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Post Author Forum Replies Views Posted [asc]
    Thread: Artifact Lamp Remake
Post: RE: Artifact Lamp Remake

but plant helpers already exist
zjdtmkhzt Ideas & Suggestions 8 372 12-29-2022, 04:19 PM
    Thread: Addition of s example to the slur/hatespeech rule.
Post: RE: Addition of s example to the slur/hatespeech r...

While we can't exactly have an enumeration of every thing you're not allowed to say, I must certainly agree that I was also surprised and unaware the first time I was told that that was a thing you ca...
zjdtmkhzt General Discussion 11 1,252 11-15-2022, 09:05 AM
    Thread: Let ghostdrones use vendors again
Post: RE: Let ghostdrones use vendors again

Why would you possibly be using mechcomp as a ghostdrone?
zjdtmkhzt Ideas & Suggestions 17 787 11-10-2022, 09:23 AM
    Thread: Terminator Antag
Post: RE: Terminator Antag

Don't really have much opinion on this, just wanted to mention that we already had a thread about a terminator-type antag once, might be some interesting stuff in there! https://forum.ss13.co/showthr...
zjdtmkhzt Ideas & Suggestions 2 264 10-19-2022, 08:17 AM
    Thread: [CLOSED PR] Gives cooldown to farts and burps
Post: RE: [PR] Gives cooldown to farts and burps

I 1 000 000% support anything reducing the amount of fart content in the game.
zjdtmkhzt Ideas & Suggestions 17 950 10-02-2022, 03:50 PM
    Thread: reduce pocket air tank o2 usage
Post: RE: reduce pocket air tank o2 usage

Yes, I don't see how having a tank that fits on your belt is not useful. I always saw the main advantage of that being that you can actually still have your backpack on your back.
zjdtmkhzt Ideas & Suggestions 15 704 09-28-2022, 02:09 AM
    Thread: Tone down farting
Post: RE: Tone down farting

alexandregtg Wrote: (09-22-2022, 08:13 AM) -- The problem is when you start viewing this with a veteran point of view. Of course some of us have played this game for years and it starts getting quite...
zjdtmkhzt Ideas & Suggestions 37 1,941 09-23-2022, 06:37 AM
    Thread: Tone down farting
Post: RE: Tone down farting

Yes, absolutely in favor, remove farts, if you're not going to do that, make it like dabbing so people don't do it all the time. It hasn't been funny in like a decade and it's gross.
zjdtmkhzt Ideas & Suggestions 37 1,941 09-21-2022, 09:20 PM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

I think making it not revive puritans is great, those people have it coming. But I definitely don't think it should be hard to make. Cloning people is trivial, I don't see why the chem equivalent o...
zjdtmkhzt Ideas & Suggestions 36 1,981 09-19-2022, 12:07 PM
    Thread: Possibly, in a very remote possibility, undo the item-arm nerf in shoves.
Post: RE: Possibly, in a very remote possibility, undo t...

Caio029 Wrote: (09-18-2022, 02:24 PM) -- it's been almost if not already a decade that this nerf has been put into the game. -- Item arms haven't existed for nearly that long???
zjdtmkhzt Ideas & Suggestions 6 406 09-18-2022, 04:30 PM
    Thread: Brainstorming Reducing Silicon Slavery [Warning: Potentially Upsetting Topic!]
Post: RE: Brainstorming Reducing Silicon Slavery [Warnin...

