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Thread: Sec Equipment being overtuned
Post: RE: Sec Equipment being overtuned
Kateaclysm Wrote: (12-08-2024, 12:40 PM)
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I dislike the stun meta as much as the next person, and i'm for the disorient changes, but complaining and moaning about the taser SMG and shotgun when you... |
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freedo5 |
Ideas & Suggestions
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38 |
884 |
Yesterday, 06:10 AM |
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Thread: SIGNIFICANT QOL changes to ranching
Post: RE: SIGNIFICANT QOL changes to ranching
JohnnyJohn Wrote: (12-07-2024, 05:36 PM)
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The third is generally accelerating everything in the ranching system. Hens laying, chicks growing up, feed being eaten, death by old age, mutations, etc. ... |
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freedo5 |
Ideas & Suggestions
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10 |
192 |
Yesterday, 05:55 AM |
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Thread: Ways to Deafen Near Death Gasps.
Post: RE: Ways to Deafen Near Death Gasps.
I like the changes you proposed, the sounds could probably be reduced. Only thing i would say is to not remove the carbon dioxide gasping as it's already very hard to notice until too late |
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freedo5 |
Ideas & Suggestions
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10 |
224 |
Yesterday, 05:45 AM |
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Thread: Changes to deafness and blindness traits
Post: RE: Changes to deafness and blindness traits
I would like to add that the eyeware issue can actually be circumvented with robotics, while the new eyes you get won't give you sight back their effect remains in place. I've seen plenty of doctors t... |
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freedo5 |
Ideas & Suggestions
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11 |
251 |
Yesterday, 05:37 AM |
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Thread: [CLOSED PR] Renames the Bible to Sacred Tome + edits icon to be religiously neutral
Post: RE: [PR] Renames the Bible to Sacred Tome + edits ...
As long as the item stays recognizable it's fine imo |
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freedo5 |
Ideas & Suggestions
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18 |
549 |
12-05-2024, 11:50 PM |
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Thread: Population balancing idea
Post: RE: Population balancing idea
While the tomato tide was going on sometimes admins would pop by and tell people that they could switch servers during the round timer and I believe it did help even out the pop.
While we can't hav... |
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freedo5 |
Ideas & Suggestions
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28 |
661 |
12-04-2024, 03:40 AM |
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Thread: Rizzularity Update
Post: RE: Rizzularity Update
Your "bonus content" is a pretty funny idea imo. If the singularity ate a clown I want to hear a distorted squeak so I know it ate well. Kinda like a burp after eating |
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freedo5 |
Ideas & Suggestions
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4 |
223 |
12-02-2024, 04:00 AM |
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Thread: Mirror Vest
Post: RE: Mirror Vest
Sounds pretty fun, maybe if the vest gets shattered it does some bleed to you too? With the shards and all. |
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freedo5 |
Ideas & Suggestions
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3 |
199 |
11-28-2024, 07:10 AM |
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Thread: hi-vis vests ought to be hi-vis
Post: RE: hi-vis vests ought to be hi-vis
Sounds nice, maybe close in light level to a glowstick |
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freedo5 |
Ideas & Suggestions
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5 |
179 |
11-27-2024, 04:11 AM |
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Thread: Goggle/Eye slot lifting?
Post: RE: Goggle/Eye slot lifting?
Maybe the already existing colored goggles hats might help with this? |
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freedo5 |
Ideas & Suggestions
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3 |
105 |
11-24-2024, 07:29 AM |
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Thread: Gangs on RP? What's your thoughts on it?
Post: RE: Gangs on RP? What's your thoughts on it?
