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    Thread: Mentor Application 2 - Wrench-1 (Maverick Sabre)
Post: RE: Mentor Application 2 - Wrench-1 (Maverick Sabr...

I thought I'd commented on this application, but turns out I didn't. Wrench is a very good player, and is pretty knowledgeable, I'd trust them to be a mentor. +1 from me
Zonespace Denied Applications 14 4,274 01-23-2022, 10:48 AM
    Thread: Nations RP Guidelines
Post: RE: Nations RP Guidelines

Merge #7276 when (https://github.com/goonstation/goonstation/pull/7262) In all seriousness, a population cap would be great, I had fun as the RD because science was small, only 6-7 scientists. But ev...
Zonespace RP Discussion 53 16,616 01-22-2022, 08:29 PM
    Thread: [CLOSED PR] Traitors now get 25 TC - Buylist items are scaled to match
Post: RE: [PR] Traitors now get 25 TC - Buylist items ar...

Deadvickyart Wrote: (01-20-2022, 10:43 AM) -- Micros don't reliably gib corpses any more. Haven't for a long time, they aren't strong enough to destroy organs. If someone dies to a microbomb they can...
Zonespace Ideas & Suggestions 15 4,450 01-20-2022, 10:46 AM
    Thread: [CLOSED PR] Traitors now get 25 TC - Buylist items are scaled to match
Post: RE: [PR] Traitors now get 25 TC - Buylist items ar...

Deadvickyart Wrote: (01-19-2022, 04:24 PM) -- Don't think microbomb should be nerfed. They're not very good unless spammed right now. -- The cost is kept at 1, it's not a nerf if you're spending an...
Zonespace Ideas & Suggestions 15 4,450 01-19-2022, 04:26 PM
    Thread: Nuclear Commander Uplink Feedback
Post: Nuclear Commander Uplink Feedback

Hey, so the nuclear uplink PR (https://github.com/goonstation/goonstation/pull/6276) just got merged! Please put any feedback from seeing it in-game here.
Zonespace Ideas & Suggestions 4 1,394 01-18-2022, 04:13 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (01-09-2022, 08:37 AM) -- Zonespace Wrote: (01-09-2022, 07:55 AM) -- The player issues are theoretical, yes, but when many, many people who've been playing here upwards of a year...
Zonespace Ideas & Suggestions 92 28,457 01-09-2022, 09:50 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (01-09-2022, 01:31 AM) -- Zonespace Wrote: (01-08-2022, 11:32 AM) -- https://imgur.com/a/SIaEWxa https://imgur.com/a/VXZl9gu -- I'm not going to be making fundamental changes ...
Zonespace Ideas & Suggestions 92 28,457 01-09-2022, 07:55 AM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (01-08-2022, 10:55 AM) -- Ikea Wrote: (01-08-2022, 05:34 AM) -- We’ve already seen what has happened when it becomes meta for jobs to rush azones (ie post hellburn changes engine...
Zonespace Ideas & Suggestions 92 28,457 01-08-2022, 11:32 AM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (01-08-2022, 02:30 AM) -- [hr] Zonespace Wrote: (01-08-2022, 12:32 AM) -- -- Do. Not. Buy. Azone. Gear. -- I don't get this attitude. Why not? -- It encourages rushing azones f...
Zonespace Ideas & Suggestions 92 28,457 01-08-2022, 09:04 AM
    Thread: Pirate Market
Post: RE: Pirate Market

