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Thread: Requisitions are not great, suggestions to improve
Post: RE: Requisitions are not great, suggestions to imp...
Hello, it me, requisitions guy, here to respond to your thoughts
@ Cleaverwolf - Attempting to match replies to individual bullet points
Payout improvements can definitely happen. I don't want pr... |
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Kubius |
Ideas & Suggestions
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8 |
1,103 |
09-28-2023, 01:30 PM |
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Thread: Bacteriology as a replacement for pathology
Post: RE: Bacteriology as a replacement for pathology
The most important question in this case is what purpose the department serves in the context of the station as a whole. Pathology's only baseline function was to give people diseases (even if they we... |
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Kubius |
Ideas & Suggestions
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13 |
2,725 |
04-07-2023, 10:13 AM |
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Thread: [PR] Vampires no longer take starlight damage from fluid "space" turfs
Post: RE: [PR] Vampires no longer take starlight damage ...
One alternative approach along those lines is to specify that the acid and trench variants of fluid space would be safe for vampires, since Oshan's surface level is relatively bright compared to eithe... |
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Kubius |
Ideas & Suggestions
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10 |
2,033 |
04-05-2023, 10:20 AM |
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Thread: [CLOSED PR] Removes numbers from health scanners on RP
Post: RE: [PR] Removes numbers from health scanners on R...
Bringing this in here from elsewhere:
I think one possible way to explain it is "54% healthy" means an assessment of the odds your condition will deteriorate on its own if unattended, with 0% (crit) ... |
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Kubius |
Ideas & Suggestions
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38 |
7,843 |
03-20-2023, 06:21 AM |
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Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread
Chucking thoughts here from immapper yammering as requested.
Mechanics lab workshopping room not being hall-facing makes it less practical for public projects like a secondary cloning lab, but makes... |
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Kubius |
Ideas & Suggestions
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32 |
6,518 |
02-25-2023, 07:06 PM |
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Thread: [MERGED PR] Nadir increase to max players allowed (60 > 70)
Post: RE: [PR] Nadir increase to max players allowed (60...
Sensible enough. Nadir does guarantee emergency suits that provide you a period of protection, but that's deliberately finite.
I'm quite open to trying 70 pop instead, even though it doesn't fit ne... |
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Kubius |
Good ideas!
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10 |
2,343 |
01-16-2023, 08:18 PM |
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Thread: [MERGED PR] Nadir increase to max players allowed (60 > 70)
Post: RE: [PR] Nadir increase to max players allowed (60...
BatElite Wrote: (01-16-2023, 10:52 AM)
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Isn't Nadir cramped as heck
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It feels much more cramped than it actually is (which is intentional to an extent). It's now larger than Oshan in peak dimen... |
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Kubius |
Good ideas!
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10 |
2,343 |
01-16-2023, 02:03 PM |
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Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments
I have a couple ideas cooking for other stuff on the Z-level, but they'll be part of subsequent PRs if/when introduced. |
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Kubius |
Ideas & Suggestions
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12 |
2,461 |
12-09-2022, 12:12 PM |
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Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments
A small supplementary thought on the matter: Two of Nadir's potential crime spots (Underdiner and Jazz Lounge) are inaccessible to antagonists unable to use ladders (or whose objectives would need to ... |
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Kubius |
Ideas & Suggestions
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12 |
2,461 |
12-06-2022, 07:57 AM |
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Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments
I'd rather not eat into the Owlery, since it's a traditional station element and it's one of the few spots I've seen antagonists be able to achieve some seclusion. I like the idea of the Warrens windo... |
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Kubius |
Ideas & Suggestions
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12 |
2,461 |
12-05-2022, 06:53 PM |
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Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments
The outline isn't too badly broken up by this, IMO; it's a fairly small element of the overall profile, and almost looks like corner "rivets" on the hexagon from an overarching perspective.
In ter... |
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Kubius |
Ideas & Suggestions
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12 |
2,461 |
12-05-2022, 04:39 PM |
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Thread: [MERGED PR] Nadir changeling rebalance: near-total immunity to aqua tenebrae
Post: RE: [PR] Nadir changeling rebalance: near-total im...
Zafhset Wrote: (10-29-2022, 10:36 PM)
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Honestly, Nadir's design around the acid ocean is deliberate - can we stop encouraging changes where only the crew has to deal with it in full while antags do... |
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Kubius |
Good ideas!
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7 |
2,282 |
10-30-2022, 08:31 AM |
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Thread: Nadir cool
Post: RE: Nadir cool
Unlike Donut 2, Nadir contains a considerable share of proprietary mechanics developed specifically for site operations and found on no other map, and its playability hinges on those mechanics.
