Search Results
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Replies |
Views |
Posted
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Thread: Genetics Radio Power Hears Syndies
Post: Re: Genetics Radio Power Hears Syndies
Ah yes, operatives can spawn with the deaf trait and auditory headset. |
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Convair880 |
Resolved
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4 |
3,089 |
09-29-2015, 11:54 AM |
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Thread: Genetics Radio Power Hears Syndies
Post: Re: Genetics Radio Power Hears Syndies
When did you last test this? Syndicate headsets are already blacklisted now. |
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Convair880 |
Resolved
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4 |
3,089 |
09-29-2015, 09:00 AM |
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Thread: Wizbizz
Post: Re: Wizbizz
No, it's not. You can click on the appropriate ability button to disable the targeting reticule of that spell. |
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Convair880 |
Resolved
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3 |
2,065 |
09-24-2015, 01:07 AM |
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Thread: Wrestling belts transfer their powers to the user forever
Post: Re: Wrestling belts transfer their powers to the u...
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Convair880 |
Resolved
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2 |
1,525 |
09-23-2015, 05:46 AM |
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Thread: Harner and Telesci
Post: Re: Harner and Telesci
No, it isn't. Blast doors are blacklisted. |
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Convair880 |
Resolved
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5 |
3,148 |
09-18-2015, 12:56 AM |
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Thread: The New Nuke (It'll be around forever, eh eh eh)
Post: Re: The New Nuke (It'll be around forever, eh eh e...
Mageziya Wrote:
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So, now that people have been heard, when are changes going to be implemented? I feel like a lot of the frustration with new nuke mode comes from how the complaints are heard, but ... |
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Convair880 |
Ideas & Suggestions
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170 |
70,258 |
08-08-2015, 01:00 AM |
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Thread: Brain Surgery Problems
Post: Re: Brain Surgery Problems
I tried to fix the AI-related bug (check pending; can't be tested locally), and redundant ghosts shouldn't be a spawned anymore when you remove the brain of a mainframe or cyborg. The way brains are h... |
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Convair880 |
Resolved
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3 |
1,994 |
08-07-2015, 07:30 AM |
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Thread: Longer Rounds?
Post: Re: Longer Rounds?
Support for this push and all it entails (nerfing existing features, certain upcoming or planned changes, enforcing RP elements etc) is not unanimous, so throwing "all admins" or "all coders" into one... |
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Convair880 |
General Discussion
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91 |
35,283 |
08-02-2015, 06:52 AM |
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Thread: Cryo tube eats items
Post: Re: Cryo tube eats items
Cryo tubes and bath tubs are fixed, somebody else already took care of DNA scanners. |
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Convair880 |
Resolved
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6 |
3,404 |
08-01-2015, 06:03 AM |
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Thread: Removing a beaker from a beaker bomb as a Ghost
Post: Re: Removing a beaker from a beaker bomb as a Ghos...
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Convair880 |
Resolved
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3 |
2,508 |
08-01-2015, 04:01 AM |
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Thread: Summoning syndicate station bounced radio radio when dead
Post: Re: Summoning syndicate station bounced radio radi...
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Convair880 |
Resolved
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1 |
1,788 |
08-01-2015, 04:01 AM |
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Thread: SyndieBorgs can see traitor tags on ghosts.
Post: Re: SyndieBorgs can see traitor tags on ghosts.
I fixed all the weird antagonist overlay issues recently. |
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Convair880 |
Resolved
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4 |
2,770 |
08-01-2015, 04:00 AM |
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Thread: Milk from soybeans doesn't process into cream
Post: Re: Milk from soybeans doesn't process into cream
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Convair880 |
Resolved
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1 |
1,737 |
08-01-2015, 04:00 AM |
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Thread: Wizards can get other wizards as assassination targets
Post: Re: Wizards can get other wizards as assassination...
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Convair880 |
Resolved
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5 |
3,007 |
08-01-2015, 04:00 AM |
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Thread: Cancelling Agent Card
Post: Re: Cancelling Agent Card
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Convair880 |
Resolved
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2 |
1,591 |
07-31-2015, 06:51 AM |
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Thread: Validation errors with crayon.
Post: Re: Validation errors with crayon.
Yes, pens didn't have distance checks at all. |
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Convair880 |
Resolved
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2 |
1,496 |
07-31-2015, 06:51 AM |
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Thread: Smoke module for guardbuddies no longer works
Post: Re: Smoke module for guardbuddies no longer works
I fixed all broken guardbuddy modules some time ago. |
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Convair880 |
Resolved
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3 |
1,919 |
07-31-2015, 06:08 AM |
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Thread: AI camera issues
Post: Re: AI camera issues
Zamujasa Wrote:
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[...]I don't mind the blind spots or awkward cameras -- it's the fact that they're difficult to get to at all that's annoying. The click-to-focus thing breaks down pretty badly aro... |
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Convair880 |
Resolved
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16 |
7,091 |
07-28-2015, 07:17 AM |
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Thread: AI camera issues
Post: Re: AI camera issues
Quote:
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- The "hull breach" area just east of the brig is nigh-impossible to bring up on cameras.
- Same with the Jazz Lounge -- you have to use some weird way of getting to it, since going south f... |
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Convair880 |
Resolved
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16 |
7,091 |
07-26-2015, 03:30 AM |
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Thread: Floorbots don't do their bloody job
Post: Re: Floorbots don't do their bloody job
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Convair880 |
Resolved
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14 |
6,194 |
07-11-2015, 02:09 AM |
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Thread: Floorbots don't do their bloody job
Post: Re: Floorbots don't do their bloody job
The pathfinding of cleanbots was broken. Should be fixed.
Zamujasa Wrote:
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[...]They also clean up messes individually instead of by tile (like the mop), so if you drop one on top of a massive sta... |
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Convair880 |
Resolved
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14 |
6,194 |
07-10-2015, 11:40 AM |
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Thread: Wraith's crush is broken.
Post: Re: Wraith's crush is broken.
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Convair880 |
Resolved
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3 |
2,003 |
06-30-2015, 10:17 AM |
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Thread: Pies are bugged
Post: Re: Pies are bugged
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Convair880 |
Resolved
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2 |
1,499 |
06-30-2015, 06:22 AM |
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Thread: Syndicates with the Deafness trait
Post: Re: Syndicates with the Deafness trait
AIBM fixed this the other day. If you spawn as a deaf operative, you'll still get the special radio channel. |
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Convair880 |
Resolved
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7 |
3,240 |
06-27-2015, 01:40 AM |
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Thread: Cargo Transporter: Artifacts
Post: Re: Cargo Transporter: Artifacts
I re-added support for artifacts to the cargo transporter. |
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Convair880 |
Resolved
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7 |
4,057 |
06-18-2015, 06:04 AM |