Search Results
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Thread: Artifact Lamp Remake
Post: RE: Artifact Lamp Remake
but plant helpers already exist |
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zjdtmkhzt |
Ideas & Suggestions
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8 |
372 |
12-29-2022, 04:19 PM |
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Thread: Addition of s example to the slur/hatespeech rule.
Post: RE: Addition of s example to the slur/hatespeech r...
While we can't exactly have an enumeration of every thing you're not allowed to say, I must certainly agree that I was also surprised and unaware the first time I was told that that was a thing you ca... |
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zjdtmkhzt |
General Discussion
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11 |
1,252 |
11-15-2022, 09:05 AM |
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Thread: Let ghostdrones use vendors again
Post: RE: Let ghostdrones use vendors again
Why would you possibly be using mechcomp as a ghostdrone? |
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zjdtmkhzt |
Ideas & Suggestions
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17 |
787 |
11-10-2022, 09:23 AM |
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Thread: Terminator Antag
Post: RE: Terminator Antag
Don't really have much opinion on this, just wanted to mention that we already had a thread about a terminator-type antag once, might be some interesting stuff in there!
https://forum.ss13.co/showthr... |
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zjdtmkhzt |
Ideas & Suggestions
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2 |
264 |
10-19-2022, 08:17 AM |
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Thread: [CLOSED PR] Gives cooldown to farts and burps
Post: RE: [PR] Gives cooldown to farts and burps
I 1 000 000% support anything reducing the amount of fart content in the game. |
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zjdtmkhzt |
Ideas & Suggestions
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17 |
950 |
10-02-2022, 03:50 PM |
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Thread: reduce pocket air tank o2 usage
Post: RE: reduce pocket air tank o2 usage
Yes, I don't see how having a tank that fits on your belt is not useful. I always saw the main advantage of that being that you can actually still have your backpack on your back. |
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zjdtmkhzt |
Ideas & Suggestions
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15 |
704 |
09-28-2022, 02:09 AM |
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Thread: Tone down farting
Post: RE: Tone down farting
alexandregtg Wrote: (09-22-2022, 08:13 AM)
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The problem is when you start viewing this with a veteran point of view. Of course some of us have played this game for years and it starts getting quite... |
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zjdtmkhzt |
Ideas & Suggestions
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37 |
1,941 |
09-23-2022, 06:37 AM |
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Thread: Tone down farting
Post: RE: Tone down farting
Yes, absolutely in favor, remove farts, if you're not going to do that, make it like dabbing so people don't do it all the time.
It hasn't been funny in like a decade and it's gross. |
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zjdtmkhzt |
Ideas & Suggestions
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37 |
1,941 |
09-21-2022, 09:20 PM |
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Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion
I think making it not revive puritans is great, those people have it coming.
But I definitely don't think it should be hard to make. Cloning people is trivial, I don't see why the chem equivalent o... |
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zjdtmkhzt |
Ideas & Suggestions
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36 |
1,981 |
09-19-2022, 12:07 PM |
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Thread: Possibly, in a very remote possibility, undo the item-arm nerf in shoves.
Post: RE: Possibly, in a very remote possibility, undo t...
Caio029 Wrote: (09-18-2022, 02:24 PM)
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it's been almost if not already a decade that this nerf has been put into the game.
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Item arms haven't existed for nearly that long??? |
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zjdtmkhzt |
Ideas & Suggestions
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6 |
406 |
09-18-2022, 04:30 PM |
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Thread: Brainstorming Reducing Silicon Slavery [Warning: Potentially Upsetting Topic!]
Post: RE: Brainstorming Reducing Silicon Slavery [Warnin...
