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Post Author Forum Replies Views Posted [asc]
    Thread: [PR] Nadir increase to max players allowed (60 > 80)
Post: RE: [PR] Nadir increase to max players allowed (60...

I’ve personally never had an issue with high populations on smaller maps, so I can’t see myself having a problem with this either. More map variety on Goon 1 is always welcome in my book.
Snowy :D Ideas & Suggestions 10 284 01-17-2023, 08:59 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

NOOT Wrote: (01-16-2023, 03:04 AM) -- Remove base map spawn TTV frames and add them to the traitor PDA list for 2tc for scientists Theres been a trend on main recently where nerds will ttv medbay ...
Snowy :D Ideas & Suggestions 3,481 1,281,390 01-16-2023, 05:45 AM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

Personally, I think that doctors should have better access to embalming fluid to prevent miasma rather than a way to bypass it entirely. However, I still think that roboticists should have some way...
Snowy :D Ideas & Suggestions 20 444 01-11-2023, 01:45 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Allow the Clown mask to function as internals.
Snowy :D Ideas & Suggestions 3,481 1,281,390 01-11-2023, 01:27 PM
    Thread: Medical training - Make it slightly more effective on others...
Post: RE: Medical training - Make it slightly more effec...

zcrow Wrote: (12-30-2022, 11:48 AM) -- Medically trained personnel should be anchored whilst giving aid. Nothing more irritating than being a doctor trying to heal folk and getting shoved around by t...
Snowy :D Ideas & Suggestions 7 283 01-04-2023, 04:08 PM
    Thread: Question about the potential Adventures of Ava Squire
Post: RE: Question about the potential Adventures of Ava...

That sounds so fun! I wish there was a more proper place to post stuff like this.
Snowy :D General Discussion 3 239 12-29-2022, 08:05 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Give ghost critters a tad bit more health. At least enough so that they don’t immediately keel over if they aren’t buckled in when the escape shuttle launches.
Snowy :D Ideas & Suggestions 3,481 1,281,390 12-20-2022, 08:26 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Stop dead NPC monkeys from emitting miasma.
Snowy :D Ideas & Suggestions 3,481 1,281,390 12-16-2022, 12:51 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

The barbershop has a fabricator that can create wigs by scanning other players with a scanner (similar to the reverse engineering fabricator and device analyzer).
Snowy :D Ideas & Suggestions 3,481 1,281,390 11-25-2022, 03:05 PM
    Thread: Give Roboticists Protection Against Miasma
Post: RE: Give Roboticists Protection Against Miasma

Cal Wrote: (11-05-2022, 11:25 AM) -- Do the sterile masks block miasma? If not this would be a simple solution. -- Not sure. I think I’ve tried it before and it didn’t work, but it’s possible that ...
Snowy :D Ideas & Suggestions 9 340 11-05-2022, 12:54 PM
    Thread: Give Roboticists Protection Against Miasma
Post: RE: Give Roboticists Protection Against Miasma

Lord_earthfire Wrote: (11-05-2022, 10:00 AM) -- Maybe try putting an air scrubber into the morgue? To be honest, when i think about it, an air scrubber spawning in each morgue would be a good idea...
Snowy :D Ideas & Suggestions 9 340 11-05-2022, 10:16 AM
    Thread: Give Roboticists Protection Against Miasma
Post: Give Roboticists Protection Against Miasma

When a corpse starts to rot and can’t be cloned, most players’ first instinct is to throw it into robotics for it to be put into a borg. However, the process of extracting the brain to be put into a r...
Snowy :D Ideas & Suggestions 9 340 11-05-2022, 09:43 AM
    Thread: Visual Cues for Cloner/Reclaimer Upgrades
Post: RE: Visual Cues for Cloner/Reclaimer Upgrades

I like this idea. Dealing with rotting corpses is too much of a hassle for me when I don’t know if they can even be scanned in the first place.
Snowy :D Ideas & Suggestions 4 262 11-03-2022, 06:31 PM
    Thread: farewell bombini
Post: RE: farewell bombini

I haven’t played on Goon2 very much so I don’t have too many memories. However, I do remember a round where there were I was playing as an AI shell and there were only 2 people who managed to get to t...
Snowy :D General Discussion 26 2,070 10-17-2022, 06:08 PM
    Thread: Your favorite NON ANTAGONIST weapon
Post: RE: Your favorite NON ANTAGONIST weapon

Buckling yourself into a chair with the grab command and testing yourself onto the nearest person. The cryo mutation is a good runner up for me.
Snowy :D General Discussion 26 1,842 10-08-2022, 05:20 PM
    Thread: Does dying in game make you upset?
Post: RE: Does dying in game make you upset?

When it’s near the beginning of the round and it’s permanent, yes. There is very little to do as a ghost or critter so I usually just leave afterwards. However, most of the time, either I can be r...
Snowy :D General Discussion 23 1,786 09-29-2022, 07:57 PM
    Thread: Nukies Bard Class
Post: RE: Nukies Bard Class

RubberRats Wrote: (09-29-2022, 06:08 PM) -- Brief summary of how the bard works: The bard's abilities all affect a radius centered around each studio monitor. Ideally you wear one on your back and...
Snowy :D General Discussion 2 177 09-29-2022, 07:44 PM
    Thread: Nukies Bard Class
Post: Nukies Bard Class

Hello Everyone! This is my first time making a post.  I am a little curious as to how the bard class works. Specifically, I am curious about the studio monitor. Is it necessary for the bard to fun...
Snowy :D General Discussion 2 177 09-29-2022, 05:13 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

PLEASE DON’T MAKE MY AVATAR A LONG FURBY. PLEASE NO LONG FURBIES OR ANYTHING FURBY-RELATED. FRANK EDIT: Okay SNOWY EDIT: yay.
Snowy :D General Discussion 1,598 472,618 09-29-2022, 05:04 PM