That's what cargo does. And I usually just have cargo come and ask/steal ... |
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Brixx79 |
Ideas & Suggestions
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12 |
2,143 |
06-07-2023, 07:49 AM |
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Thread: Medical Director Item Suggestion: Jaws of Life
Post: RE: Medical Director Item Suggestion: Jaws of Life
It's hardly a normal intuitive thing to do and undo something to get it to work right and honestly sounds more like a coding than 'as intended' thing |
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Brixx79 |
Ideas & Suggestions
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17 |
3,632 |
06-06-2023, 03:31 PM |
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Thread: [PR] Change Chemlab to store items in lab tables
Post: RE: Change Chemlab to store items in lab tables
For the love of Buddha do this please |
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Brixx79 |
Ideas & Suggestions
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15 |
2,896 |
06-01-2023, 12:42 PM |
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Thread: Have a tone or such when blob core attacked
Post: Have a tone or such when blob core attacked
I know it brings up a blurb in chatlogs, but with multi attacks from various directions can put your attention away from the chat screen. Something a little more noticeable for when one of your cores... |
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Brixx79 |
Ideas & Suggestions
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1 |
488 |
05-30-2023, 04:53 PM |
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Thread: Suggestion: Cloner Packets Implementationn
Post: RE: Suggestion: Cloner Packets Implementationn
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Brixx79 |
Ideas & Suggestions
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9 |
1,724 |
05-27-2023, 03:34 PM |
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Thread: Suggestion: Cloner Packets Implementationn
Post: RE: Suggestion: Cloner Packets Implementationn
Let packets/mechcomp link the cloner and genetics so you can have clones come out with genes (good or bad) pre implemented |
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Brixx79 |
Ideas & Suggestions
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9 |
1,724 |
05-27-2023, 12:21 PM |
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Thread: Fibre wire needs a change!
Post: RE: Fibre wire needs a change!
We've got all kinds of space age tech. Upgrade it from a wire to a 'monomoleculor edge' or such for higher damage. Keep applying the hold after death to decapitate; Alloying borg/head spike shenanig... |
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Brixx79 |
Ideas & Suggestions
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7 |
1,711 |
05-25-2023, 03:52 PM |
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Thread: Remove the Stelka
Post: RE: Remove the Stelka
Leave the strelka. Just downgrade it's default laser (or give it some other neat but not powerful one) and put it elsewhere. Worst case have the ship partially disassembled and force them to build i... |
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Brixx79 |
Ideas & Suggestions
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18 |
3,609 |
05-23-2023, 02:55 PM |
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Thread: Give Artist role a Floor and Wall planner
Post: RE: Give Artist role a Floor and Wall planner
Make it a program in their PDA? To be honest, I was kind of surprised the floor/wall changing wasn't melee range to start with. |
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Brixx79 |
Ideas & Suggestions
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7 |
1,970 |
09-15-2022, 06:51 PM |