Honestly, I don't understand why some people are comparing borgs to things like factory arms or PCs, borgs and AIs are obviously sapient, unlike the aforementioned machines. They are as intelligent as... |
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zjdtmkhzt |
Ideas & Suggestions
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24 |
2,252 |
09-16-2022, 05:48 AM |
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Thread: Traitor Item: Mimehack Implant
Post: RE: Traitor Item: Mimehack Implant
Presumably everyone would look as if they were wearing mime clothing and had the monochrome mutation? And I suppose the person would not be able to hear people speak, since they think everyone is a mi... |
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zjdtmkhzt |
Ideas & Suggestions
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8 |
750 |
09-07-2022, 09:34 PM |
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Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench
DioChasek Wrote: (08-31-2022, 09:55 AM)
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kyle2143 Wrote: (08-31-2022, 07:59 AM)
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zjdtmkhzt Wrote: (08-31-2022, 07:02 AM)
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The worst unfun nerds already use the chemicompiler to separate chems... |
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zjdtmkhzt |
Ideas & Suggestions
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15 |
1,104 |
09-01-2022, 04:59 AM |
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Thread: Add Mutadone to Public Mini Meds
Post: RE: Add Mutadone to Public Mini Meds
Aw, but I really enjoy being drunk from roundstart sometimes...
Honestly I'd prefer it if just radioactive were removed. You can still get reinforced mutations removed at genetics (eventually), and yo... |
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zjdtmkhzt |
Ideas & Suggestions
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10 |
886 |
08-31-2022, 07:11 AM |
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Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench
There are no balance implications with this, since the chemicompiler already easily allows it. The worst unfun nerds already use the chemicompiler to separate chems.
I do it to all the artbeakers I f... |
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zjdtmkhzt |
Ideas & Suggestions
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15 |
1,104 |
08-31-2022, 07:02 AM |
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Thread: Does dying in game make you upset?
Post: RE: Does dying in game make you upset?
Usually yes, I think, because when I log on for a round I want to play the round to the end.
But I play on the rp server and I am not a risk taker, so it rarely ever happens. What most annoys me is w... |
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zjdtmkhzt |
General Discussion
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23 |
2,237 |
08-26-2022, 06:39 PM |
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Thread: New Instrument: Recorder
Post: RE: New Instrument: Recorder
eeevery night in my dreams~ |
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zjdtmkhzt |
Ideas & Suggestions
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2 |
381 |
05-30-2022, 08:42 AM |
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Thread: Should TTVs be two handed?
Post: RE: Should TTVs be two handed?
Clearly this means we should make lockers unable to hold bulky items. |
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zjdtmkhzt |
Ideas & Suggestions
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3 |
575 |
05-17-2022, 09:33 PM |
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Thread: Ridable Flying Sword
Post: RE: Ridable Flying Sword
Could go for radical swordskating wizards |
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zjdtmkhzt |
Ideas & Suggestions
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4 |
576 |
05-17-2022, 09:32 PM |
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Thread: Can we make wizards unable to use batons yet
Post: RE: Can we make wizards unable to use batons yet
Well, the last one was reviewed a bit and then closed by the author, so... |
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zjdtmkhzt |
Ideas & Suggestions
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14 |
1,647 |
05-16-2022, 08:08 PM |
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Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes
Your glasses should change the color of the eye beams and also apply the stats for matsci glasses, I want balance issues.
Let me be half blind with teleporting eye beams by making telecrystal glasses... |
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zjdtmkhzt |
Ideas & Suggestions
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8 |
904 |
05-14-2022, 04:32 PM |
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Thread: [CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
Post: RE: [PR] Reworks wraith, adds specialization paths...
tbh, idk if it'll be necessary to make the candle harder to make than skull + candle, getting skull production going is already some work for medbay, especially since they'll need to get more monkeys.... |
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zjdtmkhzt |
Ideas & Suggestions
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45 |
5,275 |
05-12-2022, 06:30 PM |
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Thread: Vurdalak the Shrouded's goods should be restocked
Post: RE: Vurdalak the Shrouded's goods should be restoc...
Neither of you are completely correct, any sold artifact adds to a counter with the amount depending on the rarity of the artifact and the quality of the analysis, with a slight variance. Once this co... |
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zjdtmkhzt |
Ideas & Suggestions
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16 |
1,803 |
05-08-2022, 11:27 AM |
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Thread: Add more plants mutations
Post: RE: Add more plants mutations
We do already have clockwork oranges, and just because a feature can be used for combat is not a reason to not add it. |
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zjdtmkhzt |
Ideas & Suggestions
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5 |
578 |
05-06-2022, 08:42 AM |
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Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
This seems like the kind of thing that would make more sense being durability-based instead of random chance.
Things like sechuds may also have some cutoff like only taking damage from things with a... |
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zjdtmkhzt |
Ideas & Suggestions
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51 |
5,608 |
05-04-2022, 07:29 AM |