Add... |
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Kubius |
General Discussion
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1 |
915 |
09-06-2022, 06:43 AM |
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Thread: Town Hall Information and Questions Thread
Post: RE: Town Hall Information and Questions Thread
Q: What are the current thoughts from the team about Nadir? (#7730)
Some particular talking points:
Whether the map makes sense for addition, and if not, which things make it an unsuitable additi... |
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Kubius |
General Discussion
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18 |
5,925 |
05-09-2022, 10:49 AM |
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Thread: Nations RP Guidelines
Post: RE: Nations RP Guidelines
If there is a desire for a dedicated Nations map to make borders more controlled and less havoc-filled, I could develop a bespoke Nations map.
https://cdn.discordapp.com/attachments/46937961816889753... |
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Kubius |
RP Discussion
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53 |
17,709 |
01-23-2022, 01:31 PM |
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Thread: Goonstation Monthly Contest: "April" Edition
Post: RE: Goonstation Monthly Contest: "April" Edition
Entry: Silverglass Platform
About: Cutting-edge research facility centered on quantum-entangled storage devices, broken and set adrift in a half-functional state by a very poorly thought out execut... |
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Kubius |
General Discussion
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13 |
5,336 |
09-18-2021, 01:09 PM |
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Thread: NSS Artemis Needs Your Help!
Post: RE: NSS Artemis Needs Your Help!
Opening it up would be pretty neat - I haven't really been engaged with the project because I have no sense of how Artemis gameplay would work and no real way to take it for a spin. One thing I would ... |
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Kubius |
General Discussion
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43 |
35,724 |
05-27-2021, 11:06 AM |
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Thread: Pod Wars Feedback Thread
Post: RE: Pod Wars Feedback Thread
Big one: Top thing could be a minimap showing your position in the z-level and a trench map style illustration of vessels, asteroids and control points (NT and syndicate bars move to the right hand si... |
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Kubius |
Ideas & Suggestions
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65 |
22,323 |
05-25-2021, 06:20 PM |
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Thread: Upcoming Town Hall (Sunday May 23rd)
Post: RE: Upcoming Town Hall (Sunday May 23rd)
Couple questions.
- Are there any plans to improve population balance between servers (whether with carrot or stick, so to speak)?
- Did anyone get to hear about my Kondaru lore idea? (Cogs got ... |
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Kubius |
General Discussion
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33 |
15,537 |
05-23-2021, 07:15 AM |
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Thread: [MERGED PR] A trait which makes clowns invisible to you
Post: RE: [PR] A trait which makes clowns invisible to y...
Very bizarre idea - kind of difficult to evaluate because of how outlandish it is. I think if it does end up being implemented, it should be +1 point, since it's a downside of sorts and the +1 would i... |
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Kubius |
Good ideas!
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33 |
12,564 |
04-27-2021, 01:33 PM |
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Thread: Goonstation Monthly Contest: March Edition
Post: RE: Goonstation Monthly Contest: March Edition
https://cdn.discordapp.com/attachments/468510308437327894/821492825194889216/groneszma2.png
Zesty Motel Aperitif
10u carpet
10u salt
5u cranberry juice
5u pepperoni
Made with real motel. |
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Kubius |
General Discussion
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49 |
24,661 |
03-16-2021, 01:17 PM |
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Thread: 'Genetics Moments' - Images of Genetics not giving a shit
Post: RE: 'Genetics Moments' - Images of Genetics not gi...
https://cdn.discordapp.com/attachments/383743035894267905/821462628495917151/geneticstale.png |
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Kubius |
General Discussion
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109 |
54,594 |
03-16-2021, 11:21 AM |
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Thread: [PR] Electrical Maintenance Crate for cargo (inc. multitool)
Post: RE: [PR] Electrical Maintenance Crate for cargo (i...
Frank_Stein Wrote: (12-15-2020, 05:45 PM)
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What was all in the engineering crate? Maybe buff it with more general supplies for hazard conditions?
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Old (current) complement is 2 engineering tool... |
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Kubius |
Good ideas!
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5 |
2,750 |
12-16-2020, 10:06 AM |
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Thread: Regarding the Name of an Upcoming Map
Post: RE: Regarding the Name of an Upcoming Map
aft2001 Wrote: (08-20-2020, 05:23 PM)
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This is a really cool looking map! And is that 2 mineral magnets I spot? ;]
Do you have any future plans for it besides just finishing up all the necessary b... |
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Kubius |
Mapping
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11 |
7,636 |
08-20-2020, 07:22 PM |
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Thread: Regarding the Name of an Upcoming Map
Post: Regarding the Name of an Upcoming Map
I am making a very large station map. Its current working title is Ozymandias; however, as this is a broadly used name, I am considering selecting another. There will be a couple options in this post'... |
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Kubius |
Mapping
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11 |
7,636 |
08-20-2020, 09:38 AM |