Okay, full rundown: anything with -- prefixed is my comment. Max Lawman's Surplus Outlet "I always stock the best in security and ex-security gear." Avaliable:    XX:00  -  XX:14 Buys: 5,000,000 C...
Zonespace Ideas & Suggestions 92 28,457 01-08-2022, 12:32 AM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (01-03-2022, 06:53 PM) -- For what it's worth I don't expect this feature to be very popular. Not everyone's going to haul ass to the diner to get expensive black market loot lock...
Zonespace Ideas & Suggestions 92 28,457 01-03-2022, 07:45 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (12-29-2021, 09:43 PM) -- Zonespace Wrote: (12-29-2021, 09:41 PM) -- A syndicate device analyzer, stimulants, an OHR, and the SAFL kit are not "low round impact". -- what ones w...
Zonespace Ideas & Suggestions 92 28,457 12-29-2021, 09:46 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (12-29-2021, 09:24 PM) -- I don't get what you're saying. Too much cash or it's too easy to get? -- Both. Deadvickyart Wrote: (12-29-2021, 09:24 PM) -- I've specifically picked ...
Zonespace Ideas & Suggestions 92 28,457 12-29-2021, 09:41 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (12-29-2021, 08:43 PM) -- They're on par with spy rewards in terms of monetary value, except the HoS beret which has a hard limit on how many can spawn, isn't guaranteed to spawn,...
Zonespace Ideas & Suggestions 92 28,457 12-29-2021, 08:49 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (12-29-2021, 07:43 PM) -- So I'm thanks for the criticism and taking what people have said into account, I've reworked and completed DR KILL. Is this good enough for a trial run a...
Zonespace Ideas & Suggestions 92 28,457 12-29-2021, 08:40 PM
    Thread: [CLOSED PR] Adds Pixel Shifting
Post: RE: [PR] Adds Pixel Shifting

Corrected by making it take a person's pre-shift x/y when they start shifting, and will reset them to that when forced out of shifting In addition, projectiles seem unaffected by pixel shifting in an...
Zonespace Ideas & Suggestions 10 3,415 12-28-2021, 03:04 PM
    Thread: sec modules should be a thing
Post: RE: sec modules should be a thing

arkand Wrote: (12-25-2021, 08:40 AM) -- Zonespace Wrote: (12-25-2021, 08:18 AM) -- Please no, secborgs are godawful off goon and only encourage skirting your laws to validhunt with your AA and therm...
Zonespace Ideas & Suggestions 12 3,517 12-28-2021, 12:02 AM
    Thread: [CLOSED PR] Adds Pixel Shifting
Post: RE: [PR] Adds Pixel Shifting

Frank_Stein Wrote: (12-26-2021, 08:31 PM) -- How's this work in conjunction with stuff like grabs or lying in a bed? -- I took the sane solution and blocked anyone who is stunned, paralyzed, weaken...
Zonespace Ideas & Suggestions 10 3,415 12-27-2021, 07:23 PM
    Thread: [CLOSED PR] Restricts Manta to RP_MODE servers
Post: RE: [PR] Restricts Manta to RP_MODE servers

Pali sniped this like 10 minutes before i made the PR
Zonespace Ideas & Suggestions 3 1,256 12-26-2021, 02:09 PM
    Thread: wearing heads
Post: RE: wearing heads

Marc Wrote: (12-26-2021, 01:46 PM) -- to appease the roleplayers above, make it temporary so that after 1 minute it slides off their face onto the floor in blood splatter -- Ignoring the obvious snid...
Zonespace Ideas & Suggestions 18 4,688 12-26-2021, 01:54 PM
    Thread: Remove Manta from classic rotation
Post: RE: Remove Manta from classic rotation

PR Made (https://github.com/goonstation/goonstation/pull/7006), worth seeing people's opinions
Zonespace Ideas & Suggestions 7 2,156 12-26-2021, 01:52 PM
    Thread: wearing heads
Post: RE: wearing heads

All I can say about this idea is "Please don't".
Zonespace Ideas & Suggestions 18 4,688 12-26-2021, 08:28 AM
    Thread: sec modules should be a thing
Post: RE: sec modules should be a thing

Please no, secborgs are godawful off goon and only encourage skirting your laws to validhunt with your AA and thermal vision
Zonespace Ideas & Suggestions 12 3,517 12-25-2021, 08:18 AM
    Thread: [CLOSED PR] Adds Pixel Shifting
Post: RE: [PR] Adds Pixel Shifting

TDHooligan Wrote: (12-25-2021, 07:09 AM) -- sounds cool but also kind of easy for robust nerds to exploit in some fashion to make it harder to click on them -- How so? You're unable to move while p...
Zonespace Ideas & Suggestions 10 3,415 12-25-2021, 07:34 AM
    Thread: Remove security equipment crate
Post: RE: Remove security equipment crate

I support this, you should have to gank a secoff to get the strongest weapon in game, not just game cargo for it
Zonespace Ideas & Suggestions 14 3,778 12-23-2021, 08:28 PM