Lefinch Wrote: (11-22-2024, 08:47 AM)
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I have an extremely probably hot take view that gangs might be at their very best if they were executed in more specialized round. A true "Time for crime" rou... |
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freedo5 |
RP Discussion
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21 |
927 |
11-24-2024, 07:28 AM |
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Thread: Listening Post access discussion
Post: RE: Listening Post access discussion
Have there been more cases of people breaking into it? I haven't noticed non-traitors getting in personally (didn't play a lot of traitor either recently), but if it becomes a problem then some more r... |
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freedo5 |
Ideas & Suggestions
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6 |
243 |
11-15-2024, 08:42 AM |
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Thread: Mixed rework / more mixed variants
Post: RE: Mixed rework / more mixed variants
This does sound nice, it's also probably more clear than some of the current gamemode names. Also more salvagers more good |
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freedo5 |
Ideas & Suggestions
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1 |
147 |
11-11-2024, 01:49 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Make syntheyes become plant scanner eyes, like a botany version of spectroscopic eyes. |
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freedo5 |
Ideas & Suggestions
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4,365 |
2,207,235 |
11-09-2024, 04:56 AM |
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Thread: Syndicate funding through agent cards
Post: RE: Syndicate funding through agent cards
That does sound interesting, but the amount of money you proposed might be overtuned for nadir and oshan. 5k is the price for one torpedo, being able to easily buy three of them could be somewhat dest... |
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freedo5 |
Ideas & Suggestions
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6 |
412 |
11-08-2024, 04:22 AM |
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Thread: Make Wraith Rounds More Common
Post: RE: Make Wraith Rounds More Common
I feel like the rarity of wraith also makes people less comfortable doing RP with it on 3 and 4, i've seen a few first timre wraiths say that they felt bad about doing a bad job with them because they... |
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freedo5 |
Ideas & Suggestions
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12 |
632 |
10-24-2024, 03:39 AM |
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Thread: Clapping emote
Post: RE: Clapping emote
Sounds like a good idea, imo reducing the cooldown is not really necessary if you get a proper clapping sound.
Also a sarcastic clap mayhaps? |
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freedo5 |
Ideas & Suggestions
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4 |
278 |
10-21-2024, 04:26 AM |
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Thread: Syndicate Clown Item Ideas
Post: RE: Syndicate Clown Item Ideas
A rubber hammer that gives people empowered dwarfism/makes people shorter if you bonk them in the head (still dealing no damage), the hammer costs 7 TC as it is clearly equal in power to a C saber. |
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freedo5 |
Ideas & Suggestions
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8 |
402 |
10-18-2024, 03:57 AM |
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Thread: Make Morphine Suffocate People
Post: RE: Make Morphine Suffocate People
Having it deal oxy damage would barely nerf morphine, it's not really effective as a poison. It has a 8% chance to inflict 1-2 tox on overdose, it's biggest effect is the sleep and giving addictions.... |
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freedo5 |
Ideas & Suggestions
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7 |
548 |
10-17-2024, 03:58 AM |
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Thread: AI (No not that AI)
Post: RE: AI (No not that AI)
I'm not an expert on AI or coding, but doesn't AI need a bunch of training to do? Like i know you can get it to do things better and better each time, but it needs lot's of trial and error to be calib... |
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freedo5 |
Ideas & Suggestions
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22 |
1,093 |
10-17-2024, 03:26 AM |
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Thread: Let's make "example pieces" to explain rules.
Post: RE: Let's make "example pieces" to explain rules.
Monnkestation has along it's rules some boxes to explain the context behind them and they look pretty helpful to me, not just examples of interactions, but also the reasoning behind the various rules. |
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freedo5 |
Ideas & Suggestions
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4 |
276 |
10-05-2024, 03:50 AM |
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Thread: i think goon should be an 18+ server, like everyone else.
Post: RE: i think goon should be an 18+ server, like eve...
Does goon really glorify drug use and gambling though? Most drugs that give an advantage in combat are also dangerous to use and give side effects, while the slot machines in the game aren't exactly m... |
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freedo5 |
Ideas & Suggestions
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44 |
3,619 |
10-05-2024, 03:30 AM |
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Thread: Unique events for maps
Post: Unique events for maps
A thought randomly popped off in my head about the possibility of maps getting some unique events to make them feel more "alive" and also maybe make the map's lore more accessible, i'm no coder so i'm... |
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freedo5 |
Ideas & Suggestions
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2 |
156 |
10-04-2024, 05:40 AM |
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Thread: Romance and Goonstation RP
Post: RE: Romance and Goonstation RP
I have to say i think this post is very helpful for clarifying things, i once witnessed an interaction that i think was toeing the line rules wise and didn't ahelp it because i thought i would appear ... |
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freedo5 |
RP Discussion
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41 |
4,989 |
10-04-2024, 05:06 AM |
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Thread: Floor Designer Upgrade for Borgs.
Post: RE: Floor Designer Upgrade for Borgs.
If i have to be honest having to use an ABCU to change tiles sounds a bit like wasted effort when you can just ask a roboticist, staffie or anyone really to help you place down the pattern you want. W... |
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freedo5 |
Ideas & Suggestions
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19 |
856 |
09-30-2024, 03:56 AM |