Honestly, I don't understand why some people are comparing borgs to things like factory arms or PCs, borgs and AIs are obviously sapient, unlike the aforementioned machines. They are as intelligent as...
zjdtmkhzt Ideas & Suggestions 24 2,252 09-16-2022, 05:48 AM
    Thread: Traitor Item: Mimehack Implant
Post: RE: Traitor Item: Mimehack Implant

Presumably everyone would look as if they were wearing mime clothing and had the monochrome mutation? And I suppose the person would not be able to hear people speak, since they think everyone is a mi...
zjdtmkhzt Ideas & Suggestions 8 750 09-07-2022, 09:34 PM
    Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench

DioChasek Wrote: (08-31-2022, 09:55 AM) -- kyle2143 Wrote: (08-31-2022, 07:59 AM) -- zjdtmkhzt Wrote: (08-31-2022, 07:02 AM) -- The worst unfun nerds already use the chemicompiler to separate chems...
zjdtmkhzt Ideas & Suggestions 15 1,104 09-01-2022, 04:59 AM
    Thread: Add Mutadone to Public Mini Meds
Post: RE: Add Mutadone to Public Mini Meds

Aw, but I really enjoy being drunk from roundstart sometimes... Honestly I'd prefer it if just radioactive were removed. You can still get reinforced mutations removed at genetics (eventually), and yo...
zjdtmkhzt Ideas & Suggestions 10 886 08-31-2022, 07:11 AM
    Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench

There are no balance implications with this, since the chemicompiler already easily allows it. The worst unfun nerds already use the chemicompiler to separate chems. I do it to all the artbeakers I f...
zjdtmkhzt Ideas & Suggestions 15 1,104 08-31-2022, 07:02 AM
    Thread: Does dying in game make you upset?
Post: RE: Does dying in game make you upset?

Usually yes, I think, because when I log on for a round I want to play the round to the end. But I play on the rp server and I am not a risk taker, so it rarely ever happens. What most annoys me is w...
zjdtmkhzt General Discussion 23 2,237 08-26-2022, 06:39 PM
    Thread: New Instrument: Recorder
Post: RE: New Instrument: Recorder

eeevery night in my dreams~
zjdtmkhzt Ideas & Suggestions 2 381 05-30-2022, 08:42 AM
    Thread: Should TTVs be two handed?
Post: RE: Should TTVs be two handed?

Clearly this means we should make lockers unable to hold bulky items.
zjdtmkhzt Ideas & Suggestions 3 575 05-17-2022, 09:33 PM
    Thread: Ridable Flying Sword
Post: RE: Ridable Flying Sword

Could go for radical swordskating wizards
zjdtmkhzt Ideas & Suggestions 4 576 05-17-2022, 09:32 PM
    Thread: Can we make wizards unable to use batons yet
Post: RE: Can we make wizards unable to use batons yet

Well, the last one was reviewed a bit and then closed by the author, so...
zjdtmkhzt Ideas & Suggestions 14 1,647 05-16-2022, 08:08 PM
    Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes

Your glasses should change the color of the eye beams and also apply the stats for matsci glasses, I want balance issues. Let me be half blind with teleporting eye beams by making telecrystal glasses...
zjdtmkhzt Ideas & Suggestions 8 904 05-14-2022, 04:32 PM
    Thread: [CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
Post: RE: [PR] Reworks wraith, adds specialization paths...

tbh, idk if it'll be necessary to make the candle harder to make than skull + candle, getting skull production going is already some work for medbay, especially since they'll need to get more monkeys....
zjdtmkhzt Ideas & Suggestions 45 5,275 05-12-2022, 06:30 PM
    Thread: Vurdalak the Shrouded's goods should be restocked
Post: RE: Vurdalak the Shrouded's goods should be restoc...

Neither of you are completely correct, any sold artifact adds to a counter with the amount depending on the rarity of the artifact and the quality of the analysis, with a slight variance. Once this co...
zjdtmkhzt Ideas & Suggestions 16 1,803 05-08-2022, 11:27 AM
    Thread: Add more plants mutations
Post: RE: Add more plants mutations

We do already have clockwork oranges, and just because a feature can be used for combat is not a reason to not add it.
zjdtmkhzt Ideas & Suggestions 5 578 05-06-2022, 08:42 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

This seems like the kind of thing that would make more sense being durability-based instead of random chance. Things like sechuds may also have some cutoff like only taking damage from things with a...
zjdtmkhzt Ideas & Suggestions 51 5,608 05-04-2022, 07:29 AM